star wars - galaxy at war

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Warfare is a common theme throughout the Star Wars saga. From the Clone Wars to the Galactic Civil War to the Sith–Imperial War, soldiers have their work cut out for them. This supplement gives players and Gamemasters everything they need to run games or play characters in a war-torn galaxy. This book provides rules for military units as well as new character options, new gear and starships, and a host of adventure hooks and campaign seeds that can be used to inject military flavor into campaigns of all eras.

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Page 1: Star Wars - Galaxy at War
Page 2: Star Wars - Galaxy at War

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Page 3: Star Wars - Galaxy at War

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Page 4: Star Wars - Galaxy at War

Special Abilities: Multiple Personalities: Prior to making a skill check, a Thakwaash character can attempt to draw upon on of his secondary personality’s experience as a free action. This is done by making a willpower skill roll, with a difficulty equal to the number of dice in the character’s skill rating times three. For example, a Thakwaash character with a Space Transports skill rating of 4D+1 will need to roll a 12 or better (4x3) on his Willpower skill roll to draw upon a secondary personality’s talents in that skill. If successful, the character gains a +2D bonus to that skill, but suffers a –1D penalty to all other skills. This lasts until the character attempts to call upon another personality, is stunned or knocked unconscious, or after one hour of rest or light activity. Natural Armor: Grants a +1 bonus to Strength to resist physical damage. Move: 10/12 Size: 3 meters tall Source: Ultimate Alien Anthology (pages 158-159), Galaxy at War (pages 14-15) Trianii Home Planet: Trian Attribute Dice: 12D DEXTERITY 2D+1/4D KNOWLEDGE 2D/4D MECHANICAL 1D+1/4D PERCEPTION 2D/4D STRENGTH 2D/4D+2 TECHNICAL 1D+1/4D+2 Special Strength Skills: Acrobatics: Time to use: One round. This is the skill of tumbling, jumping and other complex movements. This skill is often used in sports and athletic competitions, or as part of dance.

Characters making acrobatics rolls can also reduce falling damage. The difficulty is based on the distance fallen.

Distance Fallen Difficulty Reduce Damage by:

3 - 6 Very Easy -2D

7 - 8 Easy -2D+2

9 - 12 Moderate -3D

13 - 15 Difficult -3D+2

16+ Very Difficult -4D

Special Abilities: Prehensile Tail: Trianii have limited use of their tails They have enough control to move light objects (under three kilograms), but the control is not fine enough to move heavier objects or perform fine manipulation (for example, aim a weapon). Special Balance: +2D to all actions involving climbing, jumping, acrobatics or other actions requiring balance. Claws: add+1D to brawling damage. Dexterous: At the time of character creation, Trianii get +2D bonus skill dice to add to Dexterity skills. Female Physical Superiority: After allocating attribute dice, female Trianii characters get to add +1 to their Dexterity and Strength at the time of character creation. Story Factors: Feud with the Authority: The trianii have a continuing conflict with the corporate Sector Authority. While there is no open warfare, the two groups are openly distrustful; these intense emotions are very likely to simmer over into battle. Trianii Rangers: the Rangers are the honored independent space force of the Trianii. Move: 12/14 Size: 1.5 - 2.2 meters Source: Alien Encounters (page 157), Han Solo and the Corporate Sector Sourcebook (pages 138-139), Ultimate Alien Anthology (pages 167-168), Galaxy at War (page 15) Yevetha Home Planet: N’zoth Attribute Dice: 12D DEXTERITY 2D/4D KNOWLEDGE 1D/3D MECHANICAL 2D/4D PERCEPTION 1D+2/4D+1 STRENGTH 2D+2/4D+1 TECHNICAL 3D/5D Special Abilities: Technical Aptitude: Yevethans have an innate talent for engineering. Yevethan technicians can

Page 5: Star Wars - Galaxy at War

improve on and copy any device they have an opportunity to study, assuming the tech has an appropriate skill. This examination takes 1D days. Once learned, the technician can apply +2D to repairing or modifying such devices. These modifications are highly reliable and unlikely to break down. Dew Claw: Yevethan males have large “dew claws” that retract fully into their wrist. They use these claws in fighting, or more often to execute subordinates. The claws do STR+1D damage. The claws are usually used on a vulnerable spot, such as the throat. Story Factors: Isolation: The Yevethans have very little contact with aliens, and can only increase their knowledge of alien cultures and technologies by direct exposure. Thus, they are generally limited to 2D in alien-related skills. Honor Code: Yevethans are canny and determined fighters, eager to kill and die for their people, cause and Victory, and unwilling to surrender even in the face of certain defeat. Territorial: Yevethan regard all worlds within the Koornacht Cluster as theirs by right and are willing to wage unending war to purify it from alien contamination. Xenophobia: Yevethans are repulsed by aliens, regard them as vermin, and refuse to sully themselves with contact. Yevethans go to extreme measures to avoid alien contamination, including purification rituals and disinfecting procedures if

they must spend time in close quarters with “vermin.” Size: 1.5-2.5 meters Move: 10 Source: Alien Encounters (page 174), Cracken’s Threat Dossier (pages 65-67), Ultimate Alien Anthology (pages 187-188), Alien Anthology (pages 115-116), Galaxy at War (page 16) Yuzzem Home Planet: Ragna III Attribute Dice: 12D DEXTERITY 1D/3D+1 KNOWLEDGE 1D/3D+1 MECHANICAL 1D/3D+2 PERCEPTION 1D/3D+2 STRENGTH 3D/5D+1 TECHNICAL 2D/4D Special Abilities: Large: As large creatures, Yuzzem take a –1D penalty on hide rolls. Claws: Do STR+1D damage. Bite: Does STR+1D damage. Scent: Yuzzem can detect opponents within 10 meters by sense of smell. If the source is upwind, the range increases to 20 meters; if it’s downwind, the range decreases to 6 meters. Strong scents double the range and overpowering scents triple it. Yuzzem also get a +1D bonus to search: tracking. Physical Intimidation: Yuzzem may roll Strength to intimidate. Fearless: Yuzzem don’t frighten easily and gain a +1D bonus to willpower to resist fear. Climbing Claws: Yuzzem use their sharp claws to aid in climbing and gain a +2 bonus to climbing.

Page 6: Star Wars - Galaxy at War

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Page 7: Star Wars - Galaxy at War

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Page 8: Star Wars - Galaxy at War

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Page 9: Star Wars - Galaxy at War

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Page 10: Star Wars - Galaxy at War

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MR-200 MinType: SeparaDEXTERITY Chain roller 2KNOWLEDGEMECHANICAPERCEPTIONSearch 3D+2STRENGTH 5TECHNICAL Demolitions 3Equipped WHovering locDemolition sInfrared senighting penaIntegrated coRemote receSelf-destruct

dealing a dammeters) 2 tool appenQuadanium ReplaceableBody: 8D, da

Move: 10 (hoCost: 15,000 Source: Gala

AZ Battle DType: ArakydDEXTERITY 3Blaster 4D+2KNOWLEDGETactics 3D+1MECHANICAPERCEPTIONSearch 4D+1STRENGTH 5Brawling 6D, TECHNICAL Equipped W4 legs 1 claw (STR+Mounted blaDurasteel plaInfrared senighting penaInternal comSecondary b

Move: 12 Size: Large Cost: 15,630 Source: Gala

nesweeperatist MR-200 S1D 2D+2 E 1D

AL 1D N 1D+1 2, search: exp5D+1 2D 3D+1

With: comotion sensor (+1Dnsors (+2D lties by 2D) omlink eiver t system (expmage of 5D/

ndages plating (+3D

e mine-detoamage STR+overing)

axy at War (p

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AL 1D N 2D+1 , sneak 3D

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With:

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(new), 5,210axy at War (p

r Droid Series Mines

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page 57)

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Move: 12 (fly)ize: 15 centimource: Galax

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Page 11: Star Wars - Galaxy at War

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ncreased difmounted by bolotaur alwawhile falling. Move: 13 Size: About 8Orneriness: Source: Gala

Gelagrub

Type: GelatinPlanet of OriDEXTERITY PERCEPTIONSTRENGTH 5Lifting 6D+1,Special AbiliHazard Resibonus againsa rider with gains this bon

fficulty froma rider withays catches

8 meters long 1D axy at War (p

nous groundigin: Felucia1D+1 N 3D 5D+2 stamina 7Dities: istance: Thest natural ha the beast rnus against n

m falling. If thh the beast r

the rider if i

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page 58)

beetle larvaa

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ae

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Move: 9 ize: 4 meters

Orneriness: 1ource: Galax

Gutkurr

ype: Carapalanet of OrigEXTERITY 2ERCEPTIONearch 5D+2,TRENGTH 6pecial Abilitlaws: Do STRite: Does STRarapace: Gr2D to resist earkvision: Guarkness.

Move: 12 ize: About 2 ource: Galax

Mastif Phaloype: Flightlelanet of OrigEXTERITY 3ERCEPTIONearch 4D+1,TRENGTH 5pecial Abilitlaws: Do STReak: Does STow-Light Veduced by 1D

ent skin: gehemicals froourishing itsreen.

s long 1D xy at War (pa

ced predatogin: Ryloth

2D N 3D+2

search: tracD ties: R+2 damageR+1D+2 damrants +2 to energy damautkurr can se

meters tall xy at War (pa

one ess avian pregin: Maridun

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Vision: LowD.

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age 59)

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ages 59-60)

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Page 12: Star Wars - Galaxy at War

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Savage Frenzor worse, it damage rollsSavannah H+1D sneak grasslands ofMove: 12 Size: About 2Source: Gala

Nek Battle D

Type: TrainedPlanet of OriDEXTERITY 2PERCEPTIONSTRENGTH 2Brawling 4D+Special AbiliBody Armor: Teeth: Do STRClaws: Do STMove: 12 Size: 0.9-1.3 mSource: AlieSourcebook 61)

zy: If the magains a +1D.

Hunter: The bonus whf the savanna

2 meters tall axy at War (p

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meters long n Anthology(page 60), G

astiff phalonD bonus on

mastiff phahen stalkinah. 

page 60)

mal ea

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ype: Predatolanet of OrigEXTERITY 3ERCEPTIONearch 4D+2 TRENGTH 7pecial Abilitore: Does STite: Does STRlaws: Do STail Slam: Doeack Resistan

when the romake a tail sla

s reach. ow-Light Veduced by 1D

Move: 12 ize: Over 3 mource: Galax

Watch-Beas

or gin: Vendax

3D N 3D+2 D+2 ties: TR+2D+2 daR+2D+1 dam

TR+2D damaes STR+1D+

nt: Once peroggwart receam attack ag

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meters tall xy at War (pa

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age 61)

a free reactioattack, it careature with

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Page 13: Star Wars - Galaxy at War

Type: Huge forest predator Planet of Origin: Gamorr DEXTERITY 2D+2 PERCEPTION 4D+2 Hide 2D, search 8D, sneak 5D+2 STRENGTH 7D+2 Special Abilities: Bite: Does STR+2D damage. Low-Light Vision: Low-lighting penalties are reduced by 1D. Move: 10 Size: Around 7 meters long Source: Ultimate Adversaries (pages 126-127), Galaxy at War (pages 61-62)

Vehicles Freeco Speeder

Craft: Bespin Motors CK-6 “Freezing Cold” Speeder Bike Type: Arctic speeder bike Scale: Speeder Length: 5.8 meters Skill: Repulsorlift operation: speeder bike Crew: 1 Cargo Capacity: 30 kilograms Cover: Full Altitude Range: Ground level-1 meter Cost: 14,700 (new), 7,400 (used) Maneuverability: 3D Move: 195; 550 kmh Body Strength: 2D+2 Weapons: Dual Laser Cannons Fire Arc: Front Skill: Vehicle blasters Fire Control: 2D+2 Range: 50-300/500/1 Km Damage: 4D Source: Galaxy at War (pages 62-63) Medical Airspeeder Craft: SoroSuub S-130 “Shelter” Speeder Type: Mobile medical center Scale: Speeder Length: 18 meters Skill: Repulsorlift operation: airspeeder Crew: 2, skeleton: 1/+5 Passengers: 4 plus 2 patients Cargo Capacity: 10 metric tons Cover: Full Altitude Range: Ground level-1 kilometer Cost: 41,000 (new), 26,000 (used) Maneuverability: +1 Move: 100; 280 kmh Body Strength: 2D+2 Carried Craft: 1 speeder bike

Page 14: Star Wars - Galaxy at War

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Game Note: peeder are

hazards andFurthermore,egulation syesist airborn

have not yet bSource: Gala

WLO-5 SpeCraft: UbrikkType: LandspScale: WalkeLength: 19 mSkill: RepulsoCrew: 1, gunnCargo CapacCover: Full (1Altitude RanCost: 115,000ManeuverabMove: 40; 110Body Streng

Characters considered

d to radiatio, the vehic

ystem grantsne diseases abeen affecte

axy at War (p

eder Tank kian Ord Pedpeeder tank er

meters orlift operatiners: 2 city: 150 kilo1/2 for the to

nge: Ground 0 (new), 65,0

bility: 1D 0 kmh th: 3D

inside a Shto be immu

on from oucle’s interna a +2D stam

and poisons ed by. pages 62-63)

drova WLO-5

on: speeder

ograms op gunner) level-1.5 me

000 (used)

helter medicne to airbortside source

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5 speeder tan

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eters

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ire Arc: Turrerew: 2 (can bkill: Vehicle bire Control: 2ange: 50-300amage: 6D ame Notes:

modify a WLO +2D bonusction. ource: Galax

8 Loading raft: T8 Loadype: Forklift cale: Speedeength: 3 mekill: Ground rew: 1 argo Capaciover: 1/2 ost: 5,000 (n

Move: 30; 90 kody Strengtource: Galax

Cannon et be operated blasters 2D 0/500/1 Km

Any charactO-5 speeder

s to repulsorl

xy at War (pa

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ity: 50 kilogr

new), 1,000 (kmh th: 2D+2 xy at War (pa

by 1 at 0D F

ter attemptinr tank automrlift repair to

ages 62-63)

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age 179)

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ng to repair omatically gaino perform th

or ns at

Page 15: Star Wars - Galaxy at War

S D

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Starships

Drop Pod

Craft: VehicleAffiliation: GEra: Rise of tType: Orbit-toScale: StarfigLength: 7 meSkill: Space tCrew: None (Crew Skill: SPassengers: Cargo CapacConsumableCost: 17,000 Space: 1 AtmosphereHull: 2D Carried CrafSource: Gala

mperial LaCraft: Sienar Affiliation: EEra: Rise of tType: MobileScale: StarfigLength: 38 mSkill: Space tCrew: 4, gunnCrew Skill: S5D, starship sPassengers: Cargo CapacConsumableCost: 290,000Hyperdrive MHyperdrive B

s

e Drop Pod General the Empire o-surface ve

ghter eters transports: d(droid brain)

Space transpo None city: 2 metrices: 1 day

: 210; 600 km

ft: One vehicaxy at War (p

nding Forc Fleet System

Empire the Empire e base of opeghter meters transports: IFners: 4, skeleSpace transpshields 5D, se 120 (troops)city: 130 metes: 6 months0 credits Multiplier: xBackup: x10

ehicle deploy

drop pod ) orts 2D+2

c tons

mh (drop)

cle pages 63-64)

ce Ship ms IF-120 Lan

erations land

F-120 Landineton: 2/+10 ports 6D, staensors 5D+2) tric tons

x1 0

yment pod

nding Craft

ding craft

ng Craft

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ery

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av ComputeManeuverabi

pace: 4 tmosphere:

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Weapons: ouble Mediuire Arc: Frontkill: Starship ire Control: 2pace Range:tmosphere Ramage: 5D Antipersonnire Arc: Turrecale: Speederew: 1 kill: Vehicle bire Control: 2tmosphere Ramage: 6D arried Craommand Spource: Galax

er: Yes ility: 1D

280; 800 km

D 1 D+1 2

um Laser Cat gunnery 2D 1-3/12/25

Range: 100-30

nel Heavy Bet er

blasters 2D Range: 5-80/2

aft: 12 spepeeders, 1 Moxy at War (pa

mh

annons

00/1.2/2.5 km

Blaster Cann

200/500

eeder bikesobile Commage 64)

m

nons

s, 2 Chariomand Base

ot

Page 16: Star Wars - Galaxy at War

Penumbra Attack Shuttle

Craft: Haor Chall Engineering Penumbra-class Attack Shuttle Affiliation: Separatists / General Era: Rise of the Empire Type: Fast attack shuttle Scale: Starfighter Length: 29 meters Skill: Space transports: Penumbra shuttle Crew: 3, skeleton: 2/+5 Passengers: 10 Cargo Capacity: 20 metric tons Consumables: 1 month Cost: 250,000 (new), 135,000 (used) Maneuverability: 2D+2 Space: 9 Atmosphere: 400; 1,175 kmh Hull: 3D+2 Shields: 1D+1 Sensors: Passive: 20/0D Scan: 30/1D Search: 50/2D Focus: 3/2D+2 Weapons: 2 Medium Laser Cannons (fire-linked) Fire Arc: Front Skill: Starship gunnery Fire Control: 2D Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km Damage: 5D Concussion Missile Launcher (12 missiles) Fire Arc: Turret Crew: Co-pilot Skill: Starship gunnery Fire Control: 2D Space Range: 1/3/7 Atmosphere Range: 100/300/700 Damage: 10D Source: Galaxy at War (page 65)

YU-410 Light Freighter

Craft: YU-410 Light Freighter Affiliation: General Era: Rise of the Empire Type: Light freighter Scale: Starfighter Length: 44 meters Skill: Space transports: YU-410 Crew: 4, gunners: 4 Crew Skill: Varies widely Passengers: 12 Cargo Capacity: 250 metric tons Consumables: 2 months Cost: 110,000 (new), 30,000 (used) Hyperdrive Multiplier: x2 Hyperdrive Backup: x12 Nav Computer: Yes Space: 4 Atmosphere: 280; 800 kmh Hull: 4D+2 Sensors: Passive: 10/0D Scan: 25/1D Search: 40/2D Focus: 2/3D Weapons: 4 Double Laser Cannons Fire Arc: 2 turret, 1 front/right, 1 front/left Skill: Starship gunnery Fire Control: 3D Space Range: 1-3/12/25 Atmosphere Range: 100-300/1.2/2.5 km Damage: 5D Source: Gamer Magazine Issue 2, Galaxy at War (page 65)

Page 17: Star Wars - Galaxy at War

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Wayfarer M

Craft: Kuat SEngineering WAffiliation: GEra: Old RepType: Space Scale: StarfigLength: 82 mSkill: Space tCrew: 8, gunnCrew Skill: APassengers: Cargo CapacConsumableCost: 140,000Hyperdrive MHyperdrive BNav ComputeSpace: 4 AtmosphereHull: 4D+2 Shields: 1D+Sensors: Passive: 20/0Scan: 40/1D Search: 50/2DFocus: 3/3D Weapons: Quad Laser Fire Arc: Left Crew: 1 Skill: StarshipFire Control: Space RangeAtmosphere RDamage: 6D Laser CannoFire Arc: FronCrew: 1 Skill: StarshipFire Control: Space RangeAtmosphere RDamage: 4D

Medium Tra

ystems Wayfarer-cla

General public transport

ghter meters transports: Wners: 2, skele

All appropriat 6 city: 220 metes: 3 months0 (new), 50,0Multiplier: xBackup: x14er: Yes

: 280; 800 km

+2

D

D

Cannon

p gunnery 2D : 1-3/12/25 Range: 100-3

on nt

p gunnery 2D : 1-3/12/25 Range: 100-3

ansport

ass Medium

Wayfarer eton: 2/+5 te skills at 3D

tric tons

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arried Craftource: Polypage 66)

orona Arm

raft: Haor Crigate ffiliation: Sera: Rise of thype: Assault cale: Capitalength: 320 mkill: Capital srew: 64, gunassengers: 2argo Capacionsumablesost: 3.7 milli

Maneuverabipace: 5 tmosphere:

Hull: 2D+2 hields: 1D+ensors: assive: 25/0Dcan: 40/1D earch: 90/2Docus: 5/2D+2

Weapons: Medium Tuire Arc: 1 fronrew: 2 kill: Capital Sire Control: 1pace Range:tmosphere Ramage: 5D Heavy Ion Cire Arc: 2 fronrew: 2 kill: Starship ire Control: 1

t: 2 starfighteyhedron Issu

med Frigate

Chall Enginee

eparatists / Ghe Empire frigate l

meters ship piloting

nners: 36 200 ity: 450 metrs: 1 year ion (new), 2 ility: 2D

295; 850 km

1

D

D 2

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Page 18: Star Wars - Galaxy at War

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Space RangeAtmosphere RDamage: 4D 8 Medium LaFire Arc: 2 froScale: StarfighCrew: 1 Skill: StarshipFire Control: Space RangeAtmosphere RDamage: 4D Tractor BeamFire Arc: VentCrew: 4 Skill: Capital Fire Control: Space RangeAtmosphere RDamage: 5D Carried CrafSource: Gala

: 3-15/35/75 Range: 6-30/

aser Cannonont, 2 right, 2 hter

p gunnery 1D : 1-3/12/25 Range: 100-3

m Projector tral

ship gunnery2D : 1-5/15/30 Range: 1-5/1

ft: 6 attack shaxy at War (p

/70/150 km

ns left, 2 back

300/1.2/2.5 km

y

5/30 km

huttles, 12 sppage 65)

m

peeder tankss

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Weapons

Darkstick

Model: Keresype: Exotic mcale: Charackill: Dexteritost: 1,000 vailability: 4ifficulty: Easange: 5-10/3amage: STRame Notes:

n thrown wene level high

he (A) Darkttribute levely five or haracter mayhe Kerestian

han thrown, oll. A darksllowing mor

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wielder in cwielder +2D

nvironmentsarkvision ignource: Galax

ntrenchingype: Multipucale: Charackill: Melee cost: 50 vailability: 1ifficulty: Veamage: STR

s

tian Darksticmelee/throwcter ty: (A) Darks

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Page 19: Star Wars - Galaxy at War

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Game Noteconfigured ahammer. It weapon, howcombat penaSource: Gala

Fire Blade

Model: DathoType: PowerScale: CharaSkill: Melee cCost: 200 Availability: Difficulty: MoDamage: STRGame Notes:ield of energ

and slicing thSource: Gala

Shockboxin

Model: StandType: PowerScale: CharaSkill: BrawlinCost: 500-600Availability:

s: The enas a shove may also bwever the walty. axy at War (p

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page 36)

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blade

nergy damag surround th

apable of ca substances.page 37)

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ifficulty: Veamage: STRame Notesower settinghock (for splow. ource: Galax

hock Stick ype: Stun prcale: Charackill: Melee cost: 400 vailability: 2ifficulty: Easamage: 5D+ame Notes:

or use as a hock stick is ource: Galax

icador’s Sp

Model: Geonoype: Chargecale: Charackill: Melee wost: 650 vailability: 3ifficulty: Easamage: STRame Notes: ource: Geon0), Galaxy at

Vibrolance Model: Stand

ype: Powerecale: Charackill: Melee cost: 500 vailability: 2ifficulty: Moamage: STR

ry Easy R+1 stun dam: Shockboxgs, dealing fparring) to a

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ard vibrolaned melee wecter combat: vibro

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mage xing gloves from a STR

a STR+2D no

age 37)

ck stick

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age 37)

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have variou+1 light stuon-stun leth

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Page 20: Star Wars - Galaxy at War

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S-5 Ascensio

Model: SoroSType: Heavy Scale: CharaSkill: Blaster5 (for microdAmmo: 50 b45-meter longCost: 1,200 (pAvailability: Fire Rate: 2 Range: 3-108/20/45 (cableDamage: microdarts, sGame Notesblast chargesyntherope c

Microdarts: Inan unarmorearget, see thhe Rulebookarget of su

on Gun

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me Notes: Trolance can b

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laster Pisto

Model: BlasTeype: Blaster cale: Charackill: Blaster: mmo: 250 ost: 400 (powvailability: 2ire Rate: 2 ange: 3-10/2amage: 3D+ource: Galax

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ype: Assaultcale: Charackill: Blaster: mmo: 500 ost: 1,300 (p

amina checve for 2D min

hed to a gracan be used s a zipline. Tvertical lift ce user at 18can also ba hit his scorainst the targresults: -2 pips to D check to brentangled, -1D check to breentangled, -2ength check ely entanglefficult Streng

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Page 21: Star Wars - Galaxy at War

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age 39)

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Page 22: Star Wars - Galaxy at War

EmfiaemCsS SMTSSCARSGwSSTa In

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nterchang

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urs after the amina roll agai

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apon System

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character mun damage. Tquent rolls a

e (2D, 3D, 4til treated at medicine rog or radiation grenades.

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o fire C-22 frypes as well. ource: Armalaxy at War

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rag grenades s and Equipr (page 40)

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Page 23: Star Wars - Galaxy at War

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Tactical Tra

Type: TractoScale: CharaCrew: 2 Skill: Blaster Cost: 8,000 Availability:

ever, when thcharacter uss skill roll. Tor extended axy at War (p

n dard scatter gun cter

ms: shotgun

shell: 2) 2, F 4/24

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he blaster issing it takes

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n a 60 degreemote trigge

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and tractorth (and mu

age 42)

ve mine

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es requires each mine. age 42-43)

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Page 24: Star Wars - Galaxy at War

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Source: Gala

on Mine Type: Droid/vScale: CharaSkill: DemoliCost: 800 Availability: Blast RadiusDamage: 7D/Source: Gala

Limpet MinType: Anti-veScale: SpeedSkill: DemoliCost: 300 Availability: Blast RadiusDamage: 5D Game Notescharacter mapeeder or ves placed withplace and setafter one rouhe mine ade

blast radius. Source: Gala

Glowing De

Model: C.I.S.Type: OrganiScale: CharaSkill: Missile Crew: 4 Ammo: 1 Cost: 15,000carrier vehiclAvailability: Body: 5D

: Detonite crtation and r

detonation. losion with lral segmentsher to create

axy at War (p

cord is stable

vehicle disabcter ition

2, X s: 0-2/4/6/10 /5D/3D/2D io

axy at War (p

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3, X s: 1.5 meters : A limpet may place it ery large droh an Easy dets an electround, providiequate time axy at War (p

efoliator

Glowing Deic annihilatiocter weapons: ar

0 (launcher,le), 3,500 (sh4, X

requires a timOnce laid,

little effect ts of detonatee a larger exppage 43)

e in spools f

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onization page 43)

ion mine

mine is desigon the hull

oid. Once themolitions roonic fuse thaing the cha

e to move o

page 43)

efoliator on artillery pi

rtillery

must be ahell)

mer or manu it providesto surroundie cord may plosion.

for

ive

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ire Rate: 1/4ange: 1-2/5/last Radius:amage: 9D ame Notes

matter only (terally burnintact (droidsompletely snvironmenta

weapon’s effexpands outw

meters per roakes the damither dies orther form of ource: Galax

Automated

ype: Automacale: Charackill: Blaster: mmo: 150 ost: 2,500 (nvailability: 2ire Rate: 5 ody: 4D ange: 3-30/1amage: 5D+ame Notes:

ow-lighting pource: Galax

4 10 km : 400 meters

: The defol(characters, ng them up

s, vehicles, bsheltered w

al suits or eneect. From th

wards in a diound. A creamage every r passes thro biological clxy at War (pa

Sentry Gun

ated blaster tcter repeating bl

new), 1,000 (2, R

00/250 +2 : Has blasteenalties). xy at War (pa

liator blast creatures an

p, but leavinbuildings). Owithin sealergy shields

he impact poisc shape at

ature affectedsubsequent ough an eneleanser. age 67)

n

turret

lasters

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age 98)

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h 6D (ignore

ng e), ry es es, he ast 00 ast it or

es

Page 25: Star Wars - Galaxy at War

Razor Wire Model: Typical razor wire Type: Battlefield terrain hazard Scale: Character Cost: 10 per square meter Availability: 1 Damage: 3D Game Notes: First, razor wire increases the difficulty of any terrain by three difficulty levels. For example, if terrain is Easy, it increases it to Difficult (see Star Wars Roleplaying Game 2nd Edition, Revised and Expanded page 101-103). Second, if a character fails the movement roll, the razor wire inflicts damage and entangles him. With appropriate tools, a character can cut through the wire with an Easy security roll. Source: Galaxy at War (page 98) Fragmentation Wire Model: Typical fragmentation wire Type: Battlefield terrain hazard Scale: Character Cost: 100 per square meter Availability: 1 Blast Radius: 2 meters Damage: 3D Game Notes: Fragmentation wire looks very similar to razor wire, and is most often intermixed with it on a battlefield. It requires a Difficult search roll to notice the difference between them. Fragmentation wire increases the difficulty of any terrain by three difficulty levels. If a character fails a movement roll when moving into an area with fragmentation wire, then the wire detonates. If a character tries to cut through the wire, it also detonates. Source: Galaxy at War (page 98) Repulsorlift Inhibitor Type: Repulsorlift disabling mine Scale: Speeder Cost: 500 Availability: 2, X Radius: 3 meters Damage: 3D (ion damage) Game Notes: The device is buried 1-2 meters underground and generates an energy well that disables repulsorlift engines within a 3-meter radius. Any repulsorcraft travelling through the energy well suffers 3D ion damage. The pilot must make a Difficult repulsorlift operation roll to keep the engines running at half speed, instead of shutting down completely and slamming into the ground. Source: Galaxy at War (page 99) Smart Mine Type: Programmable mine Scale: Character Skill: Demolition Cost: 500 Availability: 2, X

Blast Range: 2/4/6 Damage: 5D+2/4D+1/3D Game Notes: The smart mine comes equipped with a number of sensors that can evaluate thermal emissions, heat or ground vibration. With a Moderate demolitions roll, a character can program the mine to be triggered by a specific set of parameters. The mine may be programmed with a limited blast radius, set to only detonate with the pressure from a being upwards of a certain weight or size, or when there is a specific number of beings within the blast radius. Smart mines are also equipped with an IFF system that allows it to distinguish allied units. Source: Galaxy at War (page 100) Heavy Artillery Cannon Type: Heavy indirect fire cannon Scale: Speeder Skill: Artillery Crew: 4 Ammo: 1 Cost: Not available for sale (ammo: 2,000) Availability: 2, X Body: 4D Fire Rate: 1/3 Fire Control: 2D Range: 20-40/100/200 km Blast Radius: 4/8/12/16 Damage: 10D/8D/5D/2D Source: Galaxy at War (pages 100-101) Light Artillery Cannon Type: Light indirect fire cannon Scale: Speeder Skill: Artillery Crew: 2 Ammo: 1 Cost: Not available for sale (ammo: 1,000) Availability: 2, X Body: 3D Fire Rate: 1/2 Fire Control: 2D Range: 10-20/50/100 km Blast Radius: 3/6/8/12 Damage: 8D/6D/4D/2D Source: Galaxy at War (pages 100-101) Field Gun Type: Indirect fire cannon Scale: Speeder Skill: Artillery: Field Gun Crew: 1 Ammo: 1 Cost: Not available for sale (ammo: 500) Availability: 2, X Fire Rate: 1/2 Range: 600-1.2/3/6 km Blast Radius: 1/2/4/6 Damage: 4D/3D/2D/1D Source: Galaxy at War (pages 100-101)

Page 26: Star Wars - Galaxy at War

HTSSCACABFFRBDS F

TSSCACAFRBDS IoTSSCACAFRBDS

Howitzer Type: IndirecScale: SpeedSkill: ArtilleryCrew: 3 Ammo: 1 Cost: Not avaAvailability: Body: 3D+1 Fire Rate: 1/2Fire Control:Range: 4-10/2Blast RadiusDamage: 6D/Source: Gala

Frag Morta

Type: PortabScale: CharaSkill: ArtilleryCrew: 1 Ammo: 1 Cost: Not avaAvailability: Fire Rate: 1/2Range: 350-7Blast RadiusDamage: 4DSource: Gala

on Mortar Type: PortabScale: CharaSkill: ArtilleryCrew: 1 Ammo: 1 Cost: Not avaAvailability: Fire Rate: 1/2Range: 350-7Blast RadiusDamage: 4DSource: Gala

ct fire cannoder y: Howitzer

ailable for sa 2, X

2 : 1D 20/40 km

s: 2/4/6/8 /4D/2D/1D

axy at War (p

r

ble indirect ficter y: mortar

ailable for sa 2, X 2 750/2/3.5 km s: 1/2/4 +2/3D+1/2D

axy at War (p

ble indirect ficter y: mortar

ailable for sa 2, X 2 750/2/3.5 km s: 1/2/4 +2/3D/2D+1

axy at War (p

n

ale (ammo: 7

pages 100-10

re weapon

ale (ammo: 3

D pages 100-10

re weapon

ale (ammo: 4

1 pages 100-10

750)

01)

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hermal Moype: Incendicale: Charackill: Artilleryrew: 1 mmo: 1 ost: Not avavailability: 2ire Rate: 1/2ange: 350-75last Radius:amage: 7D/5ource: Galax

Orbital Turb

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r e indirect fir

cter : mortar

ilable for sal2, X 2 50/2/3.5 km : 1/2/4 +1/3D+1/2D xy at War (p

ortar iary indirect cter : mortar

ilable for sal2, X 2 50/2/3.5 km : 2/4/8 5D/3D xy at War (p

bolasers

turbolaser bl ship gunnery

mited (powerilable for sal

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4 1D -to-surface (a: 12 meters

xy at War (p

re weapon

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Page 27: Star Wars - Galaxy at War

E TTSSCAFRGadlaalaroS BMBTCAGgfrasbaeaue1S(4 B

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Barabel MicModel: CreshBarabel MicroType: BiologiCost: 30,000 Availability: Game Notes:gives +1D to rom blaster a

and back torsubsequent h

by one pip (+a maximum every three ma blast peneuser to be exposed to b5 minutes, th

Source: Gapages 85-86

41-42), Galax

Biohazard S

ent

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2, F : 2D 80/350

s: If a charaa targeting lat anyone wncy gains a target withvehicle weap

axy at War (p

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xy at War (pa

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acter makesaser, the tar

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page 42)

or ustries

st

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d Equipmentage 44)

s a successrget suffers nthat targeti

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amo ScoutModel: Cresh

cout Armor ype: Light scost: 1,500 vailability: 2ame Notes: asic Suit: +1nergy for torsamo Field: +earch or Perchose trying to the wearer r

motionless. ource: Gaounty Hunundark’s Fan

pages 49-5ngagement pecForce Hquipment Gampaign Gu4)

Katarn Com

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lis Engineeritive chemica

cter

2, F s: This s

gainst any atr hazardous vide one hlter change. ection, but th

xy at War (p

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ction: +2D p related skills

ng Filtrex Bioal and biolo

uit providetmospheric chemicals.

hour of clea The helmethe suit gives

age 44)

stries

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(page 34),e 43), The 64), Galaxy

mor

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Page 28: Star Wars - Galaxy at War

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Page 29: Star Wars - Galaxy at War

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Source: Gala86), GundarkGalaxy at Wa

Anti-Rad DoType: RadiatSkill: First aidCost: 50 Availability: Game Notescharacter behat characteesist the effe

be used toexposure. Ifirst aid or (Auffering from

Source: Gala

Camo-Netti

Model: FabriType: Camo-Skill: Hide Cost: 3,500 Availability: Game Notesdifficulty to ensor-scann

250 meters. ange of less

camo-nets acanning equ

because of th

axy Guide 1k’s Fantastic

ar (page 45)

ose ion Inoculatid

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ion

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sickness. page 45)

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etting adds camouflageent at rangeng offers n

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is given to adiation zonamina rolls dose may alafter radiatiot adds +1D at a charact

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ource: Gun06), Rules ofandbook (pourcebook (uide (page 9

page 65), Gal

amouflageModel: A/KT C

ype: Cloth faost: 250 vailability: 1ame Notes:

o sneak, +2Df more than 3ource: Rngagement –pecForce page 33), quipment G5), Ultimate Apage 154),

War (page 46)

om Scrambype: Commisruption unikill: Commuost: 6,000 vailability: 2ame Notes:ackpack unonnected to

With an Easy ostile commroid remote

with white nnto or out of ommunicatio

minute, as thnd adapts to ource: Galax

omlink Tigype: Secure kill: Commuost: 300 vailability: 2ame Notes: omlinks or

aser to traetween twohis helps pren the battansmission ave direct linannot pick u

ocated direcommunicatinource: Galax

ndark’s Fantf Engagemenpage 44), S(pages 110-192), The Clonlaxy at War (

e Poncho Camouflage atigues

1 Adds +1D D at ranges 35 meters.

Rules of – The Rebel

Handbook Arms and

Guide (page Adversaries Galaxy at

)

bler munications it unications

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ation interfac

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Page 30: Star Wars - Galaxy at War

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Comm ScanModel: CouriType: CommSkill: SensorsCost: 2,500 Availability: Game Notescomlink, tranBy making a detect the nbeing broadcDifficult sensdistance to tprovides +2decode an edevice can ntercepts. Source: RuSpecForce Equipment G46)

Cryogenic PModel: MedvType: CryogeCost: 300 Availability: Game Notestabilize wou

may be tranpouch is woOnce the caarge enoughWhen the pocompound uspended a

an unconscionside, a Morn 2 rounds. Ta character ialthough it cource with a

Source: Gala

Droid DiagnModel: Droid MonitoMk-11 Droid DType: Droid dSkill: Droid ming, droid rCost: 200 Game Notes:droid programequired forystems cheadout (t

minutes). Dinormally reqdiagnostic’s This bonus isapply to majo

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m detector ans and comm

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Pouch vec Cryonex enic stabilizin

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nications Scand scanner

munications

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communicaansmission itord any tra

gagement –(page 42)

89), Galaxy

Cryogenic Png unit

ic pouches ers on the fie medical fa

mall canisterened, it relehumanoid-sied it release keeping aPlacing the er takes oneded charactehas enough ped animationked up to ahnical roll. page 46)

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ource: Galla6), Arms andt War (page

ield Food Pype: Food deost: 1,500 vailability: 1ame Notes:

hree pounds minute, turns

utritious pasay. It can b

ood for upoisonous, tosed in the monus againstource: Galax

ersonal Fieype: Personaost: 500 vailability: 2ame Notes:asy transportne humanoirovides +3Deat and coreathable atmpecial filammited camoifficulty to deource: Galax

lasma Brid

ype: Energy ost: 12,500 vailability: 3ame Notes:p to a generactivated, a b

meters long ishis bridge pver difficult

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adinium’s Fad Equipment46)

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age 47)

hnology (pagge 96), Galax

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Page 31: Star Wars - Galaxy at War

Proximity Flare Type: Early warning flare Cost: 50 Availability: 1 Game Notes: The proximity flare has a spike on

placed securely on the and the other end contains the flare

ever a character or creature as large

vailability: 1 tion detector can pick up

etector provides oded display that indicates whether the

mal background radiation, very low,

vailability: 2 ing beacon can be used in a

be used to signal a target rdment or signal for an emergency

eacon has a magnetic bottom for

vailability: 2 ation visors provide 1D+2

o fire physical rounds or apons. The visor accounts for

factors such as wind, barometric

Model: Meredex Atmospherics EMS-90 Type: Emergency shelter Cost: 800 Availability: 2

equired for in 30 seconds. Puncture

sistant, opaque bubble has a Strength of damage and atmosphere loss. It

are just that, simple placements of a lost limb, or other body part that

exactly mimic the original. aracters

6

ost: 80,000 for unit, 70,000 for surgery, 400 org/droid interface

puter programming/

up to 8D al information. Cyborg can read

one end allowing it to beground, emitter. Whenas a small child or larger steps within 5 meters of the flare’s sensors, they sense the shift in air pressure and launch the flare, casting light in a 15 meter radius and foiling any attempt to sneak into the area. A character can avoid setting off the flare’s sensors by moving extremely slowly and smoothly (Very Difficult sneak roll). The proximity flare can be used as a makeshift weapon if aimed horizontally. Any character hit takes 4D damage. Source: Galaxy at War (page 47) Radiation Detector Type: Radiation scanning device Cost: 50 AGame Notes: A radiaradiation within 10 meters. The da color-cradiation is norlow, medium, high, or extreme. The detector also has optional audio and vibration settings. Source: Galaxy at War (page 47) Targeting Beacon Type: Portable beacon Cost: 300 AGame Notes: A targetvariety of ways. It mayfor bombapickup. The battachment to vehicles or buildings, plus an extending spike for mounting on the ground. The beacon may be set to produce visible, ultraviolet, or infrared light. The light can be tuned to a specific frequency, so that only allies who know it will detect it. Adjusting the frequency requires a Moderate sensors roll. In clear weather the beacon is visible up to 2 kilometers away. Source: Galaxy at War (page 47) Triangulation Visor Type: Targeting headgear Cost: 1,400 AGame Notes: Triangulfire control to all skill rolls tmissile weenvironmental pressure, and other factors for precise targeting, thus have no use for energy or sound based weaponry. This item cannot be worn in conjunction with any other headgear. Source: Galaxy at War (page 47)

Vacuum Pouch

Game Notes: An Easy Dexterity roll is rremoval and inflation withand heat re1D+2 to resistprovides sufficient air, heat and pressure to sustain a humanoid in hard vacuum for up to 2 hours. Source: Galladinium’s Fantastic Technology (pages 42-43), Arms and Equipment Guide (page 95), Galaxy at War (page 47) Optional Rule: Cybernetic Prosthesis and upgrades Most cybernetic replacementsreis designed to However, in some places of the galaxy chcan find underground surgeons willing to design and install enhancements. Such prosthetic limbs have special features and if you are using the upgrade rules from the Scum and Villainy conversion guide, then you may treat prosthetics as having 1 free upgrade slot. Most cybernetic prosthetics can benefit from the following universal upgrades: cloaked, dual gear, environmental sealing, extra power source, secret compartment, storage capacity, and ion-shielding. Source: Galaxy at War (page 48) Cyborg Construct Model: BioTech Borg Construct AJ^Type: Basic cyborg construct Ccheaper if without cybCyber Points: 3 Game Notes: Increases comrepair by 2D. Increases any Knowledge or Technical skill by 1D. Construct can storeworth of additionthe data in his data banks at any time.

Page 32: Star Wars - Galaxy at War

Skeletal Reinforcement Model: BioTech Superstruct Skeletal Reinforcement Type: Skeleton reinforcement Scale: Character Skill: Medicine: cyborging (to install) Cost: 10,000 (surgery: 50,000) Availability: 2, R Difficulty: To install: Heroic

Source: Cracken’s Rebel Field Guide (page 31), Hero’s Guide (page 130), Rebellion Era Campaign

odel: BioTech Subcutaneous Comlink ystem

subcutaneous comlink transmits rough the character’s

Model: Neuro-Saav Hifold Sensory Package Type: Increases Perception attribute/skills

’s Rebel Field Guide (page 38),

ype: Prosthetic eye cale: Character

ging (to install) odel

install) e medicine roll to install eye fails by less than 5 points, the limb has a side effect (listed

eat sources

ks

e (p r (page 49)

Game Notes: Subject gains +1D to resist physical damage. If the medicine roll to install fails by less than 5 points, subject suffers a -1D penalty to Strength-based actions. This cannot be recovered until the cybernetic component is removed.

Guide (page 149), Galaxy at War (page 49) Subcutaneous Comlink M Source: Hero’s Guide (pages 130-131), Galaxy at

War (page 50) Type: Embedded comlink sSkill: Medicine: cyborging (to install) Cost: 4,000 (3,000 surgery cost) Hifold Sensory Package Availability: 2, R Difficulty: To install: Easy Game Notes: Theand receives signals thauditory and vocal organs. It allows the character to send and receive transmissions with only the slightest of vocalizations. The benefit is that comlink transmission can be made with such slight noise that they cannot be heard by others. Source: Galaxy at War (page 49) Cybernetic Eye Cost: 400 credits per pip Cyber Points: 2 Source: Cracken Hero’s Guide (page 131), Galaxy at War (page 50)

TSSkill: Medicine: cyborCost: Varies by mAvailability: 2, R Difficulty: Moderate (toGame Notes: If thbelow). Item Bonus Price Surgery Side Effect Flare Suppressor Can’t be flash-blinded 250 1,900 -1 on attack rolls IR Sensor Darkvision to 30m 300 2,250 Blinded by nearby hOptical Enhancer +1D to search 450 3,400 -1D to ranged atta cks Targeting E +1 on ranged attac 500 3,750 -1D to search ye Telescopic Eye Reduced search ra 500 3,750 -1D to search ngeSource: Hero’s Guid ages 129-130), Galaxy at Wa

Page 33: Star Wars - Galaxy at War

Tremor Sensor Game Notes: There are soType: Cyber sensor being

Scale: Character Skill: Medicine: cyborging (to install)

: 3,750)

lt t sensor picks up sonic vibration,

tect the presence of

ing ype: Prosthesis upgrade

Cyborging (to install) rate

t cost: 1 The ion shielding protects the

all ion damage. For a

t

Model: Via-Tech Industries Cybernetic Support system

dicine: cyborging (to install)

me instances where a has suffered such extensive damage that

organic components must be ffer incredible

ntains a life-support system

ming device er, walker or starfighter

2 at

: A chaff gun shoots a canister packed

rs that confuse sensor data,

Cost: 400 (surgeryAvailability: 2, R Difficulty: To install: DifficuGame Notes: Fooallowing the character to deanything within 20 meters if it’s moving in contact with the ground. With a search versus sneak opposed roll, the subject can also determine the precise location of the target. Subject must activate sensor and remain motionless to use this ability. If the medicine roll to install fails by less than 5 points, subject suffers a constant -2 penalty to both Strength and Dexterity actions, and can’t move beyond Cruising speed. Source: Hero’s Guide (page 131), Galaxy at War (page 50) Ion ShieldTSkill: Medicine: Difficulty: To install: ModeCost: 1,000 Availability: 2 Upgrade sloGame Notes: prosthetic limb fromcharacter with prosthetics to be completely protected from ion damage, then all of that character’s cybernetic prosthetics must have the ion shielding. Source: Galaxy at War (page 50) Total Cybernetic Replacemen

Type: Full cybernetic biological replacement Skill: MeCost: 90,000 (15,000 surgery cost) Availability: 2, R Difficulty: To install: Very Difficult

almost all of thereplaced. Should a being sudamage, but the vital organs still remain in sufficient working condition, they may have a series of prosthetic and life-support surgeries that would constitute a total cybernetic replacement. In an instance where a character would normally die, he may have the option of spending a Force Point to stay alive long enough for his companions to transport him to a medical facility to attempt a complete cybernetic replacement. The complete changeover surgery is long and complicated. It requires six separate Very Difficult (A) Medicine or cyborging rolls. If any one of the rolls fails, then the character dies. If all six rolls are successful, then the character has the same stats as before the injuries. However, the character gains the Hybrid Cyborg special ability: Hybrid Cyborg – A cyborg may install any droid upgrade or attachment with the exception of those that would enhance a droid’s heuristic processor. The cyborg chassis cothat makes the character immune to atmospheric and inhaled poison hazards. Hybrid Cyborgs are bound by the same rules that govern cybernetic enhancement (see Galladinium’s Fantastic Technology pages 5-6), and the replacement counts as six separate enhancements. Source: Galaxy at War (page 50)   Chaff Gun Model: Arakyd Caltrop-5 Chaff Gun Type: Flechette-based sensor jamScale: SpeedCost: 2,000 Ammo: 6 canisters (can be expanded to up to 1500 per extra canister) Availability: 2, R Game Noteswith thousands of durasteel shrapnel pieces and dozens of tiny scramblemaking it difficult to lock onto the vessel with missiles, torpedoes or fire control computers. During the entire round where the chaff gun is fired, all attempts to target the vessel suffer a -2D penalty. Besides, any other vehicle flying through the deployed chaff cloud suffers a -2D piloting penalty. Source: Galaxy at War (page 67)

Page 34: Star Wars - Galaxy at War

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