story of a hungarian venture & the life cycle of its product · fig. 1 value chain..... 18 fig....
TRANSCRIPT
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TRAX
Story of a Hungarian venture & the life cycle of its product...
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Contents:
Introduction .................................................................... 3Sketch: ........................................................................................................ 4
The Firm .......................................................................... 5GAME-TECH ............................................................................................ 5DEEPWORKS ........................................................................................... 6SIMULATION ........................................................................................... 7PROVISION ............................................................................................ 10
The Product Line .......................................................... 12TRAX ....................................................................................................... 12Product portfolio ...................................................................................... 14Value Chain ............................................................................................. 17
Development & Production Management ................. 21Decision making ...................................................................................... 21Planning ................................................................................................... 25Costing ..................................................................................................... 26Prototyping ............................................................................................... 27Development control ................................................................................ 28Job shop ................................................................................................... 29Capacity Planning - Scheduling ............................................................... 33Product-Process matrix ............................................................................ 36
Marketing Issues .......................................................... 40Life cycle & sales ..................................................................................... 42The target market ..................................................................................... 45The role of the product ............................................................................. 48Pricing policies ......................................................................................... 49Distribution plans (placing) ..................................................................... 53Ad ............................................................................................................. 54Competitors .............................................................................................. 55
Summary ....................................................................... 56 Figures: Fig. 1 Value Chain ....................................................................................... 18Fig. 2 Development Control ........................................................................ 23Fig. 3 Planning ............................................................................................. 25Fig. 4. Facility Layout (Metal Electronics parts Plastic Assembly) ........... 31Fig. 5 Gozinto Chart ................................................................................... 32Fig. 6 Decision Tree ..................................................................................... 35Fig. 7 Robot Investment Calculation ........................................................... 38
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Introduction
This is the third time in my life when I get my pen, put it on the
paper and start to write a thesis. We might think, that I’ve got a
certain experience in this field. Unfortunately it is not true. My
experiences show that preparing an appropriate-level essay be
it a thesis or simply an article, more and more difficult problem.
The reason for this is not only the declination of my intellectual
capacity but the increasing requirements in all disciplines of
both technical & economical sciences as well. This influence is
so heavy, that you could feel you are not competent even in
your profession. That’s why I don’t try to provide a deep & high-
level analysis of any special issues. Instead of that, I give a
short survey of my activity in the last years.
My primary goal is to introduce “TRAX”, the product developed
mainly by my team. (Technically) Think this essay as a case
report in which the scale of the efficiency is that, how could you,
the reader understand the story. Because this is a true story… I
think it is a considerable advantage. I prefer the “life-smelling”
stories even if those make the readers -- being accustomed to
ten-digit numbers of dollars – smile on it. That was the thing we
(the students) mostly missed during the course. We always
read studies about huge companies and their problems but
barely about smaller European/Hungarian enterprises, which
were more useful. Of course I know the stories about great
firms are essential on an MBA course but we would listen such
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interesting ones as this one. I don’t say it is a hit-story but could
be even that anyway…
The great benefit I’ve gained from the MBA course is that I was
able to utilize my recently got knowledge permanently, day by
day. I would say: the theories went to the practice. Continuous
development of methods could be realized. If I heard
something, I could trial it in practice immediately. Certain things,
be those out of my profession could be very useful. Finally I feel
it was a big deal for me!
Sketch:
At first I introduce the environment we work in: the
companies and the relationship among them.
Then I show the products and the possible context
among them. (Product portfolio)
Some word about my job: planning the jobs
Finally the most important element of the product’s
life cycle: the sales and the thing facilitate it – the
marketing of the product.
The attachment, are to help in the best understanding the
problem.
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The Firm
GAME-TECH
The company, named GAME-TECH LTD was founded in the
beginning of the nineties. The core activity of it was operating
different game & slot machines. The first gaming-hall opened in
the (former) Eötvös – club, which was an amusement arcade.
Later, in the next few years the company also made 20 further
clubs in the country. Furthermore, GAME-TECH sold
simulators, which were bought from other producers and video
games, so the company needed a warehouse, where the
machines were stocked until they were sold on.
Later, competitors appeared and the tax – law regulations have
changed, so the firm -- if it wanted to stay on the market -- had
to consider its position and develop a new middle- & long-term
strategy overlapping the new market conditions. So the
company has changed its game-machine portfolio and started
to operate relatively expensive motion simulators. At those
times the registered trademark of the company was Wizard’s,
which was then the name of the imported simulators as well.
The machines, and their components, the necessary animation
software were imported mainly from Italy. The first machine cost
DEM 120.000 and it was a two-seat model. This was later the
main income resource for the company, the machines were
placed in the Polus Center, Lurdy House, Duna Plaza, and on
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the Coca – Cola Beach House in Siófok City. For the usage of
the first PC animations GAME-TECH had to pay royalty, which
gave the idea that the company could be able to make films in
its own studio by its own employees.
DEEPWORKS
On the world – market, there are approximately 100 different
animation films, but only about the half of them are really
useable. For preparing the new task the company had to
employ graphic artists, who made the animations in a separated
firm, established in 1997 under the name of DEEPWORKS
LTD. Production time of such films are about 4-5 man-years.
Completing the first film took one year for five graphic artists.
The second one has been finished in 9 months and the firm is
just on the way completing the third one. From 1999, we sell
these films on the world – market for royalty. In these cases the
payable royalty depends on the number of seats installed in the
given movement theatre / machine. The company also makes
advertisement films and animations after orders.
GAME-TECH had a previous experience in the marketing, and
selling (& reselling) products in the given field. They were able
to sell the animations separated from the machines and as the
program of it as well, but –of course— in bundling the
conditions were more constructive. They were really successful,
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so the DEEPWORKS made a separated department for the
software – planning.
SIMULATION
The holding company (GAME-TECH) sells these animations
worldwide and from leasing & selling its old and out-of-operation
machines into Ukraine and Israel, has got extra incomes.
Managers have to think about the opportunities: investing the
money in another branch, or begin a new development in the
game-machine field. (The importance of those certain “another
branches” is in giving the basic data for an opportunity-cost
calculation. We apply more stringent control as firms usually do:
in such calculations we use our -- not in the least risk-free --
operations instead of a non-hazard state-bond investments.) As
it will be described clearly in the latter sections, the company
chose the second chance, decided to develop a custom
designed motion ride simulator. This machine could become a
prototype of a latter serial production. The decision itself was
made on Christmas ‘98 and the development began in autumn
of 1999.
If the company is able to produce the machine, it won’t need to
buy the simulator from other suppliers any longer. The company
could be able to produce machines not only for satisfaction of
its own demand, but for the market as well. This strategic
decision was very hard and important: starting the R&D,
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prototyping and the production itself without experiences in this
field. Finally the company bought the “know-how” from an Italian
partner, in the form of a license, which cost $30.000. Of course
this activity requires a separated budget & management. The
name of the new company, founded especially for
manufacturing motion ride simulators, was SIMULATION LTD.
So investors had three companies: GAME-TECH for operating
game-machines, -- mainly motion ride simulators --
DEEPWORKS for creating animations (motion ride films) &
SIMULATION for producing the machine. With this, they
created a complete product-line, involving all elements of this
field: software, hardware & operation.
The first six months were spent with planning. This procedure
included both the technical designing & marketing research and
last but not least the financial calculations. Of course, the
production technology couldn’t be evaluated at that time, only at
a latter stage, after finishing the first few units, which were the
prototypes. Those were made only one by one & handled as
individual projects.
(As the technical & development manager of the company I’d
like to give a more detailed view about this issue in a separated
chapter. In that, I will touch such important problems as
produce-or-buy, prototype handling by CPM models, parallel
development of marketing & production line, etc.)
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The company started to make the prototype according to the
estimations this held 18 months. Since managers haven’t got
experience, they could lean only on estimations be it cost or
time issue. Production of the components, even more the tools,
necessary for the latter serial production is a long journey into
the deep & dark unknown. There were not accessible data
about manufacturing such product neither in the country but nor
even in Europe. To protect the company from these
insufficiencies they tried to use data gathered from related
fields, -- such as sport-boat & automobile / trailer industry -- and
of course from the purchased know-how. Unfortunately, it
became clear very soon, that the so-called “know-how”, in most
part didn’t contain sufficient data about the technology. In fact –-
since the company decided to produce a four-seat simulator
instead of the original two-seat model (this change is based on
certain marketing considerations) -- the whole documentation
could be used on a very low level. (Finally the company found
that most of the parts had to be completely redesigned.)
Furthermore, correct estimation techniques (based on a cyclic
check & and reset of the actual CPM model) are very important
not only for handling the actually running prototyping procedure,
but for collecting useful observation data for the latter serial
production. Duration time of manufacturing of the elements, the
optimal number of staff, etc. was found at that time. Since the
prototype is the most expensive piece, data have to be
interpolated & projected to the case of latter serial production.
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Up to the end of the year 2000 the company has reached a
“steady state”: the first machine has been completed. Managers
expectations materialized, the dreams came true. Although, the
first simulator has been working properly for several months, we
couldn’t say the company is ready for the serial production. For
getting ready, the company has to produce further two-three
units. This is for acquiring a certain routine in different
technologies & making the time-table & other calculations more
precise. After this, SIMULATION LTD. is able to start the serial
production.
PROVISION
In the end of 2000, in the same time when the first unit had
been completed an American company from Los Angeles made
a bid for a certain share of SIMULATION LTD & DEEPWORKS
LTD. Contact with the managers of that company, called
PROVOSION ENTERTAINMENT INC. was rooted from the
previous exhibition, held in the US. PROVISION was involved in
the field of entertainment electronics as well & has some
products, almost ready for serial production. (For further details
of them & the possible relationships with our product portfolio
see in the next section.)
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Opportunities rooted from the possible merger:
for PROVISION: cheap but well-organized production capacity
for products would be sold in European
markets.
for SIMULATION:
(See Annex 1)
opening to the overseas markets & possible
increasing of working capital necessary for
developing of manufacturing capacity.
Today, both Hungarian companies are owned in the majority by
PROVISION -- only 14% (SIMULATION) & 10%
(DEEPWORKS) of the firms remained in Hungarian ownership.
(GAMETECH, the original holder of them was out of this
operation.) Balancing the above transaction the former
Hungarian owner acquired a certain percentage in the American
company.
This was the second strategic decision, in which the Hungarian
management was involved. Until now the abilities of
SIMULATION would be strong enough to work on the East –
European and the Russian market, but from now, the company
could enter/trial also the American and Canadian market.
Further to this, the firm could get help in production-
development, and distribution from the new owners.
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The Product Line
TRAX
The machine, the so-called motion ride simulator with the brand
name of TRAX
Motion base
, is equipment with closed cabin (capsule), in
which the “passengers” sit while the program running.
The program is a few minute long computer-animation. While
watching the film on a big screen, inside the cabin, the whole
machine moves in synch with the events of the film. These
events may be a roller coaster, a car race, a space flight, etc.
The main parts of the simulator:
Mechanic elements
Moving hydraulics
The capsule with the seats
Electronic elements
PC for playing films
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Movement controller
Video projector
Hi-fi audio system
The animations are on the computer as simple graphic files.
Each animation file has a pair of movement file. When the film
begins, this means the animation file & the movement file will
run at the same time.
The machine is made of ready components in majority, bought
from other producers / suppliers. In spite of this fact, the
development of the prototype needs a lot of planning; the
capsule has to be redesigned, because of the four seats.
Hydraulics also must be re-considered, because of the
increased weight of the moving elements. Caused by the things
above, the motion base (completely made of steel elements)
must be adjusted. During the development of the first simulator
a further serious problem occurred: the motion controller
originally made in Italy & all of the attached electronics no
longer would be available. In fact the company was faced a
brand new, previously not expected & considered problem: the
complete electronic system had to be developed, include the
hardware elements & the driving software as well. Of course, it
was a really time consuming & high-cost action.
The dominant factor of the machine’s image is the shape of the
cabin, by which designers could determine the appearance of
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the simulator. Main considerations of planning the other
(mechanical-, electronic, etc.) elements were: simplicity,
reliability & durability.
Product portfolio
Now, survey the product portfolio of the merged companies.
The simulator & animation films made by the Hungarian
divisions have been described already. Look at the product line
of PROVISION. The two most important products of them are:
HOLOBOX is a box, measured like a three-door closet with a
25 “ screen on the front side. This big box contains a relatively
simple mirror system by which HOLOBOX projects a 3D image
into the air, in about 1 meter distance from the front side of the
unit. The projected image sources from a special high contrast,
super bright TFT screen, built in the bottom of the box & driven
by a simple PC. If you are standing in front of the unit, you see
a 3D-animation floating in the air so true to life, if you would be
temped to touch it. In expectations HOLOBOX could became a
brand new medium in advertisement & marketing.
Personal Simulator is an armchair, which built on a small
motion-base, so it moves you around two perpendicular axis.
The movements are relatively smooth, and limited, so you can
use this unit even at home for PC gaming. The chair is supplied
with a control panel, which contains a joystick as well. Suppose,
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that the unit is not else, than a special hardware for
sophisticated PC games. Of course the PC software has to be
supported by a motion control engine (an embedded routine) for
driving the chair. The product would be introduced in the
consumers’ market, so it could rely on a higher volume of sales.
For solving the above problem, there are two different choices:
first one is pushing software producers to build this special
engine into their games, the second one is developing a
software independent motion controller system, including both
electronics (hardware) and movement files (software). The
solution described as the second choice, is very similar to the
motion control system of the four-seat simulator. With this, we
attain the question, how the elements of the product portfolio
could be related to each other. To survey this problem, first
summarize the products made by the syndicate:
Software products
Future City Ride (animation/ride film for simulators)
Star Warriors (similarly..)
Many different kinds of short ad films, without
naming them
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Hardware products
TRAX simulator
HOLOBOX
PERSONAL SIMULATOR (motion armchair)
Without any further explanation it is clear, if all of the
software components could be prepared in the same
studio, by the same personnel & infrastructure. The
conditions in the case of hardware profile a little bit differ
from the above situation. Despite of that, the production
technology of most elements of the three hardware
products are identical, there are some special ones,
which require so sophisticated technology, if those could
be prepared only in high-tech factories. (Of course, these
ones needn’t pass in a P.O.B. test, described in the next
chapter…) Such parts are:
Hydraulic system
Audio-video system (projector & sound)
PC
Mirrors & other special optical elements
Miscellaneous
Summarizing the above, we could say, that all three hardware
product could be assembled on the same line. Finally we could
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declare, that all software & hardware product are in direct or
indirect relationship to each other. Consider, that an ad film
could be played in a simulator in its idle time, or inversely demo
of a motion ride film could be presented in the HOLOBOX. A
complete animation made for the usage in TRAX could be used
in the PERSONAL SIMULATOR. So the corporation has a
complete, continuously developing product line, with strong
correlation between its elements. Furthermore, latter
developments planned in the near future, also will possess the
ability of multi purpose. In the next section we survey the value
chain within which the company struggles to be a strong
piece…
Value Chain
The main goal of the previously described merger is to get a
competitive advantage by cooperation of the three companies,
working in the same industry. All of them had an own value
chain, within which the primary & support activities are different
in each company. There is a good chance to realize a new,
definitely better value chain for all participants by coordinating
the relevant activities and by reorganization of the overall tasks
of the three partner. This is more, than a simple coalition,
because the individual companies are no longer independent.
For better understanding the above let’s see the simplified chart
of each company’s value chain.
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DEEPWORKS SIMULATION PROVISION
Input PC hardware, developer software
PC hardware, developer software,
animation films, steel mat. audio & video, hydraulics
PC hardware, developer software,
animation films, ad films, steel mat. audio &
video, hydraulics, optical system
Primary activities
Logistics Not significant JIT, few spare parts, no end
product inventory
Bigger amount of spare parts &
ready-to-deliver inv.
Operations Software & animation
development
Manufacturing: steel construction, plastic elements, electronic parts. Assembling:
mechanical parts, electronic parts,
wiring
Software & animation
development Manufacturing: steel & plastic
elements, wooden boxes, electronic parts. Assembling: mechanical-, electronic-,
optical parts, wiring
Marketing
Exhibitions, elements of direct marketing (mail,
web)
Exhibitions, elements of direct marketing (mail,
web)
Exhibitions, elements of direct marketing (mail, web), traditional ad formulas for
consumers
Service Software &
animation updating, upgrading
Warranty service including
mechanical, electronic &
software support
Warranty service including
mechanical, electronic, optical
& software support
Output Business to business
Business to business
Business to business,
consumer's market
Fig. 1 Value Chain
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The goal of this essay is surveying the life cycle of the
simulator, rather, than giving very detailed view of any particular
issues. So, at this point I don’t give deeper analysis of the
internal activities of each firm, although those are important
elements of the value chain. From the above sheet it’s obvious,
that the three companies use almost the same methods in their
job and by the coordination of them a considerable advantage
could be got. Neither the support activities, such as HR or firm-
infrastructure are explored, because the given companies are
relatively small and those issues are easily understandable. Of
course, the product & technology development is the most
important support activity in my opinion, so the next chapter will
be about that.
The advantage gained from the optimization & coordination of
the participants’ operations, could be recognized on the
organization charts. (Annex 1) This process affects mainly the
development & the manufacturing activities rather, than the
inventory control. In the geographic scope the greatest benefit
for both the American & European divisions is widening the
market.
Last, but not least, one more very important factor for
enhancing the competitive advantage: the vertical integration. It
is really useful both on the input (suppliers) & the output
(buyers) side. The most important element of this conception is
a long-term cooperation agreement with the Bosch-Rexroth
Group, which is our hydraulics supplier. The hydraulics not only
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the most expensive part of the machine but the key element of
the operation. Proper functioning of it is essential. In choice the
appropriate supplier of hydraulics the main argument was the
reliability, and the worldwide service network, rather than the
price. Maybe the company could find cheaper products suitable
for this task, but the background of Bosch was preferred.
Worldwide service & spare part supply of Bosch makes
SIMULATION LTD able to provide high-tech warranty &
beyond-warranty service, which was unimaginable in case of
such a small company as this. Furthermore, Bosch &
SIMULATION agreed, that they take part on different exhibitions
in cooperation, be it industrial or game-machine one. This
means, that the most interesting thing on the stand of Bosch is
the simulator & our company could have an extra benefit by
exhibiting its own product at the prestigious stand of Bosch.
Crowds assemble for trying to enter to the machine on these
events. Of course, this is a “free ad” for SIMULATION.
Inversely, on a game-machine exhibition there is a huge label
on our machine: Powered by Bosch-Rexroth. In frame of this
cooperation the company gets the necessary parts from Bosch
significantly cheaper. Although, they are the main supplier of
the company, very similar cooperation agreements are signed
with others as well. 3M as the supplier of video projectors,
SONY as of audio system are good partners in vertical
integration. The output side of this process is not least important
for the company. This issue is in strong correlation with the
marketing activities, I will describe it in a latter chapter.
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Development & Production Management
In this chapter I attend to give an abstract of the activities &
procedures the company passed on, until it’s product reached
the present stage. As I previously described, I work at the
company – given this is a relatively small one -- as the
development & production manager in one. According to this
fact I try to emphasize the technical issues appeared during the
process, rather than other (financial or accounting) viewpoints.
Of course I don’t forget the importance of these disciplines. I
notice the financial issues at least on the level of cash-flow
analysis. Marketing issues will be discussed in the next chapter.
In the first part I highlight some general considerations must be
done before a company starts the development. Then, I
introduce some special techniques the firm used, supplemented
by some charts.
Decision making
To decide, whether the firm starts the given project or not,
managers could use some scientific methods, such as decision
trees or something like that but finally they rejected these ones.
It was, because these calculations depend on the accuracy of
the – very few – data accessible at the first period. So, decision
makers considered some basic questions instead.
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Whom is the product made for?
What does the product mean for the consumers?
Properties of the product
These issues seem general & very simple, but the first problem
is that, the company targets a derived market. The goal is not
simply to sell products to the operator companies, but satisfy
the real demand of consumers. (They are not else, than the
“passengers” who trial the machine.) After all, they stand at the
end of the value chain. The manufacturer has to emphasize the
consumers’ claim rather than the technical properties of the
product and design experiences (pleasure), not simply a
product. The ergonomic, esthetical properties are not less
important than the technical ones. Universal design &
modularity are foundation stones of the further cost-effective
product line widening.
Involving some leading consumers (operator companies) could
be very useful in this “business to business” field. The
experiences of these users are very important things support
the further development. A further consideration is the
estimated lifecycle of the product. At the millennium the
lifecycles are often shorter, than the development period. This
faces the developers with very heavy requirements. In our case
the conditions are (perhaps) a little bit easier. These machines
could be understood as means of production, so the operation
time of them are relatively long (around / over 5 years).
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In many cases the R+D is involved only at the stage of technical
development. We are faced with the problem of parallel
executing of the technical and the marketing tasks. The
engineers have to recognize that the R+D is disabled without
the support of the marketing department, but this statement is
true vice versa. We focus on it all the time, while the project ran.
The company tries to follow the method below:
TODAY Fig. 2 Development Control
Opportunities of R+D Market environment Technical conditions Sources
Idea making
Screening
Development Marketing planning
Product conception
Prototyping
Pilot plant
Series production
Test of conception
Product tests
Market tests
Marketing conception
Marketing plan (brand, price)
Marketing strategy
Refined strategy
Commercialization
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(The firm’s actual position is marked with the red arrow on the
chart.) 1
1 Ref: Rekettye G.: Értékteremtés a Marketingben 132.
SIMULATION produces the special steel structure for the
motion base and the components of it, the plastic parts,
included the cabin & all of its elements, such as the seats etc.
From now, the company makes almost all elements of the
motion controller system. Many other mechanical & electronic
parts are custom made. All of the machine’s elements are
passed in a produce-or-buy test (P.O.B.). Finally managers
considered, that all of the parts could be manufactured by the
company, must be done. Not only, because it’s more economic,
but getting experiences & ability in the basic steps of the
production are very important factors to avoid dependency on
the suppliers. Otherwise, employment of subcontractors
increases the elasticity of the production. I think, the process
goes ahead in the very best environment for the innovation: in a
small venture-style company.
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Planning
Some words about the planning: first of all I present my favorite
figure about the importance of a thorough work.
Fig. 3 Planning
Which building is more stable? The answer is obvious. The
more energy spent on planning, the less failure in the latter
phases. Analyzing the competitors’ products & gathering
information from end users (both operators & passengers) could
be very helpful in the first stage of the planning. Further to these
thoughts we bought that certain – earlier mentioned – know-
how. It was very useful for starting the planning despite of that it
contained insufficient information for continuing it.
During the development process we forced the computer aided
design methods all the time. Fortunately these techniques are
more and more recognized in our country as well. I mean not
only the drawing of mechanical & electronic charts by CAD
programs – such as AUTACAD, ORCAD etc. – but some
elements of CAM as well. For example, the complete workout of
a PCB (Printed Circuit Board) up to six layers could be
Long term observation
Test
Implementation
Planning Planning
Implementation
Test
Observation
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evaluated on the way that you send the completed ORCAD files
to the manufacturer in e-mail format and the panel will be ready
in few days, without drawing any charts. Their NC machines are
compatible with our programs, and needn’t any further
documentation for completing the desired product. The similar
methods are used also in manufacturing of the control panel
(front side of the controller, assembled the buttons on it…) or
many metal elements made of steel or aluminum, such as the
boxes of the electronic parts etc. Of course these opportunities
don’t mean, that the traditional (on-paper) charts are ignored.
Further advantages such methods provide are the absolute
compatibility with each other & with other applications – data
base manager programs, EXCEL, CIM programs. (We could
generally say, that all three companies are on very high level of
computer employment.) These compatibilities make the
company able to handle such problems as inventory control,
scheduling, accounting very easily. The latter discussed CPM
evaluations are also made by software. The preliminary costing
is also based on data provided by these programs.
Costing
The company applied the target costing technique. The
production cost was determined at the early stage of the
project. At this point I don’t give a deep cost analysis, cash flow
diagram presented instead. It would be too fine if managers
could have estimated the cost correctly in that very early point.
That’s life! The almost 20 % overspending rooted mainly from
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some time-slacking problems…but fortunately it could be
handled…
(See Annex 2 – Cash Flow Chart)
Prototyping
For keeping the requirements of the target costing, it is very
useful to prepare a development protocol, within which all steps
(elements) of the production are declared. Prototyping is an
essential factor of the new product development. It provides a
full-scale testing possibility by its physical existence. After
accepting this prototype as a matured product the next step is
developing the series production. Parallel to this some product-
usage tests must be performed.
In-house testing =alpha
At the point of use =beta
Further to the above in my opinion the continuous negotiation
among disciplines (in-house-departments) was a very useful
factor for getting the actual stage.
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Development control
Now some words about the methods we applied for controlling
the flow of the development. The very most important one is the
CPM model. Since I’ve good experiences in usage of the CPM,
I preferred it all the time during the project. In our application it
was a combined model with the PERT & the so-called Gantt
charts rather than a simple CPM. The cornerstone of the
model’s efficiency is the correct estimating of the duration time
of the individual activities. We found, that the order of the
elements & the relationship among them are easier predictable,
than the timetables. That’s why we repeated the same steps in
the different phases and got closer and closer to the final
solution. For enhancing the effectiveness such calculations I
made a small computer program. This is a Visual Basic Macro
useful in the MS Excel application. The programming was to
take a few days, but with the help of it a 50-item calculation
could be evaluated in seconds (!). Without deeper explanation
of the CPM itself, I give a short description about the program.
(See Annex 3)
On the first sheet, called “Calculation” you can list the activities
you think important. No matter the order of them at this stage. In
the middle columns you can type the estimated duration times
directly, or with the usage of the 3-element average calculation.
After completing this list, you switch to the next sheet, named
“Order”. On it you declare the relationships among them. Then
go ahead to the third sheet called “Gantt”. On that one you will
29
see the completed timetable. The colored stripes represent the
possible interval, within which the given activity could be
performed. The darkened part of each stripe represents the
optimal scheduling of the event. The darkened stripes are
always shorter, than the colored ones, which mean the possible
slack of the activities. You just put it onto the wall and… try to
keep it! If you are able to handle the critical path correctly, you
could be surely ahead of schedule. Systematic cash flow
analysis and CPM review in association with the “milestones”
make managers able to handle the prototyping process. In
general we followed the way of “waterfall” method.
Job shop
How did we plant the above to the practice? In this section we
will survey the most important elements were used on the way
preparing the steps of manufacturing. Of course everything
starts with finding an appropriate room for the job shop.
Because of the relatively small sizes, the job shop or workshop
are the corresponding names rather than the plant. Anyway,
sometimes I’ll call it that.
The park in which our lab takes place, great enough for the
trucks deliver the machines. Given the rather big mass (over 2
tons) a crane system is required for lifting the machine to the
trailer. Gates of the workshop are formed to suit these
requirements. The complete area is quite small, below the 1000
30
square meter limit. Despite of this, all necessary departments
are represented in separated rooms. Those are:
Cutting-
Chip removing- (boring, milling, turning, drilling)
Welding-
Painting-
Plastic-
Electronics-
Assembling-
Offices
Social rooms
There is no similar pattern of jobs (parts) go from one machine
to another one. So, we could call it a randomly routed shop-floor
system. Job sequencing is very important factor in
manufacturing. The FCFS2
2 Ref: Chase-Aquilano: Operations & Production Management 6th Ed. 151.
-method (first-come, first-served) is
not satisfactory for all tasks. In our system the STR (slack-time
remaining method, in which the first task served is that has the
shortest slack – se also the CPM) and the CR (critical ratio – it
helps to keep the critical path best) were the two most useful
ones.
31
We used the group-technology for the assembly, because of the
great size of the machine – it’s like a microbus. This means the
machines will place in the factory in the order of the assembly,
and we will try to find the shortest way for the components
inside the factory. Parts move on he shop floor as below:
Assembly
Ready
Fig. 4. Facility Layout (Metal Electronics parts Plastic Assembly)
We have to work also inside of the machines, so every
employee could do his work in a relatively big place and so they
Electronics Chip Removing Office, dressing-room, dining-room, bathroom, WC
Welding
Cutting Plastic Parts
32
XAB
X3
can comply with all safety regulations. That’s why in the given
area the company is able to assemble only four units in the
same time. This layout could be transformed easily with the
removable walls. With employing subcontractors – mainly in
manufacturing of the plastic elements – we obtain more room
for assembly. Although the subcontractors increase the
flexibility of the capacity we will never give up any of the basic
elements of the production technology.
Assembly charts are not presented at this moment, because the
exact technology is just under construction. We plan to apply
the simple Gozinto3
-chart for this. As a sample see the
assembly chart of group “X”: (see also: Annex 4)
Assembling Part A
+ + + = = Assembling Part B + + + = Assembling the complete X + + + = Fig. 5 Gozinto Chart
3 Ref: Chase-Aquilano: Operations & Production Management 6th Ed. 80.
1
2
3
X8 X9
X1 XAB X5
X11 X2
XA
X6 X10
X4 X
X7
33
The above charts are in correlation with the so-called route
sheet, on which the real duration time of each step is specified.
(See Annex 5)
Capacity Planning - Scheduling
Timetables derived from the above time values could be
compared to the data got from CPM. The comparison is that I
previously mentioned: cyclic refining is very important to
transfer process from the prototyping to the series production.
This is a machine-limited system, so the precise allocation of
facilities is essential. Routine necessary for evaluating it has
been got during the prototyping process. Importance of job
arrival patterns could be observed mainly in the chip-removing
tasks. Actually we use the batch-method for grouping them.
Expedition of critical orders is very important in enhancing
effectiveness.
Scheduling has to meet dates of delivery. We have to minimize
the duration time of:
Each job
Idle time
& the number of jobs
34
Sophisticated control of these events based on further
calculations such as Scheduling n Jobs on m Machines
evaluated by more difficult formulas. Discussing them exceeds
the framework of this essay. Basic shop-floor control factors in
our lab are:
Assigning priority for each step
Maintaining quantity info
Checking shop order status
Actualization of inventory
Providing efficiency, utilization
I/O control
The final goal is to reach an optimized production technology.
The milestones on the way there:
Finding the best operating level that means to
work at the minimized unit cost level. Of course this
level differs in each plant, depending on the
capacity & dimension of it. (Think of the
economies-of-scale charts can be found in any
economics book…)
Keeping capacity flexibility & low average cost in
the same time. Flexibility could be increased mainly
with employing subcontractors but this contribution
usually (not always) increases average costs as
35
well. Finding the optimum not too easy indeed. In
our case a sudden demand-increase might
happen. Then we must be able to satisfy that, or
we loose… Some other factors of the flexibility
such as processes, workers, planning, are given
because of the relative small size of the plant.
In general, we could say that capacity planning starts at the
forecast of sales of the product. Based on this prediction we try
to set the lab & equipment requirements.
At this point a decision tree analysis could be helpful. A
simplified chart shown below:
Strong Growth Rev: $5,400,000 P: 0,4 30/Y 3 Years
A ERA= $3,240,000-$500,000=
Cost: $ 500,000 P: 0,6 10U/Y 3 Years
$2,740,000 Expand Capacity Weak Growth Rev: $1,800,000
Strong Growth Rev: $2,700,000
Do Nothing P: 0,4 15U/Y 3 Years Cost: 0 B ERB=
Weak Growth Rev: $1,800,000 P: 0,6 10U/Y3 Years
$2,160,000
Fig. 6 Decision Tree
36
The accuracy of the above calculation is questionable.
Probability-data are based on calculations of my colleagues.
Anyway, we should step on the way of growth, but this is a hard
decision. All of these methods are very spectacular but
reliability of them depends mainly on the accuracy of the data
used for the calculations. Given these are predictive methods
data are mostly based on estimations. Shortly: be careful!
Capacity increasing involves not only the shop floor activities
but engineering as well. Tasks shift from the planning thru
manufacturing engineering to industrial engineering. Today the
company struggles between the first to steps. Most important
properties of each stage:
Process flow
Spec. tools &
equipment
BOM
Work methods
Plant layout
Effectiveness,
productivity
Product-Process matrix
Look at the simulator with the eyes of the plant manager.
Imagine a chart on which the abscissa is the complexity of the
product and the ordinate is the required quantity of it. On that
chart4
4 Ref: Chase-Aquilano: Operations & Production Management 6th Ed. 67.
our product would be – in difficulty & quantity as well –
37
between the automobile assembly & the individually produced
heavy equipment. For that purpose a small plant equipped for
small series is the adequate solution. Too far increasing of
capacity is unjustified.
As I earlier mentioned the simulator’s life cycle is relatively long.
It gives us a little advantage in the planning-development period
but in the same time it means that the turnover of the product is
slow. After “filling” the market a very slow rising (or even more:
falling) predictable. We have to be very careful with big
investments. Without continuous development of brand new
products the production could “burn out” quickly.
Because of that the “numbers” suggest to step on the growth’s
path, managers would make some calculations. We tried to
make breakeven analysis for choosing among the imagined
possibilities. Finally we found that – because of the earlier
mentioned data accuracy problems – it isn’t time to evaluate. (I
mean: we are not able to calculate the exact unit cost & the
differences among technologies at the moment.) Even though
we couldn’t make decisions in general questions we have to do
so in some special cases. It is clear that the higher volume of
production requires the higher technology. So we are faced with
some unavoidable problems about the equipment selection.
One of them is current:
38
We have to decide if we purchase a relatively expensive
machine, or not. This is for facilitate the plastic element’s
manufacturing. A formula5
Fig. 7 Robot Investment Calculation
to estimate the usefulness of it:
I P= _______________________________________ where, L – E + q ( L + Z ) P= Payback period in years I= Investment L= Annual labor costs saving by the equipment E= Annual maintenance cost for the equipment q= Speedup factor Z= Annual depreciation
In our case:
5,000,000 P= _______________________________________________________________ = 0,29 Year (!) 2,000,000– 100,000 + 5 ( 2,000,000 + 1,000,000 )
Maybe it seems too nice, but it’s real. The machine is very
effective & very simple in the same time. This simplicity is so
obvious, that the price of it could be questionable. But if you
have seen how it works… The only problem is that, if this
feature could be exploited in full utilization. This condition would
be given if the company starts the production of the HOLOBOX
as well. Until that, it’s a trap only!
5 Ref: Chase-Aquilano: Operations & Production Management 6th Ed. 72.
39
With the above issue we arrived to next problem: most obvious
method of raising the productivity is initiate two shifts. Managers
haven’t decided in this question until now.
Finally, see another problem the technical personnel are faced
to. For entering to the international markets both the product &
the company itself have to pass on an ISO (and other)
certification. This is planned to be solved in the first quarter of
the next year, so I cant give any further info about it at the
moment.
Well, I tried to give a little survey about the lab works. In my
opinion the very most important factor is the manufacturing in
the products life (cycle) but others not always agree with me.
The CEO of our company used to say: everything starts at the
sales… and he might (must) be right. In the next chapter I try to
recognize it.
40
Marketing Issues
First of all survey Annex 6 about our own & the competitors’
products. The simulator called UNO/U2 Mirage is the original
Italian one.
As a new product on the capsule motion ride simulator market
our model has certain advantages compared to those of our
competitors’ models. Most of these advantages may be derived
from the size of our model. As already described above the
TRAX Motion Ride Simulator is a 4 seat model. Its external
dimensions when idle are 4.30 X 2.30 X 2.50 meters and it
weights two tons. Our competitors are manufacturing 2, 6, 8,14
and 25 seats or even bigger models. The 2 seats model is
relatively small and its revenue creation is usually limited by its
capacity. While the larger models are not limited by their
capacity, they are extremely awkward to move from location to
location and require much more preparation for any kind of
mobilization (e.g.: craning). As optional equipment and in order
to increase the mobility of the units our customers may elect to
order a specialized trailer for transportation purposes.
A further advantage of our simulator lies in the fact that as the
capsule itself has two doors (one on each side) and the public
may enter on one and exit thru the other door, hence shortening
idle time between two rides. This way the nominal capacity of
our model is app. 44 passengers/hour. Yet another advantage
41
of the TRAX model lies in its easy programming. As from time
to time the capsule operators change the ride films within their
machine in order to keep the novelty of the machine it is an
important factor how long it takes to create the motion software
file for the newly purchased ride film. In the case of TRAX, upon
receiving a request by a customer this programming could be
carried out by our personnel on site within approximately 15-30
minutes per ride film. This programming work is carried out by
creating new EEPROM cards for the controller unit through
writing the ride film’s motion software file on to the EEPROM
with a joystick. The procedure itself could be accomplished in
the lab or on the scene. This is a major advantage as in other
manufacturers’ models this task could be a very long lasting
programming process. Finally a major advantage is our low
production costs that resulted in a relatively low and very
competitive sales price.
The TRAX Motion Ride Simulator is especially compatible with
the ride films that DEEPWORKS Ltd. is producing from time to
time, or that DEEPWORKS Ltd. is distributing. In addition to the
above bundling of our Group’s products, during the latter R+D
works of the Personal Simulator, we think that lots of
compatibilities could be established between especially the
electronics of the controllers of the two products.
As the TRAX capsule simulator is a new product on the capsule
market that has been developed and manufactured by a new
and yet unknown firm we have always emphasized to our
42
potential customers that they are welcome to test our product.
For this reason we have two showroom models, one in Los
Angeles and one in our Budapest showroom. SIMULATION Ltd.
considers that it is extremely important during the introductory
lifecycle of the product to participate at exhibition specialized for
the attraction business.
Life cycle & sales
Introduction: This period can be generalized by
the slow rising of sales.
Growth: The growth of the sales is rapid or number
of orders could rise suddenly.
Maturity: The longest period of the life cycle. The
dominating factor is the competition of the product
policies. Market segmentation. Ad = positioning
Brand (name): TRAX Motion Ride Simulator
Additional services: As supplier, Simulation Ltd. offer the
following additional services when supplying the units:
One year full guarantee,
Operations and Basic Maintenance Training for
maximum one week in Budapest before
commissioning for maximum two persons,
43
Initial installation and startup at first operation site
by SIMULATION Ltd. mechanics
Our additional services include that SIMULATION is currently
developing the possibility to offer the sale of the units with a
leasing based financing. This may look problem free but due to
the lack of sufficient independent data on revenues of the
gaming industry it is not so easy to convince creditors,
especially when talking about cross-border leasing. In order to
over come the lack of independent operational data we have
disclosed GAME-TECH’s past P&L statements to the creditors
and additionally collected certain information from USA
operators like Disney that are used for convincing the creditors.
In order to secure the risk of non-payment of the leasing fees
we have talked with the Hungarian Export Credit Insurer
(MEHIB Rt.) who is ready and willing to insure the non-payment
risk as per its general terms and conditions against a bank
guarantee issued by an acceptable bank within the customers’
country.
A further additional service that we are considering to develop is
the Manufacture – Operate – Transfer (M-O-T) system (See
Annex 7) that we offer to financial investors that would like to
enter the attraction business with little or no operational
experiences. In this system the customer orders one or more
units from SIMULATION as per the usual contractual terms and
conditions. Following the delivery SIMULATION undertakes for
a pre-agreed monthly retainer fee to organize the operation of
44
the units, and to slowly transfer the operational know-how to the
customer. This way SIMULATION may penetrate market
segments that are “virgin” to the attraction business, and
virtually anyone may become our customer.
Since this is a business-to-business operation, SIMULATION
could sell the machines cheaper to the customers by the way of
direct marketing (mail). Within the attraction business world
there are several specialized magazines that are mailed to
amusement parks and attraction operators. These magazines
are usually issued quarterly, and by placing advertisements in
well-chosen magazines, we can benefit from a nearly direct
mailing campaign at the decreased cost of printed media. We
combine the above printed advertisement campaigns with
reduced direct mailing campaign that rely on exhibitors’ lists
from attraction exhibitions.
However, we cannot totally ignore agents in our marketing
especially in the Eastern European or Eastern Mediterranean
zones where in contradiction to the developed market
economies of the west personal contacts are decisive. This is
due to their knowledge of the local attraction market, which is
not too transparent and is inherent of high commercial and
financial risks.
The theory of parallel executing requires the development of the
marketing strategy at the same time as the development of the
45
product. The first task is to define the position of the new
product by the consideration of things below:
The target market
Size of the market segment: We estimated our target market by
geographical areas as follows. Hungary max.15 units, Western
Europe (incl. Eastern Mediterranean) app. 100 units, former
COMECON countries including CIS and former Yugoslavia
app.50 units, the Americas app. 200 units. All in all we estimate
the market to be between 300 and 400 units.
Consumers’ profile: Our market is based on a derived
demand, as our customers are the operators who are the ones,
which are actually in contact with the consumers. The
consumers themselves are form a very wide target group that
starts from the age of app. 10-12 years old and could go as high
as 40-45 years old, without calculating the “grandparents effect”
those take a ride with their grandchild. Our main customers are
however the amusement parks or attraction operators that can
be widened by the usage of the M-O-T system as described
above. Due to our know-how in operating attraction machines
we have certain first hand experiences for what the primary
demand customer is looking for, we should not forget this in the
future and we plan to develop a continuous discussion with our
client to be updated on these primary demands.
46
Competitors: There are about a handful of capsule simulator
manufacturers in the world. Most of these and the most well
known are located in the UK and the USA. Among others our
competitors are:
DORON USA
CAMBER USA
Flight Avionics UK
A.I. Group UK (earlier known as Thomson
Entertainment)
UNO Italy
Luckily all our major competitors are located in countries where
the production costs are usually much higher, than in ours’.
Distribution channels: In developed market economies of the
EU we shall use distributors. The distributors shall have a
territorial distribution agreement with SIMULATION. In the
emerging markets of Eastern Europe and the Eastern
Mediterranean where we shall utilize agents on a case per case
basis dependent on the customer. In N. America we shall use
PROVISION as a natural distributor.
Market-influencing activities: As our company is a relative
newcomer in the capsule manufacturers’ branch and we are
small in size to our competitors we consider that we shall need
47
to follow the market rather than trying to influence that.
However, by applying the synergies of our companies’
hardware manufacturing and 3D visualization we might be able
to influence the market in a manner that is profitable to our
group.
Legal & certification issues: As I previously mentioned,
obtaining an internationally acceptable quality certificate for the
product like TUV or Bureau Veritas is unavoidable in order to
be in a position to sell the simulator on the international market.
In international commercial transaction the prevailing law of the
contract is an important issue even if the chances of a lawsuit
are very slim. For SIMULATION being a Hungarian corporate
entity the best solution would be to stick to the Hungarian law
with Hungarian arbitration, but this is the ideal option that is
already included in our General Conditions of Sales. Usually in
an international supply contract the parties agree in a neutral
law and ICC arbitration tribunal seated in a third country. As
most of our sales shall be materialized through individualized
contracts with each customer the legal issues shall be settled
on a case per case basis. At the same time we shall need to
develop the sanctions related to the breach of contract by our
customer or us. The sanctions for the two cases of breach
needs to be balanced and further more usually the liquidated
damages for supplier’s delay of performance needs to be
maximized in line with usual business practice app. Max.5% -
10% of the contract value.
48
The role of the product
Overlapping of the product to the general product policy of the
company. I think its obvious from the previous chapters.
Positioning of the new product: Segmentation of the
simulator market is based mainly on the number of seats of the
unit. Within these segments a certain sub-segmentation could
be detected due to the quality of the product or appreciation of
the producer. The company plans to position its simulator to
the “premium” quality segment due to the sophisticated workout
of it.
Estimated life cycle of the product: Initially we estimated the
lifecycle of the product to reach maturity between 3 – 5 years
long. We shall than need to add certain features to it to prolong
this cycle period. Such features are: interactivity of the motion
or 3D projection of the ride films. By introducing such “minor”
features to the products that are being developed by the
synergies present in our group of companies we can prolong
the lifecycle of our product, and hence increase the potential
return of the original R+D costs.
Price: Although as you will see below we are using the “mark
up cost” techniques we cannot ignore the general trends of the
49
attraction market. The new capsule simulators on the world
market with 6 or 8 seats are within the range of USD 120,000 –
150,000. Our list price for the export market is USD 75,000 the
calculation of which is detailed below.
Distribution of the TRAX product shall be carried out by
SIMULATION for the European and Mediterranean zones and
by our mother company for the Americas. While our sister
company in Australia shall cover the Asian and Pacific markets
if any.
Pricing policies
We approached the pricing of TRAX by using the “Markup on
cost” method:
Our costs are as follows
Material costs:
Hydraulics HUF 2’800’000
Projector HUF 800’000
Capsule HUF 1’300’000
Steel HUF 400’000
Electronics HUF 250’000
50
Controller HUF 120’000
Computer HUF 150’000
SUBTOTAL HUF 5’820’000
Labor and Production Facility costs:
(Production lead-time = 2 months therefore two months’ costs
are considered)
Workshop HUF 600’000
Wages HUF 2’600’000
Energy HUF 250’000
SUBTOTAL HUF 3’450’000
Production Costs HUF 9’270’000
General Overheads (+20%) HUF 1’855’000
COSTS HUF 11’125’000
MARGIN (50%) HUF 5’562’500
Sales Price HUF 16’687’500 or currently
App. USD 60’000
51
The production often “goes” below the breakeven point at the
first stage of introduction. The scientific calculation of the prices
could be based on the costs or on the demand. The
manufacturer could build this promotional price policy by
considering the so-called learning curves. In this case the
company calculates the later declination of production costs
when sets the introduction prices.
On the other hand we cannot disregard the fact that a higher
price psychologically also reflects a higher/better quality.
However, as our product is not a consumer good the above
statement is not fully true or not always regarded as a general
thumb rule by investors in the attraction business, but in anyway
we cannot position our sales price much lower than market
expectations. This might or would scare potential buyers away
from choosing our product, as they would consider it too
“cheap”. Therefore our list prices are as follows:
For domestic sales within Hungary: The HUF
equivalent of USD 60,000 + VAT
For export sales word wide: USD 75,000
For transfer pricing: USD 42,000
In the case of both sales the above prices are to be understood
Free On Carrier (FCA) Budapest basis as per INCOTERMS.
52
Our standard payment conditions are 50% advance payment
and balance by wire transfer prior to delivery or secured through
letter of credit or bank guarantee and settled against a set of
shipping documents and invoice.
The reasons for increasing our margin for the export markets
are various. These are among others the utilization of agents or
distributors that increase our costs, the increased installation
and marketing costs. However we definitely utilize a progressive
rebate on quantity ordered.
As SIMULATION Ltd is an affiliate of a USA based corporation,
we are requested to set our list prices in US Dollars, however
on the other hand, as our costs are linked to EURO we shall
have to carefully monitor the evolution of EURO/US Dollar rate
and enter into foreign exchange hedging operation in case we
find this necessary.
In such a specialized Business-To-Business market we shall
also rely on a long term discount systems that would provide
our “good” customers with incentives so that we honor them to
place their consecutive orders with us instead of going to our
competitors. This will still needs to be developed.
Although we are in fact utilizing the “bundling” method for
various products of our group (simulator + ride films) we cannot
really provide great discounts due to this, because they are
53
produced by two distinct entities that have their own
responsibility towards the shareholders, i.e.: they both have to
show a required return on equity each year.
In our case as most of the attraction business operators are
private companies the role of finding the competent decision
maker usually means to meet the owner. Therefore to offer the
person certain additional personal benefits beyond the best deal
for our products would most likely go against his approach even
in Eastern Europe or in the Eastern Mediterranean. In our case
we consider that such amounts are much better spent on either
media and/or exhibitions or on a good local agent.
Distribution plans (placing)
Everyone knows how important the communication with the
market is.
As the attraction machine market is a highly competitive market
we need to push our product into the market through aggressive
sales policy.
In the Eastern European and Eastern Mediterranean
geographical zones we shall rely on a handful of carefully
selected agents with specialized market knowledge and good
personal contacts. As per our agreements with these agents
they received exclusivity for the given area for a certain time
54
with a minimum turnover requirement. Should they fail to
perform the minimum turnover within the agreed time limit we
carry on our cooperation with them, but on a non-exclusive
basis.
In Western Europe we shall rely on one or two distributors who
are well introduced to the attraction industry. Most likely such
distributors shall come from either Italy or Spain and especially
the companies from the latter country are also active in South
America. In North America we shall rely on our company
Provision Entertainment Inc.
Ad
As most of the specialized equipment manufacturing industries
the attraction machine industry is also a closed circle of
operators (our customers) and manufacturers. Therefore most
of our marketing shall need to be done thru either specialized
exhibitions and specialized magazines and printed press that
are circulated among and only among our customers’ base. We
shall have to focus our advertisement campaigns prior to the
exhibitions so that most of the industry shall be familiar with our
names on these shows. Advertising activity must support the
marketing plan. Selecting the corresponding media or
advertising channel requires good experiences.
Correspondence means that all of the factors -- e.g. timing,
55
geographic considerations -- have to overlap to the profile of the
given product.
Competitors
We expect our competitors to react very rapidly to our entry into
the market mainly because of two reasons. The major reason is
that SIMULATION’s TRAX is a relatively high quality product
on the market with an extremely good, affordable price. Second
effect is our synergies with our sister company DEEPWORKS
that has already proven its ability to produce ride films that are
recognized worldwide and furthermore DEEPWORKS currently
has arrangements with other producers to distribute their ride
films too. The combined reciprocal complementarities of the
above two facts might result in the rapid growth of the turnover
of both companies that will be painful to our competitors. It
might even result in the end in a hostile bid for acquiring the
ownership and markets of both SIMULATION and
DEEPWORKS from PROVISION.
56
Summary
More and more difficult to find a good product: everything has
been invented already. After all you find something seems to a
good one, the way from the idea to the shelves is horrible. As
we could see in this essay there are many-many way to make
mistakes. One of my colleagues used to say: it’s never too late
to fault. Unfortunately we’ve experienced it many times. In my
opinion the key factors of avoiding failure are:
Thoroughness
Precise documentation of every step
Well-organized team
Continuous learning
Recording all data during the development is essential in later
analysis of faults. So, thoroughness is the base element of
controlling the process. Well-organized team means that
everyone knows his job & the limits as well. Proper men in
required positions. Learning means not only the “learning
curves” but the continuous development of every members of
the team as well. I always try to transmit at least the essence of
the knowledge to my employees I got during the course. With
help of the above things, the company perhaps will step on the
way of growth. Of course the intention itself is not sufficient for
the success.
57
The other element, the luck couldn’t be influenced. The
circumstances probably will help us on the way. The relatively
low number of competitors even in the region gives us a chance
at the stage of beginning. The merger widened our
opportunities. Hopefully we gain from it, not only because of
increasing the working capital but aiming new markets as well.
Some elements I cannot emphasize strongly enough:
Computerization: in my opinion the rapid industrial
growth recognized in the last two decades could be
thankful mainly the development of the computer
technology. I observe this process for many years
& could surely say that the unbelievable increasing
of productivity of the huge (& small) enterprises
could be traced back to the more and more
effective utilization of the computers. I mean not
only the hardware but – mainly – the IT. Informatics
– enhancing the accuracy such factors as R & D or
inventory control etc. – leads to more quick &
stable data management systems.
Up to date strategy: following, observing,
evaluating all data available at the given period,
independently of the fact those seem useful or not.
Making a suitable decision is very hard & never
unambiguous enough. You never know, whether
you are on the good path or not. Scientific
calculations rarely give you certainty. As I’ve
58
mentioned before, data used for such method are
not always accurate.
Communication: unfortunately there was no room
to display in grater detail this basic factor of
success. Nevertheless, I must highlight it at least
now. Communication means the connection to the
upstream & downstream participants of the chain
value and the in-firm communication as well.
Regularly held forums, lead by well-trained
managers are very important in-house methods for
developing the team spirit. Given the company is
involved in the business-to-business market,
communication with the individual purchasers is
very important. These contacts established in
traditional communication channels rather then
media.
Finally I return back to the declaration made in the Introduction.
The form of this essay is being a case report. If the situation, --
the SIMULATION LTD & its product the TRAX are faced --
came to light, the workout achieved its goal.
In a thesis written by a regular student, the main factor is to
show, how he/she can employ the ability of gathering /
processing data found in the bibliography. The goal is to
synthesize available scientific knowledge and develop it. On the
MBA course – in my opinion – the situation a little bit differs
from it. All of the students are leaders of companies and
59
possess a certain experience in their own field. This experience
prevents the theory. I think in our case the thesis must show,
how we can settle this knowledge into the practice. So I avoided
deeper analysis of any scientific issue, even more any
explanation of them. Both the reader and the author know the
theory beyond the problems occurred in the essay. Anyway, it
must be clear that I’m able (at least try) to use the knowledge
got in the MBA course.
60
Bibliography:
Richard B Chase – Nicholas J Aquilano: Operations and
Production Management Ed. 6th IRWIN
Jeremy Main: Manufacturing the Right way. Fortune, May 1990
p: 54-64.
Francis, R.L. and J.A. White: Facilities Layout & Location: An
Analytical Approach. Prentice Hall 1987
Thompkins, James A. & James M. Moore: Computer Aided
Layout: A User’s Guide. Ed 1st American Institute of Industrial
Engineers 1987
Cleland, David & William R. King: Project Management
Handbook. New York: Van Nostrand Reinhold 1983
O’Neal, Kim: Project Management Computer Software Buyer’s
Guide. Industrial engineering Jan 1987
Wild, Ray: International Handbook of Prod. & Operations
Management. London, Cassel Educational LTD. 1989
61
Rekettye Gábor: Értékteremtés a Marketingben. Közgazd &
Jogi Könyvkiadó 1999
Crawford, C. Merle: New Products Management. IRWIN
Homewood 1991
Charles T. Horngren: Introducing to Management Accounting.
Prentice Hall 9th Ed.
Törőcsik Mária: Ipari Marketing. Nemzeti Tankönyvkiadó 1996
Philip Kotler: Marketing Management. Prentice Hall 8th Ed.
Czakó Erzsébet: Vállalati Stratégia, Vállalati Menedzsment.
Vezetéstudomány, 1994/3
N.E. Porter: Competitive Advantage. Creating & Sustaining
Superior Performance. The Free Press New York 1985
62
Appendix
63
Annex 1: Organizational Charts
64
Annex 2: Cash Flow
65
Annex 3: CPM
66
Annex 4: CAD drawing of group “X”
67
Annex 5: Route Sheet of Mechanical Jobs
68
Annex 6: Advertisements of TRAX & its competitors
69
Annex 7: Joint Operation