strain si-ep23 viral english for hybrid and nemesis
TRANSCRIPT
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StrainSIep/23:ViralEnglishforHybridandNemesis,Part1
HybridandNemesisarepublishedbyRackhamwhoretainscopyrightcontroloverthisintellectual
property.Thiseditedversionisprovidedforpersonaluseonly,topeopleowningcopiesoftheoriginal
rulebooksandcontentsoftheboxedsets.
INTRODUCTION
Hybridisasquadlevel,tacticalboardgamefortwoplayersusingRackhamfigurines.Thegamepitsthe
GriffinsofAkkylannieandtheiralliesagainsttheScorpionsofDirzandotherMeandersofDarkness.
BothsidesfightwithinthedepthsoftheHeresiarchshiddennetworkoflaboratoriestodiscoverthelost
secretsoftheAlchemicalEmpire.
HOWTHEGAMEUNFOLDS
Thischapterisabrief,practicalguideofhowagameofHybridtypicallyflows.Inthissectionwewill
touchuponhowtherulesdetailedinthisbookrelatetooneanother.Specifictermsarehighlightedin
boldtext.
The
page
numbers
refer
to
the
complete
rules
associated
with
each
term.
Should
you
need
anyfurtherdetails,turntotherelevantsectionforadditionalinformation.
PREPARATION
First,theplayersmustdecideonthescenariotheyregoingtoplaybychoosingamissionandtheir
faction(Missions,page31).
TheythenestablishtheirsquadliststoincludethefightersandanyextraEquipmenttheyneedto
completethemission(ReferenceProfilecards,ArmyMaterialCards,pages2and18).Theplayersmay
alsoneedadditionalfighters,whicharekeptinreserveforlateruse.Ifthisisthecase,instructionswill
beprovidedinthebriefing.
Themissionbriefingsetseachfactionsvictoryconditionsandadiagramofthelaboratory.Allofthe
Tiles(page5),countersandfightersneededforthegameareplacedinaccordancewiththemission
diagram.FightersthatrequireanAccesstoenterthelaboratoryareputtooneside(page9).
Oncetheinitiallayoutiscomplete,sortthecardsintothestandardsixdecksusedinanymission.Each
deckhasauniquecardback.
ShuffletheEventcardsandplacetheminadeckfacedownnearthemissionboard(page17).
PlayersshuffletheirownArmyEventcardsandselectthetoptwocards.Thesetwoareplacedface
downneartheplayer.Bothplayersdrawtheircardsatthesametimethroughoutthegamefirstat
FirstContact,secondatFirstBlood(page18).
TheGriffinplayershufflestheirAuracardsanddrawsthreeatrandom.Afterstudyingthemtheydiscard
oneandkeeptheothertwofortheiruseduringthegame.TheScorpionplayerdoesthesamewiththeir
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Mutationcards(page18).
TheunusedArmyEvent,Aura,andMutationcardsaresetaside.Thesedecksarenotnormallyused
oncetheallottedcardsaredrawn.
Shufflethe
Action
cards
and
place
the
deck
near
the
mission
board.
Both
players
draw
or
are
dealt
four
cards.Afterstudyingthem,aplayercanchoosetodiscardalloftheirActioncardstothebottomofthe
Actioncarddeckandreplacethemwiththreenewcards.Thisnewhandcannotbediscarded(page15).
THEFIRSTROUND
BothplayersmustmakeanActivationRollwithad10.Theplayerwiththelowestscoredecideswhowill
start(page7).
TheplayersthendeterminetheActivationSequenceoftheirfightersbytakingturnsplacingActivation
countersnexttotheirrespectivefighters.Counter#1isplacednexttothefightertheywillactivatefirst;
counter#2
is
placed
next
to
the
second
fighter
to
be
activated
and
so
on
and
so
forth
until
all
of
the
fightershavebeengivenanActivationcounter.However,theorderinwhichcountersareplacedneed
notreflecttheorderinwhichtheyareactivated.
Oncethishasbeendone,theplayerwhostartsthegameroundrevealstheirfirstActivationcounter,
beginningwithcounter#1,andtakesaturnwiththerelevantfighter.Theplayerincontrolofthefighter
decideswhichActionmodeandLevelofMastery(page10)theywilladoptonceactivated:
IftheychoosetheManeuvermode,theymustimmediatelyspecifyaLevelofMastery.Thenthe
fightercanusetheirMovementpoints(Mt).
IftheychoosesanotherActionmode(OffensiveCombat,DefensiveCombat,Firing)theymust
announcetheLevelofMasteryafterthefighterhasfinishedmoving.
Whenafighterisactivatedthecontrollingplayer(orplayer)canimmediatelyplayanynumberofAction
cardstoincreasetheirchancesofsuccessandrenderthefeatmorespectacular.TheActioncard(s)must
beshowntotheopposingplayer(oropponent).ShouldtheplayerchoosenottoplayActioncardsthey
mustdeclarethisintentiontotheiropponent(page16).
WhetherornottheplayerusedanyActioncardstheiropponentcanchoosetoHindertheActivationby
playingoneandonlyoneoftheirownActioncards.Themodifiersassociatedwiththiscardhavea
negativeratherthanapositiveeffectwhenplayedasaHindrance.
IftheplayerusedanyActioncardsinitially,theycanchoosetoplayadditionalActioncardstominimize
thenegativeeffectsoftheiropponentsHindrance.
Inthemajorityofcases,afterthefinalvalueofanyActioncardmodifiersisdetermined,theplayerhas
tomakeaNaturalRollwithad10tocompleteanActivation.TheSuccessLevel(SL)oftherollis
determinedaccordingtothefighterscurrentNaturalValue(NV),asmodifiedbytheEquipmentattheir
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disposal,theLevelofMasterychosen,andtheActioncardsplayed,etc.Thefeatisdeemedsuccessfulif
theresultisequalorlessthantheSL.Aresultof1signifiesaPerfectSuccessandaresultof10signifies
aCriticalFailure(page4).
IftheactivefighterisusingaLevelofMasterythatdelaystheeffectsofanActionmodeorhasspecial
effects(such
as
Defensive
Combat
which
allows
afighter
to
potentially
fend
off
several
attackers),
the
playermustplaceacorrespondingcounternexttotheaffectedfightersfigurine.Thecounteris
removedassoonasthefightersstatuschanges.Thiscountercanalsobeusedtodeterminetheorder
ofActivationofdifferentfightersinthesamemode(forexample,afighterfindsthemselvesambushed
byseveralenemyfightersinSkilledFiringatthesametime).
OncetheActivationhasbeencompletedbythefirstfighter,thesecondplayeractivatesthefirstfighter
intheirActivationSequence.Whensecondplayerfinishes,thefirstplayeractivatestheirsecond
fighter
Theplayers
continue
taking
turns
this
way
until
all
the
fighters
with
an
Activation
counter
have
been
activated.
Anyeffectsthatexpireattheendofthecurrentroundarethenwithdrawnandthenextroundbegins.
THEFOLLOWINGROUNDS
Thefollowingroundsunfoldinthesamemannerwithoneexception:anynumberofActioncardscan
nowbeplayedduringtheActivationRoll,byeitherplayer,inordertoincreasethechanceofwiningthe
decision.TheplayersalternatelybidActioncardsfacedown,oneatatime,startingwiththeplayer
whowonthelastActivationRoll.WhenbothplayerspassonbiddingtheActioncardsarerevealedand
theirvaluesarefactoredintotheActivationRollresultforeachplayer.
THEENDOFTHEGAME
Thewinneristheplayerwhofulfillsalltheirvictoryconditions.Thegameisconsideredtobeadrawif
neitherplayeriscanaccomplishthis.
AreyoubraveenoughtoconfronttheenemyandresolvethemysteriesoftheHeresiarchs
laboratories?
StrainSIep/23:ViralEnglishforHybridandNemesis,Part2
REFERENCEPROFILECARDS
Eachplayertakescontrolofonefactiontocreateanoptimizedsquadoffighterstocarryouteach
mission.AfighterandtheircapabilitiesarerepresentedbyanindividualfigurineandaReferenceProfile
card.ScorpionfightercardsaregreenandGriffinfightercardsareblue.
AReferenceProfilecardrepresentsanelitesoldier,ahero,ormorecommonly,severalfightersofthe
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sametype.Inthelattercase,eachfighterhasthesamebasiccharacteristicsandabilitiesregardlessof
howtheindividualfigurinesaremodeled.
Thecharacteristicsofeachfighterarerepresentedbyasetofnumericalvalues,Equipmentand
Aptitudes.
THEBASICS
Name:thenameonthecardcanbethenameofatypeoffighter,achampion,orauniquepersonality.
Portrait:theimagebelowthenameisanillustrationorapictureofthepaintedfigurine.
Quote:theflavortextinitalicsbelowtheportraitestablishestheattitudeofthefighter.
ACTIONMODES
Surroundingtheportraitarethe4Actionmodes:OffensiveCombat,DefensiveCombat,Firingand
Maneuver.EachActionmodeisassociatedwithacorrespondingicon.
EachAction
mode
value
indicates
afighters
proficiency
in
that
mode.
The
higher
the
number,
the
more
effectivethefighterisinthegivenmode.TheaveragevalueforanActionmodeis4.Anyvaluehigher
than4indicatesthatthefighterisgifted.
Ifahyphen()appearsoppositeaniconthefighterinquestioncannotusethecorrespondingAction
mode.
Example:theAberrationhasavalueofinFiringmode.SincetheAberrationdoesntpossessa
projectileweapon,ortheabilitytofireone,itisincapableofusingtheFiringmode.
SwordIcon OFFENSIVECOMBAT(OC):isusedtoattackduringforbasetobasecontactthehigher
thevalue,themoredangerousthefightersattack.
ShieldIconDEFENSIVECOMBAT(DC):encompassesparryingtechniques,ducking,anddodging.A
fighterwhoisgiftedindefenseisverydifficulttoinjure.
ReticleIcon FIRING(F):isperformedbyfightersequippedwithprojectileweapons.Avaluehigherthan
4inFiringmodedenotesamarksman.
FlankIcon MANEUVER(Mv):ortheabilitytoreacttothreats.Therearesituationswhereitcanbe
crucialtoknowwhentomovelikethewindorhowtocreepuponanenemywithoutbeingheard.An
exceptionallyagilefighterhasgreattacticalflexibility.
NATURALVALUE(NV)
Printedunderneaththeportrait,theNaturalValue(NV)isthemostimportantofthefighters
characteristics.Itrepresentsthefightersprowess,luck,andvitality.
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TheNaturalValueofafighteristhebasisfordeterminingtheirSuccessLevel(SL)ineverythingthey
undertake.ThehigherafightersNVthebettertheirchancesofsuccess.AfighterwithahighNVhas
excellentpotential,butawoundedorlessskillfulfighterhaslesschanceofbeingsuccessfulindifficultor
riskysituations.
Asfighters
are
injured
their
capabilities
are
impaired.
Each
time
afighter
suffers
awound
the
following
effectstakeplaceimmediately:
TheirNVisreducedby1point.Whenthisvaluereaches0,thefighteriseliminatedandplacedoff
board.
AllActionmodevaluesarereducedby1pointeach(downtoaminimumof1).
TheirMovementvalueisreducedby1point.
IfafighterwasinanyDCmodeexceptHeroicParry(DC/6)theylosetheirDCstatusuntiltheirnext
Activation.
AfighterinSkilledFiringmode(F/3)losestheirSkilledFiringstatusuntiltheirnextActivation.
MOVEMENT(Mt)
AfightersMovementValue(Mt)determinesthedistancethatfightercantravelinasingleActivation.
Thisvalueisreferredtousingthetermssquaresorpoints,withpointsbeingthemorecorrectterm.
TheaverageMtvalueis7points.
Itusuallycosts1Mtpointtomoveontoaboardsquare.Somesquaresaremoredifficulttocrossthan
othersbecausetheyarelitteredwithdebrisorotherhazards.AdditionalMtpointsaresometimes
requiredformakingturnsortravelingdiagonallyduringafightersmovement.
RANK
Rankisakeyindicatorwhencomparingtherelativevalueofeachfighter.Fightersarerankedfrom0to
4.Thehigherthevaluethemoreprominentthefighteris.Rankisalsousedasakeylimitationinthe
compositionofasquadforeachmission.
Rank0fightersarerawrecruitsorcannonfodder.Note:Rank0fighterscannotfulfillmission
objectives.
Rank1ismadeupofstandardfighters,missionspecialistsandpromisingheroes.
Rank2isanelitegroupoffighters,manyofwhomarethemostvaluablemembersofanysquad.
Rank3isconsistsofexceptionallypowerfulcreaturesandemblematicpersonalities.
Rank4isreservedforlegendaryfighterswhosepowerdefiesbelief.
Some
crazy
rumors
even
imply
that
afifth
rank
exists
EQUIPMENT
TheitemslistedinthissectionarethefightersstandardEquipment,eachofwhichprovidesspecific
benefitsduringamission.
AnybenefitiscontingentonthefightersActionmode;weapons,armour,shieldsandspecialitemseach
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havemodifiersthatcaninfluencetheSuccessLevelofarollofthedice.
Example:aHybridhasFusedWeaponsthatgiveita+2modifierinOffensiveCombat.Withouttaking
intoaccountanymodifiers,theHybridsSLinOffensiveCombatmodeisequaltoitsNaturalValue(3).If
weaddthistoitsweaponsmodifier(+2)itsSLimprovesto5,3+2=SL5.
Note:ifafighterhasmorethanonepieceofEquipmentthatprovidesaneffectormodifierinthesame
Actionmode,onlyoneofthemcanbeappliedpergameround,unlessspecificallystatedotherwise.
APTITUDES
SomefightersareendowedwithspecialpowersorhereditarygiftscalledAptitudes.Thedescriptionsof
theireffectsonthegamearedescribedstartingonpage24ofthisbook.
SomeAptitudeshavedifferentlevelsofeffectivenessorrange.WhenthedescriptionofanAptitudein
therulebookindicatesanXprecededbya/,thisisreplacedbyanumberontheReferenceProfilecard.
Example:aHybridhastheMutation/1Aptitude.
CARDBACKS
TheitalicizedtextoneachcardbacktellspartofthestoryofthesecretwarbetweentheGriffinsandthe
Scorpions.andalloftheirallies.
SomeofthefightersavailablearenotGriffinsorScorpions,butinfacttheyarealliedtoonesideorthe
other.Thebasicgreenorbluecolorofthecardwillindicatewhichsidetheywillfightfor.Someofthese
fightershavespecificrulesorlimitationsontheiruse,ifsotheirrecruitinglimitationswillbedetailed.
NewfightersareaddedtoHybrideachyear.AsfightersareaddednewanduniqueAptitudesare
introducedandexplained.SpecialrulesforfightersbeyondAptitudesmayalsobepresentedfor
inclusion.
StrainSIep/23:ViralEnglishforHybridandNemesis,Part3
GENERALRULES
THEDIEROLLS
AlldierollsinHybridrequiretheuseofoneormored10.Therearetwotypesofdierolls:NaturalRolls
andFixedRolls.BothhaveaSuccessLevel(ortargetnumber),buttheircriteriaareverydifferent.
MAKINGANATURALROLL
Initssimplestform,aNaturalRollisatestwheread10scoreequaltoorlowerthantherelevant
fightersNVisasuccess.
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ManymodifierscanaffectaNaturalRollpositivelyornegatively.ThetotalsumofthefightersNVand
alloftheapplicablemodifiersdeterminetheSLofthedieroll.
CalculatingtheSuccessLevel:ThecorrectformulafortheSuccessLevelofaNaturalRollis:Natural
Value
the
fighters
current
number
of
wounds
+all
modifiers
=Success
Level.
NV (1/wounds)+(all+/modifiers)=SL
Example:aSeneschalwithtwowoundsinBasicFiringmode(F/1)wantstoattackaHybrid:ANVof42
(wounds)+1(CombinedWeapon,Firing/+1)=aSLof3orlessonad10.
MAKINGAFIXEDROLL
AFixedRollisanytestwithadesignatedSLoratestthatspecificallyprohibitsmodifiers.Simplyrolla
d10andscoreequalorlessthanthespecifiedSL.
Example:theCombinedAttackAptitude2ndattackcannotbemodifiedbyActioncardsorgameeffects.
TheSLinthisexampleisthefightersstartingNVregardlessofanywoundsormodifiers.
PERFECTSUCCESS&CRITICALFAILURE
APerfectSuccessisachievedbyrollinga1withad10.Thetestisanautomaticsuccessillustratingthat
evenaninjuredfightercanperformalastactofprowessinthemostdesperateofsituations.
Note:Aluckyorwellplacedblowthatcomesatjusttherighttimecancauseseriousdamage.APerfect
SuccessduringbasetobasecombatorwhenFiringalwaysinflictsanadditionalwoundonanenemy
fighterunlessspecificallystatedotherwise.
Example:afighterusingtheBasicFiringLevelofMastery(F/1)rollsa1onaNaturalRoll.Thewounded
targetlosesnot1but2NVpoints!
ACriticalFailureoccurswhenad10rollresultsina10.ThishastheoppositeeffectofaPerfectSuccess
andrepresentsbadluckorclumsiness.Thetestendsinhopelessfailure,regardlessofanymodifiersthat
mightcomeintoplay.
Example:afighterwithaNVof5attemptsatestwiththebenefitofa+5modifier.Itwouldseemthat
thereshouldntbeadoubtaboutthetestssuccess,butiftheplayerrollsa10theresultwillstillbea
failure!
ROLLING2d10
Sometestsrequirethatseverald10berolledsimultaneously.Whenspecified,thenumberofdiceis
indicated:forexample,roll2d10meansthattwod10mustberolled.Theplayersubsequentlygetsto
keeptheresultofONEofthedice.
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THEGAMETILES
AHybridmissiontakesplaceonaseriesofconnectedTilesofvarioussizeandshape.EachTileismarked
outina25x25mmgrid,dividedintoindividualsquares.SomeTileshavewallsandroomsoutlined
evencurvedwallsthatmakecertainsquaresimpassable.TheconfigurationoftheTiles,thedoors,and
anyobjectsaredescribedineachmissionbriefing.
IMPORTANT!TheHybridTilesrepresentthealchemicallaboratoriesbuiltbyDirz,theHeresiarch.They
consistofroomsfilledwithstrangeinstruments,linkedbyamazeofcorridors,manyofwhichhavecaved
in.Nonoticeshouldbetakenofthegraphicelementsdepictedontheboardtheydonotaffectthe
fightersinanyway.Thisisnotthecaseofthevariouscounterspositionedontheboardorthewalls
markingtheboundariesbetweenthedifferentrooms.
POSITIONINGTHEFIGHTERS
Eachfightersposition,orfacingonthemissionboard,isacrucialpartofHybridtactics.Afightersbase
hasfouraspects:thefront,rear,leftandrightsides.
Afighterspositionisusuallyobvious.However,thefrontfacingofthebaseandtheposesofsome
figurinescanbeconfusing.Ifnecessary,markthefrontfacetoindicatewhichsideofthefightersbase
shouldbeconsideredthefrontfacing.
Basetobasecontactistheessentialpositiontounderstandandkeeptrackof.Afighterisinbaseto
basecontactwithanyfighterorsceneryelementthattouchesatleastonefullsquarelengthoftheir
ownbase.Note:Basetobasecontactisonlyorthogonalandneverdiagonal.
Astandardbasecanbeinbasetobasecontactwithupto4fightersorelementsofscenery.Acavalry
basecancontact6elements,andalargebasecanpotentiallybeinbasetobasecontactwithupto8
fightersorelementsofscenery.
Thepositionofafighterbeforeandaftermovementisparamount.Ifafightersbackisexposedtotheir
enemies,thiserrorcouldprovefatal!Insummary:
AfightercanonlyattackanenemyinOffensiveCombatifthatenemyisincontactwiththeirown
frontfacing.
Afightercandefendthemselvesfromthefrontfacingandonbothsides.
Afightercannotinteractwithgameelementsthatarebehindthemselves(doors,objects,other
fighters).
Anenemyiseasiertowoundifattackedfrombehind.Note:afighterreceivesa+1modifierwhen
attackinganenemysrearfacinginOffensiveCombat.
ANGLEOFVISION
Afightersangleofvisionisanareainfrontoftheirownfrontfacingshapedlikeaninvertedorthogonal
pyramidthatmovesupandawayfromthefighter.Thecompleteangleofvisionforafighterisa90arc
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asitisindicatedonthefollowingdiagram.
XXXXXXXXCXXXXXXXX
XXXXXXXCXXXXXXX
XXXXXXCXXXXXX
XXXXXCXXXXX
XXXXCXXXX
XXXCXXX
XXCXX
XCX
F
Key:F=fighter
C=centerline
XandC=angleofvision
LINEOFSIGHT
Afightercanpotentiallyseeallofthesceneryelementsthatarelocatedwithintheirangleofvision.
Howevertheangleofvisioncanbeblockedbynumerousobstacles.Therefore,afightermustbeableto
establishalineofsight.
Thelineofsightenablestheplayerstodeterminewhetherornotthedifferentfighterscanseeeach
otherandwhetherornotitispossibletoshootatanenemy.Otherfighters,walls,pillarsandclosed
doorsallblockafighterslineofsight.
Ifaplayerwantstoknowwhetherafightercanseeanelementofscenery;traceanimaginarystraight
linebetweenthefighterandtheelementinquestion.Iftherearenoobstaclesonthisline,thenitcan
beassumedthatthefightercanseeit.
Whenatargetelementispotentiallyobscuredorhiddenbyaninterveningelement,theplayerscanalso
choosetorelyonamodelspointofviewbylookingovertheshoulderoftheactivefighter,attable
level,andagreethatthetargetisinviewornot.
Themostaccuratewaytoestablishalineofsightwhenanelementofsceneryintervenesisby
determiningtheareaofadeadangle.
DEADANGLES
Adeadangleisagroupofsquaresthatafightercannotdrawalineofsightthroughduetoan
interveningelementofsceneryoranotherfighter.Sometimesitwillbeplainlyevidentthatatargetlies
withinadeadangle.Othertimesitcanbelessclear.
Adeadanglecreatedbyaninterveningelementhas:ashadow(depth),aninsideedgeandanoutside
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edge.Theinsideandoutsideedgesarealwaysinvertedorthogonally(1squareforward,1square
sidewaysina1:1ratio)similarinprofiletotheangleofvision.
Theonlyvariableofadeadangleistherelativepositionbetweenthefighterandtheintervening
element;thisisthedepthoftheelementsshadow.
Shadowdepth
is
determined
from
the
fighters
front
facing,
moving
in
astraight
line
through
their
angle
ofvision(theAoVcenterline).Countthenumberofsquaresbetweenthefighterandtheintervening
elementincludingtheelementssquare.
Ifthefighterisdirectlyinfrontoftheelementadd1squaretothedepthoftheelementsshadow.
Ifthefighterscenterlineisimmediatelyadjacenttotheinterveningelementthedepthoftheshadow
isunchanged.
Ifthefighterscenterlineisnotadjacentbutofftotheside,countthenumberofspacesbetweenthe
fighterscenterlineandtheelement,subtractthisnumberfromthedepthoftheelementsshadow.
Oncethedepthoftheelementsshadowhasbeendetermined,applythestartoftheinsideedgeonthe
squarebehindtheelement,movingupandawayfromtheactivefighter.Thisfollowsthesame
orientationasthefightersangleofvision.
Usingtheadjustedshadowdepthvalue,applythestartoftheoutsideedgebytheexactnumberof
squaresbehindtheinterveningelement.Theoutsideedgealsomovesorthogonally,butawayandthen
upfromthefighter.
Thedeadanglestotalareaismadeupofallofthespacesinbetweenincludingtheinsideandoutside
edges.Nolineofsightexistswithinthisarea.
Note:whenafighterisdirectlyinfrontofaninterveningelementtheinsideandoutsideedgesare
parallel.Theybegininthesamesquaremovingupandawayfromeachother,exactlylikethefighters
ownangleofvision.
Eachinterveningelementofscenerycreatesitsowndeadangle.Alldeadanglesmustbetakeninto
accountinordertoestablishalineofsight.
Example:anelementofthesceneryispositioned3squaresawayfromafighterand1squarerightofthe
fighterscenterline.Usingthismethodthedepthoftheelementsshadowis2squares(depthof31
adjacentsquare)
XXXXXXXXCXXXXOXIX
XXXXXXXCXXXOXIX
XXXXXXCXXOXIX
XXXXXCXOXIX
XXXXCXIIX
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XXXCXEX
XXCXX
XCX
F
Key:F=fighter
X=angleofvision
C=centerline
E=elementofscenery
O=outsideedge
I=insideedge
X=deadangleinterior
Inthisexamplethefightercandrawalineofsighttoeverygreyspace,butthelineofsightisblockedto
alloftheredspacesbytheelement.However,theelementofsceneryitselfcouldbeatarget.
Iftheelementinthisexamplewasanobstruction,suchasaFallenRockcounter,theredspaceswouldall
besubjecttoa1modifierwhentargetingthemusingFiringmode.
HOUSERULE!Theeditorspreferredmethodistouseanangleofvisiontemplate.Useapieceofpaper,
cardstock,acetateorPerspexandmarkouta25x25mmgrid,measuring275x200mm.Cutthisgridin
half,starting50mmfromtherightcornerofalongedge,movingonesquareup,onesquareleft.
AngleofVisionTemplatediagram
CXXXXXXXO
CXXXXXXX
CXXXXXX
CXXXXX
CXXXX
CXXX
CXX
IX
Key:CandI=range,depthandcenterline
I=startofinsideedge,
O=startofoutsideedge
Youwillendupwithapairofidenticaltemplates.Eachoneisequaltooftheangleofvisionincluding
thecenterline.Usingoneofthesetemplatesyoucaneasilyandquicklydeterminetheangleofvision,
rangetotarget,shadowdepthaswellastheinsideandoutsideedges.
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THEDARKNESSOFTHELABORATORIES
TheScorpionsclandestinelaboratoriesareparticularlydark.Thelightingisweakatbestandthetorches
thatadornthewallsflickerandflame.Thismakesitimpossibletoseebeyond8squares.Thisisalsothe
maximumrangeofprojectileweapons.
Afighter
positioned
9squares
from
the
nearest
enemy
cannot
be
seen
or
shot
at,
even
by
an
enemy
fighterlookingdirectlyatthem.
StrainSIep/23:ViralEnglishforHybridandNemesis,Part4
ACTIVATIONSEQUENCE
Eachgameroundthefightersareactivatedoneatatime,inanalternatingorderplannedoutbythe
players.ThisiscalledtheActivationSequence.
InordertodeterminewhogoesfirstinagameroundbothplayersmakeanActivationRollbyrollinga
d10.Theplayerwiththelowestscorehasthechoiceofgoingfirstorsecond.Ifatieoccurs,rerolluntila
winnerisdetermined.
Theplayersthenplantheorderinwhichtheywillactivatetheirfighters.Bothplayersallocatean
Activationcountertoeachfighter,startingwithActivationcounter#1,uptothetotalnumberoffighters
theyhaveavailableforthatgameround.Soastokeeptheirsequencesecretthecountersare
positionedupsidedown,withtheirnumbershidden,inanyordertheplayerswish.Theaimofthisisto
developastrategythatwillconfoundtheiropponent.
Example:aplayerplacestheirfirstcounter,the#4counterfacedownnexttothefightertheywishto
activate
4th.
Their
opponent
has
no
idea
which
counter
has
been
allocated,
thus
bluffing
is
possible.
OncebothsideshaveestablishedtheirActivationSequenceanddistributedtheircounters,theplayer
whogoesfirstrevealstheir#1counter.ThisplayerresolvesthefightersActivationandthenthe
opponentactivatestheirfirstfighter.Thisalternatingsequencecontinuesuntilallofthefightershave
beenactivated.
ACTIVATION
AfightersActivationcaninvolveseveralstepsandincorporatesmanyaspectsofthegame;however,
thekeycomponentsaretheircurrentNV,theActionmodeandMovement(Mt).
WOUNDS
ThecurrentNVofafightermustbetakenintoaccounteverytimetheyareactivated.Ifafighteris
woundedtheirperformancedegradesimmediatelyanditbecomesmoredifficultforthemtofightas
wellasmove.Eachwoundsufferedhasthefollowingconstanteffectsonafighter:
TheirNVisreducedby1point.Whenthisvaluereaches0,thefighteriseliminatedandplacedoff
board.
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AllActionmodevaluesarereducedby1pointeach(downtoaminimumof1).
TheirMtvalueisreducedby1point.
Ifthefighterswoundscanbehealedtheyregain1pointinallofthesevaluesforeverywoundhealed,
uptothestartingvaluesontheirReferenceProfilecard.
CHOOSINGANACTIONMODE
Thefightersmodeisannouncedwhentheyareactivated.Thereare4Actionmodes:OffensiveCombat,
DefensiveCombat,FiringandManeuver.EverymodehassixLevelsofMastery:Basic,Novice,Skilled,
Expert,Master,andHeroic.AsnotedregardingthefifthRankoffighters,thereisrumoredtobea
seventhLevelofMastery
TheLevelsofMasteryavailabletoafighterinanyActionmodedependonthefightersstarting
proficiencyineachActionmode,theircurrentNV,andanycardeffectsthatcanbeappliedbyeither
player.LevelsofMasteryarecoveredindetailstartingonpage10.
ActivationSequenceFAQ
Q:IfoneofmyfightersiskilledBEFOREtheyareactivated,istheirplaceintheActivationSequence
"lost"oritisreplacedwiththenextfighterinmysquad?
A:Whenafighteriskilledbeforeitisactivated,thenextfighterfromthesamesquadtakestheirplacein
theorderofActivation.
Q:IfIhave4fighters,doIhavetousecounters1to4,orIcanchoosebetweencounters1to10?For
example:IfIwantabsolutelytobethelast,thenIwanttoputcounters7,8,9and10tobesurethatmy
opponentisthefirsttoactivatehistroops...
A:TheabilitytochoosewhichsidetakesthefirstActivationisdecidedatthebeginningofeachround
(ActivationRoll).FromthatpointeachsidealternatesActivationsuntileveryfighterhasbeenactivated.
YoumaynotpassonanyActivationandtakinghighernumbercounterswillhavenoeffectbecauseeach
sideorganizesitsActivationsindependentlyeachroundbeginningwithActivationcounter#1,uptothe
totalnumberoffightersyouhaveatthestartoftheround.
MOVEMENT
IndependentoftheActionmodechosen,thecontrollingplayerhastheoptiontomoveeachfighter.The
maximumdistanceinsquaresthefightercancoverdependsonthefightersstartingMtvalue,their
currentNVandtheroutetheyareattemptingtocover.
Forthemajorityofsituations,afighterisfreetomovearoundthemissionboarduptothemaximumof
theircurrentMtvalue.Fighterscanevenleavebasetobasecontactwithoutnegativeeffects;however,
thereareadditionalpointcostsforcertainmovesandsomeforbiddenmovements.
NormalMovement:whenmovingforwardinastraightline,eachopenorclearsquarecosts1Mtpoint
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toenter.
DiagonalMovement:afightercanmoveforwarddiagonallywithoutpenaltyunlesstheyaremoving:
throughasinglewidthdoor
aroundacorner,apillar,alargewidthdoorframe,orfallenrock
past
one
or
more
enemy
fighters.
Foreverysquareafightermovesdiagonallypastoneoftheseelementscost1additionalMtpoint.
Example:afightercanmoveforwarddiagonallypastacornerorapillarfor1additionalMtpoint,but
couldnotattempttopassbetweentwoelementsofscenerythatarediagonaltooneanother.
QuarterTurn:thefirstquarterturnmadebyafighterduringtheirmovementisfree.Allsubsequent
quarterturnscost1Mtpointeach.
HalfTurn:eachhalfturnalwayscosts1Mtpoint.
MovingSideways:movingsideways,orsidestepping,costs1additionalMtpointpersquare.
Retreat:movingafighterbackwards,withoutchangingfacing,orretreatingingoodorder,costs1
additionalMtpointpersquare.
SCENERYELEMENTMODIFIERS
Sceneryelementscanslowafightersprogressduringmovement,thesesaremostcommon:
MovingThroughFriendlyFighters:afightercanmovethroughoneormorefriendlyfighterwithno
additionalmovementcosts.However,whendeterminingthepathoftheactivefighter,thefollowing
circumstancesprohibitmovingthroughafriendlyfighter:
iftheactivefighterbegins,entersintoorendstheirmoveinbasetobasecontactwithanenemy,and
Ifafriendlyfighterisinbasetobasecontactwithanenemy.
Ifoneorbothofthesecircumstancesapplytoafriendlyfighteralongtheactivefighterspath,that
friendlyfighterisconsideredimpassable.
EnteringandLeavingaLaboratory:oncertainmissionstheprotagonistsstartoutsidethelaboratory
and
can
only
enter
via
a
square
designated
as
an
entry
by
the
placement
of
an
Access
counter.
Whenenteringalaboratory,placingafighterontheAccesscountercosts1Mtpoint.
Whenleavingalaboratory,movingontoanAccesscountercosts1additionalMtpoint.Oncethe
fightermovesontotheAccesscounter,theyareimmediatelyremovedfromthegame.
OpeningandClosingDoors:afightercanopenorcloseadooriftheyaretouchingwiththeirfrontor
sidefacings.
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regardlessofthedoorsize,thecosttoopenorcloseadooris1additionalMtpoint
AfightercanopenandcloseadoorinthesameActivationifthedooristouchingtheirfrontorside
facingseachtime.
Eachtimeadoorisopenedorcloseduseanappropriatecounter(passageordoor,respectively)to
indicateitscurrentstatus.
Afighter
cannot
open
or
close
adoor
that
has
been
destroyed,
blocked
or
sealed
unless
specifically
statedotherwise.
ScalingFallenRock:movingthroughasquarewithfallenrockcosts1additionalMtpointpersquare.
JumpingOveraTrapdoor:closedtrapdoorsaremovedoverasiftheywereopensquares.Asingle
widthopentrapdoorsquarecanbejumpedoverfor:
acostof1additionalMtpoint,and
asuccessfulNaturalRoll.Iftherollisfailedthefighterfallsinthetrapandsuffers1wound.Note:a
fightercannotattempttojumpoveratrapdoorthatis2squareswide.
Anyfighterstandingonaclosedtrapdoorthatopensoriftheyareforcedtomoveoveranopen
trapdoorfallinandsuffer1wound.Fallingintoatrapdoorendsafightersmovement.
Example:anAberrationpushesaPurifierusingitsBrutishStrength/2Aptitude.ThePurifiermustbeable
tofallbacktwosquaresorsufferawoundforeachsquarehecannotfallback.Alas,thesquarebehind
himisanopentrapdoor.Hefallsbackonesquareintothetrapdoor.Hesuffersawoundforfallinginto
thetrapdoorandasecondwoundforbeingunabletofallbackasecondsquare.
HOUSERULE!Anopentrapdoorwithafighterinsidewillnotclose.Climbingoutofanopentraponthe
fightersnextActivationcosts1additionalMtpoint.
RANDOMMOVEMENT
Whenrandommovementofafighterorelementofsceneryisrequiredtheplayerwhowonthe
ActivationRollrollsad10;
12moveup
34moveright
56movedown
78moveleft
9
10
no
move
Theorientationofthismovementmatchesthatofthemissiondiagram.Allmovesare1squareinthe
directionindicatedunlessspecificallystatedotherwise.Additionallyifthemovementisblockedbyan
impassableelementthemovementisnotperformed.
FORBIDDENMOVEMENTS
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fighteriseffectedby:
TheinitialvalueprintedonthefightersReferenceProfilecard
Thecurrentnumberofwounds;eachwoundsubtracts1fromtheinitialvalue
AnyActioncardmodifiersusedtoenhanceorHinderthefighter
AnyEventsormissionconditionsthatspecificallyaffecttheLevelofMastery
IfthefighterhasaninitialvalueforanActionmode,theapplicablemodifierscannotreducetheirLevel
ofMasterybelow1.Thefightercanuseanymodeuptothemaximumvaluetheycanachieveduring
theirActivation.
Example:afighterwithafinalOffensiveCombatvalueof4canchooseaLevelofMasteryfrom1to4.
OFFENSIVECOMBAT(OC)
OffensiveCombatmodeistheprimarymeansofwoundingandeliminatingenemiesinHybrid.
WhenusingOCmode,afightercanmove,andmustpositiontheirfrontfacinginbasetobasecontact
withanenemyfighter.Alargebasedfightercanonlyattackonefightereveniftheyarefacingtwo
enemies.
Insteadofmoving,afighterinOCmodecanattackanyenemyfightertheyareinbasetobasecontact
with.Simplyturnthefightertofacetheenemytheywishtoattack.
A+1modifierisaddedtotheNaturalRollifthefighterisinbasetobasecontactwithanenemysrear
facing(OConly).
BasicStrike(OC/1):TheBasicStrikeenablesafightertoattackanenemyinbasetobasecontactwith
theirownfrontfacing.
NoviceStrike(OC/2):ThisLevelofMasteryenablesafightertoignoreonewoundwhendetermining
theSLbeforeattackinganenemy.
SkilledStrike(OC/3):IfafightersucceedsinwoundingtheirtargetusingaSkilledStrike,asecondattack
canbeattempted.NoActionCardeffectsfromthefirstattackcanbeappliedandnofurtherAction
cardscanbeplayed,however,allothermodifiersaretakenintoaccountwhendeterminingtheSL.
ExpertStrike(OC/4):ThisLevelofMasteryenablesafightertomatchthefinestduelists.Thefighter
gainsa+2modifierontheirattack.
MasterStrike(OC/5):TheMasterStrikeenablesafightertoroll2d10whenmakinganattack.Onlyone
dieresultcountstowardsthetest.
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HeroicStrike(OC/6):Thefighterusesapenultimatecombattechniqueoradeadlyconcealedweapon.If
theattackissuccessful,twowoundsareinflicted.IfaPerfectSuccessisrolledthetargetsuffers3
wounds.
DEFENSIVECOMBAT(DC)
DefensiveCombat
is
the
only
mode
that
enables
afighter
to
avoid
injury.
It
consists
of
complex
parries,
sidestepsandunexpectedcounterattacks.DefensiveCombatcanbeaveryusefulmeansofdelayingan
enemyuntilhelparrives,protectinganentranceorcrossingacombatzonesafely
AfterthefightersmovementiscompleteandthefinalDCvalueofthefighterhasbeendetermined,
placeaDefensiveCombatcounternexttothefighter.
Note:AfightersSL,whiletheyareinDCmode,canonlybeaffectedbyActioncardsduringtheir
Activation,andanyActioncardmodifiersonlylastthroughthefightersfirstparry.
Eachtime
afighter
in
DC
mode
is
targeted
by
an
attack
they
can
choose
any
Level
of
Mastery
up
to
their
currentDCvalue.Inresponsetoasuccessfulattack,aNaturalRollbythedefending(opposing)player,
equaltoorlessthantheSLwillpreventthatattackfromwoundingthefighterunlessspecificallystated
otherwise.
Example:AfighterinDCmodecannotparryaCombinedAttackAptitude2ndattack.
AfighterinDefensiveCombatmodehasthefollowingabilitiesregardlessoftheLevelofMastery:
Thefightersdefenseisactivefromthefrontfacingandbothsides,however;
oAfightercannotdefendanattacktotheirrearfacing.
AfighterremainsinDCmodeunlessthey:
ofailtheirNaturalRoll,
osuffersawound,or
ointheirnextActivationtheychooseanotherActionmode.
ThefighterimmediatelylosestheirDCstatusifanyoftheaboveconditionsapply.
IfafighterlosestheirDCstatusbeforetheirActivationduringthegameround,theycanbeactivatedas
normal.
OnlytheactivefightercanemployseveralActioncardsduringtheresolutionofanattack.Fortheirpart,
theopposingplayerwiththefighterinDefensiveCombatmodecanonlyuseoneActioncardasa
Hindrance.
MostoftheDefensiveCombatLevelsofMasterycanonlyblockattacksduringbasetobasecontact,
however,BasicandHeroicParry(DC/1andDC/6)canbeusedagainstlongrangeprojectileweapon
attacksinadditiontobasetobasecontact.
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BasicParry(DC/1):aBasicParryenablesafightertoblockanyattack.TheBasicParrycanalsobeused
toevadelongrangeattacksfromprojectileweapons.
NoviceParry(DC/2):theenemysuffersawoundiftheyrollaCriticalFailureorifthedefendingplayer
rollsaPerfectSuccesswhenusingtheNoviceParry.TheNoviceParrycanonlybeusedwhenattacked
duringbase
to
base
contact.
SkilledParry(DC/3):afighterwhoblocksanattackwithaSkilledParrycanimmediatelyattemptaBasic
StrikeasiftheywereinOffensiveCombatmode.Thisrepresentsanaudaciouscounterattack.No
Actioncardscanbeusedtoincreasethechancesofsuccessofsuchacounterattack.TheSkilledParry
canonlybeusedwhenattackedduringbasetobasecontact.
ExpertParry(DC/4):fewthingscanpiercetheinvisiblebarrierformedbytheExpertParry.Afighter
engagedinthisLevelofMasterymakesaNaturalRollwitha+2modifier.TheExpertParrycanonlybe
usedwhenattackedduringbasetobasecontact.
MasterParry(DC/5):thisLevelofMasteryenablesafightertoroll2d10whenattemptingtoblockan
attack.Onlyonedieresultcountstowardsthetest.TheMasterParrycanonlybeusedwhenattacked
duringbasetobasecontact.
HeroicParry(DC/6):thefighterwhoengagesthisLevelofMasterycanattempttoavoidanyattacks
againstthemselvesduringtheroundeveniftheyfailaDCNaturalRollorsufferawound.Thefightercan
remainsinHeroicParryindefinitelyoruntilanothermodeischosenduringtheirActivation.Note:Heroic
ParryoverridestwoofthethreecriteriaforlossofDCstatus.
FIRING(F)
BeingabletokillfromadistanceisarareandvaluabletalentinHybridbecauseitenablesasinglefighter
topoliceawidearea.Thenumberofpotentialtargetsdependsonthefightersangleofvisionandline
ofsight.
Asstatedpreviously,afightersangleofvisionstartsattheirfrontfacing,movingoutwardthrough90.
Afighterslineofsightmirrorstheangleofvision,buthasarangeof8squaresandisobstructedor
blockedbyinterveningelementsofsceneryandotherfighters.
Itispossibletotargetatanotherfighter,thegroundoranelementofscenery.
Inordertofireatatarget,thefightermustbelocatedwithinrangeandinviewofthetarget.Allfighters
andmostelementsofsceneryblockthelineofsightmakingitimpossibletotargetanythingbehind
them.
TherearetwostandardlineofsightmodifiersthatarealwaysineffectwhenusingFiringmode:
ifthereareinterveningFallenRockcountersbetweenthetargetandtheattacker,thereisa1
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modifierforeachobstructedsquarealongthelineofsight,and
ifthetargetisalargebasedfighterthereisa+1modifier.
Example:APurifier(NV3)with1wound(1)fireshisconsecratedpistols(+2Firing)atanAberration(+1
largebase).Threesquarescoveredinfallenrocks(3obstructed)liebetweenthePurifierandhistarget.
Withoutany
other
modifiers,
including
Action
cards
or
Aptitudes,
the
SL
for
the
Purifiers
Natural
Roll
is
2
orlessonad10.IfthePurifierrollsaPerfectSuccesstheAberrationwillsuffertwowounds.
Furthermore,unlesstheAberrationwasalreadyinDefensiveCombatandchoseBasicorHeroicParry
(DC/1orDC/6)anywound(s)couldnotbeprevented.
WiththeloneexceptionofNoviceFiring(F/2)noneoftheotherFiringLevelsofMasteryallowafighter
toshootatanenemyiftheyareinbasetobasecontactwithanyenemyfighters.Inordertouseall
otherFiringLevelsofMastery,theremustbeatleastonesquareseparatingthetargetandanyother
enemyfightersfromtheactivefighter.
BasicFiring(F/1):BasicFiringenablesafightertofireaprojectileweaponatanenemy.Afightercannot
useBasicFiringiftheyareinbasetobasecontactwithanenemy.
NoviceFiring(F/2):NoviceFiringenablesafightertofireinalldirections,evenatenemyfightersin
basetobasecontact,however,thetargetmuststillbewithinthefighters360*lineofsight.
SkilledFiring(F/3):afightercanonlyuseSkilledFiringwhennoenemiesarelocatedintheirlineofsight
orinbasetobasecontact.Aftercompletinganymovement,thefighterautomaticallyadoptsanambush
position.PlaceaSkilledFiringcounternearthefighter.
EachSkilledFiringcounterbearsanumbersothatitisalwaysclearwhichfightertakesprecedence.As
soonasanenemyentersthelineofsightofseveralfriendlyfightersinSkilledFiring,theyfireinturn
beginningwiththelowestnumberedcounter.
ThissequenceofSkilledFiringinterruptstheActivationSequenceuntilallapplicableSkilledFiringhas
beencompleted.ThisinterruptioncanoccurseveraltimesduringtheActivationSequence.
AfighterinSkilledFiringmustfireatthefirstenemythatcrossestheirlineofsight.MakeaNaturalRoll
whenthishappens.AnyActioncardeffectsappliedwhenthefighterenteredSkilledFiringapplyonlyto
thisfirstshot:
Ifthisfightereliminatestheenemywiththisattack,thefighterremainsinSkilledFiringmode.
oThisfightercanthenfireasecondtimeiftheopportunityarisesduringtheround.Anyotherfriendly
fightersinSkilledFiringarenotactivated.
Ifthefighterfailstoeliminatetheenemy,thenextfriendlyfighterinSkilledFiringmustshootif
possible.
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ThefighterkeepstheirSkilledFiringStatusbetweenroundsifnoenemiescomewithinrange,orifthe
onlyenemyiseliminatedwithasingleshot.
OnceinSkilledFiring,afightercanmaintainthisstatusuntil:
The
fighter
fails
their
Natural
Roll
Thisfightershootstwiceinthesamegameround
anotherActionmodeorLevelofMasteryischosenduringtheirActivation
Thisfightermovesforanyreason
Thisfightersuffersawound,or
anenemyendstheirmoveinlineofsightorbasetobasecontactwiththisfighter.
IfafighterlosestheirSkilledFiringstatusbeforetheirActivationduringthegameround,theycanbe
activatedasnormal.
DuringtheresolutionofSkilledFiring,onlythetargeted(active)fightercanemployseveralActioncards.
Fortheirpart,theopposingplayerwithanyfightersinSkilledFiringcanonlyuseoneActioncardasa
Hindrance.
ExpertFiring(F/4):thisLevelofMasteryenablesafightertoshootatargetbehindanysinglesquare
occupiedbyanotherfightersbasefriendorfoe.However,itisimpossibletotargetafighter
positionedbehindtwoormoresquaresoccupiedbyotherfightersbases.AfightercannotuseExpert
Firingiftheyareinbasetobasecontactwithanenemy.
Master
Firing
(F/5):
this
Level
of
Mastery
enables
a
fighter
to
roll
2d10
when
making
the
attack.
Only
onedieresultcountstowardsthetest.AfightercannotuseMasterFiringiftheyareinbasetobase
contactwithanenemy.
HeroicFiring(F/6):AtalentedfighterpracticedinHeroicFiringcanfiretwiceduringtheirActivation.
However,afightercannotuseHeroicFiringiftheyareinbasetobasecontactwithanenemy.
Thetwoshotsaredeclaredandresolvedatthesametime.IfanyActioncardsareplayed,eachcard
mustbespecificallyassignedtoeachshotastheplayerwishes.Theopposingplayercanstillplayonly
oneActioncard,andonlyagainstoneoftheshots.
Lastly,thetwoshotsdonothavetobeagainstthesametarget,butbothshotsrequirealineofsight.
MANEUVER(Mv)
TheManeuvermodeisentirelyindependentofafightersMtvalue.TheManeuvermodeenables
fighterstoexecutedexterousoragilefeats:running,sliding,brutalchargesandfurtivemovements,all
ofwhichmakethisahighlystrategicmode.ThejudicioususeofMvmodecanoftenbethedifferencein
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theoutcomeofamission.
ThismodemustbeannouncedwhenafighterisactivatedandtheLevelofMasterymustbeestablished
beforethefighterismoved.
Regardlessof
the
Level
of
Mastery,
opening
and
closing
doors
does
not
cost
additional
Mt
points
for
a
fighterinManeuvermode.
BasicManeuver(Mv/1):thisLevelofMasteryenablesafightertomovearoundmorequicklythanusual.
AfightermakingaBasicManeuvergains+2Mtpoints.
NoviceManeuver(Mv/2):thisLevelofMasteryenablesafightertorunstraightthroughtheirenemies.
Thefighterisabletopassthroughasquareoccupiedbyanenemy.However,theNoviceManeuveris
ineffectivewhenusedagainstanenemyinDefensiveCombat,andtherulesforMovingthroughFriendly
Fightersarestillineffect.
SkilledManeuver(Mv/3):thisLevelofMasteryenablesafightertoimpedeanenemysmovements
beforetheycanrespond.
AfighterinSkilledManeuver,whohastraveledatleastonesquarebeforecomingintobasetobase
contactwithanenemy,stopsthisenemyfromusingtheirMtvalueandtheMvmodeuntiltheendof
theround.
Thetargetedfighterisunabletomove,buttheyarestillactivatedandmaychooseanyotherAction
mode.ASkilledManeuvercounterisplacednexttothetargetofthiseffect.Removethiscounteratthe
endoftheround.
ExpertManeuver(Mv/4):theExpertManeuverisadevastatingcharge!SimilartotheSkilledManeuver,
thisLevelofMasterynotonlyenablesafightertoimpedetheirenemysmovements,butsewsdoubt
anduncertaintyintotheireveryresponse.
InadditiontothecriteriaformakingaSkilledManeuver,thetargetoftheExpertManeuvermustbein
theactivefighterslineofsightwhentheuseofthisLevelofMasteryisannounced.
ItseffectsarethatsameastheSkilledManeuveraswellasthisadditionaleffect:
Thetargetfightersuffersfroma2modifieronalltheirNaturalRolls.
PlaceanExpertManeuvercounternexttothetargetofthiseffect.Removethiscounterattheendof
theround.
MasterManeuver(Mv/5):stealthcanenableafightertoavoidmanysenselesscombatsafighterusing
thisLevelofMasterymovesaroundrapidlyandincompletesilence.
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ThisLevelofMasteryconfersa2modifieronanyenemyNaturalRollsthattargetthisfighterin
OffensiveCombatandFiringmodes.
HeroicManeuver(Mv/6):thisLevelofMasteryenablesafightertomovearoundasiftheywerebeing
chasedbythehoundsofhell.Attheendoftheround,ifthisfighterisnotblockedbyenemies,or
hamperedby
aSkilled
or
Expert
Maneuver,
they
can
use
an
additional
number
of
Mt
points
equal
to
theircurrentNV.
HOUSERULE!InHeroicManeuverusethefightersunmodifiedNVvaluetomoveattheendofthe
round.
ActionModesFAQ
OffensiveCombatMode
Q:Arefighterstouchingdiagonallyconsideredtobeinbasetobasecontact,thusallowingthemto
attackeach
other?
A:Notobothquestions,fightersareonlyconsideredtobeinbasetobasecontactifoneofthefighters
basesentirefacingisincontactwithanotherfightersbase.Furthermore,afightercanonlyattack
anotherfighterthatisinbasetobasecontactwithitsownfrontfacing.Inordertobemoreexplicit,
hereanexample:
X
OA
X
HereAcanonlystrikeO,whichisinbasetobaseprovidedthatAsfrontfacingisincontactwithO.
BothXsarenotinbasetobasecontactwithA.
Note:Thewordingofthisansweraccountsforfighterswithdifferentsizebases.Specificallylargebases
andcavalrybasescanbeincontactwithmorethanonefighteralongthesamefacing.
FiringMode
Q:ItseemstomethatIcanonlydeclareSkilledFiringiftheactivefighterdoesnothaveanyenemy
fightersinhislineofsight,butiftheactivefighterhasanenemyinhislineofsightatthestartofhis
Activation,andthenmovesawaysothatattheendofhismovementheisoutoflineofsight,canIthen
declareSkilledFiring?
A:Yes,withtheexceptionofManeuvermodeeachfightersMasterylevelisdeclaredaftertheactive
fighterhasmoved.
Q:CanafightershootthroughhistroopsinanyMasteryLevelotherthanExpertFiring?
A:No,onlyExpertFiringallowsafightertotargetanotherfighterwhenthereareanyintervening
fightersalongtheLOS.
Q:WhentargetingacavalrybasedorlargebasedfightersinFiringmode,howmuchofthetargetbase
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hastobewithinmyfightersLOSinordertogetthe+1modifier?
A:Clarification:fightersnotedasTitansontheirReferenceProfilecardandfigurinesmountedonalarge
basealwaysgivesafighterinFiringmodea+1modifier.CavalrybasedfigurinesthatarenotTitansdo
notconfera+1modifier,butaslongasyouhaveanunobstructedlineofsighttoonesquarethetarget
cavalryorlargebasedfigurineoccupiesthereisno1modifierforobstructingterrain.
StrainSIep/23:ViralEnglishforHybridandNemesis,Part6
CARDS
Hybridfeaturesseveralcategoriesofcardsthatareusedineachmission.Thisbookoutlinestheorderof
playandthegeneralruleswhilethecardsaremorespecificoractuallyconflictwiththegeneralrules.If
aconflictoccursthecardtexttakesprecedenceoverthegeneralrules.Inbrief,thecardtypesareas
follows:
ActionCards:aretypicallyusedtoaffectafightersActivation.
EventCards:areusedtoinfluencethemissionenvironmentandaffectfighters.
Army
Event
Cards:
are
faction
specific
Event
cards.
ArmyMaterialCards:arealsofactionbased,buttheyarepiecesofEquipmentassignedtospecific
fighters,typicallybeforethestartofthemission.
AuraCards:arespecialenhancementsreservedforGriffinfighterswiththisAptitude.
MutationCards:arespecialenhancementsreservedforScorpionfighterswiththisAptitude.
Ofthesesixtypes,theArmyMaterialcards,includedwiththeNemesisexpansionshareacommoncard
backwiththeEventcards.Therestofthecardtypeshaveauniquecardback.
Beforeplay,allofthevariouscardsshouldbeseparatedintoindividualdecks.TheArmyMaterialcards
arekept
apart
from
the
Event
cards
unless
specifically
stated
otherwise.
IMPORTANT!Thetermsdiscardandremovedareprecisewhenusingeachcardtype.Discardsmaybe
broughtbackintoplay,butremovedcardscannot.Occasionallythetermwithdrawisusedinthecard
text.Allwithdrawinstructionsareconsideredtoberemovedfromthegameinstructions.
ACTIONCARDS
Oneachofthe28Actioncardstherearepointvaluesnumberedfrom0to4,includingthreecardswith
avalueofX.ThethreeXcardsarefromtheNemesisexpansionandeachofthemhasauniqueblendof
Actionvalueandstrategiceffect.AlloftheActioncardshaveinstructionsforitsuseanditalicizedtext
thatunfold
more
about
the
adventures
within
the
Heresiarchs
domain.
Actioncardscanbeusedforseveralpurposesbybothplayersduringagameround.MostoftheAction
cardshavealternativestrategiceffectsthatmustbeconsideredbeforeplayingthem.SomeActioncards
onlyhaveapointvalueandaninstructiontoremovethemonceused.
Regardlessofhowtheyareused,onceplayedallActioncardsarediscardedorremovedasinstructedon
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Inresponse,theplayercanchoosetoplayadditionalActioncardstolessentheimpactoftheHindrance.
IftheplayerdecidednottouseanyActioncards,theiropponentcanstillplayaHindrance.Inthis
instance,onlyoneActioncardisplayedthatbelongingtotheopponent!
WhenthetwoplayershavefinishedplayingtheirActioncards,totalupthesumofthemodifiersandany
effectsandapplythem.Whatevertheresult,afterrollingthedie,theActioncardsarediscardedor
removed.
ACTIVATIONROLLMODIFIERS
Afterthesecondroundofplay,theplayerscanuseoneormoreActioncardstoassisttheminthe
ActivationRoll.
BeginningwiththeplayerwhowonthepreviousActivationRolleachplayerstateswhetherornotthey
wishesto
use
Action
cards
to
assist
their
Activation
Roll.
If
either
player
decides
to
use
any,
they
take
turnsplacingacardfacedownontheboard.TheplayerscontinuetoalternatewageringActioncards
untilbothplayersdecidetostop.
Thecardsarethenrevealed.EachplayeraddsuptheirwageredActionpoints.Theycanthenreduce
theirscoresintheActivationRollbythenumberofActionpointstheyhavewagered.
Ifthescoresaretiedaftertheroll,rollthediceagainuntilthereisawinner.Theonlyexceptionsbeing:
Ifoneplayerhasrolleda1(PerfectSuccess),inthiscasethisplayerwinsthetestautomatically.
Aplayerwhorollsa10(CriticalFailure)losesthetestautomatically.
IfbothplayersrollaPerfectSuccessorCriticalFailuresimultaneously,thedicearerolledagainwithout
takingintoaccountanywageredActionpoints.
WhentheActivationRollhasbeencompleted,thewageredActioncardsarediscardedorremovedas
instructed.
EVENTCARDS
EachEventcardhasauniquetitleanditalicizedstorytextthatreflectstheeffectofthecard.Thereisno
handlimitandnolimitonthenumberofEventcardsthatcanbeplayedduringagameround.
TheEventcardssuppliedwiththegamecomeinfourcategories:
FieldEvents(13cards):affectthemissionenvironmentorspecificTiles
RandomEvents(11cards):alterrollsofthedice,afewcanceleachother,whilesomecauseRandom
Events
StrategicEvents(15cards):affectindividualfightersortheActivationSequence.
GenericMaterials(3cards):provideadditionalEquipmentthatcanbeattachedtoanyfighters
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ReferenceProfilecard.
Asecondcriterionexists,oneoftiming;whenthecardscanbeplayedduringagameround:
AcardbearingthenameInterruptionmustbeplayedassoonasitisdrawn.Onceithasbeenused
thecardisdiscardedorremovedasinstructed.
A
Reserve
card
can
be
held
until
an
opportune
moment
or
specific
point
during
the
Activation
Sequence.
oWhenaplayerchoosestoplayacardthatrequiresatarget,theplayermustdesignateaspecifictarget.
Onceithasbeenusedthecardisdiscardedorremovedasinstructed.
AConstantworksinthesamewayasareservecardbuttheeffectscanlastseveralroundsorthe
entiregame.Onceplayed,thecardisplacedfaceupnexttoitstargetaslongasitseffectremainactive.
Itisthendiscardedorremovedasinstructed.
Note:ThereareafewexceptionstothetimingofsomeEvents,checkthecardFAQattheendofthis
section.
Anoteonrarity:withtheexceptionoftheGenericMaterials,theEventcardsindicateararity;common,
rareandveryrare,asofthistimetherarityofanEventhasnoknowneffectongameplay.
GENERICMATERIALCARDS
GenericMaterialcardsareadditionalEquipmentusingthesamerulesandrestrictionsastheEquipment
ontheReferenceProfilecards.
MaterialcardsareaddedtoafightersEquipmentlistedontheReferenceProfilecardandafightermay
haveanumberofMaterialcardsuptotheirRankvalue.However,afightercanonlyusespecificitems
listedontheMaterialcardsiftheyhaveaninitialvalueintheActionmodethatthecardtextindicates.
Example:ATigerofDirzcannotusethePistolsnotedontheFiringKitbecauseitsReferenceProfilehas
avalueofinFiringmode,butitcanstillbenefitfromtheLeatherVestduetoitsvalueof1inDC
mode.Imaginethatsomeenterprisingtechnomancerhasfashionedbardingforit!
EverytimeafighterisabletouseapieceofEquipment,thecontrollingplayercanchoosetousethe
EquipmentprintedonthefightersReferenceProfilecardoranylistedonaMaterialcard.However,a
fightercanonlyuseonepieceofEquipmentperActionofNaturalRoll.
Asnotedpreviously,theGenericMaterialcardsareshuffledintotheEventdeck,whiletheArmy
Materialcardsarekeptseparateunlessspecificallystatedotherwise.
ARMYEVENTCARDS
Thereare18ArmyEventcards,with9foreachfaction.LikeEventcards,ArmyEventcardsareclassified
accordingtotimingandrarity,buttheyarealllistedasGriffinorScorpionArmyEventcardsandtheyare
foruseonlybytheappropriatefaction.
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Atthe,beginningofthegame,theplayersshuffletheArmyEventcardsthatarerelevanttotheirfaction.
Theythenrandomlypicktwothatarekeptfacedowncloseathandwithoutlookingatthemuntilthey
canbedrawn.
FIRSTCONTACT
WhenFirstContactisestablishedwiththeenemy,bothplayersdrawoneoftheirArmyEventcards
andapplytheinstructionsifnecessary.FirstContactismadewhenthetwofightershaveestablisheda
lineofsightbetweentheircombatgroupsorwhenthefirstattack(alongrangeattackorbasetobase
combat)hasbeenresolved.
FIRSTBLOOD
AplayerdrawstheirsecondArmyEventcardwhenthefirstfighterhasbeeneliminatedorremoved
fromtheboardbyanenemyfighter.Asstatedearlierafighterthatisvoluntarilyremoveddoesnot
countasacasualty.
ARMYMATERIALCARDS
ArmyMaterialcardsarelikeGenericMaterialcards.Thereare10ArmyMaterialCards;4cardsforthe
Scorpionsand6cardsfortheGriffins,oneofwhichisreservedforGarelltheRedeemer.Thiscardcanbe
foundwithintheGarellfigurineblisteralongwiththerelevantReferenceProfilecard.
AtthebeginningofthegameeachplayercanchoosetouseanyoftheirfactionArmyMaterialcards.
EachcardhasaRankvaluethatistakenintoaccountwhencreatingacombatgroup.Unusedcardsare
setasidefortherestofthemission.
IMPORTANT!TheAuraandMutationcardswereoriginallyreferredtoasEquipmentcards.Thesefaction
cardsarenotEquipmentandshouldnotbeconfusedwiththeEquipmentontheReferenceProfilecards
orMaterialcards.
IfcardtextorgameeffectreferstoanEquipmentcard,thateffectdoesnotapplytoanAuraorMutation
card.
AURACARDS
Thereare14Auracards.LikeEventcards,Auracardsareclassifiedaccordingtotimingandrarity.These
cardsareexclusivelyreservedforGriffinfighterswiththeAuraAptitude.
TheVenerableAmbrosiusisarareandgiftedmemberoftheLodgeofHod.Heandafewofhisbrethren
canprojectAurasthatcanmodifytheenvironmentorinfluencethebehavioroftheircompanions.At
thebeginningofthegame,theGriffinplayershufflestheAuracardsanddrawsthree.Havingstudied
them,theplayerdiscardsoneandkeepstheothertwo.ThesearetheAurasthatafighterwiththeAura
Aptitude,suchastheVenerableAmbrosiuswillbeabletouseduringthegame.
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Withoneexception,AuraofPower,Aurasneveraffectthefighterprojectingthem.Theycannotbenefit
fromthempersonally,buttheAurahasaprofoundinfluenceonthefightersthatfallwithintheirareaof
effect.
AgainwiththeexceptionofAuraofPower,whichextendstherangeofanotherAura,afighterwiththe
AuraAptitude
can
activate
asingle
Aura,
maintain
the
same
aura,
swap
Auras
or
even
choose
not
to
use
anywhentheyareactivated.ThenameofthechosenAuraanditseffectsarerevealedtotheopponent.
TheAuraremainsactiveuntilthisfightersnextActivation.
TheeffectsofanAuraareappliedbeforethisfighterschoiceofActionmodeandthecorresponding
LevelofMasteryisdetermined.
MUTATIONCARDS
Thereare14Mutationcards.LikeEventcards,Mutationcardsareclassifiedaccordingtotimingand
rarity.ThesecardsareexclusivelyreservedforScorpionfighterswiththeMutationAptitude.
TheMutationcardsenabletheScorpionplayertoapplyvariousgeneticmutations,developedbythe
technomancersofDirz,ontheirfighters.Atthebeginningofthegame,theScorpionplayershufflesthe
Mutationcardsanddrawsthreeatrandom.Havingstudiedthem,theplayerdiscardsoneandkeepsthe
othertwo.ThesecardsdescribethepossibleMutationsthatsomeofthecombatclonescanundergo
duringthegame.
OnlyafighterwiththeMutation/XAptitude,whereXisreplacedbyanumber,canuseMutationcards.
AfightercanreceiveasmanyMutationcardsastheXvalue.
TheScorpionplayercanassignaMutationcard(orcards)toafighterwiththeMutationAptitudeinany
gameroundatthebeginningofthechosenfightersactivation.AfighterwithaMutationvalueof2or
morecanbeassignedMutationcardsinseparateroundsifsodesiredbytheplayer,however,the
effectsofamutationcardoranycombinationofthemarenotretroactive.
OnceaMutationcardhasbeenassigned,itcannotbetransferredtoanotherfighter.Ifthisfighter
eliminatedorremoved,theassignedMutationcardisdiscardedorremovedrespectively,however,
certaineffectscanlingeronafterthedeathoftheownerofaMutationcard.Ifthisarises,theeffects
andspecificrulesrelatingtosuchanoccurrencearelistedontheMutationcarditself.
CardsFAQandErrata
EVENTCARDS
CharnelHouseandDebris(PlayerClarification):Althoughthesecardshaveacontinualpresenceonthe
board,likeaConstantEvent,thesecardsmustbeplayedwhendrawnasiftheywereInterruptionEvent
cards.
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ThePit(PlayerClarification):UseanopenTrapdoorcounterwhenapplyingthePit.
Luck(PlayerClarification):Theinstructionsonthiscardshouldreadasfollows:
Announcetheuseofthiscardbeforerollingthediceforatest.Luckisonyoursideandincreasesyour
chanceofsuccess.Addoneadditionaldietotheroll.Afterreviewingtherolleddice,removeallbutone
dieand
apply
the
result.
However,
the
test
is
failed
ifall
the
dice
are
Critical
Failure
results.
MomentaryMadness(PlayerErrata):Theinstructionsonthecardshouldreadasfollows:
PlaythiscardwhenyouropponentactivatesafighterofRank1orless.Thefighterinquestionis
temporarilyunderyourcontrolfortheentireround.YoumustimmediatelychooseitsActionmodeand
carryoutitsActivationasifitwereoneofyourownfighters.Itcanbeorderedtoattack,fireoruseits
Aptitudesuponitsoriginalallies.Itcannothoweverbeforcedtoattackitself.
Note:ThisrewordingspecificallyallowsaplayertotakecontrolofaPestofFleshandSacrificeitagainst
anotherfighter.
Belowthe
Belt
and
Head
Start
(Player
Clarification):
These
cards
should
be
played
as
Reserve
Event
cards.
!!!MyqueryabouttheireffectonArmyEventsstilllingers,butIwouldsuggestthatneithercardcan
affectanArmyEventbasedonthewordingofHeadStart("...commonEvent,"),sincenoothercardthatI
canrememberaffectsrarity.
Deceit(PlayerClarification):Theinstructionsatthebeginningofthiscardshouldreadasfollows:
"Thiscardisplayedwhenyouactivateoneofyourfighters.Thisfightersimmediatelytrades(orswaps)
placeswithanotherfriendlyfigurineifthefollowingconditionscanbemet:"
SuperiorStrategy(Errata):Theinstructionsatthebottomofthecardshouldreadasfollows:
ThiscardisplayedatthestartoftheroundjustbeforetheActivationRoll,whichyouautomaticallywin.
Thiscardcannotbecounteredinanywayandisdiscardedafteritisplayed.
ARMYEVENTTRIGGERS
FirstContact
Q:IfIhaveafighterthatseesanenemy,butnoneoftheadversariescanseeanyofmyfighters,does
anyonedrawforFirstContact?
A:No,bothsidesshouldwaituntilatleastonefighterfrombothsidescanspotatleastoneenemy
fighter.ThiswilltriggerFirstContact,bothsidesthendrawanArmyEventCard
FirstBlood
Q:Page26,AplayerdrawshissecondArmyEventcardwhenoneofhisfightershasbeenwithdrawn
fromtheboardforthefirsttimeAmItoinferthattheArmyEventcardsarealwayspickedatthesame
timebyalltheplayers?
A:Yes,thetwoplayersdrawatthesametimeforArmyEventcards,forbothFirstContactandFirst
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Blood.
Q:CanISacrificeaPestofFleshbeforetheFirstContacttodrawtheArmyEventCardassociatedwith
"FirstBlood"?
A:Notoboth,FirstContactalwaysoccursbeforeFirstBlood,evenifthishappeninthesamefighter
Activation,furthermore
and
the
Sacrifice
Aptitude
cannot
trigger
First
Blood.
ARMYEVENTCARDS
TheClonesFury(PlayerErrata):The2ndparagraphoftheinstructionsshouldreadasfollows:
"Furthermore,everyaffectedcloneinOffensiveCombatmodeisgiventhechancetorerolltheirdice
untiltheendoftheround.ThisisonlyapplicableifthefirstrolldidnotresultinaCriticalFailure."
CorporealInstability(PlayerErrata):Theinstructionsatthebottomofthecardshouldreadasfollows:
"Shoulditsucceed,itsforcewillbemultipliedtenfoldanditwillbenefitfroma+2modifierinOffensive
andDefensive
Combat.
These
modifiers
automatically
replace
the
Equipment
noted
on
the
fighters
referencecard."
InfectiousSpores(PlayerClarification):AnaffectedfightercanonlyuseMt(whenactivated)and
AptitudesthatdonotrequireanActionmode.
Additionally,allEventcardsaffectingthisfighterarediscarded.(DoesthisincludeArmyEventcardsas
well?)
AURACARDS
(PlayerClarification):NoneofthecardswhichrefertoVenerableAmbrosiusarespecificallyreservedfor
him;anyfighterwiththeAuraAptitudecanuseanyoftheAuracards.
AuraofRebirth(PlayerClarification):ArevivedfightercanonlyuseMt(whenactivated)andEquipment,
Aptitudes,EventsandArmyEventsthatdonotrequireanActionmode.
Regardless,thisfighterretainsallcardsattachedtooraffectingthem.
AuraofRenunciation(Errata):Replacethethirdsentencewiththefollowing:
"Shouldtheyfail,theywillbeimmediatelymovedoutsidetheaffectedzone,toanadjacentsquareof
yourchoice."
Additionally,thetimingonthiscardallowsittobeplayedduringtheactivationoftheAurauserorat
theendoftheround.
AuraofVengeance(Errata):Replacethethirdsentencewiththefollowing:
"Anyfriendlyfighter,wishingtoattackanenemyfighterthatislocatedwithintheAura,benefitsfroma
+1modifierintheOffensiveCombatmode."
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MUTATIONCARDS
BiomechanicalShell(Errata):Replacethesecondsentencewiththefollowing:
"Oncepergameanduntiltheendoftheround,atthemomentoftheiractivation,afigureequipped
withabiomechanicalshellcanuseitfortheircompleteprotection."
MuscularHypertrophy(Errata):Replacethesecondsentencewiththefollowing:
"Theybenefitsfroma+1modifiertotheirOffensiveCombatvalueanda+1modifieronallNaturalRolls
relatedtotheOCmode."
PurulentExcrescence(PlayerClarification):Thetextshouldbeinterpretedasfollows:
ThisMutationcanbeplayedatanytime,evenbeforetheActivationofanenemyfighter,andremains
activeuntiltheendofthegame.Theaffectedfighter'sskiniscoveredwithpurulentexcrescencesfilled
witharevoltingliquidthatimmediatelycausesaWoundtothechosenfighterwhenthisMutationis
applied.
Ifan
enemy
in
Offensive
Combat
wounds
this
fighter,
the
purulent
excrescences
burst
spraying
the
attackerwiththeliquid.TheattackermustmakeaNaturalRollortheysufferawound.Furthermore,if
thisfighterlosestheirlastNVpointafteranyattackinbasetobasecombat,theirattackerautomatically
suffersaWound.Regardless,eachfightersprayedwithPurulentExcrescencecannotlosemorethanone
NVpointduetothisMutationseffectinasinglegame.
SteelTendons(Errata):Replacethefirstsentencewiththefollowing:
"OnlyafigurewithaNaturalValueof3ormorecanpossesthismutation."
LasteditedbyepilgrimonWedMay23,200711:20pm;edited1timeintotal
StrainSIep/23:ViralEnglishforHybridandNemesis,Part7
APTITUDES
Aptitudesrepresentthevariousfightersspecialcapabilities.AnAptitudeiseitheralearnedabilityoran
innatetalentthat,whileitmightvaryinaspectfromonefightertothenext,alwaysmanifestsitselfin
thesamewayinthegame.
SomeAptitudesarepassive(alwaysactive)whileothershaveatimingrequirement,temporaryinfluence
orlimiteduseandneedtobeactivatedbeforetheycanbeused.TheseareoptionalAptitudes.Inthis
case,the
controlling
player
announces
which
optional
Aptitude
the
fighter
will
use.
Once
declared,
an
optionalAptitudecannotbewithdrawn.
SomeAptitudesarefollowedbya/X.TheXisreplacesbyavaluethatfiguresontherelevantfighters
ReferenceProfilecard.
Asnotedforcardstext,Aptitudesthatconflictwiththegeneralrulestakenprecedence.
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ARMOURPIERCINGSHOT/XWheninFiringMode,onceperround,aftersuccessfullyhittingtheir
targetthisfightercanfireatasecondtargetuptoXsquaresbehindfromtheirinitialtarget.The
followingadditionalcriteriaapplywhenattemptingtousethisAptitude:
Ifthe1sttargetisaTitan,ORanyotherfighterinDCmodefacingtheattacker,anArmourPiercing
Shotcannot
be
attempted.
The2ndtargetmustbeinthisfightersangleofvision,and
The2ndtargetmustbefurtherawaythanthe1sttarget.
Iftheaboveconditionscanbemetthefollowingrulesapplytothe2ndshot;
Whenmakingthe2ndshot,the1sttargetdoesnotobstructthelineofsighttothe2nd,and
AnyActioncardsusedtomodifythe1stshothavenoeffectonthe2ndshot.
AURA/XAnAuraiseffectiveoverXsquaressurroundingthisfighter,andaffectsallofthetarget
fighterswithinthisarea,butitdoesnotbenefitthisfighterthemselvesunlessspecificallystated
otherwise.Note:
TheAuraeffectisnotblockedbyinterveningterrain.
ThisfightermayonlyuseoneAuraatatimeandmaychoosetochangeormaintainanAuraeachtime
theyareactivated.
AuraofPowerisanexceptioninthatitaffectstheAurarangeofthisfighterandcanbeusedin
conjunctionwithanotherAuraduringActivation.
BRUTISHSTRENGTH/XWhenthisfighterattacksinOffensiveCombatmodeandsucceedsintheattack,
theenemymustretreatstraightbackXsquares,eveniftheenemyisnotwounded.Note:
Inthecaseofseveralsuccessfulattacksthiseffectisnotcumulative.
Ifthe
enemy
cannot
fall
back
for
any
reason
(terrain
or
any
other
fighter)
the
enemy
suffers
awound
foreachsquaretheywereunabletoretreat.
COMBINEDATTACK/XEachgamethisfightermaymakeuptoXnumberofextraattackspergame
wheninOffensiveCombatmode,amaximumofoneperround.Note:
BeforerollingtheOCattack,youmustannouncethisAptitude.
Afterresolvingtheinitialattack,thefightermaymakeoneadditionalattack.
IftheenemyiskilledbytheoriginalOCattack,thisadditionalattackislost.
TheSLofaCombinedAttackisaFixedRollequaltothefightersstartingNV.
AnenemyinDCmodecannotparryaCombinedAttack.
CONVICTION/XIfthisfighteriswithin8squaresofthesquadleader(fighterwithAura,highestrank,
orhighestNV,inthatorder),theybenefitsfroma+XmodifiertoalloftheirSLwheninOffensiveand
DefensiveCombatmode.Note:
IfthesquadleaderiseliminatedallConvictionmodifiersareimmediatelycancelled.
LikeanAurathisAptitudeisnotaffectedbyinterveningterrain.
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DORSALPROTECTION/XThisAptitudecancelsthe+1modifierforbeingattackedfrombehindin
OffensiveCombat,andinaddition,theattackerincursaXSLmodifieriftheyattackthisfighterfrom
behindinbasetobasecombat.
DUELIST/XAfighterwiththisAptitudeobtainsaPerfectSuccessinOffensiveCombatandFiringmode
onaNatural
Roll
of
X
or
less.
EYEOFTHELYNX/XThisfightersangleofvisionandrangeinFiringmodeisincreasedbyXsquares.
FELON/XThisfighteraddsa+XSLmodifiertothe+1SLmodifierwhenattackingfrombehindin
OffensiveCombatmode.
FRENZY/XThisfighterisrewardedwitha+XSLmodifierforeachenemytheyeliminateinbaseto
basecombat.Note:
Thismodifieriscumulativeuntiltheendofthegame,however,
itonlyappliestotheSLforOffensiveandDefensiveCombatmodes
INFILRATION/XAttheendofeachroundthisfightergainsXadditionalMtpoints.Note:
Thisfighterisconsideredtobeinthesamemodeaswhentheywereactivated.
IfthisfighterisinManeuvermodetheymayuseInfiltrationtoopenorclosedoorswithoutmovement
penalties.
IftherearemultiplefighterswithInfiltrationtheirmovesareresolvedintheorderofActivation.
AfighterlosestheInfiltrationAptitudefortherestofthegameassoonastheyenteranenemy
fighterslineofsightorattemptanattack.
INVISIBLE/XThisAptitudegeneratesXcountersofDisquietingPresence.Thesimultaneoususeof
thesecountersonthegameboardsimulatestheuncertaintythatreignsastothisfightersexact
location.Allofthesecountersexceptonearedecoys,thelastonerepresentingthefightersreal
position.
AtthestartofthegameallDisquietingPresencecountersareplacedontothisfighterslocation.During
thegame:
Theymoveindependently,butareactivatedandmovedatthesametime.
Acountershiddensideisrevealedwhenanenemyfighterhasalineofsightontoit.
Ifit
is
adecoy,
then
the
counter
is
discarded.
If
not,
then
all
of
the
fighters
decoy
counters
are
discardedandthepositioncounterisreplacedwiththecorrespondingfigurine,facingthewaythe
playercontrollingitwishes.
Aslongasthisfighterremainsinvisible,theyignoredoorsbypassingthroughthem.
Aninvisiblefighteronalargebasecannotmovethroughasinglewidthdoororpassage.
Ifthisfighterisnotinthelineofsightofanyenemyfighterwhenactivated,alloftheDisquieting
Presencecountersreplacethefigurineagain.
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LEADER(X)/YWhenanyXfighterislocatedwithinYsquaresorlessofthisfighter,andhasalineof
sightontothisfighter,thenXfightergainsa+1SLmodifierforOffensiveCombatandFiringmode.
MUTATION/XThisfightermaybegivenuptoXnumberofMutationcardsduringthecourseofagame.
POSSESSED/X whenafighterwhohasthisAptitudeusestheOCmode,theyignoresthemodifierofX
woundswhencalculatingtheSL.
PRESTIGE/XThisfighterbenefitsfroma+XmodifierontheirSLinallActionmodes.Note:this
Aptitudeislostassoonasthisfightersuffersawound.
PUNYPunyfightersareeitherverysmallorweak.ThefollowingrulesaffectPunyFighters:
Thisfightercannotopendoors.
Punyfightersdonotsuffermovementpenaltieswhenmovingdiagonallythroughdoorways,past
wallsandotherfighters.
PunyfighterscanonlyobstructlineofsighttootherPunyfighters.
PunyfighterscannotbetargetedbyExpertFiringiftheyarebehindastandardorlargebasedfighter
REGENERATION/XAttheendoftheirActivation,thisfightercanattempttoregenerate.MakeaFixed
Roll;onaresultofXorlessthisfighterhealsonewound.
SACRIFICE/XThisfightermaysacrificethemselvestowoundoneenemythattheyareinbasetobase
contactwith.Note:
TousethisAptitudethisfightermustselectBasicManeuver(Mv/1)andendtheirmove,orstarttheir
Activation,inbasetobasecontactwithanenemy.
RemovethisfighterandapplyXwoundstotheenemy.
AnenemyinDefensiveCombatmodecannotparryaSacrificeattack.
SacrificedoesnotcountasFirstBloodnordoesitallowthecontrollingplayertodrawanActioncard
forthisfightersdeath.
TITANThisFighterissubjecttothefollowingrules:aTitanmay;
Knockdownadoorinsteadofopeningit,thedoormaynotbeclosedagain.
Ignorefallenrockterrain,treatingitasanormalsquareforallpurposes.
Additionally,
Titans;
oAlwaysconfera+1modifierwhentargetedbyenemiesinFiringmode;thismodifierisnotcumulative
withthelargebasedfightersmodifier.
oCannotmovediagonally,buttheycanquarterturnonceperforwardsquaremovementforfree.
oCanonlyusepassagesanddoorswideenoughforthemtopassthrough.
oPreventafighterfromusingExpertFiring(F/4)totargetafighterbehindthisTitan.
oAlsopreventanenemyfighterfromusingNoviceManeuverwhenattemptingtomovethrough
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enemies,
unlesstheenemyfighterisaTitanthemselves.
oCannotbeaffectedbySkilledorExpertManeuvers.
VELOCITY/XThisfighter;
Confers
aX
SL
modifier
when
being
shot
at,
Ignoresthe1Mtcostformovingthroughfallenrocksquares,and
Ignorestrapdoorsaslongastheydonotendtheirmovementonatrapdoororareforcedontoa
trapdoorbyanyothergameeffect.
AptitudesFAQ
BrutishForce/X
Q:TheAberrationstrikesaGriffinfighter.ThetargetedGriffinshouldnormallybepushedbacktwo
squares,butanotherGriffinfighterispositioneddirectlybehindthetargetedGriffin.Doesthetargeted
GriffinmovebackwardsthroughthenextGriffinfighterbecauseitisafriendlyfighterordoesitsuffer
twowounds?
A:Thetargetfightercannotmovebackwardsandsufferstwowounds,asifthefightersbackwas
againstawall.
CombinedAttack/X
Q:MywoundedSeneschalisinOffensiveCombatmodeperformingaMasterStrike(rolling2d10).I
wanttomakeaCombinedAttack.DoIusetheSuccessLevelconditionsofthefirstattack(currentSL,
MasterStrike,2d10)fortheCombinedAttack?
A:WhenmakingaCombinedAttack,theadditionalattackisbasedonrollingagainsttheattackersinitial
NVonasingledie,withoutanymodifiers.Inthisexample,afterresolvingtheMasterStrike,theSuccess
LeveloftheadditionalattackbyaSeneschal(CombinedAttack/3)isalwaysaresultof4orlessona
singled10.
Frenzy/X
Q:TheAberrationhasinflictedthreewoundsontheSeneschal.LaterinthesameroundaPestofFlesh
issacrificedtoinflictafourthwound,killingtheSeneschal.CantheAberrationclaimtheFrenzy
modifier?
A:
No,
Frenzy
can
only
be
claimed
if
the
attacker
inflicts
the
last
wound
on
the
target
fighter.
Infiltration/X
Q:MySkorizeWarrioruseshisInfiltration/4inOffensiveCombatmodetoattackanenemyfighterfrom
behind.HemakesaSkilledStrike(OC/3)andforhisfirstattackobtainsaPerfectSuccess(2wounds)and
hissecondattackisanormalsuccess(onewound).Ifhisenemyiskilled,doestheSkorizeWarriorlose
theInfiltrationAptitude?
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A:Yes,oncetheSkorizeWarriorengagesinanattacktheenemyfighterprofitsfroma"lineofsight"on
theSkorizeWarrior.HeconsequentlyloseshisInfiltrationAptitude,evenifhemanagestoeliminatehis
targetduringthisActivation.
THEGRIFFINS
OF
AKKYLANIE
DarknessHunterDarknessHuntersarespecialistswhousethepowerofDarknessintheirstruggle
againstheretics.AtthebeginningortheendoftheirActivationphasetheycanuseoneofthetwo
followingAptitudesinadditiontotheirActionmode,buteachoneonlyoncepergame.
CIRCLEOFPROTECTIONScorpionfightersofrank1orlowercannolongergetwithin3squaresof
theDarknessHunter.
oThisAptitudeseffectendsautomaticallyattheendoftheround.
oIfafighterisalreadypresentwithintheareaofeffectwhenthisAptitudesuseisannounced,thenthe
circleofprotectiondoesntaffectit.
EXCOMMUNICATIONtheDarknessHunterselectsafighterinhislineofsight.AllGriffinfighters
whoattackthetargetinOffensiveCombatbenefitfroma+2SLmodifierinthismodeuntiltheendof
theround.
GriffinExorcist
SPECIALATTACKTwicepergametheExorcistcanattempttomakeanadditionalattackagainstthe
enemyhehasjustwounded.Todoso;
oMakeaFixedRollwithanSLof7.IfthistestissuccessfullypassedtheExorcistmanagestoinflictan
additionalwoundonhisenemy.
NULLIFYAtthebeginningofeveryroundtheExorcistcantrytoneutralizeanenemysAptitude.
oFirstselectanenemyfighterstandingintheExorcistslineofsightwithin8squares,
oChoosethetargetedAptitudeandmakeaFixedRollwithanSLof7.Ifthistestissuccessful,the
targetedfightercannolongerusethechosenAptitudeuntiltheendoftheround.
GriffinInquisitor TheInquisitorsaregiftedwithmagicalpowersbornoftheirfaithinMerin.During
theirActivationphasetheycanuseoneofthesetwoAptitudesinadditiontotheirActionmode,but
eachoneonlyoncepergame.
INCANDESCENTCHASTISEMENTTheInquisitorsJudgmentBladeturnswhitewithheat.Duetothis,
everyblowmadeinOffensiveCombatinflictsanadditionalWounduntiltheendoftheInquisitors
Activation.
MERINSJUSTICETheInquisitorasksMerintojudgeatargetthatisinhislineofsight.Thetargetis
liftedintotheairandisstruckbyinvisibleenergy.
oTheinquisitormakesaNaturalRollwithaSLofNV+2.
oIfthetestispassed,thenthetargetedfighterfallstothegroundandhisNVisequaltotheInquisitors
atthetimewhenhecallsonMerinsJustice.
oThisAptitudehasnoeffectiftheinquisitorsNVisgreaterthanthetargetswhenheusesthisAptitude,
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orifitsequalto0.
GriffinMinelayer
MINECLEARERWhenthisfighterendshismovementonanEventcounter,theplayercandooneof
thefollowing:
oAnnounce
the
counters
Activation
according
to
the
usual
rules.
oLookatthecountershiddenside.Whateveritis,itseffectsarenotapplied.Thiscanbedoneevenifit
isnttheplayersturntoactivateanEventcounter.
oDefuseatrap,theEventcounteristurnedoveraremovedfromthegameboard,ifitisaTrapornot.
ThiscanonlybedonewhenitistheplayersturntoactivateanEventcounter,yetdoesnotcountasthe
ActivationofanEvent.
MINELAYER/X AtthestartofthegamethisfighterhasXminesavailable.
oOnceperroundhecanlayamineatthebeginningortheendofhismovement.However,
HemustbeinManeuvermodeandnotbeinbasetobasecontactwithanenemy.
oPlaceacountertoindicatethemineslocation.Itmustbeplacedinanadjacentsquare.
oIfafighterthenmovesontotheminedsquareoroneoftheadjacentsquareswithinthesameroom,
themineexplodes.
ThetargetmustthenmakeaNaturalRoll.Iftheyfail,thentheysufferonewound.
Misericord
JUSTICEOFFIREOncepergame,atthebeginningortheendofherActivation,Miracanunleasha
powerfulwaveofflames.Allfighters,friendorfoe,locatedwithintwosquaresofhermustmakea
NaturalRollwithaSLofNV+2.Ifitfails,thenthefighterhitsuffersawound.
MERCYOFTHEVIRTOUSOncepergame,atthebeginningortheendofherActivation,Miracancall
on
Hauteclaires
power
to
treat
one
of
her
wounds.
Her
Natural
Value
improves
by
1
point
but
cannot
becomegreaterthanitsinitialvalue.
OATHOFTHECONDEMNED(SERED)EverytimeSerediswoundedbyanenemyfighterinOffensive
Combat,MakeaNaturalRoll,ifitissuccessfultheenemyfighteralsosuffersaWound.
CYNWALLELVES
ADDITIONALLIMBS(CYNWALLNOVA)WhenyouplacethisfighterinOffensiveCombat,announce
that
this
fighter
is
using
their
additional
limbs
to
defend
themselves
better.
Thisfighterthensuffersa1SLpenaltytotheirOffensiveCombatNaturalRolls.
AllfightersinOffensiveCombatwhotargetthisfightersuffera1SLpenaltytotheirownOffensive
CombatNaturalRollsuntilthisfightersnextActivation.
CONCENTRATIONOnceperroundyoucanrerolladierollboundtooneofthefourgamemodesfor
oneofyourfighters.
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Maelyn
HELIANTHICMASTERPIECEOnceperroundMaelyncanenchantonepieceofEquipmentofanother
Cynwallfighterinhercombatgroup.ThebonusprovidedbythisEquipmentisincreasedbyonepoint
untiltheendoftheround.
TRIHEDRON(NELPHAELL,SOIM&SYDdeKAIBER)WhenanyactivememberoftheTrihedroniswithin
8squaresofanothermembertheybenefitfromthefollowing:
Nelphaell +2SLmodifierinFiring,
Soim DorsalProtection/2(suggested)
SyddeKaiberPossessed/2(suggested)
LIONSOFALAHAN
TheRedLioness
BREASTPLATEOFALLIANCEAnenemywhogetsaPerfectSuccessagainsttheRedLionessdoesnot
inflictherwithanyWounds.
SWORDOFLLYRWhentheRedLionessgetsaPerfectSuccessinOffensiveCombat,She
automaticallykillsherenemy.
SACRAMENTANDDELIVERANCE(ALAHELTHEMESSENGER)WhenAlaheluseshisCombinedAttack
Aptitude,andgetsaPerfectSuccessonthisadditionalattack,heautomaticallykillshisenemy.
ALCHEMISTSOFDIRZ(SCORPIONS)
TETANY(BIOPSIST)Oncepergame,whenheisactivated,theBiopsistcanselectatargetwithinhisline
ofsight.Untiltheendoftheround;
ThistargetedfightersuffersapenaltychosenbytheScorpionplayeronalloftheirNaturalRolls.
ThispenaltyisalsoappliedtoallNaturalRollsmadebytheBiopsistuntiltheendoftheround.
ThispenaltycannotbegreaterthantheBiopsistscurrentNV.
DasyatisTreatmentsDasyatisclonesbenefitfromaspecificAptitude,whichcanonlybeactivated
onceper
round
and
must
be
announced
at
the
same
time
as
the
Dasyatis
Action
mode.
ANTIOMETREATMENT/XTheDasyatisclonesuffersapenaltyofXonallitsNaturalRolls.
oInreturnitinflictsXadditionalwoundswhenitmakesasuccessfulattackinOffensiveCombat.
oThisAptitudeseffectslastuntiltheendoftheround.
ATLASTREATMENTThistreatmentcanbeusedwhentheDasyatisclonesuffersawound.
oMakeaFixedRoll;onaresultofa1or2thewoundiscancelled.
oTheDasyatiscanonlypreventonewoundperroundinthisway.
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oIfaPerfectSuccessisrolledoranyothereffectthatinflictsmorethanonewound,thistreatment
cannotbeused.
HEALING(CRIMSONSERVANT)Onceperround,theCrimsonServantcanheal1woundofafighter,
Rank1orhigher,inbasetobasecontact
NeuromancerWhentheNeuromancerisactivatedhecancallonhispsychicpowers.Todoso;
MakeaNaturalRollwithaSLofNV+3.
Iftherollfails,nopsychicpowerscanbeused.Furthermore,theNeuromancerthenremainsin
DefensiveCombatmodeuntiltheendoftheround.
Ifitsucceeds,oneofthepsychicpowersdescribedbelowcanbeusedonlyonceintheround.
Theareaofeffectforthesepowersis4squares.
TheNeuromancercannotuseapsychicpoweronhimself.
Afightercanbeaffectedbyonlyoneofthesepowersperround.
oINTIMIDATIONThispsychicpowercanonlybeusedonanenemyfighterwhohasntbeenactivated
yet.ThetargetmustmakeaNaturalRollwithaSLofNV+2.Ifitfails,thetargetcannotusethe
OffensiveCombatmodeuntiltheendoftheround.
oPRESERVATIONThispsychicpowercanbeusedassoonasafriendlyfighterwithinthepowersarea
ofeffectiswounded.MakeaFixedRoll;onaresultof5orlessthefighterignoresthiswound.
oRAGEThispsychicpowercanonlybeusedonafighterwhohasntbeenactivatedyet.Thisfighter
nowobtainsaPerfectSuccessonarollof1or2inOffensiveCombatuntiltheendoftheround.Note:
ThiseffectcannotbecombinedwiththeDuelistAptitude.
DARKWILL(VICAROFDIRZ)WhenaVicarofDirzisthetargetofsuccessfullongrangeattackandhe
canseetheattacker,hemaycallonthisAptitude.
MakeaNaturalRollthatcannotbemodifiedbyActioncards.
Iftherollissuccessful,thentheattackisconsideredtohavemissed.
Iftheresultofthisrollisa1,theattackissentbacktotheattackerwhothensuffersthewounds