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small talk BIG TALK. WHO. &you. O U T S I D E. I N S I D E. Chinese Listening. Help Me Find My Voice. small talk BIG TALK. VAMPIRE facilitation. Pointing at StuffMexican Shush Ping Pong ProverbsCocktail Party (Evil)ometerShuffleswap. - PowerPoint PPT Presentation

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  • small talk BIG TALK

  • WHO&you

  • small talk BIG TALK

  • VAMPIRE facilitation

  • Pointing at StuffMexican ShushPing Pong ProverbsCocktail Party(Evil)ometerShuffleswap

  • Pointing at StuffMexican ShushPing Pong ProverbsCocktail Party(Evil)ometerShuffleswap

  • Pointing at StuffMexican ShushPing Pong ProverbsCocktail Party(Evil)ometer Shuffleswap

  • Quirky but queen

  • WHO&you

  • Start before you begin

  • Avoid lethal mutations

  • Without adherence to first principles of learning, surface procedures tend to be adopted, adapted and ritualized in such a way that they cease to serve the thinking function they were designed to foster... Some modifications so far depart from the original philosophy that they can be termed lethal mutations. E H Haertel via Brown AL and Campione JC

  • small talk BIG TALK

  • Steal your own thunder

  • Structure for games that encourage a community of enquiry to develop.

  • A conceptual education. P4Cers think about concepts that are common(we share them)central(we care about them)contestable(we can disagree about them)

  • RealityFriendshipPowerKnowledgeBeautyPerceptionCelebrity

  • RealityFriendshipPowerKnowledgeBeautyPerceptionCelebrity

    MetaphysicsEthicsPoliticsEpistemologyAestheticsPhil. of MindTopical?

  • Which is the most important thing about a friend? a. You can trust them.b. You like the same things.c. They spend time with you.d. Something else.Why?

  • Which is the most important thing about a king or queen? a. They can win wars.b. Their people love them.c. Their people fear them.d. Something else.Why?

  • Which is the most important thing about a story? a. The characters.b. What happens. c. The way it ends.d. Something else.Why?

  • What do all languages have to have? a. Words.b. Sounds. c. Meanings.d. Something else.Why?

  • Which of these makes someone a leader? a. Personality.b. Power. c. Followers.d. Something else.Why?

  • Making it real time

  • The lull

  • The Fingertrap

  • ear

  • earyou

  • earyoueyes

  • earyoueyesundivided attention

  • earyoueyesundivided attentionheart

  • TOYSTOPIC

  • TOYSGirls/boysLiving/nonlivingPlay/workTraditional/modernChild/grown upFavourite toysOutgrowing toysImagination/imitationTOPIC > CONCEPTS

  • Should some toys be just for girls?Would it be dullto play forever?Are toys better now than 100 years ago?What can countas a toy?Why do childrenhave more toys?What makes something grown up?Why do we pretend?Can you love a toy?TOPIC > CONCEPTS > QUESTIONS

  • Story of twins with swapped toysIn or Out GameHow To Live ForeverHow many ways can you play withHome/school dialogue about toysCan you love a toy?Bring in a new and a too old for toy.Story of a boy who couldnt pretendTOPIC > CONCEPTS > QUESTIONS > ACTIVITIES

  • Imagining alternativesDefining, categorisingChallenging assumptionsCreativity/brainstormingGiving reasons, disagreeing agreeablyTypes of love making distinctionsExamples, similaritiesEmpathetic thinkingTOPIC > CONCEPTS > QUESTIONS > ACTIVITIES > SKILLS

  • Imagining alternativesDefining, categorisingChallenging assumptionsCreativity/brainstormingGiving reasons, disagreeing agreeablyTypes of love making distinctionsExamples, similaritiesEmpathetic thinkingTOPIC > CONCEPTS > QUESTIONS > ACTIVITIES > SKILLS > MISSING? Questioning>Question the teddy bear

  • Imagining alternativesDefining, categorisingChallenging assumptionsCreativity/brainstormingGiving reasons, disagreeing agreeablyTypes of love making distinctionsExamples, similaritiesEmpathetic thinkingTOPIC > CONCEPTS > QUESTIONS > ACTIVITIES > SKILLS > MISSING? > BIG QUESTIONQuestioning>Question the teddy bearWHAT MAKES A GOOD TOY?

  • End before you finish

  • VAMPIRE facilitation

  • Voices

  • Argy-bargy

  • Movement

  • Passion

  • Imagination

  • Relevance

  • Empathy

  • Voices Argy-bargy Movement Passion Imagination RelevanceEmpathy

  • Book1Book1

  • WDYKMC SYOCB: refers to callbacks to activities earlier in your sessionLive: is the activity you do right after you have introduced the principle to reinforce itPointing at StuffMexican ShushHow Many LegsCallback: Pointing at Stuff,how many legs Live: Ping pong proverbs small to big groupsDividing Line13 and 31CB: Noahs Ark Live: What does it mean to be a good person?Evilometer: precision vaguenessMaking the thinking 3DPistols at Dawn or Three-Headed MonsterAdding contextPrinciplesWhat were going to doPhysical thinking gamesNotes/notebooksSkills live in the momentLayers of tactics and strategyCB: 9.27, Mexican ShushLive: OppositesDividing Line13 and 31CB: Noahs Ark Live: What does it mean to be a good person?CB: Not giving Los at startLive: 7 word introductions>>breakCB: Levelling game (use of VWYF for assessment)Live: quote1 Lethal mutation is a phrase coined in this context by E.H Haertel. Quotation from Brown AL and Campione JC (1996) Psychological theory and the design of innovative learning environments: on procedures, principles and systems. When children think about thinkingCB: refers to callbacks to activities earlier in your sessionLive: is the activity you do right after you have introduced the principle to reinforce itPointing at StuffMexican ShushHow Many LegsCallback dividing line Live: videoPhilosophers Fruit SaladVIPs Good teacherWDYKMC SYOCB: spokespeople in VWYF Live: hot potatoSend stuff in advanceDoes success make you happy? CB: Evilomter etcLive: Point of ViewChoose question, look for a concept within it to explore, create warm-up Thinkers Game.Brainstorm conceptsMaking it real timeResisting the urge to add value through content crammingResisting the urge to add value through content crammingCallback: Conch Live: Argumentag Wrestling, form teams with cards, chain tag until everyone has played, then choosersLink from CCC: responsibility to make it a safe spaceCallback: quarrelsome questions etcSafe space to take risksLive: zoomaxapp switching storyMaking it real: create our ownCallback: fingertrap Live: mirroring game/eye catchMaking it real timeFireworks and fizzleThank you, immediate use, reminder, deeper; one week wallCB: refers to callbacks to activities earlier in your sessionLive: is the activity you do right after you have introduced the principle to reinforce itCB: Cocktail Party CB: Pistols at DawnCB: Daleks and DoctorsLive: (for V,A,M) Think Outside the BoxCB: something from Evilometer Live: Project PreventionCB: Alien Inheritance Live: Brain SwapCB: Teacher VIP exerciseLive: Would the world be better or worse if strangers spoke to each other on the tube?CB: Lift shaftLive: rich, poor, beautiful, uglyCallback: brothers then wifes etc. Live: a problem or decision someone could faceContributors needed.