steampunk colloquium

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How to Historicize with a Hammer: Steampunk & Critical Making @RogerWhitso n Wash State U 21 Feb 2014 12:10-1pm Bundy Room http://bit.ly/1 eJqXh2

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Page 1: Steampunk Colloquium

How to Historicizewith a Hammer: Steampunk &Critical Making

@RogerWhitson

Wash State U21 Feb 2014

12:10-1pmBundy Room

http://bit.ly/1eJqXh2

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Recursive History

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Palimpsest Materiality

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{ // start main loop myservo. write (pos); // set servo speed/direction to the value of pos variable tbuttonState = digitalRead (topButton); // read the state of the top button bbuttonState = digitalRead (bottomButton); // read the state of the bottom button if (bbuttonState == HIGH ) // if top button pressed {newParameters(85, 93);} //calculate a speed in other direction if (tbuttonState == HIGH ) // if bottom buttom pressed {newParameters(96, 103);} //calculate a speed in other direction timer +=10; // increment timer value by 10 if (timer >= stoptime) //if run time limit is reached, { myservo. write (95); //stop servo newParameters(80, 105); //compute new parameters delay (randpause); // pause for a random time } delay (100); // pause for 100 milliseconds if ( pos < 97) { digitalWrite (led2, HIGH );} //power on led2else { digitalWrite (led2, LOW ); } //power off led2 if ( randpause > 2000) { digitalWrite (led3, HIGH );} else { digitalWrite (led3, LOW ); }

if ( timer > 90) { digitalWrite (led1, HIGH );} else { digitalWrite (led1, LOW ); } } // end main loopvoid newParameters( int hi, int lo) // function to calculate new speed/direction, time and pause { pos = random (hi, lo); //generate new speed/direction, within hi and lo limits randpause = random (1000, 5000); // generate random pause between 1 and 5 seconds pause = 100; timer = 0; //set timer to zero stoptime = random (50, 200); // generate random time to run servo }

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Thanks!@rogerwhitson

www.rogerwhitson.net

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