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Storyology: Digital Storytelling by Immigrants and Refugees AFSC-NC October 2010
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Storyology: Digital Storytelling by Immigrants and Refugees AFSC-NC October 2010
This manual contains handouts used in the October
2010 class Storyology: Digital Storytelling for
Immigrants and Refugees.
Schedule in Brief ......................................... 3
What is Story ............................................... 4
US Immigration History Timeline ................ 5
Photography Tips ........................................ 9
Organizing Your Files ................................. 11
Story Boarding........................................... 12
Fair Use ..................................................... 14
Searching for Free Images & Sound clips
online ........................................................ 24
Using Windows Movie Maker .................. 26
Practice Reading & Recording Your Story . 32
Using Audacity Audio Editing Software .... 33
Class organizers
Kali Ferguson
Lori Fernald Khamala
American Friends Service Committee,
NC Immigrant Rights Program
529-D College Rd., Greensboro, NC 27410
336-854-0633
www.afsc.org/Greensboro
Whose stories are represented in films today? And who
is telling those stories? Storytelling is possibly the world’s
oldest art form, and today’s primary modern storytelling
medium is film and video, yet the stories presented in
most TV shows and movies are rarely the accounts of
everyday people who happen to be immigrants, and the
powerful stories they have to share.
The American Friends Service Committee (AFSC)’s NC
Immigrant Rights Program has as one of its main goals to
lift up the voices of immigrants to the broader public.
Through Storyology: Digital Storytelling by Immigrants
and Refugees, we will empower immigrants and refugees
by imparting new digital literacy skills, lift up immigrant
stories to share with and educate the public, and also
build a community of many cultures within the class.
The class will bring together 6-8 local immigrants for
two weekends of participatory workshops on story-
telling, audio and video editing, and community
building. The students will become documentarians
by working with trained volunteers who will assist
them in recording their lives. These sessions will guide
the participants in using 21st Century technology to
share their experiences as world citizens, immigrants,
and Charlotteans. Using interactive storytelling
techniques, a computer lab, photographs, oral
histories, digital cameras and music, the new
documentarians will gain skills that last a lifetime.
Schedule:
Friday, October 1 6:30-9pm
Saturday, October 2 8:30-5pm
Sunday, October 3 1pm-4pm
Friday, October 15 6:30-9pm
Friday, October 22 6:30-9pm
Saturday, October 23 8:30-5pm
Sunday, October 24 Class 1-4; Celebration 4-6
Contents Introduction
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Storyology: Digital Storytelling by Immigrants and Refugees AFSC-NC October 2010
Friday, October 1 6:30-9pm
Welcome, Agenda Review, Guidelines
Show example digital stories
Story sharing as a group with cultural objects
Immigration timeline and stories
Goals for the end of today: Introduce the concept, build community
Homework: Think about what story you want to tell to a larger public, Look for more photos
Saturday, October 2 8:30-5pm
Interview each other in pairs and develop immigration journey map; introduce each other to full group
Story techniques, examples, discussion
Developing your story: group Story Circle; individual reflection and writing; work in pairs
Photography instruction and practice
Goals for the end of today: Decide on your story, complete first draft of story, learn photography techniques, learn about storyboarding
Homework: Take some photos, pick out one photo to share; locate other needed photos
Sunday, October 3 1pm-4pm
Begin Storyboarding
Organizing files
Internet searching for images and music
Goals for the end of today: Finish 1st draft of storyboard, identify what other photos you need, set up a time to check-in with partner, practice taking pictures, search for photos on internet
Homework: Practice reading your story, work on storyboard, meet with volunteer and partner, think about what music you want to use
Friday, October 15 6:30 – 9pm
Record audio narrative
Work on Storyboard
Search internet for images and music
Get feedback on photography
Windows Movie Maker intro
Goals for the end of today: Record stories, videotape opinions, get feedback on photography
Homework: Complete Storyboard, check-in with volunteer partner, get all the photos needed, finalize music selection, type up story (partner)
Friday, October 22 6:30 – 9pm
Share one image with group
Audacity audio editing training
Import your photos and start editing
Goals for the end of today: Learn Audacity, import your audio
Saturday, October 23 8:30 – 5pm
Edit, edit, edit (individually, in pairs, with some group check-ins)
Possibly videotape participant interviews
Goals for the end of today: Complete 1st draft of movie, film evaluations of class
Sunday, October 23 1:00-4:00pm class, 4pm-6pm Community Celebration
Continue editing
Finish movie including subtitles
Final group check-in and sharing
Celebrate with families and volunteers!
Goals for the end of today: Complete and share movie, complete review process
Storyology Schedule in Brief – Tentative
All classes will take place at the Latin American Coalition, 4938 Central Avenue, Suite 101 Charlotte, NC 28205.
Questions? Contact Lori Fernald Khamala, 336-413-8905, [email protected] or Kali Ferguson, 919-451-1445, [email protected].
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What is a Story?
Everyone has an important story to share. In a modern world, many people think the only stories that matter are the ones we see on TV in the movies. But our lives and the meaning we make of them should be shared for our own sake, and for others. We believe that the experiences of immigrants are a key part of this nation’s bigger story. After all, we are a “nation of immi-grants.” Your stories are especially important to lift up today, because of the pervasive hostility towards immigrants. It is our hope that the stories told in this class will be shared with the wider American public to share your challenges, hopes, dreams, and journeys. By telling your stories with the help of technology, you will touch your viewers’ hearts and remind us that de-spite our diverse backgrounds, we are all human.
All of the below information is taken directly from the Center for Digital Storytelling and their “Cookbook:” http://www.storycenter.org/cookbook.html. We are infinitely grateful for the CDS’ vision and wealth of experience.
A Digital Story is a short, first-person video-narrative created by combining recorded voice, still and moving images, and music or other sounds. A Digital Storyteller is anyone who has a desire to document life experience, ideas, or feelings through the use of story and digital media.
A Story
A story can be as short as explaining why you bought your first car or house, or as long as War and Peace. Your own desires in life, the kinds of struggles you have faced, and most importantly, the number and depth of realizations you have taken from your experience all shape your natural abilities as an effective storyteller. Translating those realizations into stories…is mainly about time. You need time to put the raw material before you, time to learn procedures and approaches for crafting the story, and time to listen to the feedback and improve upon your effort.
When we hear stories, we listen for answers that we can relate to our own lives…All stories… can really be boiled down to one of two types: 1) “A stranger came to town…” or 2) “We went on a vacation.” In other words, change came to you or you went towards change.
Finding and clarifying the insight and emotions of the story can be the most challenging and rewarding part of the storytell-ing process.…Consider: What was the moment when things changed? Were you aware of it at the time? If not, what was the moment you became aware that things had changed?…Audiences like to hear about change because they’re looking for an-swers about change in their own lives.
Kinds of Stories
There are all kinds of stories in our lives that we can develop into multimedia pieces. In our class, we will be examining our stories through a lens of immigration, but that could be reflected in any of the below examples.
The Story About Someone Important
Character Stories: How we love, are inspired by, want to recognize, and find meaning in our relationships are all as-pects of our lives that are deeply important to us.
Memorial Stories: Honoring and remembering people who have passed is an essential part of the grieving.
The Story About an Event in My Life
Adventure Stories: One of the reasons we travel is to break away from the normalcy of our lives and create new vivid memories. All of us who travel know that the experience is usually an invitation to challenge ourselves, to change our per-spective about our lives, and to reassess meaning.
Accomplishment Stories: Accomplishment stories are about achieving a goal, like graduating from school, landing a major contract, or being on the winning team in a sporting event.
The Story About a Place in My Life: You may have a story about your current home, an ancestral home, a town, a park, a mountain or forest you love, a restaurant, store, or gathering place. Your insights into place give us insight about your sense of values and connection to community.
The Story About What I Do: For many people with professional careers, a life story is shaped by their job. A good story often comes from looking at the familiar in a new way and with a new meaning. The details of the tasks, the culture of the characters that inhabit our workplace, or our spiritual or philosophical relationship to our work or vocation can lead us into many stories.
Other Personal Stories: Recovery Stories, Love Stories, Discovery Stories
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How to Make a Good Picture Great
General Tips:
-When taking a picture of a person, hold the camera at
the person’s eye level. Looking your subject in the eye
can be as effective in a picture as in real life. For chil-
dren this might mean stooping down to their level.
- Use a plain background. When taking a picture of
someone busy backgrounds can be a distraction.
-Move in close. If your subject is smaller than a car
(like most people) take a step closer to the subject.
Your goal is to fill the entire picture area with the sub-
ject, but don’t get too close or your image might be
blurry.
-Placing your subject in the center of the picture is not
always the best. Imagine a tick-tack-toe grid in your
viewfinder and place the subject on at one of the in-
tersection lines (See image to right).
Flash Tips:
-Know your flash’s maximum range. If you take a pic-
ture beyond the flash’s range your picture will be too
dark. Most cameras flash range is less than fifteen feet
from the image, or about five feet away. So if you are
taking a picture with your flash make sure to stay with-
in this range.
-Sometimes you need to use flash outdoors. Bright sun
can cause shadows on the faces of your subjects. Feel
free to use your flash when taking pictures of people
on sunny days to avoid those facial shadows.
-Prevent red eye by asking your subjects to look slight-
ly away from the subject and turning on all the lights
in the room.
-Don’t use your flash when it would create reflections
from mirrors or shiny surfaces (such as at the aquari-
um or through a window).
-If flash photography is not allowed where you are tak-
ing a picture stay as still as possible. Steady yourself
against a wall and anchor your elbows at your side.
http://www.clickphotodesignsblog.com/wpcontent/
uploads/2009/10/RuleOfThirds.jpg
Improving the lighting in your pictures:
- The middle of a bright sunny day is often not best
for taking pictures. The light can be too harsh, cre-
ating shadows and squinting subjects.
- Artificial lighting indoors is usually not best for
people pictures. Try to use window lighting or flash
when taking pictures of people indoors.
- Be careful that your subjects face is not completely
in the shadows if the light source is behind them.
Find out if your camera has a fill flash and learn how
to use it. This flash setting lightens subject’s faces.
- Certain times of day provide lighting that affects
the mood and quality of a photo; for a more roman-
tic lighting in your pictures wait until late afternoon.
When taking pictures of water wait for a calm day
when you can see the light reflecting off the waves
http://school.discoveryeducation.com/clipart/
images/digtlcmr.gif
Information Source: www.kodak.com
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Camera Shots, Angles and Movement
Camera Techniques:The manipulative power of camera angles
http://www.jasonohler.com/storytelling/storytech.cfm
The word "medium" (singular of the word
"media") means "in the middle of." Life in the
Digital Age means adjusting to the media filters
that sit in the middle of and in between us and
our experience of the real world. Our senses are
the first filter we need to account for; our eyes
and ears are fairly limited input devices that can
only perceive certain things. A camera further
restricts our abilities to experience life as it is
and adds a twist: by deliberately shooting
things at particular angles, a photographer or
videographer can influence how viewers think
and feel about the things, events and people
being captured or recorded.
photography as well as video recording -
basically, anything with a lens:
Shot from above. Shooting from above
looking down on a subject tends to
diminish the stature of the subject. It can
have the effect of belittling the subject
and/or making viewers sympathize with
or think less of it.
Shot from beneath. Shooting something
from beneath looking up at, say, the chin
of a human subject, tends to make the
subject seem larger than life. It can have
the effect of making something seem
superior, overly important or menacing.
Shot straight on. You'd think this is the only
honest camera angle, and in some ways it
is more honest than others. But we all
know the effect of holding a still shot of a
subject face-on and not moving. We tend
not to look at people this way because it
makes us and them feel uncomfortable.
When the camera shoots a subject dead
on without wavering for more than a few
seconds it tends to make us, the viewer,
squirm. We are left with our discomfort,
which is easily projected on to the
subject.
Moving the camera. Short, jerky coverage
of a subject often makes the subject
seem strange, untrustworthy or confused
because it implies that the subject is
trying to dodge coverage.
The bias of the moving subject. Standard
fare in media literacy courses are stories
about news coverage that favors scuffles
over quiet discussion, regardless of how
unrepresentative the video bite is. If there
is a peaceful demonstration that has 15
seconds of scuffle, the video lens and the
television medium favor the movement of
the scuffle. That is, we, the viewer, are
much more apt to stay interested if there
is such movement.
Bottom line: how we hold, position and
move a camera can in large part determine
how we think and feel about what we see.
Camera angles are the adjectives and adverbs
of video grammar.
Camera angles
The next section explains how the angles in
these handouts can be used to persuade and
convey meaning.
Camera angle persuasion
Here is a short list of camera angles and
descriptions of the biases implicit in their use.
They apply to the technology and techniques of
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Organizing Your Files
It is very important to keep all your files related to your movie all together in one folder. Otherwise, Windows Movie
Maker will get confused. When Windows Movie Maker imports photos in, it is not importing the whole photo, it is just
relating to that picture from its original location. So, if you have your photos in a different place than your Movie files,
Movie Maker may not be able to find them and you will have no images!!
First, insert your flash drive into the computer; copy and paste “My movie files” & all files onto the computer desktop.
[To create a file on the computer desktop, Right Click your mouse,
Click on “New”, then click on “Folder”. ]
Re-Name your folder “Lori’s movie files 10.3.10” (except use your name,
not Lori), by right clicking on the folder and choosing “Rename,” then type
in the name when the text is highlighted blue.
Open your folder by double clicking on the folder. You should have two folders for “Sample Pictures” and “Sample Mu-
sic.”
Saving new pictures and music: Whenever you find new images
you want to save, right click on the image, choose “Save As Pic-
ture” , and then save it in your Sample Pictures folder, and for mu-
sic that you find, save it in your Sample Music folder. Be careful to
watch where your files are being saved, because the default win-
dow may take you to a different location.
Save your movie and all files related to your movie in your “My Movie Files” folder, and this way you will always be
able to locate them. When you leave the class after the weekend, copy your entire “My Movie Files” folder back onto
your flash drive, and change the name of the folder to reflect the date. That way you will be able to identify the most
recent versions of your files in case there is ever any problem.
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This example storyboard from the “Mom Not Mom” digital story is from the Center for Digital Storytelling’s Digital
Storytelling Cookbook. www.storycenter.org
Storyboarding
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Sen
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Copyright Issues - Living in the Gray Zone
Bottom line: the issue of copyright and acceptable use is indeed a gray area. In fact, on only point do all copyright specialists seem to agree: each case of fair use is unique and needs to be considered on its own merits.
The information that follows will hopefully shed some light on how this gray area has been navigated. It should also give readers a sense of how fair use is being redefined. Remember: This site does not offer legal advice of an any kind and should not be construed as doing so. If you are ever concerned about the legality of something, ask your district's legal counsel for advice.
What teachers want to know
When it comes to issues of copyright, teachers want answers to questions like:
Can my students use graphics they find on the web in their digital stories?
Can my students use music in their digital stories that they have downloaded from the Internet or commercial CDs?
Should my students cite works? Ask permission? Both?
What values regarding the world of creative content should I impart to my students?
What the law says ...I'm not a lawyer and don't play one on TV...seek legal advice when in doubt
I have read the Teach Act and a good deal of commentary about it and have developed my limited understanding of what it says about using digital materials in school projects, like digital stories. Below are points that specifically relate to using material in projects:
Music, video, animation: Students can use 10% or 30 seconds of songs, movies and other works, whichever is shorter.
Words: Students can use 10% or up to 1000 words from a text, whichever is shorter.
Illustrations, photos, graphics: This is more vague. Students can use no more than 5 images from one artist; they can use 10% or 15 works from a collection, whichever is smaller.
But as you shall see, the court cases summarized on this site suggest that these function more like guidelines than laws.
Common Sense Copyright
When legal understanding fails us, there are always common sense, the golden rule and respect for others' property to fall back on - just like our parents taught us. They provide a great place to start our conversations with students about using other peoples' material in their digital stories. Whether they help to produce a defensible legal position or not, they can help students develop their own perspective about what is useful, reasonable and fair in a true constructivist sense. They also provide a good (though incomplete) introduction to what many feel the law actually does say.
A new kind of theft. For many students the stumbling block in understanding the nature of "fair use" is the altered nature of theft in the Digital Age. If I take your car, I have your car and you don't. But if I use a copy of your song, you still have your original copy. I don't deprive you of your song, but rather I deprive a third party, musicians and their publishing companies, of something that results from it: respect, recognition and possibly royalties, and thus a means to make a living. Depriving someone of royalties is very real yet conceptually less tangible, particularly to the young mind. However, asking students a question like the following helps them focus on the realities of fair use and copyright in very real ways: "If you were trying to make a living as a musician, how would you react if someone downloaded rather than bought your music?"
I am not suggesting that this issue is black and white - it is indeed gray. There is a plenty of discussion about what the public should be able to do with copyrighted music, particularly within a non-profit, fair use setting. But the question helps students gain a perspective they will need in order to think about this issue broadly and deeply.
Three rules of respect
The bottom line is respect- respect for other people's work and how they want their work to be used and credited. There are three levels of increasing respect that help frame this discussion for students:
Citation. Students must cite all material they use in a digital story, showing the same respect for graphics, words, music and other media that we expect them to show when quoting a journal article. This is the minimal level of respect and must always be observed.
FAIR USE: Storytelling and new media narrative
Taken From Jason Ohler: http://www.jasonohler.com/storytelling/storyCopyright.cfm
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Permission. When possible, also ask permission. Many websites provide an email contact. How about the saying "asking forgiveness is easier than asking permission?" In practical terms, what happens if you ask permission to use an original graphic from someone's website, are denied, but using the graphic still falls within "fair use" guidelines? That's a gray area alright. I can tell you this: no one has ever refused to let a student of mine use a picture or other piece of media for educational purposes. Often they are grateful they were asked. What happens if you try to contact someone, don't hear from them, and use of the graphic falls within fair use? In my very un-legal opinion, you have passed the test of respect and have a fairly strong case for using it. By the way, be sure to find out if the author of media you are using wants to be cited. Most do, but some don't.
Compensation. Typically anyone who requires compensation for the use of their materials will be very clear about it. Feel free to ask if they make exceptions for educational use. But if they insist on being compensated, then pay them or don't use their materials. To me, it's that simple. However, I appreciate that to others it may not simple. This is one of those issues that is handled on a case-by-case basis in the legal system. However, within a school setting, I strongly encourage you not to push the limits on this. If someone wants to be paid for their material, and you can't or don't want to pay them, then don't use their material.
Four Factor Fair Use Test
Another approach to determining fair use is what is commonly called "the four factor fair use test," which offers guidelines in terms of the four questions below. If you want to know more about the four factor test, I suggest consulting the University of Texas's site devoted to this topic, which offers far more detail than I provide here:
What is the character of the use? Non-profit, educational use is better (that is, less apt to raise legal red flags) than commercial use.
What is the nature of the work to be used? Factual, published material is better than imaginative, creative work.
How much of the work will you use? As obvious as this might sound, a small amount is better than more than a large amount.
If this kind of use were widespread, what effect would it have on the market for the original? The less your use of the material competes with or takes away from sales, the better.
Navigating the gray zone of copyright and fair use
Here are some ways options:
Be perpetually paranoid. The easiest way to avoid the gray area is to be paranoid. Whenever in doubt (which is almost always) just don't use something. While it is the safest approach, I don't recommend it. The laws are there to serve both groups of people: artists, as well as the teachers, students and rest of us who would like access to material. I say, "When in doubt seek permission."
Use what you find on the Web, observing the 3 Rules of Respect. Follow "the three rules of respect" explained above, citing sources, asking permission when possible, and compensating when necessary.
Create your own material. An exciting option these days is creating all of your own material. The tools are so good now that it is possible to do a credible job in a very short period of time. Software like GarageBand makes creating your own music not only doable, but easy, fun and quick. Even a rudimentary grasp of a program like PhotoShop makes preparing visual information very doable.
Use your friends' material. There is always material created by your friends, and your friends' friends, who are usually amenable to letting you use their material. I use my friends' material, and in turn let them use mine. Better yet, have them list their material through Creative Commons, covered next.
Use the Creative Commons (creativecommons.org). Creative Commons is an alternative form of copyright licensing that gives creative content developers and consumers options not available under the traditional copyright system. Rather than "all rights reserved," developers can select from a range of permission options. Are you looking for music or artwork for classroom projects that you can use with a clear conscience? Do you have music or artwork that you would like to make available to teachers, the public or to commercial enterprises? Go toCreative Commons.
Subscribe to media services. There are a number of graphics subscription services that offer unlimited access to a database of materials. I subscribe to ClipArt for about $150/year and gain access to over a million graphics and photos. It is a great deal.
Use material only provided on free-use sites. Many places on the web advertise the use of their material for free, or with less restricted access. I have provided a list of websites featuring inexpensive resources above. Read the disclaimers, cite your sources, but use them. That is what they are there for.
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Searching for free images and sound clips online
It is important to only include music and images that you are legally allowed to use. (See handout on “Fair Use”), and it is important to give credit to every source that you obtain images from. Here is a list of websites that offer free images and music/ sound clips that you may be able to use for your project.
From Trish Perkins, FaithAction International House:
A major source of photos is Flickr online photo sharing site. You can search specifically for photos that you are allowed to use (“Creative Commons”).
FLICKR PHOTOS
1. Create a Flickr account; remember screen name and password. (NOTE: A Yahoo account can be used for Flickr)
2. Go to “Your Photo Stream.”
3. Click the arrow next to “Explore.”
4. On the drop down menu, select “Creative Commons.”
5. View the types of licenses that allow access to pictures without paying a fee.
6. Note each picture belongs to someone.
To find the name, click on the picture, check the photo owner’s “profile” to search for photographer’s name. If no name, use the
“Username.”
Get pictures from Flickr
1. Sign in to Flickr.
2. Go to the Creative Commons area (see above)
3. Click (see more) under the preferred license category.
4. To search for pictures, type in a keyword to find pictures about that topic.
5. Click on pictures to add to Favs
6. Right click on picture to see “Save Image As:” Name the picture; browse to find My Sample Images folder (in your video files
folder).
7. Click folder and save.
**RECORD ALL OF YOUR PHOTO AND MUSIC CREDITS**
1. On the computer, click “Start,” then “All Programs,” then “Accessories,” then “Notepad.”
2. Type Photo Credit (Owner’s name, contact information --flickr.com will do, or website-- and photo name.) for the selected
picture.
3. Select Save As, and type a name for the picture. Under the name, browse computer files to find My Sample Images folder.
Select folder and save credits to this folder.
4. Minimize this folder.
TIP: Open Credits to type information for each picture imported to My Sample Images file.
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AUDIO: MUSIC AND SOUNDS
Search the following sites for downloadable music:
www.freeplaymusic.com
http://podsafeaudio.com/jamroom/index.php?t=browse_genre&g=audio
Search the following sites for sound effects:
http://www.partnersinrhyme.com/pir/PIRsfx.shtml
http://www.pacdv.com/sounds/index.html
http://www.findsounds.com/
ADDITIONAL RESOUCES FOR FREE SOUND AND IMAGES From: http://www.jasonohler.com/storytelling/storytech.cfm
Free Sound, Music and Graphic Resources ...try Googling "burp sound"...it's amazing what's out there
Free Play Music (Music): http://freeplaymusic.com/
Bravenet (Audio): http://www.resources.bravenet.com/audio_clips
GarageBand (New Music): http://www.ilike.com/garageband
Free Images (Images): http://www.freeimages.co.uk/
Free Graphics (Images) : http://freegraphics.com/
More free sources. Here are others. Remember- these come and go. Some are free one day, and not the next, some require acknowledgement, others don't:
Pictures, graphics
Animation Station: http://animationstation.com/
Background City: http://backgroundcity.com/
Free Foto: http://freefoto.com/
Fresher Image: http://fresherimage.com/
Pics4Learning: http://pics4learning.com/
Stockxpert: http://www.sxc.hu/
Music, Sounds
Free Music: http://freemusic.com/
Stone Washed: http://www.stonewashed.net/sfx.html
Wave Central: http://www.wavcentral.com/
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vid
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au
dio
in
the
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llecti
on
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anel
, OR
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view
s yo
ur
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is w
her
e yo
u v
iew
th
e co
mp
on
ents
of
you
r m
ovi
e, in
ord
er, a
nd
wh
ere
yo
u c
an
Sto
ryb
oar
d is
a s
imp
ler
vie
w a
nd
is u
sefu
l wh
en y
ou
are
add
ing
tran
siti
on
s. T
ime
line
is b
est
for
the
actu
al e
diti
ng
Au
dio
yo
u h
av
e i
mp
or
te
d
Tit
les
/ s
ub
tit
les
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o
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are
a d
isp
lays
th
e p
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res,
vid
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mu
sic,
etc.
th
at y
ou
hav
e im
po
rted
. Dra
g th
ese
do
wn
into
th
e St
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bo
ard
or
Tim
elin
e to
act
ual
ly p
ut
them
into
yo
ur
mo
vie.
27
Storyology: Digital Storytelling by Immigrants and Refugees AFSC-NC October 2010
Windows Movie Maker Self Tutorial
Files: First, insert flash drive; copy and paste “My Folder” & all files onto the computer desktop. It is very important to keep all
your files related to your movie all together in one folder. Otherwise, Windows Movie Maker will get confused.
Open Windows Movie Maker & Save Your Movie
Click on Start, All Programs, Windows Movie Maker.
Save As, My Movie Practice (in MY folder on desktop).
Import Pictures
1. Under Movie Tasks (on the left side of your screen), under “Capture Video”, click on “Import Pictures”.
2. Find and open your folder (it should be on the desktop).
3. Open up the “Sample Pictures “ folder.
4. Click on the picture you want to add to your movie and click “Import”. To choose more than one image at a time: hold
down the Ctrl key and click on each file you want. Or hold down Ctrl + A to select all, then hit Enter to import all. Howev-
er, sometimes it is easier for the computer to just import one at a time.
5. Click on the picture and drag it into the Timeline/ Storyboard panel.
6. SAVE often!
Practice Different Views & Working in the Timeline
1. Click on Storyboard and Timeline View to see both formats. Practice importing pictures in both formats.
2. Resize Panels: In timeline view, practice making the Timeline Panel larger by positioning your mouse at the top of the pan-
el until you see arrows, and then clicking and dragging it to make it larger or smaller. You can also make your Preview Pan-
el larger or smaller using the same technique.
3. Zoom: In Timeline view, practice using the Zoom to see the timing (in seconds) in more or less detail.
4. Play your movie: In the Preview Panel, click on the Triangle (Play) to view your movie as it develops. (First you should click
on the first picture in your movie to start from the beginning.)
5. Re-order images: Click on an image in your movie and practice moving it before or after another image: Click, Drag, Drop.
(Click and while holding it down, move it to the place you want it to go, then release).
6. Change the timing of your images: Click and hold the edge of one of the pictures and practice stretching it out and making
it smaller to change the length of time that the image is shown.
7. SAVE often!!
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Storyology: Digital Storytelling by Immigrants and Refugees AFSC-NC October 2010
Import Audio
1. Under Movie Tasks on the left side, under “Capture Video”, click on “Import Audio or Music”.
2. Find and open your folder (it should be on the desktop).
3. Open up the “Sample Music” folder.
4. Click on the music track you want to import and click Import. To choose more than one file at a time: hold down the Ctrl
key and click on each file you want. Or hold down Ctrl + A to select all, then hit Enter to import all. However, sometimes it
is easier for the computer to just import one at a time.
5. Once in the “Collections” pane, you can click on each piece of music to hear how it sounds.
6. Once you choose the music that you want for your sample movie, click on it and drag it down to the Timeline (you can
only import audio in the Timeline view, not the Storyboard view).
7. Look at the “Audio/Music” section of the Timeline Panel to see your music imported; this is where you can edit your mu-
sic. Position the music to start at the beginning (click and drag it far to the Left).
8. Practice making the audio selection shorter by clicking, holding and dragging the Right edge of the music.
9. You can split the music if you want by dragging the blue line (click from the top of the Timeline view, where it shows the
Seconds) to the place where you want to split it, and clicking on the “Video Splitter”. You can then move around your
different pieces of music, or delete a piece.
10. Practice splitting and moving music.
11. SAVE often!
Note: In Windows Movie Maker you can only import ONE audio file in addition to audio that is recorded with video that you import.
Adding Video Effects
1. Video effects can be added to images to make the image more interesting or emphasize different parts of the image. Ex-
amples include: zoom in, fade to black, change colors, flip upside down or make it look old.
2. For adding transitions and effects, it may be easiest to work in Storyboard view, so click on “Show Storyboard” if you are
not already in that View mode.
3. Under “Movie Tasks” (left side of your screen), under “Edit Movie”, click on “View Video Effects”.
4. Experiment with the different video effects available by clicking on the examples in the Collections Panel and clicking on
Play in the Preview Panel.
5. When you choose a video effect that you like, click on it in the “Collections Panel” and drag it down onto the image that
you want to add it to.
6. To remove an effect, right click on the image, and choose “Delete effect”.
7. Practice adding and removing and viewing different effects.
8. SAVE often!
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Storyology: Digital Storytelling by Immigrants and Refugees AFSC-NC October 2010
Adding Video Transitions
1. Video transitions are added to enhance the transition from one image to the next, sometimes in different shapes or wip-
ing down or to the side. In general, using just one transition helps keep the video more consistent, but it is fun to try
many different kinds of transitions.
2. Work in Storyboard mode (Click on “Show Storyboard” if you are working in Timeline mode).
3. Under Movie Tasks (on the left side of the screen), under “Edit Movie”, click on “View Video Transitions”.
4. Experiment with different video transitions by clicking on the examples in the Collections Panel and clicking on Play in the
Preview Panel.
5. When you choose a Video Transition you like, click on it and drag it down to the small box in between two images in the
Storyboard view.
6. To delete a video transition, right click on it in the Storyboard view and choose Delete.
7. Practice adding and viewing different transitions.
8. SAVE often!
Adding Titles, Credits, and Subtitles
1. Under “Movie Tasks”(on the left side of the screen), under “Edit Movie”, click on “Make Titles or Credits”.
2. For your Movie Title (the first screen that will show of your movie with the title), click on “Add title at beginning of mov-
ie”. In the space provided, write your movie title, for example “Explorations of Nature” (enter) “A short film by Lori Kha-
mala”. Then, click on “Done. Add title to movie”
3. For Movie credits at the end , click on “Add credits at end of movie”. And do the same thing as described above. Here you
will give credit to AFSC, Latin American Coalition, and all the places where you got the photos, and these will run up the
screen at the very end of your movie.
4. You can add a text panel into your movie (a screen just with words or an explanation) by clicking on “Add title before the
selected clip” or “Add title after the selected clip”.
5. Subtitles: First, click on the image to which you want to add subtitles, then click on “Make Titles or Credits”. Then choose,
“Add title on the selected clip.” Write the subtitle or text that you want to appear on that image. Then click on “Done. Add
title to movie.” You will have to do this with every single screen.
6. Play that clip in the preview pane to make sure it is how you want it.
7. Practice adding titles, credits, and subtitles.
8. SAVE often!
Editing
Practice viewing your movie and editing for timing so that it flows like you want it to. You will have to constantly adjust the timing
of the images to match up with the music and the narration (we didn’t do that in this practice session). Make sure the transitions
are like you want them. Have fun!!
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Storyology: Digital Storytelling by Immigrants and Refugees AFSC-NC October 2010
Additional Details about Windows Movie Maker
By Trish Perkins & Bonnie Parsons, From FaithAction International House & AFSC
Movie Making Class, Greensboro, NC 2010
Recording Narration in Windows Movie Maker
To record, the location must be a quiet area. Plug in an external microphone into the
computer’s microphone jack. If you’re using headphones, plug those into the headphone
jack.
In Movie Maker, click the “Tools” menu, and then click “Narrate Timeline.”
Click on the timeline, at the location to be narrated. Audio clips can narrate the video clips or
parts of clips, or photos, or the entire movie can be narrated at one time. Clips and photos
can all be rearranged independently.
Click “Start Narration” and begin speaking in a normal tone, as though talking with a friend
on the phone.
Speak normally into the microphone while the video plays.
Adjust the “Input Level” so that the bar remains in the center area of the meter.
TIP: Remember that narration is on the Audio/Music track. Audio created with the video is on
the track with the video. Music or sounds can be added before, after, or between
narrations. Adjust the volume of each narration clip and music so that the narration
and/or the music are louder or softer than the audio recorded on the video clip.
Narration may have to be done several times to get the correct timing. A written script can help
with timing.
Click “Stop Narration” to stop recording.
Shorten or lengthen the audio narration at the beginning or end of a narrative clip.
Movie Maker will save narration as a separate file. Go to the “Save Windows Media File”
dialog box, name the narration; click “Save.”
Movie Maker will add the narration to the video.
In the “Preview Monitor,” click “Play” to view video and listen to audio. Narration can be re-
recorded if necessary.
To adjust the volume in narration: Right-click the narration on timeline, and then click
“Volume.” In the “Audio Clip Volume” dialogue box, move the slider to the left to make
the narration quieter, or move it to the right to make it louder. Then click “OK.” Listen and
make additional adjustments as needed.
To re-record narration, right-click the current narration on the timeline; then click “Delete.”
NOTE: Also delete unwanted narration from collection panel.
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Storyology: Digital Storytelling by Immigrants and Refugees AFSC-NC October 2010
Adjusting sound levels on Movie Maker
Movie Maker shows the audio level of a song on the Timeline and its length. If the song
extends beyond the end of the movie, drag the right edge of the song so that it ends at the
same time as your movie. Otherwise, the song will keep playing after your movie is done.
If the music is cut off at a particular point, is better to have the music end during a quiet spot
of the track, so that the music does not just stop abruptly.
Music and other sounds can be cued to fade by using the related control.
Click on audio to be adjusted.
At the top of the screen, click "Clip."
Click "Audio."
Click "Fade-In" or "Fade-Out" to start music or end music.
Saving the movie in Movie Maker
At the top of the screen, select “Tasks.”
Under section 3, “Finish Movie,” select “Save to My Computer.”
Name the movie. (Example: John Smith Movie or Jane Doe Movie)
Make sure the movie is saved in the correct location, under “My documents/My videos/My
Practice Project/”
Click “Next.”
Make sure a green dot appears next to “Best quality for playback on my computer.” Click
“Next.”
Wait for the process to finish saving. This may take several minutes.
Click “Finish;” the movie will automatically play in Window’s Player.
Save the movie to flash drive
At the top of the screen, select “Tasks.”
Under section 3, “Finish Movie,” select “Save to My Computer.”
Name the movie. (Example: John Smith Movie or Jane Doe Movie)
Choose “Browse” and locate the flash drive.
Click “Next.”
Make sure a green dot appears next to “Best quality for playback on my computer.” Click
“Next.”
Wait for the process to finish saving. This may take several minutes.
Click “Finish;” the movie will automatically play in Window’s Player.
Follow the procedure to “Safely Remove Hardware”
At the bottom of the computer screen, find the (<) next to the Time Clock. Click the
(<) and the section expands to show all icons available.
Without clicking, slide mouse across icons until a box appears that reads, “Safely
Remove Hardware.”
Click on this icon. A new box will appear that reads, “Safe to Remove.”
Remove the flash drive from the USB device.
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Storyology: Digital Storytelling by Immigrants and Refugees AFSC-NC October 2010
Practicing Reading and Recording Your Story
Practicing Reading
The more you practice, the more comfortable you will feel when you record.
Read over your story silently at least once to remember what you have written.
Read your story aloud to another person or in the mirror at least twice.
Read in a conversational tone. This is not a speech. It is your personal story.
Circle any words that give you trouble and practice saying them aloud as much as possible.
Read your story aloud again. This time use your voice to show emotion and meaning. This will happen naturally if you just think about what you felt while each part of your story was happening.
Take your time to read each word separately, and pause when you need to.
Use a watch or timer to find out how long it takes to read your story.
If you can, record the story (on your cell phone or mp3 player) and play it back so you can hear yourself. Take notes on any changes you want to make based on what you hear.
Recording
Relax! If you have practiced, you will have no trouble recording your story.
Drink water all day before you record to make sure your vocal cords are lubricated.
Sit or stand in a comfortable position
Talk as if talking to a friend or loved one.
Remember that this is the first time your viewers will hear your story, so read it as if it were the first time you have ever told it.
Do not to yell into the microphone. It will pick up your normal speaking voice.
Don’t worry about messing up. We can always stop and start recording again.
Congratulate yourself on a job well done!
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Storyology: Digital Storytelling by Immigrants and Refugees AFSC-NC October 2010
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Storyology: Digital Storytelling by Immigrants and Refugees AFSC-NC October 2010
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Storyology: Digital Storytelling by Immigrants and Refugees AFSC-NC October 2010
529—D College Rd. Greensboro, NC 27410
(336) 854-0633, [email protected]
www.afsc.org/Greensboro
www.youtube.org/afscnc