stage editor manual
TRANSCRIPT
(1)Start Stage Editor
(2). Screen Description (a).Main Menu (b).Show/Hide Ground (c)Show/Hide Ground Height (d)Show/Hide Buildings (e)Show/Hide Objects (f).Show/Hide Polygon Field
(3)Main Controls (a).Camera Control (b).Short Cut Key List
(4).Stage Part Change (a).Object Change (b).Distance Settings
(5).Change Landscape
CosmicBreak Stage Editorβ ManualCosmicBreak Stage Editorβ ManualCosmicBreak Stage Editorβ ManualCosmicBreak Stage Editorβ Manual2010/11/15
OverviewOverviewOverviewOverview
(5).Change Landscape
(6).Stage Size Change (a).Changing the Horizontal Axis (b).Changing the Vertical Axis
(7). Movability Range Setting (a).Changing the Maximum Height
(8).Copy Ground
(9).Edit Map (a).Change Layers (b).Edit the Ground Height (c).Place Terrain (d).Place Object Parts (e).Place Lights (f).Setting the player's appearance position (g).Moving Camera to a Specific Position
(10).Play in the Created Stage
(c) 2010 CyberStep Inc. All Rights Reserved
How to start the stage editor
After installing CosmicBreak, launch the game through the CosmicBreak Launcher.Next to the [Start Game] button, you will find the [Start Stage Editor] button.Click on it to launch the stage editor.
Start Stage Editor
This screen should appear.
Start Stage Editor
Main screen of stage editor
Interface
①①①①・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・Camera and camera controlCamera and camera controlCamera and camera controlCamera and camera control
②②②②・・・・・・・・・・・・・・・・・・・・・・・・・・・・Changing stage partsChanging stage partsChanging stage partsChanging stage parts
③③③③・・・・・・・・・・・・・・・・・・・・・・・・・・・・Changing stage scenery partsChanging stage scenery partsChanging stage scenery partsChanging stage scenery parts
④④④④・・・・・・・・・・・・・・・・・・・・・・・・・・・・Component selectionComponent selectionComponent selectionComponent selection
⑤⑤⑤⑤・・・・・・・・・・・・・・・・・・・・・・・・・・・・Show/Hide elements and set stage groundShow/Hide elements and set stage groundShow/Hide elements and set stage groundShow/Hide elements and set stage ground
⑥⑥⑥⑥・・・・・・・・・・・・・・・・・・・・・・・・・・・・Overhead mapOverhead mapOverhead mapOverhead map
A more detailed description is available on each function's respective page.
Interface
The toolbar at the top of the screen houses the basicfunctions and controls.
FILE Menu
Discard the current map and create a new one.
Save and/or rename the current map.
Discard the current map and/or load a map from the local hard disk.
Exit the stage editor
EDIT Menu
Reverse the last change made.
REDO a change that has been undone.
Delete the selected object.
SAVE
LOAD
QUIT
UNDO
NEW
REDO
DELETE
(a).Main menu
Delete the selected object.
PREVIEW Menu
View the map as it would be in-game.SCREEN
Clicking on the yellow part [Icon Fields] you can select if the 2D ground shall be displayed or not.
(b).Show/Hide Ground
ON OFF
If both [Water] and [Grass] are ON, you can see if everything is hidden or not.
This is how the stage actually looks
Clicking on the yellow part [Icon Fields] you can select if the height of the 2D ground shall be displayed or not.
(c).Show/Hide Ground Height
ON OFF
In ON mode you can see the different height by color, but in OFF mode no height difference will be shown.
This is how the stage actually looks
Clicking on the yellow part [Buildings] you can select if the building in the 2D ground shall be displayed or not.
ON OFF
(d).Show/Hide Buildings
In ON mode [Rocks] will be displayed, in OFF mode they won`t.
This is how the stage actually looks
Clicking on the yellow part [Objects] you can select if the Team Mark in the 2D ground shall be displayed or not.
(e).Show/Hide Objects
ON OFF
In ON mode the [TEAM Mark] will be displayed and in OFF mode they won`t.
The place where the players will appear.
*Team Object
Clicking on the yellow part [POLYGON FIELD] you can select if the if the number of polygons in the 2D ground shall be displayed or not.
(d).Show/Hide Polygon Field
OFF ON
In ON mode the amount of polygons can be seen by color difference.The more red -> the more objects [polygons]
* Due to the PC specs that program speed might decrease.
The Camera for the Stage Editor is controlled from within the screen.
The camera can be positioned by clicking on the screen in the desired direction.
(a).Camera control
Controls & Shortcuts
forward
back
rightleft
Holding down the right mouse button while moving the mouse will move thecamera vertically or horizontally.
Controls & Shortcuts
forward
back
rightleft
up
down
Function Key
Switch to the different layers by pressing the F1 - F8 keys
CTRL+Z
Short key for UNDOReverts the last change made.
CTRL+Y
Short cut for REDOUNDO the deleted edit.
CTRL+F
Short cut to open the preview screen.
ALT+①
Short cut to the [Ground Height] stage edit screen
ALT+②
(b).Short cut key list
ALT+②
Short cut to the [Ground Deployment] stage edit screen
ALT+③
Short cut to the [Object Deployment] stage edit screen
ALT+④
Short cut to the [Lighting] stage edit screen
ALT+⑤
Short cut to the [Camera Position] stage edit screen
DELETE
Press this key to delete any selected elements.
There are various stage elements that can be changed by clicking on the [Standard Set] and [Apply] button.
Stage Element Swap
Elements already placed within the map will change accordingly.
Stage Element Swap
If you change the expansion set, the object type can be also changed.
(a).Object change
In that case, the objects and buildings will be automatically adjusted andreplaced. Unsupported objects won`t be replaced.
By changing to the [Sphere Drawing] you will be able to see distances.
If the [Sphere Drawing] is not activated you can selecta scale from 50 to 150 in the [Radius] field
(b).Distance setting
Sphere Drawing OFF
The smaller the sphere radius is The higher the sphere radius isthe more you will see the less you will see
Sphere ON "Sphere Radius"50.0 Sphere ON "Sphere Radius"150.0
Change Landscape
By changing the yellow framed field [Environmental Effects] and clicking [Apply] various landscapes can be selected.
DE_nightsun1 DE_snow1
Change Landscape
PY_rain2 GN_moon1
Change Landscape
Sunset Landscape Snow Landscape
Falling Rain Landscape Big Moon Landscape
Stage Size Change
By changing the value in the yellow framed field [Stage Size] and clicking [Apply] the map edit screen can be changed in real time.
X shows the horizontal axis and can be changedby entering a value.
Changing the horizontal axis from X=80 to X=60
(a).Changing the horizontal axis
Stage Size Change
The stage narrows down at the side in the possible range.
Stage Size Change
Y shows the vertical axis and can be changedby entering a value.
Changing the vertical axis from Y=80 to Y=60
The stage vertically narrows down in the possible range.
(b).Changing the vertical axis
Movability Range Setting
By changing the yellow framed field [Movability Range Setting ] and clicking [Apply]
the border at the outer edges (Movability Range Set) can be changed.
The height limit a player can reach in a level.
(a).Changing the maximum height
Movability Range Setting
Height Limit
If the maximum stage height is 10 and if the player shouldn`t be able to reach a higher point than 10 the setting of 10 will prevent them from doing so.
Restrictions in Map
The height restriction is a "limitation" in the map. Playerswould be able to reach an unlimited height if no setting is madetherefore settings should be made for every map.
Movability Range Setting
Copy and Reflect a Certain Ground
By clicking the [Mirror Copy] buttons in the yellow framed fieldthe terrain will be reflected.
In case a terrain was copied by mistake, UNDO by pressing [CTRL+Z]
^
Copy the lower part of the map from the center of the map editor screen to the upper part.
V
How to use button control
Copy Ground
V
Copy the upper part of the map from the center of the map editor screen to the downer part.
>
Copy the right part of the map from the center of the map editor screen to the left part.
<
Copy the left part of the map from the center of the map editor screen to the right part.
*A symmetrical map can be easily createdby making only a half map and copying it.
Copy Ground
Arranging Parts etc. in the Map Edit Screen
Click the parts in the map edit screen and move them by drag & drop.
Things that can be done with Map Edit Screen
Placed objects can be moved in the map edit screen
Edit map
Placed objects can be moved in the map edit screenby dropping them anywhere.
Also the players appearance position etc. can be easily repositioned by drag & drop.
Multiple Choice
Clicking next to an object and dragging the mouse over multiple objects enables the player to move multiple objects at the same time.
Edit map
What is a Layer ?
Layers are editable canvas which don`t interfere with each other.Objects set in layer 1cannot be selected or edited in a different layer andthe content of layer 2 must be edited in layer 2.
*When creating multiple maps, a layer separation makes editing and corrections easier.
Layer Exchange
The layers can be exchanged by pressing the function keys.
(a).Change layers
Layer 1 Layer 2
*However ground and terrain can`t be separated by layers.
The more you move the slide bar for [Height} to the rightthe higher the ground will get.The more you move the slide bar for [Size} to the rightthe bigger the edit screen cursor will get.
Reflect the Terrain Height
Once the [Height] and [Size] is decided, the height will change by clicking the appropriateplace in the edit screen.
(b).Edit ground height
When clicking the [Place Terrain] icon, the differentterrain parts will be displayed and can be placed by clicking on the map edit screen.
How to Place Terrain
By clicking the mouse once parts can be placed.By clicking the mouse button for a longer timeseveral terrains can be edited.
AUTO BORDER
If this part is checked, unnatural placed terrain partswill be automatically corrected.
The function should be deactivated for fine terrain changes.
Size Change
(c).Place terrain
When changing the size, the more the [Size] slide bar is moved to the rightthe wider the range gets.
When clicking the [Place object] icon, the different object map parts will be displayed, position can be selected and objects can be placed by drag & drop.
Change Height
By changing the ground height, objects might not be properlyshown. That can be fixed by changing the height.
The height of already placed objects can be changedby clicking in the objects and moving the slide bar for height.
Rotate Objects
When placing an object in a wrong positionit can be rotated to all 4 directionsby clicking on "rotation"
(d).Place object parts
An area can be illuminated by placing a light source.
How to Place Light Sources
Click [Drop This] and drag the lightto the map edit screen to place it.
Light Source Settings
The number of lights can be changed by editing the number.The values are [Horizontal axis] [Height] [Vertical axis]
The range of the light can be changed. Range
(e).Place lights
Location
The light color can be changed.
2 kind of lights, POINT and SPOT can be selected..
Shadows can be switched ON and OFF.
*The location information can be directly moved in the map edit screen.
Color
Light source
Shadow
Set player spawn points using the map.
Team setting
There are 2 teams, TEAM0 (Team Alpha) and TEAM1 (Team Bravo)
The number of lights can be changed by editing the number.The values are [Horizontal axis] [Height] [Vertical axis]
Change the size of the occurrence location.The bigger the size, the more players will appear at that place.The values are [Horizontal axis] [Height] [Vertical axis]
The direction the players face to when they occur can be set.The value goes from 0 to 360 degrees.
*The location information can be directly moved in the map edit screen.
(f). Setting player spawn points.
Position
Size
Direction
When clicking the camera icon, the player will switch to camera mode and the camera can be moved withoutusing the camera operation screen.
How to operate in camera mode
When changing to the camera mode, the camera will moveto the position clicked in the map edit screen.
(g).Moving camera to a specific position
Camera mode
Make the Team Fight Rules
When selecting the stage in team fight, please select "User Stage"
Once "User Stage" is selected, an overview of self made maps will appear.After selection is done, the self made map will be loaded.
Play in the Created Stage
After selection is done, the self made map will be loaded.
Play in the Created Stage
A team fight like shown below will be displayed when playing in "User Stage" team fight.
After the fight started, other players can alsoAfter the fight started, other players can alsoplay in the "User Stage".
*You may load other players' maps automatically without having to download them.