stem education reform: technology learning center - flyer

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Corporate Lobby OPEN ATRIUM Climbing Wall Staging Area Professional Development Center Green Roof Access Solar Array Area Greenhouse Area Business & Community Development Center Observation Studio Area Study Area Office Area Seminar/Theatre Ideation Spaces Collaboration Coves Office Area Prepared by: R. Lurker High Technology Fabrication & Prototyping Zones General Education Technology Core ATRIUM Publishing Computer Simulations Mechanics & Structures Robotics & Control Technology Circuitry Electric/Pneumatic Multimedia Science & Data Acquisition Computer Graphics Sound Studio Aquaculture Anechoic Chamber Radiation Robotics & Automation Alternative Energy Electrical/ Electronics Transportation Other Possibilities ??? Recycling/ Reprocessing Graphics Production Virtual Reality CAVE Wind Tunnel Art/Design Medical Vocational Fire & Water Animatronics Global Production Biomes Imaging Seminar/Theatre Ideation Spaces™ Collaboration CovesVirtual Reality Public Safety & National Security Simulators Virtuality Studio & Editing Booth Bio Technology Life & Earth Science Zones You have the opportunity to build learning environments that address the 21st Century and prepare students and teachers for our global economy. Robert Lurker ©2011 3/22/2010 The innova5ve design approach is an outgrowth of the collabora5on between the university or community college campus and community engagement, as the boundaries blur, to benefit and serve the whole community. The Center’s construc5on becomes a living, touchable example of green design and sustainability, a flexible learning environment. Teachers and students alike are surrounded by technology and a silent curriculum. The facility, a “Threedimensional Textbook”, brings to life phenomena typically only studied in textbooks. The project brings together mul5ple "best prac5ces" crea5ng an orchestrated immersion into a modern 21st Century learning environment. The stateoftheart, comprehensive Technology Learning Center design focuses across disciplines and nurtures independent, selfdirected learners with an understanding of evolving technology. The mul5sensory design focuses on the applica5on and integra5on of technology across disciplines through handson learning. The mul5use design has many other applica5ons across campus and is an ideal focal point for a university or community college. The Technology Learning Center provides an ideal seLng for Public/Private partnerships, including funding and introduces building revenue producing opportuni5es. “What you don’t touch, you see.” Robert Lurker To learn more, please see hOp://slideshare.net/rlurker STEM Education Reform: Technology Learning Center Child Development Center Child Development (Ages 0-2) Child Development (Ages 3-5) Observation Play Areas Seminar/Theatre Smart Classroom Creativity & Innovation Center Studio Area Food Service Hydroponic Wall Food Preparation Study Area OPEN ATRIUM Office Area Climbing Wall Access Elementary Technology Center Seminar/Theatre Ideation Spaces Island Technology Core Observation Bio Related Technology Aquaponics Collaboration Coves Professional Development Center Physical Arcade Children's Climbing Area Level 3 / Roof Level 2 Level 1

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TLC Project Flyer for International Architectural Conference.

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Page 1: STEM Education Reform: Technology Learning Center - Flyer

Corporate Lobby

OPEN ATRIUM

Climbing WallStaging Area

ProfessionalDevelopment

Center

Green Roof Access

Solar ArrayArea

GreenhouseArea

Business & CommunityDevelopment

Center

Observation

Studio Area

Study Area

Office Area

Seminar/Theatre

Ideation Spaces

Collaboration Coves

Office Area

3/22/2010

Prepared by: R. Lurker

High TechnologyFabrication & Prototyping

Zones

General EducationTechnology Core

ATRIUM

Publishing

Computer Simulations

Mechanics& Structures Robotics &

Control Technology

CircuitryElectric/Pneumatic

Multimedia

Science & Data Acquisition

Computer Graphics

Sound Studio

Aquaculture

Anechoic Chamber

Radiation

Robotics & Automation

Alternative Energy

Electrical/Electronics

Transportation

OtherPossibilities

???

Recycling/Reprocessing

Graphics Production

Virtual Reality CAVE

Wind Tunnel

Art/Design

Medical

Vocational

Fire & WaterAnimatronicsGlobal

Production Biomes

Imaging

Seminar/Theatre

Ideation Spaces™

Collaboration Coves™

Virtual RealityPublic Safety & National

SecuritySimulators

Virtuality Studio&

Editing Booth

Bio TechnologyLife & Earth Science

Zones

You  have  the  opportunity  to  build  learning  environments  that  address  the  21st  Century  and  prepare  students  and  teachers  for  our  global  economy.      

Robert  Lurker    ©2011  

3/22/2010

Prepared by: R. Lurker

The  innova5ve  design  approach  is  an  outgrowth  of  the  collabora5on  between  the  university  or  community  college  campus  and  community  engagement,  as  the  boundaries  blur,  to  benefit  and  serve  the  whole  community.    The  Center’s  construc5on  becomes  a  living,  touchable  example  of  green  design  and  sustainability,  a  flexible  learning  environment.      Teachers  and  students  alike  are  surrounded  by  technology  and  a  silent  curriculum.  The  facility,  a  “Three-­‐dimensional  Textbook”,  brings  to  life  phenomena  typically  only  studied  in  textbooks.  The  project    brings  together  mul5ple  "best  prac5ces"  crea5ng  an  orchestrated  immersion  into  a  modern  21st  Century  learning  environment.    

The  state-­‐of-­‐the-­‐art,  comprehensive  Technology  Learning  Center  design  focuses  across  disciplines  and  nurtures  independent,  self-­‐directed  learners  with  an  understanding  of  evolving  technology.          The  mul5sensory  design  focuses  on  the  applica5on  and  integra5on  of  technology  across  disciplines  through  hands-­‐on  learning.      

The  mul5use  design  has  many  other  applica5ons  across  campus  and  is  an  ideal  focal  point  for  a  university  or  community  college.  The  Technology  Learning  Center  provides  an  ideal  seLng  for  Public/Private  partnerships,  including  funding  and  introduces  building  revenue-­‐producing  opportuni5es.  

“What  you  don’t  touch,                                you  see.”  

-­‐Robert  Lurker        

To  learn  more,  please  see  hOp://slideshare.net/rlurker

S T E M E d u c a t i o n R e f o r m : Technology Learning Center

ChildDevelopment

Center

Child Development (Ages 0-2)

Child Development (Ages 3-5)

Observation

Play Areas

Seminar/Theatre

Smart Classroom

Creativity & Innovation

CenterStudio Area

Food Service

Hydroponic WallFood

Preparation

Study AreaOPEN ATRIUM

Office Area

Climbing WallAccess

ElementaryTechnology

CenterSeminar/Theatre Ideation

Spaces

Island Technology Core

Observation

Bio Related TechnologyAquaponics

Collaboration Coves

Professional Development

Center

Physical Arcade

Children's Climbing Area

Level  3  /  Roof  

Level  2  

Level  1