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TRANSCRIPT
SPORTS BETTING INDUSTRY INNOVATION TRENDS
Wednesday, 26 June, 16h15-16h30 , Montreal, Canada
Ludovico Calvi, GLMS President
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Sport Betting and the Lotteries
Major Sport Betting Industry Trends
Successful Gaming Companies distinctive capabilities
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CONTENTS
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01
Sport Betting and theLotteries
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Possible Challenges for Sport Lotteries
Difficult balance between commercial effectiveness and social responsibility,
especially for a Lottery organization in a potentially competitive market environment
Market Needs Social Responsibility
• Players demand
• Market competition
• Time to market
• Business profitability
• Return on Investment
• State Revenues
• Regulatory requirements
• Responsible gaming
• Compliance and reputation
• Anti-money laundering
• Match Fixing
• Good causes
• WLA, ISO, …
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Lotteries and Sports Betting: The Opportunities
Leveraging on Sports to evolve and grow the business profitably, if not acting,
possible substitution from lottery to sports purchases across all channels
Sports Betting
Engage
millennials
effectively
Increase same
store sales
Enhance cross
selling
opportunities
Protect
traditional
business lines
Leverage
existing retail
network
Generating
more traffic on
all channels
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Lotteries & Sports Betting: evolution of competitive markets
Markets naturally tend to mature and increase competition
CO
MP
ET
ITIV
EN
ESS
Early stage
Mature market
SOPHISTICATION
Italy
Lottomatica• Very competitive
• Pools and Fixed Odds
• Retail, Interactive and
Mobile
• Live betting
• Extensive offer
• Payout up to 90%
Chile
Polla Chilena• Monopolistic
• Weekly Pools only
• Retail and Online
• Pre-match only
• 53% payout
Mexico
Pronosticos• Monopoly
• Fixed Odds from 2012
• Retail only
• Pre-match only
• 67% payout
Holland
Delotto, • Competitive
• Pools and Fixed Odds
• Retail, Interactive and
Mobile
• Pre-match only
• Limited offer
• 70% payout
OPAP, Greece• Monopoly in retail
and SSBTs
• Sport Betting since
2000
• Competition on
Interactive
• Pre-Match and Live
Betting
Danske Spil
Denmark• Competitive
• Fixed odds
• Retail, Interactive
• Live betting
• E-Sports
• Monopolistic
• Capped payout
• Pools only
• Retail only
• Pre-match only
Delaware (US)
Sports Lottery• Monopoly up to today
• Fixed Odds from 2009
• Retail and Parlay only
• Pre-match only
• 64% payout
Singapore Pools• Competitive
• Fixed odds
• Retail, Interactive
• Live betting
• Payout up to 85%
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Major Sport BettingIndustry Trends
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Major Industry trends
� Increase in Newly Regulated Markets
� Effective Processes are becoming more strategic to succeed
� The Customer Digitalization
� Technology Platform Modularisation
� The Digitalisation of the Retail Store
� The Rotation to the digital world driven by Mobile
� More & More Data-Driven Betting Operations
� New Technology transforming the Gaming experience (AR, VR, AI)
� Strategic Influence by Adjacent Markets
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Industry Trends: Changing demographics
� Increase in “impulse player” segment, decline in traditional player
� Streaming of sports & TV coverage rapidly increasing
� Technology improvements� Mobile betting
� Technology to support many more betting markets on each game
� Need to engage new generation (“Millennials”) more familiar with quick mobile interactions and gaming consumption
Industry offer needs to change to reflect this
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Innovation Synergies
There is an high convergence of customer innovation needs which lead to the identification of 2 main key area
self service devices
Loyalty
Cross-channel Marketing/CRM
Booking Devices
Entertainment
anywhere
and anytime
Digital winnings cashed in retail
video streaming
mobile evolution
multichannel
Digital
Virtual Betting
Retail
Retail Digitalization
One CustomerApproach
cashout
In-Play
mobile
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Customer Centric Approach
Betting Booking
Mobile
Online Registration
Online Winnings on
Retail
Self
Light Retail Registration
Betting Booking
Device PoS
Payment
CRM
On field
Development
New Services
RETAILRETAIL
DIGITALDIGITAL
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Focusing on Player demand Evolution
from
PHYSICAL
to
DIGITAL
from
ONE-CHANNEL
to
OMNI-CHANNEL
from
BOOKMAKER
to
PLAYMAKER
from
ONE TO ALL
to
ONE TO ONE
- Info-entertainment
- Added value
services provided
- Offer & promotion
strong customization
level
- 2015 wagers online
> retail
- Self service
technology
- Unique user
experience
retail & online
Promo cross
channels
2017 - 2022
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Successful GamingCompanies distinctivecapabilities
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Successful Gaming Companies will share 6 common capabilities :
Living Services -Evolve
Rapid Delivery Capability - Engineer
Customer experience - Engage
• Create highly segmented and rapidly evolving products & services that continually engage with the customers (chooser/user/end-user)
• Digital Platforms, modern delivery methods and tools enabled the scaled delivery of customer services and experiences using IT and networks
• Customer knows when and how to engage with the business to enable an ever growing array of channels. Meanwhile they now have liquid expectations (vis a vis Consumer)
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Applied Intelligence - Learn
Innovation Culture -Growth
Digital Process -Automate
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• A central brain for the business, providing connecting intelligence, powered by data and analytics, and guiding customer experience and business performance
• A company personality that rewards risk taking, encourages cross functional cooperation, and data driven culture
• Processes that are automated and highly efficient, providing accuracy, cycle time speed, and significant data for use by the business
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THANK YOU!
Ludovico Calvi
President GLMS
Mob. + 39 334 67 65 831