storyboard

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Transition; fade into darkened room, medium close-up of her, looking into the camera. Sound; intensity build as she opens her eye, in time with the soundtrack. Also, the diegetic sound-bridge of footsteps. Cuts to extreme close up of her closed eye. Eye opens, quick cutaway to next shot. Lighting; Dimly lit, left side of her face lit with the non- ambient cupboard light. Location; Claustrophobic, small space, cupboard.

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Post on 06-Aug-2015

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TRANSCRIPT

Transition; fade into darkened room, medium close-up of her,

looking into the camera.

Sound; intensity build as she

opens her eye, in time with the soundtrack.

Also, the diegetic sound-bridge of

footsteps.

Cuts to extreme close up of her closed eye.

Eye opens, quick cutaway to next shot.

Lighting; Dimly lit, left side of her face lit with the non-ambient cupboard light.

Location; Claustrophobic,

small space, cupboard.

Transition; quick cut

away into this scene.

Camera Angle; Low angled close-up of his shoes against the pavement. Tracking his walking, slightly tilted.

Soundtrack; Diegetic sound-bridge of his footsteps matches to the visual. The sound-bridge ends in this scene.

With the faint non-diegetic soundtrack underneath the main footstep sound.

Lighting; Ambient

Streetlamp,creates a

silhouetted look,

lighting shoes.

Location; Dark wet alleyway,

dim lighting, generic location.

Lighting; Non-ambient lighting of cupboard light, allows right side of

her face to be lit. Creates a chiaroscuro lighting effect, casting

shadows in the confined space.

Camera Angle; Close on her from shoulders to

head. Keeping the camera close as she panics.

Transition; cuts to this

scene, from

previous.

Soundtrack; Quiet soundtrack

in the background,

diegetic sound of her movements and breathing.

Scene Content; She’s panicked and confused, looking around the

claustrophobic enclosed location, trying to open the locked door.

Lighting; Ambient back lighting of the streetlamp,

non-ambient key lighting to make his hand clearer.

Camera Angle; Extreme Close-

Up, tracking with his walking.

Soundtrack; Diegetic footsteps alongside

soundtrack.

Transition; cuts to

this scene, from

previous.Scene Content; his hand by his side, tenses up into a clenched fist.

Lighting; Dimly lit, claustrophobic space. The right side of her face lit by our non-

ambient cupboard lighting, creating chiaroscuro lighting effect, contrasting

light and dark.

Camera Angle; Extreme Close-Up

on her hand, hammering at the door, desperate to

escape.Soundtrack;

Quieter soundtrack underneath

the main diegetic

sound of her movements

of hitting against the

door.

Transition; cuts to this scene, from previous. His hand is in the same position, creating a matched shot of their hands.

Scene Content; Continuing his

hand movement, her clenched fist

punches at the locked door.

Scene Content; Walking down alleyway, hands move

to his tie, straightening it.

Soundtrack; Quieter soundtrack underneath the main diegetic sound of his shoes against the

pavement.

Lighting; Ambient

back lighting from the

streetlamp, key lighting

from our lighting

design to highlight his movement.

Camera Angle; Close-Up on his movement, tracking

shot from the front.

Transition; Quick cut away to join the scene.

Lighting; Dim lighting in the confined space, harsh lighting on her

face as she struggles.

Camera Angle; Mainly, the right one third of the screen is taken up by her movement,

threading the screen.

Scene Content; Hitting

against the door with

the side of her body,

short scene.

Soundtrack; Diegetic sound of her movements, soundtrack in the

background, constant building intensity.

Transition; Quick cuts to

match the next scene;

incorporating splitting the screen into

thirds visually.

Lighting; Ambient lighting created by the

porch light, casting shadows behind. Non-ambient car headlights, drawing attention to man

walking up the path.

Transition; cuts to this scene. The previous shot filling the right third of the screen, this

shot using the other remaining, left, two thirds.

Soundtrack; Diegetic sound of his footsteps and surrounding noise,

soundtrack low as background noise.

Camera Angles;

Worms-eye, tilted shot;

reflecting his dominance

Scene Content; He approaches

the house purposefully, walking down the driveway towards the

door.

Lighting; Non-ambient lighting position allows the right side of her body to be lit, creating

the contrast of light and dark as well as creating shadows.

10) Resting head against

door

Soundtrack; Diegetic sound of her hitting the door and

breathing, non-diegetic soundtrack low in background noise.

Scene Content; rests head against door, slams hand by the side of her head. Looks up at the sound of the front door unlocking.

Transition; Quick

jump-cut.

Camera Angles;

High-angled, almost over-the-shoulder

shot.

Lighting; Moving

backwards, more of her face lit in a

dimmer, softer light. Non-

ambient light coming in from the bottom of

the door.

Soundtrack; Diegetic sound of

the light-switch being turned on,

non-diegetic soundtrack

remains low in background noise.

Scene Content; backs away from the door, noise of a light-switch, then light

coming in through the bottom of the door.

Transition; Cuts to this shot; which

continues from the previous shot,

cutting to slightly further away from her, as she moves

backwards.

Camera Angles; Still remaining close to her, camera is now positioned more to

see the side of her face.

Lighting; Ambient house lighting,

enhancing realism of the situation.

Scene Content; Just having

turned on the light, turns and

looks at the door, that she’s

trapped behind.

Soundtrack; Sound of footsteps on floor and any other diegetic sound remains as well as the soundtrack

alongside background noise.

Transition; Quick cut away into

this scene.

Camera Angle; High-angled over-the-shoulder shot, looking down at

the door.

Lighting; Key non-ambient to light the newspapers in the foreground, the prop hinting

at her entrapment.

Scene Content; Newspapers on the side of the cabinet, them in

foreground, man in background.

Soundtrack; Fills in for the little diegetic sound occurring in this particular shot. Diegetic sound

of entering through door.

Transition; quick cut

away, keeping the pace

of the shots fast.

Camera Angles; Extreme

Close-Up, slightly tilted.

Lighting; Ambient

lighting of the house, non-

ambient lighting

design to add key lighting to

the male character.

Scene Content; Moves directly towards the door.

Soundtrack; His echoing footsteps, diegetic sound,

alongside the intense soundtrack, non-diegetic.

Transition; Jump Cut back into this scene, picking up from the recent shot

of him.

Camera Angles; High-Angled over-the-shoulder shot, looking down on the door. Tracking his

movement, but stilling before he reaches it.

Lighting; The non-ambient lighting in the confined location, the main key lighting creates the right side of her face to

be lit.

Camera Angles; Slightly-

tilted angle, close-up to her face.

Soundtrack; Any diegetic

sound created by her

movement, non-diegetic soundtrack.

Transition; Jump cut into her

movement.

Scene Content; She leans forward, almost listening for what’s happening outside her

confined space.

Lighting; Ambient

house lighting, non-ambient back lighting

in place creating his face to be in dimmer, more shadow-like

light.

Scene Content; Moving closer to the door, leaning in towards it. Matching

movement, but opposite, to her trapped. Creating a reflection-like look.

Soundtrack; Diegetic

movement sound, non-

diegetic soundtrack.

Transition; Cuts to his matching

movement.

Camera Angle; Medium close-up, allowing to see the whole

matching movement.

Lighting; Both dimly lit. Different tones of lighting, creating the contrasting

visual image.

Scene Content; Woman on the left, Man on the right,

facing each-other in matching positions.

Soundtrack; Diegetic sound of the creaking door and the soundtrack fades out.

Transition; After the

scene, cuts to black.

Camera Angle; Medium Close-Ups of both characters.