strategies in teaching peh
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Trends in Teaching Physical Education and
Health
The Physical Education Curriculum under the K to 12 Basic Education Program is anchored on the tenet “Move to Learn and Learn to Move”. It contributes to the development of fitness and wellness among school-age children. The program’s rich and challenging experiences promote the development of active lifestyle which is the key to achieving, sustaining and promoting lifelong fitness.
Physical Education: Description
Program Standard
The learners demonstrate understanding of key concepts and principles of health and fitness in achieving, sustaining and promoting lifelong fitness and wellness.
K to 12: Physical Education Strands
1.Body Management
2.Movement Skills
3.Physical Fitness
4.Games and Sports
5.Rhythm and Dance
Body Management
Body Management includes body awareness, space awareness, qualities and relationships of movements and how they are used dynamically in various physical activities.
Awareness of the body concepts enable us the understand our physical self.
Movement Skills
Movement skills relate to fundamental movement patterns and skills that form the basis of all sport and fitness activities.
Rhythm and Dance
Rhythm and dance offer an array of learning experiences where the body is used as an instrument of expression. This area includes singing games, dance mixers, fundamental rhythm, folk and foreign games, and creative rhythms. Likewise, the learners learn to move in time to music, adjust to different tempos and move to different rhythmic patterns.
Physical Fitness
Physical fitness includes fitness assessment through testing and recording and offers enhancement activities that will develop and maintain learners’ desired fitness level.
Games and Sports
Games and sports comprise fun games, low organized games and lead-up games that help achieve the development of correct sports skills in preparation for active participation in selected sports for recreation and competition.
K to 12 Curriculum
Key Stages K -3 4-6 7-10 11-12
Body Management
Movement Skills
Physical Fitness
Games and Sports
Rhythm & Dances
Health Education: Description
• Focuses on physical, mental, emotional, social, moral and spiritual dimensions of health
• Enables the learners to acquire essential knowledge, attitudes, and skills necessary to promote good nutrition, prevent and control diseases and substance use and abuse, reduce health-related risk behaviors to prevent and control injuries with the end in view of maintaining and improving personal, family, community, national and global health.
Health Education Strands
1.Personal Health
2.Family Health
3.Community Health
4.National and Global Health
Issues and Concerns
PE and Sports Dichotomy
Use drugs to enhance performance
Reproductive Health
1.The learning environment makes a difference.
2.Learning is based on associations.3.Learning occurs in cultural and
social contexts.4.People learn in different ways.5.People think about their own
learning, and their feelings matter.
Assumptions
The learning environment makes a difference.
Active, hands –on learning and authentic
tasks
santolgrapesnickel
screwdriverplier
mango
bronzelemon
bananasawnail
shovelsilver
melonpineapple
Goldhammer
Learning is based on associations.
Link between prior knowledge and new
information
Learning occurs in cultural and social contexts.
Learning together
People learn in different ways.
Differentiate learning
People think about their own learning and their feelings
matter.
Learning to think about thinking
Assessment for Learning - Diagnostic
K-W-LPre-TestSkills CheckWeb/Concept MapMisconception Check
Assessment as Learning – Formative• Whole Group
Hand SignalsWhite BoardsMisconception CheckQuick Writes and Exit CardsObservations
Assessment as Learning – Formative• Individuals
Exit CardWeekly LetterWeb/Concept MapOne Minute EssayQuestion Box/Board
Assessment of Learning – Summative
• Six Facets of Understanding
• Performance Tasks
Research-Based Instructional Strategies
• Identifying similarities and differences 45
• Summarizing and note-taking 34
• Reinforcing Effort, Providing Recognition 29
• Assigning Homework, Practice 28
• Using Non-linguistic Representation 27
• Cooperative Learning 27
• Setting Objectives and Providing Feedback 23
• Generating and Testing Hypothesis 23
• Using Cues, Questions and Advance Organizers 22
Activity 1: Game
Comparing is the process of identifying similarities and differences between and
among things or ideas.
Classifying is the process of grouping things that are alike on the basis of their characteristics
Identifying Similarities and Differences
Creating Metaphors is the process of identifying a general or basic patter in a specific topic and then finding another topic that appears to quite different but that has the same pattern.
Creating Analogies is the process of identifying relationships between pairs of concepts- identifying relationships between relationships
Identifying Similarities and Differences
Activity 2: Newspaper Work
Summarizing and note-taking
SummarizingDelete some information , substitute some information
and keep some information.
To effectively delete, substitute and keep information, analyze the information at a fairly deep level.
Rule – Based Strategy1.Delete trivial material that is unnecessary to understanding.2.Delete redundant material.3.Substitute superordinate terms for lists.4.Select a sentence topic or invent one if it is missing.
Activity 3: Dictation
Summarizing and note-taking
Note Taking
Informal Outline – uses indentation to indicate major ideas and their related details.
Webbing – uses the relative size circles to indicate the importance of ideas and lines to indicate relationships.
Combination Notes – uses both informal and webbing strategies.
Reinforcing effort, Providing Recognition
Praise as Recognition
Personalizing recognition
Pause, Prompt and Praise
Concrete symbols of recognition
The harder you try, the more successful you become.
Assigning Homework and Practice
1.Establish and communicate a homework policy.• Place• Schedule and time allotted for making the homework • Parent involvement• Level of difficulty• Bedtime
2.Design a homework that clearly articulates the purpose and outcome.
3.Vary the approaches to providing feedback.
Using Non-linguistic Representation
1.Using creative graphic organizers• Concept• Event• Cause and Effect• Time - Sequence
2.Using non-linguistic representations• Physical models• Mental pictures• Pictures and pictographs• Kinesthetic activity
Activity 4:Paint Me
Cooperative Learning
1.Positive interdependence
2.Face to face promotive interaction
3.Individual and group accountability
Setting Objectives and Providing Feedback
Objectives• Specific but flexible goals• Contract
Feedback• Corrective in nature• Timely• Specific to a criterion• Ask for own feedback
Cues, Questions and Advance Organizers
Explicit cues
How do you sweep the floor?
How do you throw rubbish to the bin from afar?
Cues, Questions and Advance Organizers
Questions that Elicit InferencesThings/People: What action does this thing / person usually perform?
Action:What thing/person usually performs this action?
Event:What people are usually involved in this event?
Cues, Questions and Advance Organizers
Advance OrganizersExpository Advance OrganizersNarrative Advance OrganizersGraphic Advance Organizers
Activity 5:Organize your notes