so called games deck
TRANSCRIPT
Viewers are using their second screens heavily while they watch television
They are looking for ways to engage
So Called Games has already released a beta version of our first game, Your Call Football.
Players connect and compete with friends by calling the plays on the field, while they watch live
When viewers are more engaged, everyone wins
Advertisers will be able to measure ROI and elicit direct feedback, becoming a significant revenue stream
So Called Games 1st Game: Your Call Football
Traditional: Passive ViewingInteractive: Predict Outcomes Live
Viewer
Content Advertisement
Advertisement
Viewer
Content
Using the second screen to provide an interactive, companion experience to live event viewing changes the traditional model and places the viewer in the center of the ecosystem
The New Model of “Viewership:” Interactivity
Join or Create a room
of people to play against
Start calling plays and
rack up points for every
correct call
See how you rank.
Each possession is a new
hand so there are plenty
of chances to win
Closing the loop between what’s on TV and who’s watching it
Your Call Football: How it Works
Football Viewers
• 200 M unique viewers in 2011 season
• Each game: 17.5 M viewers on TV | Over 67,000 attend in person
Fantasy Footballers
• 27 M in 2011 season (13.5% of audience)
• Spend 6-15 hrs/wk
Casual Gamers
• 60% of MSN survey respondents planned to fill out an NCAA bracket
A more casual Fantasy. A more intense Bracket. Likely a mix of all 3 groups.
1% of Football Viewers: 2M Market Opportunity
13.5% of Football Viewers: 27M Market Opportunity
60% of Football Viewers: 120M Market Opportunity
The Market: Your Call Football
Key Competitor: Preplay Potential Entrants
So Called Games Comp. Advantages
• Complementary, integrated experience between viewers and content
‒ Ads served during game down time
‒ Ads interactive + feedback-oriented
‒ Real-time game updates with no delay
• Easy and intuitive user interface
So Called Games Defensibility
• High switching costs‒ Lifetime personal record + accumulated
points‒ Social network co-investment; friends
stay / leave together‒ Player inertia
• Speed to develop and add new features
• Non-integrated ads, banner ads disruptive
• Technology issues –delays in real-time game updates
• Little traction• Non-intuitive options
• Develop free prediction game to increase viewer engagement
• Acquire PrePlay or other entrant
Competitive Landscape: Room for Improvement
Director of Marketing @ Bloomspot
Past: Brand Manager @ ESPN & Walt Disney (Strategic
Planning)
BA (Phi Beta Kappa) Princeton University,
MBA Harvard
Lauren Glaubach
Product Manager and Designer, Mobile
@ CitySearch
BA Princeton University, MFA
School of Visual Arts
Ben Handzo
Director of Product @ Bloomspot
Past: Google (AdSense)
BA Dartmouth College, MBA Harvard
Kassidee Kipp
Technical Team• Jeff Michels, Developer (contract): MS Stanford, former Googler, startup
experience
• Jon Cooper, Advisor: Carbon Five team lead, Giftly founder, 16 yrs dev. experience
Founding Team: Who We Are