snakes and ladders workshop -- presentation slides
TRANSCRIPT
SNAKES & LADDERSCONTENT COLLABORATION
IN THE REAL WORLD
Collaboratively describing & organizing best practices & common project threats to plan better content projects
Nolwenn Kerzreho & Joe Gollner
Information Energy 2015SNAKES & LADDERS: CONTENT COLLABORATION IN THE REAL WORLD 1
SNAKES & LADDERSAGENDA
The Whys & Wherefores ofContent Collaborations
Snakes & Ladders Game The Gamification of
Content Strategy
The parts & purpose of the Game Board
Selecting & CreatingSnakes & Ladders
Designing a Game Board for your Project
Nolwenn Kerzreho & Joe Gollner
Information Energy 2015SNAKES & LADDERS: CONTENT COLLABORATION IN THE REAL WORLD 2
The Game of Content Thrones
WORKSHOP INFOMEDIANS
Nolwenn KerzrehoEducator & Project Manager specializing in managing documentation and translation teams & projects.
Nolwenn Kerzreho & Joe Gollner
Information Energy 2015SNAKES & LADDERS: CONTENT COLLABORATION IN THE REAL WORLD 3
Joe GollnerSpecialist in the design & deployment of content technologies, who blogs as the Content Philosopher.
THE WHYS AND WHEREFORESOF CONTENT COLLABORATIONContent Defined:Content is potential information
It is what we prepare in order to perform
It is directly bound to what we do & who we do it for
Along with the talent of people, it is the lifeblood of organizations
ContentDemands cross-silo collaboration to be complete
Enables cross-silo collaboration in being what can genuinely be shared across different groups
Nolwenn Kerzreho & Joe Gollner
Information Energy 2015SNAKES & LADDERS: CONTENT COLLABORATION IN THE REAL WORLD 4
The contribution of work from two or more peopleto a common product
COLLABORATION DEFINED
This means thatthere is shared responsibilityfor the result
CONTENT COLLABORATION COMMON PAIN POINTS
Collaborating on large,monolithic informationproducts is hardWill be limited to
Sequential editing
review cycles
Demands modular content
There are usually weak avenuesfor back-channel discussion
There will be little experience in cross-silo collaboration or with modular, structured authoring…
SOME KNOWN PROBLEM SOURCES
BROKEN CONTENT COLLABORATION
Leads directly to a broken customer experience and inevitably to a broken organization….
THE GAMIFICATIONOF CONTENT STRATEGY
We use games to explore future possibilitiesGames are perfect for exploring your content strategy
Nolwenn Kerzreho & Joe Gollner
Information Energy 2015SNAKES & LADDERS: CONTENT COLLABORATION IN THE REAL WORLD 9
ContentAcquisition
ContentManagement
ContentEngagement
ContentDelivery
ContentStrategy
InformationProduct
UserTask
Guidance
Feedback
A strategyis a plan of
action aimedat achievinga long-term
objective
Report Progress
against Key Indicators
Monitorprocesses,
templates, & reuse
DITA CMS Production
Ready
Train Writers on RevisedProcesses & DITA CMS
Train Reviewers in
Revised Processes
ReportProgress
against Key Indicators
Start Publishing Information
Products
Present Pilot to
Management
Capture DITA CMS needs
from all Stakeholders
Analyze further reuse opportunities
Set Writing Guidelines
Measure PilotSuccess
Analyze & Model
Content
Set Content Templates
Debrief
Involve Managers & Contributors
in project
Analyze current
Processes & Formats
Articulate benefits of moving to
DITA
Set key indicators &
starting baseline
Select DITA CMS
Writers Complain
Set PilotObjectives
Editing Tool is too
Difficult for Writers
Create Output
Stylesheets
Pilot Fails
Success
Start
Dis
covery
Pla
nnin
gA
naly
sis
Pilo
tIm
ple
ment
Tra
nsitio
nD
iscovery
Pla
nnin
gA
naly
sis
Pilot
Imple
ment
Tra
nsit
ion
Use U
se
Project Game Board: DITA CMS Implementation
Game Designer: Nolwenn Kerzreho
Management Halts ProjectTrain Writers
& Set Clear Expectations
Content is InconsistentDefine New
Content Processes
IT Objects to DITA CMS Selection
Management Halts Project
Select editing tool with Writers
Revised Processes
not followed by Reviewers
THE SNAKES
The Bad Things that can happenThreats
Risks
Set-backs
Identifying possible Snakesis the best preparationWill be specific to each organization
Will be specific to each project
Some can be avoided, others tamed
Nolwenn Kerzreho & Joe Gollner
Information Energy 2015SNAKES & LADDERS: CONTENT COLLABORATION IN THE REAL WORLD 11
CatastrophicDisasterSnake
Technology Requirements are Not Clear
SignatureImage
Short Description:If you do not clearly establish what your tool requirements are, how can you expect to choose the right one? Too many projects fail to confront this obvious question.
Danger Signs:
The list of requirements explodes in size
The list of requirements is never compiled
List of requirements only includes inputs from one team
How to Avoid:
Build list of needs with all stakeholders
Keep it simple. Add prioritization (e.g., “must have”)
Illustrate with real examples & process scenarios
Impacts:
The failure to acquire tools that meet the real requirements can derail a project
Can provide an IT Group with all it needs to block, or take-over, a project
Can lead to expensive mistakes in buying the wrong tools
Tool Requirements
unclear
Major Minor
Depending on Context
IT Opposes Project
Short Description:Information Technology (IT) group opposes the project. This can be through direct opposition, indirect withholding of support, or more subtle techniques.
Danger Signs:
IT groups will rarely (never) have much prior experience with content technologies. Their natural impulse is to oppose or undermine these projects. May appear as:- Insistence on compliance with technical standards- Insistence on a variety of certifications- Insistence that IT already has an alternative solution
How to avoid:
Clarify the scope of the project with IT as early as possible
Impacts:
Although technology is not the central focus of a content collaboration project, technology that is inappropriate or that is not working reliably is a major stumbling block
IT Opposes Project
Major Minor
Depending on Context
EXERCISE: NOMINATE YOUR FAVOURITE SNAKES
Sharing our Content Project War StoriesWe all have bad experiences to share
What Snakes stand out in your memory?What would you like to warn others about?
What keeps you awake at night?
Sketch out your Snake description using the template.
Share your Snakes with us…
Nolwenn Kerzreho & Joe Gollner
Information Energy 2015SNAKES & LADDERS: CONTENT COLLABORATION IN THE REAL WORLD 14
[Full Title – Project Risk / Threat / Snake]
SignatureImage
Short Description:
Danger Signs:
How to avoid:
Impacts:
Game BoardDescription
Major Minor
Depending on Context
Contact Info (optional):
THE LADDERS
The Good Things that can be doneBest Practices
Proven Tactics
Dirty Tricks
Should be deployed as early aspossible on your projects
Can help to sidestep known Snakes
Nolwenn Kerzreho & Joe Gollner
Information Energy 2015SNAKES & LADDERS: CONTENT COLLABORATION IN THE REAL WORLD 16
Conduct Stakeholder Briefings
Short Description:Bring together stakeholders, provide up-to-date information about the project, and facilitate an open discussion of concerns, issues, risks, and opportunities.
Explanation: Critically important to inform, and be informed by,
stakeholders.Tips:
Calls for a significant amount of preparation so that briefings are seen as valuable & worthwhile
Meet with key stakeholders in advance of any scheduled briefing [Find out what the issues are beforehand & prepare for them]
Benefits: Snakes Avoided
Maintaining good stakeholder rapport will avoid, or solve, most project problems.
Ensure Senior Management participates or are kept informed of meeting outcomes. This will prevent the risk that misinformation will be spread by project enemies.
StakeholderBriefings
Major Minor
Depending on Context
Train a Cadre of Power Users
SignatureImage
Short Description:Train key people in the new tools and techniques that will be used to plan, prepare, and publish content collaboratively.
Explanation:
Everyone who participates in content processes will need some training but some will show extra enthusiasm. They should be equipped with the knowledge needed to provide leadership and support to others.
Tips:
Provide extra time to prospective power users in addition to more training. Let them experiment. Give them space.
Benefits: Snakes avoided
Helps to move teams forward avoiding risks rooted in lack of knowledge & fear.
Helps to amplify investments in training and assists in knowledge diffusion across teams.
Makes your project more resistant to negative gossip (whisper campaigns)
TrainPower Users
Major Minor
Depending on Context
EXERCISE: DESCRIBE YOUR FAVOURITE LADDERS
Sharing our Content Project Success StoriesWe all have good experiences to share
What Ladders stand out in your memory?What would you like others to know about?What saved you from a dangerous snake?
Sketch out your Ladder description using the template.
Share your Ladders with us…
Nolwenn Kerzreho & Joe Gollner
Information Energy 2015SNAKES & LADDERS: CONTENT COLLABORATION IN THE REAL WORLD 19
[Full Title – Best Practice / Tactic / Ladder]
SignatureImage
Short Description:
Explanation:
Tips:
Benefits: Snakes avoided
Game BoardDescription
Major Minor
Depending on Context
Contact Info (optional):
THE GAME BOARD
Nolwenn Kerzreho & Joe Gollner
Information Energy 2015SNAKES & LADDERS: CONTENT COLLABORATION IN THE REAL WORLD 21
ProjectInitiation -Laying the
groundwork
RequirementsAcquisition -
Clarifyingthe goals
CapabilityRealization -Harvestingthe Benefits
Snakes appearing in this area will be the most dangerous
Ladders deployed in this areawill have the biggest
positive impact
PLAYING THE GAME
Once a Project Game Boardhas been laid out, play it.
Introduce the Element of ChanceRolling the Dice Mirrors an important quality of realityUse only 1 Die
Like a Monte Carlo scenario, play it several times to experience possibilities
Nolwenn Kerzreho & Joe Gollner
Information Energy 2015SNAKES & LADDERS: CONTENT COLLABORATION IN THE REAL WORLD 22
ConductCMS Pilot
Train writers on CMS
Identifyreusepatterns
Limitprojectscope
Modelcontentassets
ModelMetadatastructures
Analyze current
situation
Make the case for modular content
Identifycollaboration
goals
Success
Start
Dis
covery
Pla
nnin
gA
naly
sis
Pilo
tIm
ple
ment
Tra
nsitio
nD
iscovery
Pla
nnin
gA
naly
sis
Pilot
Imple
ment
Tra
nsit
ion
Use U
se
Project Game Board: Software Documentation Project
Game Designer: Nolwenn Kerzreho & Joe Gollner
Select editing tool with writers
Create content
guidelines &examples
Set goals for PilotTrain writers
Prioritizenew
informationservices
Define newcontent
processes
Widelysolicit
CMSneeds
IT limits Pilot hosting options
IT identifiesalternativeapproaches
IT questionsproject scope
Writers add more
requirements
Writers continue to
change requirements
CMS Pilotstruggles to keep up with
changes
Executivechampionchanges
One of two power users
leaves
Writers override
CMS requirements
EXERCISE: BUILD YOUR OWNPROJECT GAME BOARD
Think about a recent or upcomingcontent project, perhaps:One that will attempt to bridge silos
One that will introduce new technologies
One that will change the ways in whichpeople work
Sketch out your Game Board using the template.
Share your Game Board with us…
Nolwenn Kerzreho & Joe Gollner
Information Energy 2015SNAKES & LADDERS: CONTENT COLLABORATION IN THE REAL WORLD 24
Success
Start
Dis
covery
Pla
nnin
gA
naly
sis
Pilo
tIm
ple
ment
Tra
nsitio
nD
iscovery
Pla
nnin
gA
naly
sis
Pilot
Imple
ment
Tra
nsit
ion
Use U
se
Project Game Board:
Game Designer:
NEXT STEPSOngoing Effort:Collect, Consolidate, and Share a collection ofSnakes & Ladders
Build up a knowledge base constructed from the experiences of veteran Infomedians
We will share with you what you share with us
Try it out and share your experiences
Contact us
Nolwenn Kerzreho & Joe Gollner
Information Energy 2015SNAKES & LADDERS: CONTENT COLLABORATION IN THE REAL WORLD 26
Nolwenn Kerzreho: [email protected] Gollner: [email protected]
WORKSHOP OUTCOMESINFORMATION ENERGY 2015 - UTRECHT
InfoMedian contributions during the workshop:
Snakes identified
Documentation software chosen without team input
CMS project run as a “pure IT” project without team input
People do not share their process knowledge
Project manager not experienced as a manager
Team unfamiliar with structured / modular writing
Team unfamiliar with CMS / DITA tools & techniques
Ladders identified
Educate management on the job & goals of TechComm
Test & retest CMS solutions to build up confidence
Nolwenn Kerzreho & Joe Gollner
Information Energy 2015SNAKES & LADDERS: CONTENT COLLABORATION IN THE REAL WORLD 27
WORKSHOP OUTCOMES 2INFORMATION ENERGY 2015 - UTRECHT
Discussions during the workshop:
Highlighted the commonality of problems encountered in different organizations
The difficulty of engaging the Information Technology (IT) groups in a way that did not see the “content project” turned into a pure “IT” project
The management constraints that are often applied to projects that seek to modernize and improve how content is created & information is delivered
On the positive side, at least one organization represented understood that for them “documentation was everything” & its quality was critically important
Nolwenn Kerzreho & Joe Gollner
Information Energy 2015SNAKES & LADDERS: CONTENT COLLABORATION IN THE REAL WORLD 28
WORKSHOP OUTCOMES 3INFORMATION ENERGY 2015 - UTRECHT
Observations on how the Workshop went:
The template for describing Snakes or Ladders requested too much information
Participants invested great energy in describing many details about the challenges or strategies that they have seen
A more simple template might encourage people to focus on the key points such as good names for their Snakes and Ladders and some key details about each of them
One goal of using a game is to keep people from falling too deeply into the details…
Nolwenn Kerzreho & Joe Gollner
Information Energy 2015SNAKES & LADDERS: CONTENT COLLABORATION IN THE REAL WORLD 29
DO IT YOURSELF
Want to try out the Snakes & Ladders game within your own organization?
Contact us
We would love to discuss with you how the templates might be tailored & used We will likely have more building blocks that you can work with
We would also love to hear back from you on your experience & what you discovered
Nolwenn Kerzreho & Joe Gollner
Information Energy 2015SNAKES & LADDERS: CONTENT COLLABORATION IN THE REAL WORLD 30
Nolwenn Kerzreho: [email protected] Gollner: [email protected]