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Sound Production Theory U73 PMD2: Understand methods and principles of sound design and production Date due: Monday 22/04/13

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Sound Production Theory. U73 PMD2: Understand methods and principles of sound design and production Date due: Monday 22/04/13. From the Unit Spec – PMD2. PMD2 – Understand methods. The five key subcategories of this GC are: Sound design methodology Sound file formats - PowerPoint PPT Presentation

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Page 1: Sound Production Theory

Sound Production TheoryU73

PMD2: Understand methods and principles of sound design and production

Date due: Monday 22/04/13

Page 2: Sound Production Theory

From the Unit Spec – PMD2

GC Pass Merit Distinction

2

describe methods and principles of sound design and production using some subject terminology appropriately

explain methods and principles of sound design and production with reference to detailed illustrative examples and with generally correct use of subject terminology

comprehensively explain methods and principles of sound design and production with elucidated examples and consistently using subject terminology correctly

Page 3: Sound Production Theory

• The five key subcategories of this GC are:

• Sound design methodology• Sound file formats• Audio limitations of game platforms• Audio recording systems• Audio sampling

• Note that you must show evidence of understanding all of these categories in order to achieve the GC.

PMD2 – Understand methods

Page 4: Sound Production Theory

Sound design methodology merely consists of the planning and preparation associated with any production project, but tailored specifically towards sound.This includes, but is not limited to:• Asset lists• Deadline setting• Production timeline• Location scouting• Permissions• Health and Safety

PMD2a – Sound design methodology

Page 5: Sound Production Theory

As with images, sound files come in a variety of formats; each of these have both advantages and disadvantages. Much like their graphic counterparts, sound files can also make use of compression.

PMD2b – Sound file formats

Lossy• MP3• MP4• Ogg

Uncompressed• FLAC• AIFF• WAV

Page 6: Sound Production Theory

It is important to know that audio quality is limited by the target platform’s output or storage hardware. Examples of these limitations include, but are not limited to:• Sound processor unit (SPU)• Digital sound processor (DSP)• RAM• Storage• File format• Audio output (mono, stereo, 5.1, 7.1)

PMD2c – Audio limitations

Page 7: Sound Production Theory

Now enjoy this hilarious gif, which is vaguely related to the concept of sound and music.

Just about.

Page 8: Sound Production Theory

Analogue Sound• As with images, ‘real life’ sound is an

analogue signal.• The term analogue means that the changes

between tones and rhythms are smooth, and don’t noticeably change from one point to another.

• When sound is digitised, it is referred to as sampling.

PMD2e – Audio sampling

Page 9: Sound Production Theory

Sampling• Sampling has to convert sound in the range of

20 Hz to 20 KHz and deal with a range of different amplitudes.

• Sampling involves taking measurements of a sound wave at regular intervals.

Page 10: Sound Production Theory
Page 11: Sound Production Theory

Sampling

Page 12: Sound Production Theory

Sampling Frequency• Sampling frequency is the rate at which

samples are taken – it is stated in Hertz.

• CD quality sound is sampled at 44.1 KHz.

• This means that the wave is measured 44,100 times per wave.

Page 13: Sound Production Theory

Sampling Frequency• This is called the Nyquist frequency, named

after the scientist who developed the idea of sampling analogue data.

• The minimum sampling rate must always be at least twice the highest frequency in a signal.

Page 14: Sound Production Theory

• Sampling depth (audio resolution) is the number of levels a wave is measured at.

This example features only a 2 bit resolution. This will lead to very low quality recordings.

Sampling Depth / Audio Resolution

Page 15: Sound Production Theory

Sampling Depth / Audio Resolution• Use these links to hear audio recordings

at different resolutions.http://tinyurl.com/

cxmtsr7http://tinyurl.com/

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http://tinyurl.com/d8a3mod

How will the file sizes compare?

Page 16: Sound Production Theory

Enjoy another hilarious, ridiculously-remotely-connected image.

Laugh, damn you.

Page 17: Sound Production Theory

You need to write this up as a webzine or blog articles, entitled “Sound and Music Production Methods”.

This piece of extended writing should aim to have the same written standard as that required by any other piece of theory work, but remember the specific unit requirements.

Use the unit spec as a checklist to ensure you have covered everything that you need to.

Write-Up and examples

Page 18: Sound Production Theory

The following are examples of the differences between Pass, Merit and Distinction grade writing. Use them to inform your work.

Write-Up and examples

Pass Merit“Sound for games only became important with the arrival of the 8-bit consoles. Early game consoles used a 1-bit processor and could only create a single sound like a beep... Cartridge-type games do not require much space for sound.”

“Early game consoles like console X used 1-bit processors and could only create a single sound like a beep. Although they were monophonic sounds they were there to serve a purpose. Sound for games only became important to enhance gameplay with the arrival of the 8-bit consoles. Cartridge-type games do not require much space for sound. They use small files that tell the internal sound device what notes to play and when.”

PMD2 – Understand methods

Page 19: Sound Production Theory

The following are examples of the differences between Pass, Merit and Distinction grade writing. Use them to inform your work.

Write-Up and examples

Distinction“The early game console X used a 1-bit processor and could only create a single sound like a beep. This was due to the limited memory, storage capacity and processor speed of the console. Although they were monophonic sounds, they were there to serve a purpose. Sound for games only became important to enhance gameplay with the arrival of the 8-bit systems. Later, Atari released a line of 8-bit computers featuring 4 channels of mono sound using an innovative sound chip called “Pokey”. It had four independently controllable sound channels, all able to play simultaneously. Each channel had a frequency register determining the note, and a control register regulating the volume and the noise content. Later they incorporated the Yamaha YM2149 chip, which also allowed three voices.”

PMD2 – Understand methods