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Page 1: Story toy

Story Toy : A toy for kids to write their story with

Utkarsh Dwivedi

IIT Guwahati

[email protected]

Rupam Das

IIT Guwahati

[email protected]

Linu George IIT Guwahati

[email protected]

Keyur Sorathia

IIT Guwahati

[email protected]

Shambhavi Deshpande IIT Guwahati

[email protected]

ABSTRACT

The project delves into the area of Tangible devices of

Exploration for Children. The project aims at encouraging

children to explore and giving them the opportunity to capture

their endless imagination, through interactions which are

seamlessly integrated in an a child’s natural playful environment.

The project looks upto the possibility of a child’s toy to become

his or her recording element, through interactions which are the

most natural while playing with a soft toy of the like. The

outcome of the project is a very favorable soft toy, with functions

of capturing a photo and recording a small story, operated

through the interaction of pressing and squeezing of this soft toy

Categories and Subject Descriptors

D.3.3 [Design]: Human Factors, user Experience.

General Terms

Documentation, Performance, Design, Reliability,

Experimentation, Human Factors

Keywords

Tangible Interaction, Children, Exploration, Observation,

Storytelling, Play.

INTRODUCTION The project delves into the area of Tangible devices of

exploration for children. Children of the group 7-11 years, also

known to have reached the concrete operations stage, are

explorative in nature and have a tendency to like remembering

and contemplating over various happenings in their surroundings.

They are also very imaginative and can create very interesting

mappings in between the real world and their imaginations. This

project aimed to come up with an exploratory interactive toy, to

encourage children to explore more, to give them opportunities to

capture their surroundings through their imagination.

1. RESEARCH

1.1 Literature Research The literature research we conducted was majorly in two

studying various tangible interactions, various kinds of toys and

games which children play.[1, 2, 3] The literature research gave

insights into what kind of behavior we can expect from an

interactive camera when given to a child of the age group of the

concrete operations stage. Work by Piaget[4, 5, 6] divides

cognitive a ability of children across four learning stages, namely

sensory motor stage, pre operational stage, concrete operational

stage and formal operational stage. Of these, children at the

concrete operational stage show the most inquisitiveness for

exploration. Thus we defined our target age group. This age

shows a growth of gender specific behavior, such as socializing

and leadership in males, caring attitude in females. These body

of work on behaviors influences the design of toys, so we looked

into the defining characteristics of toys for this age group and for

both genders.

Toys for young boys, bore aggressive and excitement as the main

emotion. They tried to encourage social play, construction and

completion. While toys targeted at young girls, were attractive,

soft and encouraged nurturance, manipulation and creativity.

These qualities were considered in our design. The

characteristics of the children at the concrete operational stage,

were sociocentricity, symbolism, logic and reversibility.[7, 8]

Thus we began to generate ideas that encouraged, creativity, and

constructivism and allowed children to share ideas making a

gender neutral toy.

Primary Research

We went deeper into constructive toys like Lego, and DIY kits, to

see how they function.

We did a focus group study in a group of four, about various

experiences as a child, about all our observations about children.

Our discussion was focused on how children behave with a

camera, and how they behave with toys. We discussed upon the

situations in which a child can and cannot take a photo, the

issues due to which parents have a problem in giving a camera to

a child. We researched upon the kinds of camera which are given

to a child, and the way a camera can be given to a child such that

they handle it without disturbing. *some blah citation*

Permission to make digital or hard copies of all or part of this work for

personal or classroom use is granted without fee provided that copies are

not made or distributed for profit or commercial advantage and that copies

bear this notice and the full citation on the first page. To copy otherwise, or

republish, to post on servers or to redistribute to lists, requires prior specific

permission and/or a fee.

Conference’10, Month 1–2, 2010, City, State, Country.

Copyright 2010 ACM 1-58113-000-0/00/0010 …$15.00.

Page 2: Story toy

1.2 Brainstorming After selecting the idea of storytelling we began modelling this

idea in the shape of a toy. Here we also looked in to tangible

interactions to be defined as constructive to our idea. Work by

Ishii in the coupling of physical representation and its

computational relevance was

worked upon.

We found some relevant

interactions to capture the idea

of taking photos and storing

audio to save a moment. Thus

we defined the building block

of our idea.

2. DESIGN CONCEPTS Now we narrowed down our collection of interactions in physical

toys relevant to our concepts.

2.1 Proposed Design concept We propose a design of a teddy like toy form, with the

interactions are squeezing the heart of the toy to click the

photograph, and begin an audio recording with an embedded

microphone.

3. PROTOTYPING Camera used is a PS3 eye camera, Arduino Uno with force

sensor. PS3 eye’s inbuilt microphone is used for the recording.

The project was coded with a combination of Processing and

Arduino language API.

The recorded audio and photo are sent to a software on the

computer to be cataloged for future reference. Thus a child can

take photos and audio in a disjoint manner to sew together a

narration supplemented with photographs.

4. CONCLUSION This project has shed light on the design of toys and their

interactions. Smart toys allow children to gain strategy

forming and planning skills.

5. ACKNOWLEDGMENTS Our thanks to ACM SIGCHI for allowing us to modify templates

they had developed. Thanks to EI Lab for all the knowledge and

equipments.

6. REFERENCES

[1] Multilevel Design and Role Play: Experiences in

Assessing Support for Neighborhood Participation in Design

In: Proceedings of DIS´2002 (Designing Interactive

Systems). June 2002, London. ACM. In press. Accepted as

exhibit (Preprint version)

http://www.ehornecker.de/Papers/DIS_final.pdf

[2] Talking about Artifacts: Preschool Children’s

Explorations with Sketches, Stories, and Tangible Objects

(Demetra Evangelou, Jennifer Dobbs-Oates, Aikaterini

Bagiati, Sandy Liang, & Ji Young Choi, Purdue University)

http://ecrp.uiuc.edu/v12n2/evangelou.html

[3] Introducing Piaget: A guide for practitioners and

students in early years Book by Ann Marie Halpenny, Jan

Pettersen: Routledge, 22-Aug-2013

http://books.google.co.in/books?id=XQ2CAAAAQBAJ&dq=

piaget+tangible&source=gbs_navlinks_s

Page 3: Story toy

[4] Cognitive Development: Piaget's Concrete Operations

(Angela Oswalt, MSW, edited by Mark Dombeck, Ph.D.

Updated: Jun 9th 2010)

http://www.mentalhelp.net/poc/view_doc.php?type=doc&id

=37677&cn=1272

[5] Cognitive Development: Piaget Part II (Angela Oswalt,

MSW,

http://www.mentalhelp.net/poc/view_doc.php?type=doc&id

=37678&cn=1272

[6] Cognitive Development: Piaget Part III (Angela Oswalt,

MSW, edited by Mark Dombeck, Ph.D. Updated: Jun 9th

2010)

http://www.mentalhelp.net/poc/view_doc.php?type=doc&id

=37679&cn=1272

[7] Angela Oswalt, MSW, edited by Mark Dombeck,

Ph.D. Updated: Jun 9th 2010 Emotional and Social

Development

http://www.mentalhelp.net/poc/view_doc.php?type=doc&id

=37687&cn=1272

[8] Angela Oswalt, MSW, edited by Mark Dombeck,

Ph.D. Updated: Jun 9th 2010. Emotional and Social

Development: Social Connections

http://www.mentalhelp.net/poc/view_doc.php?type=doc&id

=37689&cn=1272

[9] Barbara Landau, Linda Smith, Susan Jones. Object

Shape, Object Function, and Object Name (Journal of

Memory and Language - J MEM LANG 01/1998; 38(1):1-

27. DOI:10.1006/jmla.1997.2533)

http://www.researchgate.net/publication/242087591_Object

_Shape_Object_Function_and_Object_Name

[10] Mary Gauvain What do young children know about

objects?

http://www.sciencedirect.com/science/article/pii/088520149

4900094

[11] topobo for Tangible Learning (Hayes Raffle and

Cristobal Garcia | [email protected], [email protected]

MAS 712 Technological Tools for Learning. Professor

Mitchel Resnick and Leo Burd. May 14, 2003)

http://www.topobo.com/tangible-topobo.pdf