stem to steam for k-16
TRANSCRIPT
STEM TO STEAM for K-16
Filling the Teacher Candidate’s Toolbox:Resources for the integration of
STEM content into the curriculum
Melanie Hughes, Associate LibrarianGary Pinkston, Associate ProfessorPatrick Ridout, Information Services LibrarianSusan Ridout, Professor
Objectives
Teacher educators will:● Outline the history of past science, technology, engineering & math policy movements (Melanie)● Define the current STEM into STEAM movement (Patrick)● Identify future jobs in STEM fields, especially for women and underrepresented minorities (Gary & Melanie)● Create, locate, and take students on virtual field trips (Susan & Patrick)● Explore free or almost free websites, apps, and software to facilitate learning, especially coding (Gary)● Integrate STEM & STEAM across the curriculum & identify criticisms of the movement (Susan)● Examine STEM graphic novel reading (Patrick) ● Partner art and design to tap into students’ creativity in STEM solutions with student-created comics (Melanie) ● Discover the benefit of partnering with librarians for resource discovery--MakerSpace & LibGuides (Patrick & Melanie)● Identify opportunities for advocacy and funding across the curriculum in the name of STEM & STEAM (Melanie)
Science Education Policy Timeline
1957 Sputnik I
1958 National Defense Education Act
1959 NSF summer training institutes for elementary teachers
1969 Apollo 11 lands on the moon
1969-70 NAEP (National Assessment of Educational Progress) begins
1970 National Environmental Education Act
1975 U.S. Metric Board
Science Education Policy II
1980 3-2-1 Contact
1982 NSF budget reduced by 70%
1983 Nation at Risk published
1985 American Association for the Advancement of Science launches
Project 2061, defines scientific literacy in reports:
“Science for All Americans” & “Benchmarks for Science Literacy”
Science Education Policy III
1986 Christa McAuliffe, “Teacher in Space” dies in Challenger
1987 Science Education for Public Understanding Program (SEPUP)
1990 “Physics First”
1996 National Science Education Standards, National Research Council
1998 Science Talent Search, Intel Corp.
1999 National Commission on Mathematics and Science Teaching
for the 21st Century, report “Before It’s Too Late.”
Science Education Policy IV
2000 CSI: Crime Scene Investigation
2001 No Child Left Behind Act
2005 Federal court rules Dover, PA school board cannot require teachers to
present intelligent design as an alternative theory
to Darwin’s Theory of Evolution.
2007 “Rising Above the Gathering Storm” by National Academies’
2007 America COMPETES Act
Indiana STEM Policy
2012 Indiana’s Framework for STEM education
2016 New Indiana Science Standards which include Computer Science
STEM-certified schools in Indiana
Mission: All schools will have the opportunity, funding, partnerships, support and guidance to provide quality STEM Education to all students. In addition, all students, regardless of demographic, location, or disability, will be provided an education that allows opportunities to gain the knowledge and skills necessary for success in college and careers.
The Indiana Department of Education’s goal is to (1) provide resources and support to schools in order to enhance science, technology, engineering, and math curriculum with a greater emphasis on discovery and relevant workforce skills; and (2) outline methodologies necessary to ensure its successful implementation.
STEM acronym timeline?
1985 Carnegie Forum on Education and the Economy
2000 George W. Bush, teacher shortage proposal
2001 Judith A. Ramaley, NSF,
2005 Government Committee
2006 Georgette Yakman (STEAM)
2007 Science Policy Report
STEM into STEAM
STEM + Arts
Promotes Creativity, new ideas/designs, and develops a better skill set for students
Without Arts and Humanities, basic skills like writing and interpreting texts atrophy
What constitutes a STEAM Project is still being determined
Google Disparities
http://www.usatoday.com/story/tech/news/2016/10/18/google-gallup-computer-science-girls-blacks-hispanics/92335498/
Virtual Field Trips
• Can Create Your Own
• Videos
• Still Slides—Move from point A to point B
• Students can create their own (science experiments in the making)
• Can Use Already-Created VFTs
Virtual Field Trips
● Explore places without leaving the classroom
● Virtual Reality Devices, like the HTC VIVE and Playstation VR
● Pseudo VR devices such as Google Cardboard, Samsung Gear, and many off brands
○ These use smartphones to emulate what VRs do, and can show off virtual tours of places in 3D.
● For STEAM and STEM○ tours of facilities○ Exploded Views of Devices and Functions
Research Supports Field Trips!
• Expose students to new experiences and can increase interest and engagement in science regardless of prior interest in a topic (Kisiel, 2005; Bonderup Dohn, 2011),
• Result in affective gains such as more positive feelings toward a topic (Csikszentmihalyi & Hermanson, 1995; Nadelson & Jordan, 2012).
• Students who use well-designed exhibit guides while on field trips use more science vocabulary and have more conversations about science topics on the field trip than students who do not. (Source: Mortensen & Smart, 2008)
• Using post-visit activities and lesson plans helps students to learn more about science topics they encountered on a field trip. (Source: Anderson, Lucas, Ginns, & Dierking, 2000)
The Benefits of a Virtual Field Trip
●Students are energized by the excitement and anticipation of leaving the “real” school environment.●Provides opportunities for student collaboration and sharing of observations.●Students have the opportunity to see new things and learn about them in a more unstructured way.●Students have the opportunity to determine what they learn and how they learn it. Said differently,
student learning can be interest-driven, not teacher and curriculum driven.●Students will experience a more holistic, integrated picture of the information that, in the classroom,
may have only been presented in a textual and abstract way.●Museums, and many other kinds of field trips are multi-media experiences; therefore, learning is
enriched and reinforced with superimposing sensory and intellectual inputs.
Where can I look for VFT?
iPad AppsPinterest
https://www.youtube.com/playlist?list=PLU8wpH_LfhmtKoee0Uv90nmscm5iezRoW
Virtual Reality Climate Change
http://www.smithsonianmag.com/innovation/how-virtual-reality-can-help-us-feel-pain-climate-change-180960918/?utm_source=smithsoniandaily&utm_medium=email&utm_campaign=20161026-daily-responsive&spMailingID=26896535&spUserID=NzY1MjczMDU1MjAS1&spJobID=904690562&spReportId=OTA0NjkwNTYyS0
It’s a first-of-its-kind interactive and experimental environment -- part lab, part collections vault, part DIY garage, part hangout, and all fun. Through real-world questions with scientists and interactions with thousands of authentic objects, visitors to the new space, located within the National Museum of Natural History,
One stop shopping for a complete
Field trip experience
VR Field
Trip
Children’s Museum Indianapolis
Standards
Standards Aligned
Excellent
5 pts
Good
4 pts
Average
3 pts
Below Average
2 pts
Unacceptable
0 pts
Content Area Related Excellent
Idea is clearly relevant to content area and is evident in presentation.
Good
Idea is somewhat relevant to content area and is evident in presentation.
Average
Idea is clearly relevant to content area but is not shown in presentation.
Below Average
Idea is somewhat relevant to content area but is not shown in presentation.
Unacceptable
Idea is not relevant to mathematics and is shown to not be content area in presentation.
Engaging/ Interesting Idea Excellent
Idea will definitely be fun or interesting.
Good
Idea should be fun or interesting.
Average
Idea could be fun or interesting.
Below Average
Idea is minimally engaging.
Unacceptable
Idea is not fun, interesting or engaging.
Presentation Excellent
Presentation displays all information clearly and is creative in selling the idea of the trip.
Good
Presentation was creative in selling the idea of the trip, however one or two aspects of the trip were not presented clearly.
Average
Presentation was not creative in selling the idea of the trip, however all aspects of the trip were presented clearly.
Below Average
Presentation was creative in selling the idea of the trip, however three or more aspects of the trip were not presented clearly.
Unacceptable
Presentation was not creative in selling the idea of the trip and many pieces of information were not presented clearly.
Feature Excellent
VR Trip contains 2 or more street views starting point of field trip location, Google Map of location and more than 5 images associated with the trip.
Good
VR Trip contains street view starting point of field trip location, Google Map of location and more 3-4 images associated with the trip.
Average
VR Trip contains street view starting point of field trip location, Google Map of location and 2 images associated with the trip.
Below Average
VR Trip is missing either the street view starting point of field trip location or Google Map of location or any images associated with the trip.
Unacceptable
VR Trip missing all required components.
Field Trip Creation Rubric
IT History
http://www.ithistory.org/software
Add Gary’s coding, web apps, software
Explore free or almost free websites, apps, and software to facilitate learning, especially coding
Integrate STEM & STEAM Across Curriculum
Insert Susan’s slide
And criticism, leaving arts and social studies behind
Paint Programs/Drawing Programs/Creation Programs
• Kid Pix
• Kidworks
• Dynamic Art Lite iPad
• Scratch Jr, Starlogo NOVA (creation tools)
• Comic Life
• Games
• Etc.
Drama
• Tableaux
• Good Angel/Bad Angel
• Mantel of the Expert (Wilhelm)
• Acting (cutting from a biography/part of a machine/discovering something spectacular)
Partnering with Librarians
Instructional Sessions for Teacher Educators
Curriculum Materials Center resources for STEM & STEAM
Libguides
MakerSpaces
Resources for Advocacy
Professional Organizations related to STEM or STEAM for teachers
State and National Organizations
Local Maker Movements and Fairs
Resources for Funding Opportunities for STEM & STEAM
Granting Agencies
Federal
State
Local
Foundations
Contests
STEM Professional Teacher Organizations
HASTI Hoosier Association of Science Teachers Inc.
ICTM Indiana Council of Teachers of Mathematics
HAMTE Hoosier Association of Mathematics Teacher Educators
ICE Indiana Connected Educators (Computing)
ETE Engineering/Technology Educators of Indiana
Graphic Novels and Manga
● Some concepts are learned more easily through graphic demonstration, where the student is able to see the concept applied as it is explained.
● A growing market, as the comics market matures● Also applies to fiction, as characters often work in STEAM fields.
○ Remember, almost all Superheros have backgrounds as scientists, engineers, professors, mechanics, etc.
● Also appears in Manga○ Winry Rockbell from Full Metal Alchemist○ Cid from Final Fantasy○ Hange Zoe from Attack on Titan○ Stein from Soul Reaper
Makerspaces
● Places to provide people a spot to create, experiment, learn and solve problems
● Offshoot of DIY movement● Usually Includes:
● 3-D printers ● digital media● creative software● soldering, welding, and traditional tools● Arts and crafts supplies● Electronics
Creative Commons licensed image via Owenstr.