social media dimensions of gaming

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Games People Play Social Media Dimensions of Online Gaming

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Games People PlaySocial Media Dimensions of Online Gaming

The intersection

Gaming is at a crossroadsSocial media and gaming are

intersectingWhere social media and gaming meet,

or collide:–What are the challenges?–What are the opportunities?

Social media is game changing

Social media will change the evolutionary process for game marketing and development

Social media will create new business models

social media/gaming equationNew audiences x (collaboration + participation) =

synergy

Changing the game plan

Social media are changing every aspect of business

So social media is going to change the gaming industry

It’s going to change – What games we play– Who plays games– What a game is

Social media will change how games evolve

Social media is going to change the playing field

Social media will impact all aspects of gaming:–That’s players, designers, vendors

Social media isn’t just moving the goal posts, it is changing the playing field

Social media will change how games are developed, reach the market place and become successful, or not

Adapt or die

Have you heard of the dodo?Evolution dictates that weakness and

inefficiency do not persist in complex environments, such as the Internet

When environments change too fast, animals go extinct

To survive, animals must adapt

Survival of the fittest

The fittest games will surviveEasiest to playEasiest to shareBest meet our basic needs such as human

interaction

Crap games do not last long in the market place.

The best games persistThe best features are copied and passed on

to other games

Selection Extinction

• Customers are selecting, like natural selection.

• Due to natural selection, all the dinosaurs went extinct.

• The birds are the only relatives of the dinosaurs to survive.

• With social media selection in the gaming industry is going to be ever more ruthless and faster.

Extinction Consolidation

• Selective processes will move away from top down conception, design and execution.

• Selection will occur at the earliest stages.

• Control of game conception development and marketing will be bottom up

• This pressure will lead to consolidation.

Extinction Consolidation

Birds

Adapting to change

The gaming industry must adapt to changeAnother lesson from evolution is that

complex environments provide many niches

The gaming industry will exploit niches and thereby diversify

There are niches within the industry that don’t exist today, and that we can’t even imagine

We’ll see later what some of these might be

Diversification

Biological niches

Social media meets gaming

Around 2006 games met social computing

Ppopular sites such as MySpace and Wikipedia had reached popular audience

The world was introduced to Facebook

Interest in online games

Searches for online games steadily increased over the past several years.

Searches for games on Facebook has grown with the explosive growth of the social network.

“online games”

“facebook games”

There are a multitude of games on Facebook.

Mafioso on Facebook

Click of a mouse: invite friends Bigger mob = more properties, weapons, money

Profile status updates Recreates the villageHow you match up against

others, not a machineSocial element takes games to

new audiences

New audiences

Howard Dean used web-games to teach democracy and increase interest in campaigns

New audiences

US Army’s arcade-style games help with recruitment

New audiences

Dept. of Treasury and Ad Council created a game to teach about importance of good credit.

New audiences

Kids use Sim City to design their ideal city for the Future City contest.

New audiences

Elf Island, with Second Life-like functionality, empowers kids to benefit environmental causes

New applications = new audiences

• These games are being used in new ways• They break out of the mold of game as

entertainment• They introduce new audiences to games• These games lack a strong social

component• Bringing a social element will allow gaming

to break out of bottlenecks to growth

Bottlenecks to growth

Limited business models–Pay to play–Hardware and software sales

Gaming as entertainmentGamers as nerds or dropoutsImplementing social media models

– Institutional inertia– Low value or misleading content (spam)

Game changers

User-created games– Kongregate, Facebook

User-created content– Spore

Bottom-up controlPortable profilesHardware obsolescenceDistributed computingMashups

Distributed computing

Onlive is gaming on demandHigh-end equipment not needed for

optimal gaming experienceMulti-user platform with social gamingPromises “massive spectating” with “instant community on an epic scale”

What’s coming?

Augmented reality games will emerge into the real world through geocaching, such as Gowalla.

Ubiquitous computing = everything is a gaming platform

Mashups– Second Life + Google Maps + GPS– Walk or drive, find and identify friends via

augmented reality systems– Look inside the shop before deciding to go in.– Far-fetched? – They’re already doing this in Japan.

Chipuya Town

• Chipuya Town is a virtual world accessible on a cell phone.

• Users create custom avatar, for a version of Tokyo's Shibuya shopping district.

• Companies pay $4,000 a month for ads on in-world billboards.

• Players socialize with other avatars and earn “Grooves”

• They recruit friends, go on treasure hunts, and attend sponsored events.

New business models (gaming niches)

Create microgamesCrowdsourcing development and marketingGames for everyday life

– Work (e.g., employment screening)– Play (improve your game)– Shop (optimal instore experiences)– Drive (safer and faster)– Dine (finding a restaurant)– Health (learn healthful lifestyles)– Think (mind-mapping)

Welcome to…

The Gaming EconomyGaming is the new communication.

Gaming as communication

• Tough challenges create exciting opportunities

• Where gaming and social media intersect, a gaming economy is emerging

• Gaming can be the currency of this economy

• Combined with social media gaming will be the new paradigm for communication

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Contact

[email protected] 573 6307Twitter: @rharrisLinkedIn: rogerharris