steam e ducation and the maker movement

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STEAM Education and the Maker Movement How STEAM and the “Maker Culture” are Transforming 21 st Century Education Kathy Taylor Brown Shaking Up Learning Rochester Community Schools 2014

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STEAM E ducation and the Maker Movement. How STEAM and the “Maker Culture” are Transforming 21 st Century Education Kathy Taylor Brown Shaking Up Learning Rochester Community Schools 2014 . The Case for Changing STEM to STEAM: A New Paradigm of Thinking. - PowerPoint PPT Presentation

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Page 1: STEAM  E ducation and the Maker Movement

STEAM Education and the Maker Movement

How STEAM and the “Maker Culture” are Transforming 21st Century EducationKathy Taylor Brown

Shaking Up Learning Rochester Community Schools 2014

Page 2: STEAM  E ducation and the Maker Movement

http://new.ted.com/talks/ken_robinson_changing_education_paradigms

Ken Robinson TED Talk: Changing Education Paradigms

The Case for Changing STEM to STEAM:

A New Paradigm of Thinking

Page 3: STEAM  E ducation and the Maker Movement

STEM + ART = STEAM

STEM to STEAM is an initiative to add Art and Design to the national agenda of STEM (Science, Technology, Engineering, Math) education and research in America.

The goal is to foster the true innovation that comes with combining the mind of a scientist or technologist with that of an artist or designer.

Page 4: STEAM  E ducation and the Maker Movement

STEAM Engages All Learners STEAM Education brings functional literacy to all.

STEAM bridges the gap between business and education, creating a more productive and sustainable global culture based on teamwork.

STEAM connects all disciplines and learning styles and is naturally engaging.

STEAM education is FUN! It has the added benefit of bringing back joy to teaching and learning through project –based collaborative learning

Page 5: STEAM  E ducation and the Maker Movement

. http://www.youtube.com/watch?v=GU425V3NSkE

113th CONGRESS 1st Session

H. RES. 51Expressing the sense of the House of Representatives that adding art and design into Federal

programs that target the Science, Technology, Engineering, and Mathematics (STEM) fields encourages innovation and

economic growth in the United States. IN THE HOUSE OF REPRESENTATIVES

February 4, 2013

Congressional Hearing on STEAM

Page 6: STEAM  E ducation and the Maker Movement

What is Maker-Culture? A technology-based extension of the DIY

(Do-it-yourself) movement.

Interests of the maker-culture include engineering-based pursuits such as electronics, robotics, 3-D printing, as well as more traditional activities such as metalworking, woodworking, and traditional arts and crafts.

Maker Culture stresses new and unique applications of technologies, and encourages invention and prototyping. There is a strong focus on using and learning practical skills and applying them creatively.

Page 7: STEAM  E ducation and the Maker Movement

The Rise of Maker-Culture Maker-culture is closely associated with the rise

of Hackerspaces (a physical workspace) There are now over 100 in the United States, and many around the world.

Hackerspaces allow like-minded individuals to share ideas, tools, and skillsets. One notable example is TechShop.

Those who identify with the subculture can be found at universities with a technical orientation, such as MIT.

As maker-culture becomes more popular, hackerspaces are becoming more common in universities and schools.

Page 8: STEAM  E ducation and the Maker Movement

“Making happens any time students use technology to make something. The Maker Movement of the 21st C is all about modern

invention and innovation, and it combines new technologies into the mix to include open

hardware (like littleBits,) computing platforms and programming tools (like Arduino,) and tools like laser cutters and 3D printers alongside say

—a sewing machine.” Karen Balliett

Page 9: STEAM  E ducation and the Maker Movement

What is a Makerspace? Simply put, Makerspaces

are community centers with tools.

They combine manufacturing equipment, community, and education to enable members to design, prototype and create works that wouldn’t be possible to make if working alone.

Page 10: STEAM  E ducation and the Maker Movement

Makerspaces can range from individuals sharing space and tools to large re-

purposed warehouses.

Page 11: STEAM  E ducation and the Maker Movement

All Makerspaces are unique to the community they serve but are united in the purpose of providing access to equipment, community, and education

Page 12: STEAM  E ducation and the Maker Movement

Makerspaces

Page 14: STEAM  E ducation and the Maker Movement

Everything Old Is New Again “Maker-Culture" is a re-branding of

curriculum that has traditionally been taught in school; Wood Shop, Visual Arts, Design, Foods, Sewing, Music, Home Economics

These subjects are being refreshed and transformed by growing access to technology, the wide availability of open-source materials

Page 15: STEAM  E ducation and the Maker Movement

Why This is Important STEAM education and Maker culture reflects the technological, political, and economic zeitgeist:

The need for a technologically skilled work force

It offers hope for a revival of American manufacturing

Addresses concerns about STEM education cutting many of the programs in schools that foster these skills — arts, wood shop, metal shop, computer science — to make more room for more standardized testing.

Page 16: STEAM  E ducation and the Maker Movement

The current cover of “Scholastic Administrator”, Winter, 2014

Page 17: STEAM  E ducation and the Maker Movement
Page 18: STEAM  E ducation and the Maker Movement

Makerspaces: Good for Individuals, Good for Neighborhoods

Makerspaces enhance the community by repurposing unused or abandoned space

Makerspaces teach employable and entrepreneurial skills

They create lucrative benefits by partnering with area businesses and organizations who reap the rewards of a better skilled workforce and locally developed products.

Makerspaces become community gathering places, putting resource development into the hands of area residents, empowering ordinary people to become extraordinary makers of their future .

Page 19: STEAM  E ducation and the Maker Movement

http://vimeo.com/61650708Little Bits/ magnet electronics http://www.youtube.com/watch?v=CV32GLCXe3o Painting and tech http://www.youtube.com/watch?v=IEXHIgNWvzg Project made in Digital Fibers class http://puppets2robots.wikispaces.com/homePuppet making and electronics http://web.media.mit.edu/~silver/drawdioDrawing Music http://bcove.me/q0lj80q1Tinkering school http://www.instructables.com/Project websitehttp://www.edutopia.org/arts-opening-minds-integration-videoMusic and Learning

Examples of STEAM Learning

Page 20: STEAM  E ducation and the Maker Movement

The Big Idea STEAM education is integrated

into curriculum emphasizing the strong connection between arts education which connects all disciplines and learning styles

School districts partner with local/ regional businesses to

create community Makerspaces

Page 21: STEAM  E ducation and the Maker Movement

Action Plan “Re-brand” unified arts curriculum emphasizing that they are

KEY to the STEAM initiative

Build/find a place to create a community Makerspace working in partnership with local industry

Schools create or designate a “Makerspace” in their buildings

Use PD days to Train teachers and staff various methods and ideas to implement STEAM/ Making into the classroom

Market the Makerspace concept to the community

Utilize revenue generated from the Makerspace to help fund curriculum

Page 22: STEAM  E ducation and the Maker Movement

The Result

STEAM education is integrated into k-12 curriculum

ALL students become engaged, active, life long learners due to a culture that fosters the

JOY of learning through differentiation, experimentation, and collaboration Student assessments improve, learning is enhanced

A community Makerspace, is created, open to all, built in partnership with business, allowing community members a space to create, invent, and foster entrepreneurship

Schools create a revenue stream enhancing funding

Page 23: STEAM  E ducation and the Maker Movement

Schools can host a mini “Maker Faire” or Maker Carnival for the communityhttp://www.hfmgv.org/events/makerFaire.aspx

Turn a school PD into ” Maker” sessions led by school Arts/Elective/Tech teachers

Sponsor an after school “Maker Club”

Designate a Makerspace in your school

How to Infuse Maker Culture into Curriculum

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http://www.youtube.com/watch?v=BXWRbu-ohl0Gary Stager TEDx Talk “We Know What To Do”

http://m2l.indiana.edu/Make to Learn: Research from Indiana University

http://www.youtube.com/watch?v=j85p17kB_Ww Making the Case for Making to Learn PPT

http://www.adobe.com/aboutadobe/pressroom/pdfs/Adobe_State_of_Create_Global_Benchmark_Study.pdf

Global benchmark study about attitudes and beliefs about creativity at work, home and school/ DATA

Resources

Page 27: STEAM  E ducation and the Maker Movement

http://www.edutopia.org/arts-opening-minds-integration-videoMusic and Learning

http://msutoday.msu.edu/news/2013/a-young-picasso-or-beethoven-could-be-the-next-edison/Michigan State University research linking childhood participation in arts and crafts activities to patents generated and businesses launched as adults.

https://www.youtube.com/watch?v=CR6Ijel2_ek&feature=player_embeddedSteam/Sesame Street

http://creativeintelligencebook.com/tagged/creativity Creative Intelligence

http://www.inventtolearn.com/resources/#a Invent to Learn/ideas and Resources

http://www.edutopia.org/blog/e-portfolios-in-the-classroom-mary-beth-hertzDigital portfolios

http://www.instructables.com/Project website