strategic group project: hearables
TRANSCRIPT
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EXECUTIVE SUMMARY
“Sound drives the bulk of our technology use and earbuds are the only piece of wearable
tech to have gained ubiquity and social acceptance. These devices
are about to undergo a revolu<on in capability, ge>ng rid of their
cables and giving them the opportunity to be the standard
bearer for wearable technology”
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1910 1958 1978 2001 2007 2009 2015 2018
Headphones
are first manufactured by Nathaniel Baldwin
Supra Aural headphones are sold for mobile listening
Stereo headphones are sold for at home listening
iPhone the rise of the smart phone era begins
iPod w/Earbuds Mobile music and inconspicuous earbuds are introduced Fitbit
is first introduced, representing a new industry of fitness focused wearables
Market share of smartphones reaches 77% of the US mobile market
• Today, earbuds are packaged with all of the market leaders in smartphones, yet headphones still drive a $290 million dollar retail industry, with 95% of new revenue growth focused on premium stereo headphone options
A HISTORY RISE OF THE INDUSTRY
Investment in hearable technology jumps 150% to $31.2m
Hearables are projected to be a $5b industry, realizing a market void for fuller, invisible integration of smart technologies into daily, mobile life
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Hearable devices present dual opportunities as sustaining innovations and as new-market innovations, both advancing on current trends and adding new capabilities
and products to the market
DISRUPTING THE MARKET CHRISTENSEN’S THEORY
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Cords Headphones are connected via cables
which tangle, knot and encumber
Bulky Most high quality headphones are
substantial in size and profile
No Audio Input Many headphones lack a microphone
Limiting Use Most headphones have extremely
limited applicability for exercise. They are damaged by sweat, fall out easily
especially with higher impact activities and cannot be used for aquatic activities
No Cords Hearables eliminate the need for cords entirely, allowing you to listen to music without another device
Minimal Sleek design makes them unobtrusive, often unrecognizable
Enhance Hearable devices not only play audio, they provide value within the flow of daily life without obtrusive form factor
Performance Hearable devices take advantage of the unique benefits of the ear, for accuracy in measurement and use of sensors
USAGE OLD VS NEW
Single Purpose Device Headphones exist for one purpose: to play music. This requires an additional
device for fitness tracking and monitoring
Multi Purpose Device Hearable devices exist to combine the use of multiple devices (headphones and fitness trackers) into one single device.
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Inputs Transformation
Workout: • Heart-rate • Pace • Distance • Music • Body Temperature • Accelerometer
Feedback
Workout: • Actionable data • Reporting Structure • Tracking
OutputsWorkout: • Instruction • Sharing • Data Playback
HEARABLE FEEDBACK LOOP
Lifestyle: •Music •Phone Calls •Microphone •Accelerometer •Touch controls •Geo-location
Lifestyle: • Noise cancelation • Stand alone • On-board memory
Lifestyle: • Sleek Design • Navigation • Music • Hands free communication •Optimization
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The Human Ear
Acceptance Streamlined Blood Flow Accuracy Waterproof Stability
BUSINESS VALUE FEATURES
“When you want to make a wearable that you wear all
day long, it needs to be socially acceptable. And the best
way to make it socially acceptable is to make it invisible.”
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Dash by Bragi Freewavz Dot Trex Hearnotes
Retail Price
Smart?
Target Market
Key Features
Fiscal Profile
Availability
Mobile music consumers
Kickstarter $325k
Still In Development
COMPETITIVE ENVIRONMENT NEW AND EMERGING WIRELESS DEVICES
$299 $299 $149 $299 $349
Fitness and sporting Fitness and sporting Fitness and sportingFitness and sporting
Indiegogo current
Fundable campaign current
Kickstarter $3.4m
Kleer TechnologyComfortSize and weightBluetoothWaterproof
On-board memory
Indiegogo current
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Headphones are an existing product. Hearables are the next step
Product Synergy
American Apparel customers are young, urban, trendy, active and fully engaged with emerging and
dominant technology.
Demographic Overlap
Hands on experience will support introduction of a new product
In-Store and Online
The cost of the product is high, compared to other American Apparel products. Hearables are outside the existing American Apparel brand
Risk
While hearables would be outside American Apparel’s model of vertical integration, this type of product should be considered for cross-promotional opportunities. The demographic alignment and opportunity to introduce the next development in wearable technology should be considered.
ANALYSIS AND RECOMMENDATION
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Introduce product line for early 2017, right before the projected industry
peak
Timing
Hearables will simply be an expansion on Walmart’s existing
lines of electronics. Offer multiple hearable options to
support customer choice and drive down UPC
Multiple Products
Hands on experience will support introduction of a new product
In-Store and Online
Opportunity to lead the retail market with new product introduction, providing value to Walmart’s current customer and appeal to early adopters and atypical Walmart consumers
Leadership
Walmart is already selling premium headphones, smartphones and several brands of wearables. These ear-oriented devices are more than just variations on existing headsets. In-ear devices, powered by apps, will win over consumers, drawing new customers to Walmart and positioning the company as forward focusing.
ANALYSIS AND RECOMMENDATION
11OPPORTUNITIES AND CHALLENGES
Price Point The current generation of hearable devices are projected to retail between $150-$300, putting them in the vicinity of smart phones and tablets
Technology The value of a hearable is entirely contingent on the technology that supports it, much of which is young. Further expansion into apps and integrations will enhance the value
Social The social stigma against hearing aids will be pitted against the social ubiquity of earbuds. Social acceptance is key for the mass appeal of any wearable
Development Hearables are still very much in development and thus are subject to substantial roadblocks before they are available for sale. Timeframe is unknown.
As with any new technology or product, there are risks to being on the cutting edge and leading early adoption
12Sources
• hkp://www.theverge.com/2015/9/6/9268495/bragi-dash-wireless-earbuds-hands-on • hkp://www.wired.com/insights/2014/10/hearables/ • hkp://www.forbes.com/sites/anthonykosner/2015/08/12/hearables-face-off-starkey-halo-i110-vs-resound-linx²-leverage-iphone-and-apple-watch/ • hkp://techcrunch.com/2015/07/30/vcs-arent-hard-of-hearing-for-innovaoon-as-investments-for-hearables-surge/ • hkp://www.appcessories.co.uk/blog/wheres-the-bragi-dash-an-update/ • hkps://www.indiegogo.com/projects/dot-world-s-smallest-bluetooth-headset#/story • hkps://www.fundable.com/hearnotes-staples • hkps://www.indiegogo.com/projects/trex-truly-wireless-earphones#/story • hkp://www.theverge.com/2015/7/31/9077719/bragi-dash-earin-Dot-ony-wireless-earbuds-date •hkp://coolmaterial.com/roundup/history-of-headphones/ •hkp://www.bragi.com/ •hkp://staybasic.blogspot.com/2011/05/ch8-segmenong-and-targeong-markets.html •hkp://www.slideshare.net/mcgronow/american-apparel-case-study •hkp://readwrite.com/2015/10/27/hearables-wearables-components-technology •hkp://techcrunch.com/2015/07/30/vcs-arent-hard-of-hearing-for-innovaoon-as-investments-for-hearables-surge/ •hkp://mashable.com/2014/05/13/wearable-technology-history/#JZGBPYf0nZq6 •hkps://www.kickstarter.com/projects/freewavz/freewavz-smart-earphones-with-built-in-fitness-mon/descripoon •hkp://venturebeat.com/2014/10/21/why-hearables-will-trump-wearables-and-make-you-healthier-too/ •hkps://www.comscore.com/Insights/Market-Rankings/comScore-Reports-July-2015-US-Smartphone-Subscriber-Market-Share • hkp://staybasic.blogspot.com/2011/05/ch8-segmenong-and-targeong-markets.html • hkp://www.slideshare.net/mcgronow/american-apparel-case-study • hkp://mashable.com/2015/11/30/apple-iphone-7-no-headphone-jack/?utm_cid=mash-com-t-main-link#Nfzgh7twqPqn