sl knowledgemedia 210109mr
TRANSCRIPT
Second Life Second Life as as Knowledge Medium Knowledge Medium in Distance Education in Distance Education
Marianne Riis, PhD Candidate, Aalborg UniversityMarianne Riis, PhD Candidate, Aalborg University
Second Life is not a game!
Second Life is a world – the resident (user) must create his/her own purpose for being in-world
“Hallo, it’s 1’s and 0’s that disappear as soon
as you unplug or loose your internet connection!”
So, is it possible to use Second Life to share and create knowledge??
PhD (2008-2010):3D-mediation as a supplement in problem based blended learning at the Master programme on ICT and Learning, MIL and in the COMBLE project
Respectful and radical remediation within Didactic Design
Action Research inspired approach explain, understand but also change existing practice
Research designResearch design
Multiple case study
MIL (redesign/participation)
3-4 cyclesBlended
COMBLE (design/participation)
2 cyclesOnline/Blended
+Continous multiple
in-world observations and interviews
The MIL-SL courseThe MIL-SL course
Period:5 weeks (November/December)Subject: Analysis of ICT and Didactic Design
(course 1 out of 2)Analytical object: Locations and processes
in Second LifeGoals: identify, analyze, assess and reflect
based on theory and practice Think out-of-the-box
Participants: 12-15 students, 1 teacher, 2 guest lecturers and several guests
Mode: Blended (methods, tools and locations)
25 scheduled activities25 scheduled activities(1-3 hrs.)(1-3 hrs.)
Get-off-to-a-good-startBuilding classDidactic Design DiscussionsVisits (education and business)Friday BarYour TourX-Mas celebrationAd hoc meetings
QuantitativeQuantitative outcomeoutcome (1) (1)
12 students participated full time, 1 student analyzed SL and GC and 2 students participated ad hoc
There were 25 scheduled activities lasting between 1-3 hrs. The students were expected to participate in 1 – all of them participated in several
The meta-conference in FC contained 232 postings (5 weeks) …
Quantitative outcome (2)Quantitative outcome (2)
FC discussion postings:Didactics and target groups – 32 postings by
12 students and me (8). Approx. 40 A4 pages.
Orientation and navigation – 8 postings by 5 students and me (1). Approx. 8 A4 pages.
Interaction – 0 posts!Learning processes – 68 posting by 11
students and me (21). Approx. 83 A4 pages.Audio-visuals – 9 postings by 2 students and
me (4). Approx. 15 A4 pages. almost 10 (3) postings pr. student (146 pages (36))
Danish educational visitsDanish educational visits
Percipitopia- SDU
WD’s holodeck- Wonderful Denmark
Qualitative outcome (1)Qualitative outcome (1)
SL learning curve is very steepTakes a lot of time, practice and patienceSL is still an emerging technologyHuge potential but too time consuming at
this point Considerations about target groups are
important – teacher/facilitator crucialAny pedagogical strategy can be used –
all work with different purposes
International educational visitsInternational educational visits
Rockcliffe University- Canada
Metaverse Labs- Israel
Qualitative outcome (2)Qualitative outcome (2)
A very social and personal environmentInternational/inter-culturalImmersive and augmented depending on
goals and processesAvatar-mediation can be very fruitful, but
also has some disadvantagesCommunication and dissemination
possibilities not good enough … yetDon’t dismiss anything before trying
– don’t judge a book by it’s cover!
FlexibilityFlexibility in Distance Education? in Distance Education?
SL lacks sufficient asynchronous communication possibilities
At MIL synchronous communication is rarely used between teachers and students in the course periods – rationale: flexibility
MIL’s SL-course emphasized synchronous communication possibly creating a Rosenthal (pygmalion) effect!
Future Future changes …changes …
Earlier (more focused) course start, includes rethinking f2f-seminar
Change assessment criteria Limit activities (2-3/week)? + audio/video recordings Annotate relevant places (SL pics) and references Qualify entrance (SL tutors and Danish OI) Qualify visits (planned dialogue) Qualify Didactic Design Discussions (one for each element
+ ad hoc topics based on students’ interests) Amplify use of student-knowledge (tours, teach each other) Rethink building class concept Rethink FC structure and use (SLoodle COMBLE)