sokoni application mobile application

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SOKONI MOBILE APPLICATION CASE STUDY: MAJENGO MARKET DODOMA

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Page 1: Sokoni Application Mobile Application

SOKONI MOBILE APPLICATION

CASE STUDY: MAJENGO MARKET DODOMA

Page 2: Sokoni Application Mobile Application

MEMBERSS/N NAMES REGISTRATION NUMBER COURSE

1. MINJA, NICOMEDIA T/UDOM/2014/08787 BSc. BIS

2. CHALAMILA, RICHARD

T/UDOM/2014/08049 BSc. BIS

3. TIMOTH, ROLAND P T/UDOM/2014/02734 BSc. BIS

4. SHUHUDIA, ELIZA T/UDOM/2014/02731 BSc. BIS

5. OSWALD, NICKSON T/UDOM/2014/02739 BSc. BIS

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CONTENT• Introduction

• Problem statement• Project objectives• Project Scope

• Project methodology• Implementation plan• Impact of the system• Beneficiaries of the system• Budget

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INTRODUCTION•Sokoni Mobile Application is the mobile application system that will help customers to communicate with the market vendors online, ordering and purchase of product online.

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PROBLEM STATEMENT• In Tanzania the existing situation doesn't favour customers to communicate with market vendors online, order products online and identify the location of vendors who sell different kind of products at the market place. Due to presence of these problems there is the need of the system that will act as an intermediate between customers and vendors so as to ensure proper, safe and easy marketing process.

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PROJECT OBJECTIVESMAIN OBJECTIVES• Develop a Sokoni mobile application that will allow a customer to purchase

market product online.

SPECIFIC OBJECTIVES• To collect user requirements from market vendors and customers.• To design and develop the database for the storage of information in the

system.• To design and develop customers and market vendor’s interfaces.

• To implement and deploy Sokoni mobile application.

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PROJECT SCOPE• The scope of this project is to develop Sokoni mobile application that will

be able to manage one market.

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PROJECT METHODOLOGY•We shall use iterative model as system methodology in developing the system.

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REQUIREMENT GATHERING• Requirement gathering is done by using the following method:- i. Interview ii. Observation• Tools used:- i. Android Studio. Ii. MySQL.

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IMPLEMENTATION PLANDuring development the project will pass through the following phases: • Requirement specification and analysis• System interface designing• Database design• Linking front-end and back end• Module testing and system integration• System testing and final evaluation

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IMPACTS OF THE SYSTEM• Assurance of getting goods of high quality.• Ensured and balanced safety of goods to both side of

customers and vendors.• Reduced purchasing time to customers.• Prior assurance of customers to the availability of goods of

their interest.• Customer awareness of the market location.• Increase in nation income through tax collection.• Increased sales to market vendors.

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THE BENEFICIARIES OF THE SYSTEM

Here are kind of people who are going to benefit with our project.• Customers.•Market vendors.•Government.• Facilitators.

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BUDGETS/N RESOURCE COST

1. Personal Computer 750,000/=

2. Stationaries 70,000/=

3. Transporting and Communication

70,000/=

4. 1 moderm with 5GB Data Bundle

100,000/=

5. 2 flash disk 36,000/=

6. Smartphone 150,000/=

Total 1,176,000/=

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THANK YOU