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Page 1: SKIRMISH · 2019-11-21 · Skirmish SETUP To play a skirmish game of STAR WARS: LEGION, perform the following steps: 1. Establish Battlefield and Gather Components: Establish a 3

SK I RM ISH

Skirmish

SETU PTo play a skirmish game of STAR WARS LEGION perform the following steps

1 Establish Battlefield and Gather Components Establish a 3 x 3 battlefield on a flat surface The players sit across from each other and place their units cards order tokens movement tools and other game components off the play area Then they assign ID tokens to their units if necessary

2 Declare Terrain It is important to determine what the terrain effects will be before the game begins Players should briefly discuss each piece of terrain that is available for the battle and come to a consensus on its cover type and other characteristics It is advisable to gather a number of terrain pieces that cover roughly one third of the battlefield choosing some pieces that will block line of sight and some that will simply provide cover

3 Place Terrain Players cooperate to set up terrain in a mutually agreeable fashion

4 Select Player Color and Sides The player whose army has the lowest point total chooses to be either the red player or the blue player Then the blue player chooses one of the four table edges and sets their army near that edge The red player takes the opposite table edge If both playersrsquo armies have the same point total roll a die or flip a coin to determine which player chooses to be red or blue

5 Reveal Skirmish Battle Cards Shuffle the objective deployment and condition decks separately Then draw and reveal three of the four cards from each skirmish deck lining each category up in a horizontal row facing the blue playerrsquos table edge

6 Define Battlefield Starting with the blue player players take turns choosing a category and eliminating the leftmost card in that category A player may also forfeit their opportunity to eliminate a card if they wish to do so After each player has had two opportunities to eliminate a card the leftmost card remaining in each row is the card used during the battle If players eliminate the first two cards in a category the final card cannot be eliminated

7 Resolve the Objective and Condition Cards Resolve any setup instructions on the objective card then resolve any setup instructions on the condition card

8 Deploy Units Resolve any setup instructions on the deployment card some deployment cards have ongoing effects during this step Then starting with the blue player players take turns placing a single unit from their army within their respective deployment zones Players continue taking turns until all units have been deployed

9 Prepare Supply Place the wound suppression aim dodge and other tokens near the battlefield to create the supply The blue player takes the round counter and sets it to ldquo1rdquo Then players are ready to start the game

SK I RM I SH ESThis document provides players with the rules and resources they need to play skirmish games of STAR WARS LEGION Skirmish games are a great way to introduce new players to the game and an excellent alternative to a standard game for veteran players looking for a quicker lighter experience They follow all the rules of a standard game with the following exceptions

R O U N D SA skirmish game ends after five rounds rather than six

B A T T L E F I E L DA skirmish game is played on a 3 by 3 battlefield rather than a 3 by 6 battlefield

S K I R M I S H B A T T L E C A R D SSkirmish games utilize new battle cards to create a unique smaller-scale experience These cards can be found at the end of this document and are oriented vertically rather than horizontally to distinguish them from standard battle cards Skirmish battle cards cannot be used in standard games of STAR WARS LEGION

A RM Y BU I LD I N GWhen playing a skirmish game each player brings their own custom army obeying the following rules

P O I N T S A N D R A N K SThe total point value of a skirmish army cannot exceed 500 Each army must include the following units

bull Commander Each army must include exactly one commander unit

bull Operative Each army may include up to one operative unit

bull Corps Each army must include two to four corps units

bull Special Forces Each army may include up to two special forces units

bull Support Each army may include up to two support units

bull Heavy Each army may include up to one heavy unit

bullbull

bullbull991857

bullbull991859

bullbull991877

bullbull991858

bullbull991878

E V E NT G U I D A N CEThe skirmish format provides new opportunities for event organizers as each game requires less time and physical space to play Organizers who wish to run a skirmish tournament should use the standard STAR WARS LEGION tournament rules with the following amendments

T O U R N A M E N T S E T U PBefore the tournament begins the organizer must set up tables suitable for tournament play Each table must contain a 3rsquo by 3rsquo square play area with clearly delineated edges and enough terrain to fully cover at least a third of the play area (3rsquo x 1)

T O U R N A M E N T R O U N D T I M E SEach tournament round of STAR WARS LEGION is a predetermined length giving players a certain amount of time to complete their games A leader should start the timer for a tournament round after most players have found their seats and begun to set up If a game has not concluded when the time for a tournament round runs out the players finish the current game round and then calculate their scores A tournament roundrsquos length varies depending on the type of round

bull SWISS ROUNDS 90 minutes each

bull SINGLE ELIMINATION ROUNDS (EXCEPT FINAL) 90 minutes each

bull FINAL SINGLE ELIMINATION ROUND 150 minutes

An organizer may extend the round time in increments of 30 minutes (up to a maximum of 150 minutes) as long as they announce the new round time prior to their event This is advisable if the tournament organizer prefers a relaxed pace or anticipates that a number of the attendees will be new players

T O U R N A M E N T S T R U C T U R E SThe structure of a tournament determines how many Swiss and single elimination rounds are used All STAR WARS LEGION skirmish tournaments must use one of the following types

B A S I C S T R U C T U R E

The basic tournament structure is designed to be very accessible especially for newer participants This structure provides a tournament experience that requires a modest commitment of time and resources from organizers and players

A D V A N C E D S T R U C T U R E

The Advanced tournament structure caters to participants that enjoy competition This structure provides a robust tournament experience that requires a substantial commitment of time and resources from organizers and players

Number of Registered Players

Number of Swiss Rounds

Size of Cut

4-8 3 No Cut

9-44 4 No Cut

45 and Above 5 No Cut

Number of Registered Players

Number of Swiss Rounds

Size of Cut

4-24 4 Top 2

25-44 4 Top 4

45 and Above 5 Top 4

Piv

otal

Pos

itio

ns

Set

up P

lace

an

obje

ctiv

e to

ken

on th

e pi

ece

of te

rrai

n cl

oses

t to

the

cent

er o

f the

ba

ttlefi

eld

(if m

ultip

le p

iece

s are

equ

ally

cl

ose

to th

e ce

nter

the

blu

e pl

ayer

choo

ses)

Th

en s

tart

ing

with

the

blue

pla

yer

each

pl

ayer

pla

ces 1

obj

ectiv

e to

ken

on a

pie

ce

of te

rrai

n E

ach

toke

n m

ust b

e pl

aced

on

a pi

ece

of te

rrai

n th

at is

com

plet

ely

outs

ide

all d

eplo

ymen

t zon

es a

nd b

eyon

d ra

nge

1 of

an

y ot

her p

iece

of t

erra

in w

ith a

n ob

ject

ive

toke

n If

a p

laye

r is u

nabl

e to

pla

ce a

toke

n ac

cord

ing

to th

ese

rule

s th

ey c

an p

lace

that

to

ken

on a

ny p

iece

of t

erra

in th

at d

oes n

ot

have

an

obje

ctiv

e to

ken

and

that

is o

utsid

e al

l dep

loym

ent z

ones

If t

hat t

oken

still

ca

nnot

be

plac

ed t

hen

it is

not p

lace

d

Vic

tory

At t

he en

d of

the g

ame

for e

ach

terr

ain

piec

e with

an o

bjec

tive t

oken

the

pl

ayer

who

has

the m

ost u

nit l

eade

rs in

ba

se co

ntac

t with

that

terr

ain

piec

e gai

ns

2 vi

ctor

y to

kens

copy LFL copy FFG

Elim

inat

ion

Vic

tory

At t

he e

nd o

f the

gam

e ea

ch

play

er g

ains

1 v

icto

ry to

ken

for e

ach

defe

ated

ene

my

unit

and

1 a

dditi

onal

vi

ctor

y to

ken

for e

ach

defe

ated

ene

my

991878991878 a

nd 991858991858

unit

copy LFL copy FFG

Cont

rol

Set

up P

lace

1 o

bjec

tive

toke

n on

the

cent

er o

f the

bat

tlefie

ld

Vic

tory

At t

he e

nd o

f rou

nds 2

ndash4 e

ach

play

er g

ains

1 v

icto

ry to

ken

if th

ey co

ntro

l th

e ob

ject

ive

toke

n A

t the

end

of t

he

gam

e a

play

er g

ains

2 v

icto

ry to

kens

if

they

cont

rol t

he o

bjec

tive

toke

n A

pla

yer

cont

rols

an o

bjec

tive

toke

n if

they

hav

e m

ore

unit

lead

ers a

t ran

ge 1

of t

hat t

oken

th

an a

ny o

ther

pla

yer

copy LFL copy FFG

Bre

ach

Vic

tory

At t

he e

nd o

f the

gam

e ea

ch

play

er g

ains

2 v

icto

ry to

kens

for e

ach

of

thei

r uni

t lea

ders

with

in ra

nge

1 of

the

enem

y ed

ge o

f the

bat

tlefie

ld

copy LFL copy FFG

This

card

has

no

effec

tTh

e air

is cle

ar t

he su

n is

shin

ing

and

visib

ility

is go

od Th

e tro

oper

s gat

here

d fo

r the

fig

ht k

now

that

per

fect

wea

ther

onl

y he

rald

s on

e thi

ngmdash

battl

e will

soon

be j

oine

d

Clea

r Co

ndit

ions

copy LFL copy FFG

Whe

n ch

ecki

ng w

heth

er a

uni

t is p

anic

ked

th

e ra

nge

at w

hich

a u

nit c

an u

se a

frie

ndly

co

mm

ande

rrsquos co

urag

e in

stea

d of

its o

wn

is re

duce

d by

2 (t

o a

min

imum

of 1

)Th

e fat

igue

and

stre

ss o

f a p

rotra

cted

ca

mpa

ign

blun

ts th

e effe

ct o

f eve

n th

e mos

t in

spira

tiona

l lea

ders

Eve

ntua

lly t

roop

ers

mus

t loo

k w

ithin

for t

he co

urag

e to

carr

y on

War

Wea

ry

copy LFL copy FFG

Skirmish

Permission granted to print or photocopy for personal use copyLFL copyFFG

Dur

ing

the

first

roun

d u

nits

can

not p

erfo

rm

rang

ed at

tack

s bey

ond

rang

e 2

The h

oriz

on gl

ows d

imly

as t

he o

ppos

ing

arm

ies a

dvan

ce u

nder

the s

hrou

d of

nig

ht A

s th

e sun

rise

s ba

ttle w

ill b

e joi

ned

in ea

rnes

t

Daw

n

copy LFL copy FFG

Each

pla

yers

dep

loym

ent z

one i

s a ra

nge 2

ha

lf-ci

rcle

mea

sure

d fro

m th

e cen

ter p

oint

of

thei

r pla

yer e

dge

Face

off

copy LFL copy FFG

Bat

tle

Line

s

copy LFL copy FFG

Set

up S

tart

ing

with

the

blue

pla

yer

play

ers

alte

rnat

e pl

acin

g ba

rric

ades

on

the

battl

efiel

d un

til 4

bar

ricad

es h

ave

been

pla

ced

Whe

n a

play

er p

lace

s a b

arric

ade

it m

ust b

e pl

aced

in

side

thei

r dep

loym

ent z

one

or w

ithin

ra

nge

1-2

of th

eir d

eplo

ymen

t zon

e Ea

ch

barr

icad

e m

ust b

e pl

aced

hor

izon

tally

Ex

perie

nced

sold

iers

are

alw

ays o

n th

e lo

okou

t for

way

s to

rein

forc

e the

ir po

sitio

ns

Impr

ovis

ed D

efen

ses

copy LFL copy FFG

Flan

king

Pos

itio

ns

copy LFL copy FFG

Mee

ting

Eng

agem

ent

copy LFL copy FFG

Skirmish

Permission granted to print or photocopy for personal use copyLFL copyFFG

Page 2: SKIRMISH · 2019-11-21 · Skirmish SETUP To play a skirmish game of STAR WARS: LEGION, perform the following steps: 1. Establish Battlefield and Gather Components: Establish a 3

Skirmish

SETU PTo play a skirmish game of STAR WARS LEGION perform the following steps

1 Establish Battlefield and Gather Components Establish a 3 x 3 battlefield on a flat surface The players sit across from each other and place their units cards order tokens movement tools and other game components off the play area Then they assign ID tokens to their units if necessary

2 Declare Terrain It is important to determine what the terrain effects will be before the game begins Players should briefly discuss each piece of terrain that is available for the battle and come to a consensus on its cover type and other characteristics It is advisable to gather a number of terrain pieces that cover roughly one third of the battlefield choosing some pieces that will block line of sight and some that will simply provide cover

3 Place Terrain Players cooperate to set up terrain in a mutually agreeable fashion

4 Select Player Color and Sides The player whose army has the lowest point total chooses to be either the red player or the blue player Then the blue player chooses one of the four table edges and sets their army near that edge The red player takes the opposite table edge If both playersrsquo armies have the same point total roll a die or flip a coin to determine which player chooses to be red or blue

5 Reveal Skirmish Battle Cards Shuffle the objective deployment and condition decks separately Then draw and reveal three of the four cards from each skirmish deck lining each category up in a horizontal row facing the blue playerrsquos table edge

6 Define Battlefield Starting with the blue player players take turns choosing a category and eliminating the leftmost card in that category A player may also forfeit their opportunity to eliminate a card if they wish to do so After each player has had two opportunities to eliminate a card the leftmost card remaining in each row is the card used during the battle If players eliminate the first two cards in a category the final card cannot be eliminated

7 Resolve the Objective and Condition Cards Resolve any setup instructions on the objective card then resolve any setup instructions on the condition card

8 Deploy Units Resolve any setup instructions on the deployment card some deployment cards have ongoing effects during this step Then starting with the blue player players take turns placing a single unit from their army within their respective deployment zones Players continue taking turns until all units have been deployed

9 Prepare Supply Place the wound suppression aim dodge and other tokens near the battlefield to create the supply The blue player takes the round counter and sets it to ldquo1rdquo Then players are ready to start the game

SK I RM I SH ESThis document provides players with the rules and resources they need to play skirmish games of STAR WARS LEGION Skirmish games are a great way to introduce new players to the game and an excellent alternative to a standard game for veteran players looking for a quicker lighter experience They follow all the rules of a standard game with the following exceptions

R O U N D SA skirmish game ends after five rounds rather than six

B A T T L E F I E L DA skirmish game is played on a 3 by 3 battlefield rather than a 3 by 6 battlefield

S K I R M I S H B A T T L E C A R D SSkirmish games utilize new battle cards to create a unique smaller-scale experience These cards can be found at the end of this document and are oriented vertically rather than horizontally to distinguish them from standard battle cards Skirmish battle cards cannot be used in standard games of STAR WARS LEGION

A RM Y BU I LD I N GWhen playing a skirmish game each player brings their own custom army obeying the following rules

P O I N T S A N D R A N K SThe total point value of a skirmish army cannot exceed 500 Each army must include the following units

bull Commander Each army must include exactly one commander unit

bull Operative Each army may include up to one operative unit

bull Corps Each army must include two to four corps units

bull Special Forces Each army may include up to two special forces units

bull Support Each army may include up to two support units

bull Heavy Each army may include up to one heavy unit

bullbull

bullbull991857

bullbull991859

bullbull991877

bullbull991858

bullbull991878

E V E NT G U I D A N CEThe skirmish format provides new opportunities for event organizers as each game requires less time and physical space to play Organizers who wish to run a skirmish tournament should use the standard STAR WARS LEGION tournament rules with the following amendments

T O U R N A M E N T S E T U PBefore the tournament begins the organizer must set up tables suitable for tournament play Each table must contain a 3rsquo by 3rsquo square play area with clearly delineated edges and enough terrain to fully cover at least a third of the play area (3rsquo x 1)

T O U R N A M E N T R O U N D T I M E SEach tournament round of STAR WARS LEGION is a predetermined length giving players a certain amount of time to complete their games A leader should start the timer for a tournament round after most players have found their seats and begun to set up If a game has not concluded when the time for a tournament round runs out the players finish the current game round and then calculate their scores A tournament roundrsquos length varies depending on the type of round

bull SWISS ROUNDS 90 minutes each

bull SINGLE ELIMINATION ROUNDS (EXCEPT FINAL) 90 minutes each

bull FINAL SINGLE ELIMINATION ROUND 150 minutes

An organizer may extend the round time in increments of 30 minutes (up to a maximum of 150 minutes) as long as they announce the new round time prior to their event This is advisable if the tournament organizer prefers a relaxed pace or anticipates that a number of the attendees will be new players

T O U R N A M E N T S T R U C T U R E SThe structure of a tournament determines how many Swiss and single elimination rounds are used All STAR WARS LEGION skirmish tournaments must use one of the following types

B A S I C S T R U C T U R E

The basic tournament structure is designed to be very accessible especially for newer participants This structure provides a tournament experience that requires a modest commitment of time and resources from organizers and players

A D V A N C E D S T R U C T U R E

The Advanced tournament structure caters to participants that enjoy competition This structure provides a robust tournament experience that requires a substantial commitment of time and resources from organizers and players

Number of Registered Players

Number of Swiss Rounds

Size of Cut

4-8 3 No Cut

9-44 4 No Cut

45 and Above 5 No Cut

Number of Registered Players

Number of Swiss Rounds

Size of Cut

4-24 4 Top 2

25-44 4 Top 4

45 and Above 5 Top 4

Piv

otal

Pos

itio

ns

Set

up P

lace

an

obje

ctiv

e to

ken

on th

e pi

ece

of te

rrai

n cl

oses

t to

the

cent

er o

f the

ba

ttlefi

eld

(if m

ultip

le p

iece

s are

equ

ally

cl

ose

to th

e ce

nter

the

blu

e pl

ayer

choo

ses)

Th

en s

tart

ing

with

the

blue

pla

yer

each

pl

ayer

pla

ces 1

obj

ectiv

e to

ken

on a

pie

ce

of te

rrai

n E

ach

toke

n m

ust b

e pl

aced

on

a pi

ece

of te

rrai

n th

at is

com

plet

ely

outs

ide

all d

eplo

ymen

t zon

es a

nd b

eyon

d ra

nge

1 of

an

y ot

her p

iece

of t

erra

in w

ith a

n ob

ject

ive

toke

n If

a p

laye

r is u

nabl

e to

pla

ce a

toke

n ac

cord

ing

to th

ese

rule

s th

ey c

an p

lace

that

to

ken

on a

ny p

iece

of t

erra

in th

at d

oes n

ot

have

an

obje

ctiv

e to

ken

and

that

is o

utsid

e al

l dep

loym

ent z

ones

If t

hat t

oken

still

ca

nnot

be

plac

ed t

hen

it is

not p

lace

d

Vic

tory

At t

he en

d of

the g

ame

for e

ach

terr

ain

piec

e with

an o

bjec

tive t

oken

the

pl

ayer

who

has

the m

ost u

nit l

eade

rs in

ba

se co

ntac

t with

that

terr

ain

piec

e gai

ns

2 vi

ctor

y to

kens

copy LFL copy FFG

Elim

inat

ion

Vic

tory

At t

he e

nd o

f the

gam

e ea

ch

play

er g

ains

1 v

icto

ry to

ken

for e

ach

defe

ated

ene

my

unit

and

1 a

dditi

onal

vi

ctor

y to

ken

for e

ach

defe

ated

ene

my

991878991878 a

nd 991858991858

unit

copy LFL copy FFG

Cont

rol

Set

up P

lace

1 o

bjec

tive

toke

n on

the

cent

er o

f the

bat

tlefie

ld

Vic

tory

At t

he e

nd o

f rou

nds 2

ndash4 e

ach

play

er g

ains

1 v

icto

ry to

ken

if th

ey co

ntro

l th

e ob

ject

ive

toke

n A

t the

end

of t

he

gam

e a

play

er g

ains

2 v

icto

ry to

kens

if

they

cont

rol t

he o

bjec

tive

toke

n A

pla

yer

cont

rols

an o

bjec

tive

toke

n if

they

hav

e m

ore

unit

lead

ers a

t ran

ge 1

of t

hat t

oken

th

an a

ny o

ther

pla

yer

copy LFL copy FFG

Bre

ach

Vic

tory

At t

he e

nd o

f the

gam

e ea

ch

play

er g

ains

2 v

icto

ry to

kens

for e

ach

of

thei

r uni

t lea

ders

with

in ra

nge

1 of

the

enem

y ed

ge o

f the

bat

tlefie

ld

copy LFL copy FFG

This

card

has

no

effec

tTh

e air

is cle

ar t

he su

n is

shin

ing

and

visib

ility

is go

od Th

e tro

oper

s gat

here

d fo

r the

fig

ht k

now

that

per

fect

wea

ther

onl

y he

rald

s on

e thi

ngmdash

battl

e will

soon

be j

oine

d

Clea

r Co

ndit

ions

copy LFL copy FFG

Whe

n ch

ecki

ng w

heth

er a

uni

t is p

anic

ked

th

e ra

nge

at w

hich

a u

nit c

an u

se a

frie

ndly

co

mm

ande

rrsquos co

urag

e in

stea

d of

its o

wn

is re

duce

d by

2 (t

o a

min

imum

of 1

)Th

e fat

igue

and

stre

ss o

f a p

rotra

cted

ca

mpa

ign

blun

ts th

e effe

ct o

f eve

n th

e mos

t in

spira

tiona

l lea

ders

Eve

ntua

lly t

roop

ers

mus

t loo

k w

ithin

for t

he co

urag

e to

carr

y on

War

Wea

ry

copy LFL copy FFG

Skirmish

Permission granted to print or photocopy for personal use copyLFL copyFFG

Dur

ing

the

first

roun

d u

nits

can

not p

erfo

rm

rang

ed at

tack

s bey

ond

rang

e 2

The h

oriz

on gl

ows d

imly

as t

he o

ppos

ing

arm

ies a

dvan

ce u

nder

the s

hrou

d of

nig

ht A

s th

e sun

rise

s ba

ttle w

ill b

e joi

ned

in ea

rnes

t

Daw

n

copy LFL copy FFG

Each

pla

yers

dep

loym

ent z

one i

s a ra

nge 2

ha

lf-ci

rcle

mea

sure

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m th

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ter p

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r pla

yer e

dge

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copy LFL copy FFG

Bat

tle

Line

s

copy LFL copy FFG

Set

up S

tart

ing

with

the

blue

pla

yer

play

ers

alte

rnat

e pl

acin

g ba

rric

ades

on

the

battl

efiel

d un

til 4

bar

ricad

es h

ave

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pla

ced

Whe

n a

play

er p

lace

s a b

arric

ade

it m

ust b

e pl

aced

in

side

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r dep

loym

ent z

one

or w

ithin

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nge

1-2

of th

eir d

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ymen

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ch

barr

icad

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ust b

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perie

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iers

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s to

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e the

ir po

sitio

ns

Impr

ovis

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efen

ses

copy LFL copy FFG

Flan

king

Pos

itio

ns

copy LFL copy FFG

Mee

ting

Eng

agem

ent

copy LFL copy FFG

Skirmish

Permission granted to print or photocopy for personal use copyLFL copyFFG

Page 3: SKIRMISH · 2019-11-21 · Skirmish SETUP To play a skirmish game of STAR WARS: LEGION, perform the following steps: 1. Establish Battlefield and Gather Components: Establish a 3

E V E NT G U I D A N CEThe skirmish format provides new opportunities for event organizers as each game requires less time and physical space to play Organizers who wish to run a skirmish tournament should use the standard STAR WARS LEGION tournament rules with the following amendments

T O U R N A M E N T S E T U PBefore the tournament begins the organizer must set up tables suitable for tournament play Each table must contain a 3rsquo by 3rsquo square play area with clearly delineated edges and enough terrain to fully cover at least a third of the play area (3rsquo x 1)

T O U R N A M E N T R O U N D T I M E SEach tournament round of STAR WARS LEGION is a predetermined length giving players a certain amount of time to complete their games A leader should start the timer for a tournament round after most players have found their seats and begun to set up If a game has not concluded when the time for a tournament round runs out the players finish the current game round and then calculate their scores A tournament roundrsquos length varies depending on the type of round

bull SWISS ROUNDS 90 minutes each

bull SINGLE ELIMINATION ROUNDS (EXCEPT FINAL) 90 minutes each

bull FINAL SINGLE ELIMINATION ROUND 150 minutes

An organizer may extend the round time in increments of 30 minutes (up to a maximum of 150 minutes) as long as they announce the new round time prior to their event This is advisable if the tournament organizer prefers a relaxed pace or anticipates that a number of the attendees will be new players

T O U R N A M E N T S T R U C T U R E SThe structure of a tournament determines how many Swiss and single elimination rounds are used All STAR WARS LEGION skirmish tournaments must use one of the following types

B A S I C S T R U C T U R E

The basic tournament structure is designed to be very accessible especially for newer participants This structure provides a tournament experience that requires a modest commitment of time and resources from organizers and players

A D V A N C E D S T R U C T U R E

The Advanced tournament structure caters to participants that enjoy competition This structure provides a robust tournament experience that requires a substantial commitment of time and resources from organizers and players

Number of Registered Players

Number of Swiss Rounds

Size of Cut

4-8 3 No Cut

9-44 4 No Cut

45 and Above 5 No Cut

Number of Registered Players

Number of Swiss Rounds

Size of Cut

4-24 4 Top 2

25-44 4 Top 4

45 and Above 5 Top 4

Piv

otal

Pos

itio

ns

Set

up P

lace

an

obje

ctiv

e to

ken

on th

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ece

of te

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n cl

oses

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the

cent

er o

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ba

ttlefi

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ultip

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iece

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ose

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nter

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e pl

ayer

choo

ses)

Th

en s

tart

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with

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blue

pla

yer

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pl

ayer

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ces 1

obj

ectiv

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ken

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ust b

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ece

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plet

ely

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all d

eplo

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d ra

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1 of

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y ot

her p

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erra

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ith a

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ject

ive

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nabl

e to

pla

ce a

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cord

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to th

ese

rule

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ey c

an p

lace

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ken

on a

ny p

iece

of t

erra

in th

at d

oes n

ot

have

an

obje

ctiv

e to

ken

and

that

is o

utsid

e al

l dep

loym

ent z

ones

If t

hat t

oken

still

ca

nnot

be

plac

ed t

hen

it is

not p

lace

d

Vic

tory

At t

he en

d of

the g

ame

for e

ach

terr

ain

piec

e with

an o

bjec

tive t

oken

the

pl

ayer

who

has

the m

ost u

nit l

eade

rs in

ba

se co

ntac

t with

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terr

ain

piec

e gai

ns

2 vi

ctor

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kens

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inat

ion

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tory

At t

he e

nd o

f the

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play

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ains

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ry to

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nd 991858991858

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Set

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This

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n is

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ility

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od Th

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Whe

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uni

t is p

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ked

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hich

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ndly

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wn

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ithin

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he co

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War

Wea

ry

copy LFL copy FFG

Skirmish

Permission granted to print or photocopy for personal use copyLFL copyFFG

Dur

ing

the

first

roun

d u

nits

can

not p

erfo

rm

rang

ed at

tack

s bey

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The h

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imly

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ht A

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n

copy LFL copy FFG

Each

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yers

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loym

ent z

one i

s a ra

nge 2

ha

lf-ci

rcle

mea

sure

d fro

m th

e cen

ter p

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Face

off

copy LFL copy FFG

Bat

tle

Line

s

copy LFL copy FFG

Set

up S

tart

ing

with

the

blue

pla

yer

play

ers

alte

rnat

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rric

ades

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loym

ent z

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t for

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forc

e the

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sitio

ns

Impr

ovis

ed D

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ses

copy LFL copy FFG

Flan

king

Pos

itio

ns

copy LFL copy FFG

Mee

ting

Eng

agem

ent

copy LFL copy FFG

Skirmish

Permission granted to print or photocopy for personal use copyLFL copyFFG

Page 4: SKIRMISH · 2019-11-21 · Skirmish SETUP To play a skirmish game of STAR WARS: LEGION, perform the following steps: 1. Establish Battlefield and Gather Components: Establish a 3

Piv

otal

Pos

itio

ns

Set

up P

lace

an

obje

ctiv

e to

ken

on th

e pi

ece

of te

rrai

n cl

oses

t to

the

cent

er o

f the

ba

ttlefi

eld

(if m

ultip

le p

iece

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equ

ally

cl

ose

to th

e ce

nter

the

blu

e pl

ayer

choo

ses)

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en s

tart

ing

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blue

pla

yer

each

pl

ayer

pla

ces 1

obj

ectiv

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ken

on a

pie

ce

of te

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n E

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toke

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aced

on

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plet

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eplo

ymen

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nge

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ce a

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cord

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rule

s th

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on a

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ctiv

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is o

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loym

ent z

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hat t

oken

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plac

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hen

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not p

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Vic

tory

At t

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ame

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ayer

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se co

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ain

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e gai

ns

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copy LFL copy FFG

Elim

inat

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tory

At t

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ated

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my

991878991878 a

nd 991858991858

unit

copy LFL copy FFG

Cont

rol

Set

up P

lace

1 o

bjec

tive

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cent

er o

f the

bat

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tory

At t

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l th

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2 v

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if

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cont

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tive

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pla

yer

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rols

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bjec

tive

toke

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they

hav

e m

ore

unit

lead

ers a

t ran

ge 1

of t

hat t

oken

th

an a

ny o

ther

pla

yer

copy LFL copy FFG

Bre

ach

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tory

At t

he e

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f the

gam

e ea

ch

play

er g

ains

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for e

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t lea

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with

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nge

1 of

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ge o

f the

bat

tlefie

ld

copy LFL copy FFG

This

card

has

no

effec

tTh

e air

is cle

ar t

he su

n is

shin

ing

and

visib

ility

is go

od Th

e tro

oper

s gat

here

d fo

r the

fig

ht k

now

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per

fect

wea

ther

onl

y he

rald

s on

e thi

ngmdash

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e will

soon

be j

oine

d

Clea

r Co

ndit

ions

copy LFL copy FFG

Whe

n ch

ecki

ng w

heth

er a

uni

t is p

anic

ked

th

e ra

nge

at w

hich

a u

nit c

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frie

ndly

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mm

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urag

e in

stea

d of

its o

wn

is re

duce

d by

2 (t

o a

min

imum

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e fat

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ss o

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rotra

cted

ca

mpa

ign

blun

ts th

e effe

ct o

f eve

n th

e mos

t in

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tiona

l lea

ders

Eve

ntua

lly t

roop

ers

mus

t loo

k w

ithin

for t

he co

urag

e to

carr

y on

War

Wea

ry

copy LFL copy FFG

Skirmish

Permission granted to print or photocopy for personal use copyLFL copyFFG

Dur

ing

the

first

roun

d u

nits

can

not p

erfo

rm

rang

ed at

tack

s bey

ond

rang

e 2

The h

oriz

on gl

ows d

imly

as t

he o

ppos

ing

arm

ies a

dvan

ce u

nder

the s

hrou

d of

nig

ht A

s th

e sun

rise

s ba

ttle w

ill b

e joi

ned

in ea

rnes

t

Daw

n

copy LFL copy FFG

Each

pla

yers

dep

loym

ent z

one i

s a ra

nge 2

ha

lf-ci

rcle

mea

sure

d fro

m th

e cen

ter p

oint

of

thei

r pla

yer e

dge

Face

off

copy LFL copy FFG

Bat

tle

Line

s

copy LFL copy FFG

Set

up S

tart

ing

with

the

blue

pla

yer

play

ers

alte

rnat

e pl

acin

g ba

rric

ades

on

the

battl

efiel

d un

til 4

bar

ricad

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ave

been

pla

ced

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n a

play

er p

lace

s a b

arric

ade

it m

ust b

e pl

aced

in

side

thei

r dep

loym

ent z

one

or w

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ra

nge

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eir d

eplo

ymen

t zon

e Ea

ch

barr

icad

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ust b

e pl

aced

hor

izon

tally

Ex

perie

nced

sold

iers

are

alw

ays o

n th

e lo

okou

t for

way

s to

rein

forc

e the

ir po

sitio

ns

Impr

ovis

ed D

efen

ses

copy LFL copy FFG

Flan

king

Pos

itio

ns

copy LFL copy FFG

Mee

ting

Eng

agem

ent

copy LFL copy FFG

Skirmish

Permission granted to print or photocopy for personal use copyLFL copyFFG

Page 5: SKIRMISH · 2019-11-21 · Skirmish SETUP To play a skirmish game of STAR WARS: LEGION, perform the following steps: 1. Establish Battlefield and Gather Components: Establish a 3

Dur

ing

the

first

roun

d u

nits

can

not p

erfo

rm

rang

ed at

tack

s bey

ond

rang

e 2

The h

oriz

on gl

ows d

imly

as t

he o

ppos

ing

arm

ies a

dvan

ce u

nder

the s

hrou

d of

nig

ht A

s th

e sun

rise

s ba

ttle w

ill b

e joi

ned

in ea

rnes

t

Daw

n

copy LFL copy FFG

Each

pla

yers

dep

loym

ent z

one i

s a ra

nge 2

ha

lf-ci

rcle

mea

sure

d fro

m th

e cen

ter p

oint

of

thei

r pla

yer e

dge

Face

off

copy LFL copy FFG

Bat

tle

Line

s

copy LFL copy FFG

Set

up S

tart

ing

with

the

blue

pla

yer

play

ers

alte

rnat

e pl

acin

g ba

rric

ades

on

the

battl

efiel

d un

til 4

bar

ricad

es h

ave

been

pla

ced

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n a

play

er p

lace

s a b

arric

ade

it m

ust b

e pl

aced

in

side

thei

r dep

loym

ent z

one

or w

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ra

nge

1-2

of th

eir d

eplo

ymen

t zon

e Ea

ch

barr

icad

e m

ust b

e pl

aced

hor

izon

tally

Ex

perie

nced

sold

iers

are

alw

ays o

n th

e lo

okou

t for

way

s to

rein

forc

e the

ir po

sitio

ns

Impr

ovis

ed D

efen

ses

copy LFL copy FFG

Flan

king

Pos

itio

ns

copy LFL copy FFG

Mee

ting

Eng

agem

ent

copy LFL copy FFG

Skirmish

Permission granted to print or photocopy for personal use copyLFL copyFFG