software design experiences 2009, adapted from d.school.bootcamp.2008 dp 0 the wallet project

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Software Design Experiences 2009, adapted from d.school.bootcamp.2008 Software Design Experiences 2009, adapted from d.school.bootcamp.2008 DP 0 The Wallet Project

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Page 1: Software Design Experiences 2009, adapted from d.school.bootcamp.2008 DP 0 The Wallet Project

Software Design

Experiences 2009, adapted from

d.school.bootcamp.2008

Software Design

Experiences 2009, adapted from

d.school.bootcamp.2008

DP

0 The Wallet Project

Page 2: Software Design Experiences 2009, adapted from d.school.bootcamp.2008 DP 0 The Wallet Project

Software Design

Experiences 2009, adapted from

d.school.bootcamp.2008

DP

0

Page 3: Software Design Experiences 2009, adapted from d.school.bootcamp.2008 DP 0 The Wallet Project

Software Design

Experiences 2009, adapted from

d.school.bootcamp.2008

00:05

Sketch… your ideal wallet. Don’t think too much. Put your pen to paper and start drawing.

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Page 4: Software Design Experiences 2009, adapted from d.school.bootcamp.2008 DP 0 The Wallet Project

Software Design

Experiences 2009, adapted from

d.school.bootcamp.2008

An example sketch.

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Page 5: Software Design Experiences 2009, adapted from d.school.bootcamp.2008 DP 0 The Wallet Project

Software Design

Experiences 2009, adapted from

d.school.bootcamp.2008

Interview… to gain empathy. Ask your partner for stories about his/her life told through the contents of his/her wallet.

00:08

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Page 6: Software Design Experiences 2009, adapted from d.school.bootcamp.2008 DP 0 The Wallet Project

Software Design

Experiences 2009, adapted from

d.school.bootcamp.2008

Some example interview questions…

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Page 7: Software Design Experiences 2009, adapted from d.school.bootcamp.2008 DP 0 The Wallet Project

Software Design

Experiences 2009, adapted from

d.school.bootcamp.2008

Define… your point of view. Use the insights gathered from your interview to fill in the blanks and draft a point of view.

00:05

___________’s WALLET IS HIS/HER_____________

BECAUSE__________________________________

__________________________________________ .

user user’s need

insight/meaning

_________________’s WALLET IS HIS/HER_________________________

BECAUSE____________________________________________________.

user user’s need

insight/meaning

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Page 8: Software Design Experiences 2009, adapted from d.school.bootcamp.2008 DP 0 The Wallet Project

Software Design

Experiences 2009, adapted from

d.school.bootcamp.2008

Ideate… To visualize alternatives. Sketch at least 3 different ideas that would meet the needs define by your point of view.

00:08

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Page 9: Software Design Experiences 2009, adapted from d.school.bootcamp.2008 DP 0 The Wallet Project

Software Design

Experiences 2009, adapted from

d.school.bootcamp.2008

Some example sketches.

00:08

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Page 10: Software Design Experiences 2009, adapted from d.school.bootcamp.2008 DP 0 The Wallet Project

Software Design

Experiences 2009, adapted from

d.school.bootcamp.2008

Test… to gather feedback. Briefly walk your partner through your sketches. As your partner reacts capture feedback and changes directly on your sketches. Make modifications as you go!

00:05

Iterate… with a physical prototype. Decide which elements you will include in your new wallet concept. Grab materials and build!

00:10

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Page 11: Software Design Experiences 2009, adapted from d.school.bootcamp.2008 DP 0 The Wallet Project

Software Design

Experiences 2009, adapted from

d.school.bootcamp.2008

Reflect… partner reacts capture feedback and changes directly on your sketches. Make modifications as you go!

00:05

• Was your first wallet and your final wallet the same?

• Why were they different?

• How much did your prototype tests change your understanding?

• What would happen if you did another iteration?

• How might you continue this iterative process?

• How is this different from a traditional project approach?

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