starting a new games brand - dojit

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Page 1: Starting a New Games Brand - dojit

connect to us via social media

• /dojit

• /dojitgames

• /homebeargame

• @dojit

• @homebeargame

• /photos/dojit

• /dojit

• /dojitgames

Page 2: Starting a New Games Brand - dojit

David Bozward

Starting a New Games BrandOR

DOING A THOUSANDTHINGS RIGHT

Page 3: Starting a New Games Brand - dojit

about us

• started 18th Jan 2012

• started development April 2012

• three games in development

• not published yet

• based in Birmingham (BSPA)

Page 4: Starting a New Games Brand - dojit

why do you need a brand?

• the handheld games market– over 100,000 games

– over 45,000 developers

– over 170 new puzzles published on app store every day

• the customer– over 157.8 million smartphones sold in Q4

2011(Source: IDC)

– prediction of 657 million sold in 2012 (JP Morgan/FT)

Page 5: Starting a New Games Brand - dojit

in terms of revenue

Page 6: Starting a New Games Brand - dojit

our vision

• everyone will play casual games on their handheld device

• these people have 5-10 minutes every day

• global expanding marketplace

• they play before buying

Page 7: Starting a New Games Brand - dojit

dojit is different because

• newbie, girls, casual gamers

• games which can be played by

– any one

– any age

– any where

– on handheld devices

– touch screen

Page 8: Starting a New Games Brand - dojit

what do we do?

• we are a handheld games

– developer

– publisher

– brand management

• but lots of companies are also here?

Page 9: Starting a New Games Brand - dojit

What is the ultimate goal of “branding” a company?

Page 10: Starting a New Games Brand - dojit

ILLOGICAL DECISIONS

What is the ultimate goal of “branding” a company?

Page 11: Starting a New Games Brand - dojit

TO BEGIN WITH, THE BRAND NEEDS A STAND OUT NAME

Page 12: Starting a New Games Brand - dojit

the name

• we needed :– a dot com

– a dot net/other

– limited company

– five letters or less, easy spelling

– likeable, a word which means something but nothing

– international

– has some reference to games/entertainment

– extendibility

– protectability

In no order

Page 13: Starting a New Games Brand - dojit

dojit

Page 14: Starting a New Games Brand - dojit

industry brands

Page 15: Starting a New Games Brand - dojit

brands

Page 16: Starting a New Games Brand - dojit

what type of brand?

From Google

Page 17: Starting a New Games Brand - dojit

what type of brand?

Page 18: Starting a New Games Brand - dojit

the logo

• people said go icons & avatars?

• easy to read

• drops into an icon

font: Magneto

red blue

Page 19: Starting a New Games Brand - dojit

BUT A BRAND IS NOT A LOGO

Page 20: Starting a New Games Brand - dojit

the cornerstone

trust = r + Trust Reliability Delight

Page 21: Starting a New Games Brand - dojit

tag line

• its about games

• global brand

• shared ownership

• shared experience

• games you can play in your everyday life

games for our world®

Page 22: Starting a New Games Brand - dojit

“getting” our customers

Development Marketing Parents Players Customers

Page 23: Starting a New Games Brand - dojit

what’s innovative?

Concept Development Promote Launch Acquire Retain Monetize

• game promotion system

– tracks player trends

– track users path

– measures real time performance

– social media relationship builder

Page 24: Starting a New Games Brand - dojit

what makes a great game?

• originality• simple concept• addictive gameplay• comical style• easy to play “straight out of the box”• low starting price - freemium• diverse language/device support• share, play with and against friends• special editions: Just keeps giving…

Page 25: Starting a New Games Brand - dojit

our values …

• focused on a consistent message that is understood worldwide

• no gratuitous violence• some kind of positive value or message in

every title : a story• trust us not to stray beyond the family

comfort zone• using a variety of media platforms to create

franchises that can be exploited where they will have the greatest impact

Page 26: Starting a New Games Brand - dojit

our marketing view point

• we are approaching brand development as a standalone business, not as a hobby

• the investment in product development is an investment in our client relationships

• develop access routes for the customer

• treat customers as partners

Page 27: Starting a New Games Brand - dojit

the dojit brand is what they say it is

Page 28: Starting a New Games Brand - dojit

dialogue, the starting point of a journey

• internal testing

• focus group

• beta testers

• social media

• online forum

we validate through dialogue at every step

Page 29: Starting a New Games Brand - dojit

the journey

• our games are our primary marketing tool

• we market games to a global population

• we sell to players of our own games

• we create brand loyalty by creating a consistent experience

Page 30: Starting a New Games Brand - dojit

our network

dojit

industry network

TIGA

UKIE

Developers

events

e3

evolve

BSPA

launch confmobile monday

the team

Developers

Graphic Artists

Marketing

Beta Testers

Focus Groups

Followers

Page 31: Starting a New Games Brand - dojit

collaborate

dojit

Identity

Public relations

Product Design

Events

Publications

Web Design

Exhibits

Research

Suppliers

Brand Strategy

Advertising

1 + 1 = 11

Page 32: Starting a New Games Brand - dojit

What

about

soci

al m

edia

?

Page 33: Starting a New Games Brand - dojit

connect to us via social media

• /dojit

• /dojitgames

• /homebeargame

• @dojit

• @homebeargame

• /photos/dojit

• dojit

• dojitgames

Page 34: Starting a New Games Brand - dojit

Twitter

• Target

– Parents

– Media / Press

Page 35: Starting a New Games Brand - dojit

ITS NOT WHAT YOU SAY, ITS WHAT YOU DO

Page 36: Starting a New Games Brand - dojit

marketing with the end user

• make it fun

• show the enjoyment

• so a standard QR code becomes …

Page 37: Starting a New Games Brand - dojit

free wallpapers

• at every stage of development we share what we have

Page 38: Starting a New Games Brand - dojit

product roadmap - 2012

Aug 2012

Sept 2012

Oct 2012

Dragon

Dancer

Page 39: Starting a New Games Brand - dojit

www.home-bear.com

Page 40: Starting a New Games Brand - dojit
Page 41: Starting a New Games Brand - dojit

Dragon

Dancer

Page 42: Starting a New Games Brand - dojit

connect to us via social media

• /dojit

• /dojitgames

• /homebeargame

• @dojit

• @homebeargame

• /photos/dojit

• /dojit

• /dojitgames

Page 43: Starting a New Games Brand - dojit

“largest games company in terms of downloads within five years”

thanks

Page 44: Starting a New Games Brand - dojit

“largest games company in terms of downloads within five years”

thanks

Page 45: Starting a New Games Brand - dojit

create a tribe