strategy for optimal documentation of museum objects

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Strategy for optimal documentation of museum objects Daniel Pletinckx Visual Dimension bvba Belgium Joost Tangelder, Jorne Jongsma Moobels bv Netherlands V-MUST is funded by the European Commission under the Community's Seventh Framework Programme, contract no. GA 270404.

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Page 1: Strategy for Optimal Documentation of Museum Objects

Strategy for optimal documentation

of museum objects

Daniel Pletinckx Visual Dimension bvba

Belgium

Joost Tangelder, Jorne Jongsma Moobels bv Netherlands

V-MUST is funded by the European Commission under the Community's Seventh Framework Programme, contract no. GA 270404.

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Visual Dimension bvba

•  Active in digital heritage and architecture •  Created in 2003 (Ename, Belgium) •  Active on European scale as innovation company •  Active in commercial & European projects

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Visual Dimension bvba

•  Digital Heritage projects •  3D virtual reconstruction & digital restoration

•  Interaction with digital heritage (TimeGate) •  Interactive storytelling for digital heritage (TimeFrame, TimeScope)

•  European projects •  EPOCH, Etruscanning •  V-MusT

•  CARARE, 3D-ICONS

•  Consultancy •  Training •  Project development

Page 4: Strategy for Optimal Documentation of Museum Objects

Ir. Daniel Pletinckx

•  Civil engineer ICT & Communication Technology •  Active in digital heritage since 1997 •  European projects

•  EPOCH

•  Etruscanning •  V-MusT

•  CARARE, 3D-ICONS

•  Awards •  Flemish Monument Award 1998

•  VGI ICT Innovation Award 2004

•  Tartessos Award 2009 for virtual archaeology (Sevilla)

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3D digitisation for museums

•  Technology is ready –  Wide range of 3D digitisation techniques

–  Every computer can visualise 3D properly –  Online 3D visualisation standardised (all platforms/all browsers)

•  Needs are ill defined –  How can 3D be used in museums (also online)? –  How does 3D fit in its operations (research/preservation/outreach)?

–  What are the goals/specifications/target audience?

•  ROI (return on investment) –  Cost? Re-use? Investment?

–  Quality? Quality Assurance?

–  Stable teams? Integration in the museum structure/staff?

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Museum objects in 3D

Result of the query “lebes” on the British Museum online collection

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Museum objects in 3D

One object resulting from the query “lebes” in the British Museum online collection

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Museum objects in 3D

One object resulting from the query “etruscan” on the MET online collection

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Museum objects in 3D

One special object found on the Rijksstudio online collection

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State of the art

•  Documentation of museum objects –  Only a fraction of the museum objects is documented/has one photo

–  Only a small fraction of the documented objects has several photos –  Only a small fraction of the documented objects has colour photos

•  Documentation is mostly linked to online libraries –  Multiple European (Europeana) and national projects –  Focus on metadata, little focus on the use of the digital assets

–  Who is the user? What is this user looking for?

•  3D –  3D in Europeana (CARARE, 3D-ICONS, …)

–  3D is a large number of techniques (CAT, RTI, laser, …)

–  Definition of quality? Use? Specifications? Target audiences?

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Digitisation workflow

Digitisation test for Rijksmuseum by Moobels bv (http://moobels.com/)

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Digitisation workflow

•  Portable digitisation solution –  Camera rig with 6 standard cameras with zoom lenses

–  Turntable (manual or automated) –  Flat LED panels (preferable over flash)

–  USB 3.0 hub (connection the cameras to the computer)

–  Laptop with SmartShooter software

•  Post-processing •  Photoshop (colour balancing, masking, …)

•  AgiSoft (photogrammetry software for 3D creation) •  3DS Max & Z-Brush (3D cleaning & editing)

•  3D model viewer (SketchFab,Unity3D, …)

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Normal digitisation workflow

•  Step 1: aligning the images –  Image alignment (automatic with manual interventions if needed)

•  Step 2: create point cloud –  Dense point cloud creation

•  Step 3: create mesh –  Convert point cloud into a mesh surface (triangular polygons)

•  Step 4: create texture –  Computer composes best selection of image pieces into 1 texture

•  Step 5: create 3D model file –  Export to standardised format (.obj, .ply, …) –  Optimise towards goal (3D print, game, online visualisation, …)

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3 stage approach to digitising

•  Stage 1: make image-based visualisation –  Make the required photos with multiple cameras and turntable

–  Make ObjectVR visualisation (high and low resolution) –  Create good metadata for long-term storage

•  Stage 2: create draft 3D model –  Turn the recorded images into a 3D model when needed –  Assess if the 3D model fits with the needs

–  Add draft 3D model and its metadata to the database

•  Stage 3: create high-end 3D model –  For a specific goal, make 3D with right technology/equipment

–  Add high-end 3D model and its metadata to the database

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Digitisation workflow

Digitisation test for Rijksmuseum by Moobels bv (http://moobels.com/) DEMO

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Stage 1: image based visualisation

•  Fits with most needs –  Online visualisation of object (low res – limited zoom – HTML5)

–  Research visualisation (high res – intranet & research networks) –  No 3D but perfect representation of details and materials

–  Can be annotated

–  Separate images can be used for publications

•  Highly efficient pipeline –  Well defined photographic process

–  Well defined use of time to make digital assets –  Long term preservation is well defined/easy

–  Easy to integrate in museum and staff structure

DEMO

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Stage 2: draft 3D model

•  If the need for a 3D model arises –  Process the available imagery with appropriate SfM software

–  If appropriate measures were taken for difficult materials, it will work (gold, shiny objects, …), see examples

–  Complexity could jeopardise result (occlusion, top/bottom, …) –  Fitness for use depends on use goals

•  Assess and optimise result –  Incomplete models can be fine for dimensions, cross sections, … –  Filling in missing parts can be fine or problematic

–  Reducing the detail can be fine for online visualisation, game, …

–  Good textures can mask lack of geometrical detail

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Stage 2: draft 3D model

400 k points 140 k points 8k6 points

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Stage 2: draft 3D model

400k points 8k6 points

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Stage 3: high-end 3D model

•  Specify digitisation method/equipment –  Make specifications for the high-end 3D model

(resolution, material characteristics, complexity, …)

–  Assess digitisation methods that meet the specifications (rely on experts/specialised partners)

–  Specify the equipment/location/procedure (deal with material properties/limitations/complexity, …)

–  Specify access to the data (viewers/tools/IPR/multiple resolutions/3D print/…)

•  Perform digitisation –  Assess if specifications are met –  Assess if use goals are met

–  Define long term preservation

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Stage 3: high-end 3D model

Golden disk fibula, Vatican Museums (right: original, left: 3D model by Katatexilux)

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Stage 3: high-end 3D model

Golden disk fibula, Vatican Museums (details of 3D model by Katatexilux for Etruscanning)

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Stage 3: high-end 3D model

Golden disk fibula, Vatican Museums (details of 3D model by Katatexilux for Etruscanning)

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Digitisation workflow Vatican

Museo Gregoriano Etrusco, Vatican Museums

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Digitisation workflow Vatican

Digitisation campaign for Etruscanning project in Vatican Museums

Manfrotto 300N panohead

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Digitisation workflow Vatican

Digitisation campaign for Etruscanning project in Vatican Museums

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Digitisation workflow Vatican

https://regolinigalassi.wordpress.com/ DEMO

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Use of 3D models for museums

•  Interaction –  Online

–  Digital user interfaces –  Tangible user interfaces (3D print)

–  Re-contextualisation

•  Research –  Digital libraries of 3D objects

–  Digital restoration

–  Support of physical restoration

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Tangible interfaces

Augustus Prima Porta @ Keys2Rome exhibition in

Allard Pierson Museum, Amsterdam

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Virtex

Interactive 3D print of Augustus Prima Porta statue

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Virtex

Electronics inside the interactive 3D print

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Virtex

Interactive 3D print of Augustus Prima Porta statue at APM

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Virtex

Interactive 3D print of Augustus Prima Porta statue at APM

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Virtex

Interactive 3D print of Augustus Prima Porta statue in Sarajevo

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Virtex Light

Ara Pacis 3D model

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Virtex Light

Ara Pacis interactive 3D print

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Virtex Light

Ara Pacis interactive 3D print

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Virtex Light

Ara Pacis interactive 3D print

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Virtex Light

Interactive Ara Pacis at Allard Pierson Museum, Amsterdam

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Virtex Light

Interactive Ara Pacis at Allard Pierson Museum, Amsterdam

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Digital restoration

Greco-Roman Museum - Submerged Antiquities in Bibliotheca Alexandrina

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Digital restoration

Caesarion in Bibliotheca Alexandrina

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Digital restoration

Caesarion – digital restoration – the parents

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Digital restoration

Caesarion – digital restoration

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Digital restoration

Caesarion – digital restoration – hypothesis for laurel wreath

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Digital restoration

Caesarion – digital restoration

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Digital restoration

Caesarion – natural interaction to show digital restoration

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Digital restoration

Knowhow book on digital restoration, available May 2015 at http://visualdimension.be/v-must/

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To 3D or not to 3D

German Imperial Crown, Hofburg, Vienna

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German Imperial Crown

Details of the German Imperial Crown, Hofburg, Vienna

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German Imperial Crown

Photos of the German Imperial Crown, Hofburg, Vienna

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German Imperial Crown

3D model of the German Imperial Crown (Henning Kleist)

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German Imperial Crown

3D model of the German Imperial Crown

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German Imperial Crown

3D model of the German Imperial Crown

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German Imperial Crown

Interactive application with 3D model of the German Imperial Crown

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German Imperial Crown

Interactive application with 3D model of the German Imperial Crown

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German Imperial Crown

Interactive application and copy of the German Imperial Crown

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German Imperial Crown

“Heritage of Charlemagne” exhibition at Ename (2014)

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German Imperial Crown

“Heritage of Charlemagne” exhibition at Ename (2014)

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German Imperial Crown

3D shape model for Virtex

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V-MusT.net Competence Centre

•  V-MusT = Virtual Museum Transnational Network European Network of Excellence on Digital and Virtual Museums (2011 - 2015) (http://www.v-must.net/ )

•  Keys2Rome exhibitions http://keys2rome.eu/ (Amsterdam, Rome, Sarajevo, Alexandria)

•  Continue to provide this knowledge through projects

•  In the domain of digital heritage –  Cooperate with all excellent providers of digital heritage technology

–  Implement available technologies in projects based in quality standards

–  Train cultural heritage people in use of / interface to such technology

–  Develop new projects (including European projects)

•  Register at http://visualdimension.be/v-must/

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Any questions?

[email protected] [email protected]

skype: daniel.pletinckx