smashing conf review - part 1
TRANSCRIPT
Smashing Conference Review
@kmacdesignKathleen MacAinsh
Part 1
NETWORKING
• How might our team work more collaboratively and effectively (CX, Research, Devs, Business, Content, Analytics)
• What kind of deliverables are other teams using to communicate designs to devs?
• How might we better communicate our work to the team and stakeholders?
• How are other teams working with the business to keep their vision and goals in mind when improving the UX
• How might we implement a pattern library at the start of a website redesign?
Questions to answer• How might our team work more
collaboratively and effectively (CX, Research, Devs, Business, Content, Analytics)
• What kind of deliverables are other teams using to communicate designs to devs?
• How might we better communicate our work to the team and stakeholders?
• How are other teams working with the business to keep their vision and goals in mind when improving the UX
• How might we implement a pattern library at the start of a website redesign?
KATHLEEN’SMAJOR KEYS
SMASHING CONF | NEW YORK | 2016
Smashing Conf’s MAJOR KEYS!
• Experiment: Try making something for the sake of seeing if it can be done
• Put ideas out into the world to make them a reality
• Designing for the web is hard: Great experience design can be a list of contradictions
• A great customer experience starts with a work environment that allows the team/players to succeed
• London, Ontario is doing pretty darn good!
MAJOR KEY #1
EXPERIMENT
“It annoyed me how people treat each other on the internet sometime. People forget that behind that twitter handle is
a human being with feelings…”
@BrendanDawes
“so I made a machine”@BrendanDawes
The Happiness MachineBrendan Dawes
People loved this experiment
It’s just a printer connected to the internet…
But wrapping a concept around it made it something special.
When you hold something in your hands it means that much
more to you.
Put your ideas out there and you’ll be surprised by who may
love your work.
(GSAP)
Greensock, a timeline-based animation building tool.
https://greensock.com/learning/
Sarah’s Slides: http://slides.com/sdrasner/smashing-ny#/
The Physical Interface
Josh Clark
https://www.dropbox.com/s/zoaegh8ghh0xfpt/physical-interface-josh-clark.pdf?dl=0
The way we interact with the web is changing and we should experiment with it so we don’t
get lost behind…
MAJOR KEY #2
PUT IDEAS INTO THE WORLD TO MAKE THEM A REALITY
MAJOR KEY #3
DESIGNING FOR THE WEB IS HARD
The Secret Life of Comedy
Espen Brunborg
https://www.dropbox.com/s/qjh7vthc7k3hjfs/secret-life-of-comedy-espen-brunborg.pdf?dl=0
GREAT DESIGN IS…
IT CAN BE BOTH
https://worksurfaces.pws.co.uk/
MAJOR KEY #4DESIGNING GREAT CUSTOMER
EXPERIENCES STARTS WITH THE WORK ENVIRONMENT
The work environment must allow the team
and players to success
Build a friendly, positive and open culture
Research as a team sport
Play in the same field
Share and celebrate
MAJOR KEY #5
LONDON ONTARIO IS DOING PRETTY DARN GOOD!
DevLdnUX Talks
Explode ConfLighthouse Labs
Ladies/kids learning code
dribbble meet upAND MORE
Let’s continue to grow our community of tech, design and
user experience pros.
• How might our team work more collaboratively and effectively (CX, Research, Devs, Business, Content, Analytics)
• What kind of deliverables are other teams using to communicate designs to devs?
• How might we better communicate our work to the team and stakeholders?
• How are other teams working with the business to keep their vision and goals in mind when improving the UX
• How might we implement a pattern library at the start of a website redesign?
Design systemsFrontify Workspace
Design System - Patter LabVoice and Tone Guide
Design System Workshop with various
roles
Design Sprints Sharing often
Alla Kholmatova — Building a Pattern Language For The Web https://www.dropbox.com/s/picwj0kpkioicpg/atoms-modules-particles-alla-kholmatova.pdf?dl=0
Thanks!