[srijan wednesday webinars] how to build your one-man ux army
TRANSCRIPT
@srijan #SrijanWW
All content provided in this document is for informational purposes only. It does not represent the thoughts, intentions, plans or strategies of people and organisation I am currently associated with or from the past. It is solely my opinion.
HOW TO BUILD YOUR
OR BE ONE!ONE-MAN UX ARMY.
Yogesh Bhagchandani@pixelfiesta
@srijan #SrijanWW
What this covers
• Whom to hire your UXer (Qualities/ Responsibilities)
• What to expect from your UXer?• How to facilitate UX• How to make everybody think UX• ...and set the ball rolling
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Hire wisely
• UI+UX+HTML+CSS+Javascript+JQuery+Flash+everythingNO!
• Don’t try to get a cheap deal Don’t get a SPORK
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Hire them if...
• They have failed in their own product/ entrepreneurship skills
• They have managed multiple jobs before• They have made shifts in career
(Advertising, Marketing, Design to UX)
• Catch them young!
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When to get him onboard
• Hire your designer before your developer• Involve him when you are thinking or validating
your idea
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Responsibilities
• User Interviews• Research• Personas• Prototyping/Layouts• User Tests
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Empower your UXer
• Research (Primary/ Secondary)• Surveys or Validations• Interviews/ Talk to users
Love thy user.
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Allocate a budget
• Agency• For incentivising users• Meet users in person• Insist on feedbacks
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• Do not re-invent• Facebook ‘Like’ / ‘name tagging’• Copy patterns, success stories,
not mistakes• Reduces learning curve for users
Allow copy/ changes
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Never compare.
• No Dribbble or Behance• Who created it? When? • Was it published, sold or released?
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Imperfection is OK!
• No Pixel-perfect layouts• No fine-tuning• Try half-baked product• Don’t chase gorgeousness in UI
If you are not embarrassed by your first version of your product, you have launched too late.
—Reid Hoffman, Founder of Linkedin
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No big show.
• Nobody bothers about what you think is important
• Who is using your product right now?• You will always have time to improve• Design has to evolve
Ship crappy, Be happy.
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You (UXer) are everything!
• Do everything when you are on it.• Workflows, Layout, Content• No lorem-ipsum. Write your UI copy• If you cannot communicate your thoughts, nobody
else can
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Ban Photoshop
• Atleast keep them away• Pen and paper works best• Use whiteboards than a
21” screen
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Facilitate
• With lots and lots of space• To write, draw, sketch, scribble, discuss, iterate,
re-iterate• Get sticky-notes (post-its)
• Make everyone participate (Doodling is best)
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Remove mental blocks.
• Set a release date. Announce.• Nothing works without a deadline• Have a countdown. Put it up in a room
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Leave it to the specialist.
• Control the designer in youA certain interaction pattern you like might not be appropriate in your context
• Do not guide/ suggest• Because you are the CEO and he is the designer
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Submerge into everything
• UX guy knows your product well• Co-create website, e-mailers, sales pitch,
brochures, presentations, etc• Or whatever it takes to promote your product
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Give freedom
• Facilitate meet-ups. Host some at your place• Let them co-create products• Conduct hackathons. Invite friends• Solve problems together• Allow freelance
Train people well enough so they can leave, treat them well enough so they don’t want to.
—Richard Branson
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Create the atmosphere
• Get books. Lots and lots of them• Anything that can boost creativity
Toys/ Games/ Puzzles
• Put up posters
A room without books is like a body without a soul.
—Marcus Tullius Cicero
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Who is your design team?
• Not just the immediate teami.e. Information architects, designer, researcher
• Everyone who contributes in building the product• Developer are creative too.
Design is not just what it looks like and feels like. Design is how it works.
—Steve Jobs
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Avoid remote teams
• Greater difficulty in co-ordination, compared to single location
• Smaller the room, greater the communication
• Easy to sketch and share Vs Sketch, Scan, Email then wait for response
Facebook survived 34 Intense Days Of "Lockdown" To Build Graph Search
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• Hire wisely. And early.• Empower with Research • Allocate UX budget - Incentives, Agency, etc • Do not reinvent. Reduce learning curve.
(Focus on problem-solving)
• Let design evolve. (Don't plan a ceremonial launches)
• Facilitate (Lots of space to sketch and draw)
• Submerge (website, e-mailers, sales pitch, brochures, presentations, etc)
• Freedom. To co-create with anyone interested.• Create the atmosphere. Think creatively.• Encourage everything to be customer focussed.
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THANK YOU
Yogesh Bhagchandani@pixelfiesta