street team activity guide
TRANSCRIPT
Street TeamActivity Guide
Summer 2016
Table of ContentsmyON Book List 3
Indoor Hopscotch 4
Hula Blockers 5
Ballon Tennis 6
Pass the Hula Hoop 7
Animal Yoga 8
Flying School 9
Charades 10
Wheel of Fitness 11
Twister 12
Sports Trivia 13
Mad Libs 14
Tips1. At the beginning of each week make sure
that there are enough supplies for all the
activities you’re doing that week.
2. Ask your department leader if you need more
supplies.
3. Make sure you confi rm how many students
will be participating in each activity.
page 2
p. 3-6
p. 20-21
myON Book List1 2
3 4
5 6
7 8
9 10
11 12
13 14
15 16
17 18
19 20
page 3
Indoor Hopscotchmaterials:
instructions:Draw squares and number in order from 1-10. The object
is to see who can complete all 10 squares fi rst. One player
takes a turn throwing a Bean Bag into a square – if the
marker lands outside of a square, the player loses their
turn. The player continues with new tosses until they miss
their turn. They must hop on the squares, skipping over the
square with the marker. When the player reaches 10, they
turn around and return back down to 1, making sure to
pick up their marker on their way back. As players make
their way through the squares, ask them the reading
questions corresponding to each number.
Note: The double square spaces require both feet (one
foot on each square), the single square spaces are a one
foot hop.
Tips for younger players:
As long as the kids can hop (even with two feet only),
they can play. Shorten and adjust the playing space so
they don’t have to go all the way to 10. Allow hopping
on two feet on all squares, double squares would be a
wide stance for the hop. Allow for missed squares when
tossing the marker rather than requiring the player miss
a turn and instead of continuing turns, alternate players
with each toss.
setting up:either set up is acceptable
10
9 8
7
6 5
4
3 2
1
10
9
78
6
5 4
3
2
1
myON book 1 or 2 page 4
Hula Blockersmaterials:
instructions:Set the hula hoops fl at on the ground several feet apart
about 8 feet or so).
To play, each player stands in their own hula hoop and
attempts to toss the bean bag into the other hoop.
The defender tries to block the bean bag from landing
inside the circle, by using their hands, feet, head, etc. to
defl ect it.
A point is scored each time a bean bag successfully
lands inside your opponents hula hoop.
First player to 5 points, wins.
Note: Players must stay inside the hula hoop while
defl ecting the other player’s bean bags. They have 3
strikes before they’re out (if no one is at 5 points yet).
Tips for younger players:
Shorten or adjust the playing space so that they don’t
have to throw the bean bags too far.
Shorten the time of the game or make it easier for
younger kids to win by lowering winning score to 3 points.
myON book 3 or 4 page 5
Balloon Tennismaterials:
instructions:Set up a “court” (using masking tape) that is several feet
long.
Divide the students into pairs. One player is on each side
of the neutral zone (in this case a line). One player hits
the balloon with his hands over the line to his opponent.
Students hit the balloon the their opponent to keep the
rally going. Students should hit the balloon in order to
make their opponent move.
Have players spell “sports” words from the text. Each time
a player touches a balloon, the player must say the next
letter in the word. (Example: T-E-N-N-I-S)
Note: Students must hit the balloon before it bounces a
second time
How to score points: if the ball bounces 2 times on the
ground the second time offence scores a point, if the ball
goes out of bounds defense scores a point.
Tips for younger players:
Allow students to hit the balloon multiple times before
hitting it over the line.
Shorten and adjust the playing space.
setting up:
myON book 5 or 6 page 6
Pass the Hula Hoopmaterials:
instructions:Set up the group or team in a line or a circle holding
hands. Demonstrate how to get body through the hula-
hoop without using hands. Check for understanding
before starting.
The task is to pass the hula hoop around the circle in a
specifi ed direction until it returns to the starting
point; without breaking hands. (Step through, pass over,
whatever it takes.) While doing somust create a story
with one of the story starters. Each student has to add a
sentence of two to keep the story going until it has made
it all the way around the group.
Note: If playing in a circular set up, another way to play
is two use two Hula Hoops and have them go around in
opposite directions. Other variations include having the
group beat a chosen time, playing with eyes shut, or
Splitting into two circles and competing.
Tips for younger players:
Have students stand in a circle with plenty of room
between them. Walk around the circle with the hula
hoop, helping each student go through it. Then set up the
challenge without holding hands, simply going through
the hoop, then passing it over to the next person.
setting up:
myON book 7 or 8 page 7
Animal Yogaposes:
instructions:Begin and end each pose with breathing exercise of your
choice. (A few deep breaths in and out, will do the trick.)
Some things to consider when practicing yoga with
children:
Feel free to adapt or change the yoga poses to suit your
needs.
Focus on having fun with movement, not on practicing
perfectly aligned poses.
Engage the children. Follow their passions and interests.
Create authentic, meaningful experiences.
Cater to their energy levels and different learning styles.
Be creative and enjoy yourselves, but please be safe.
Note: Discuss how yoga has benefi ts for kids and young
people. Some point to considet include:
It refi nes balance and coordination, it develops focus
and concentration, it boosts self-esteem and confi dence
and it strengthens the mind-body connection
Tips for younger players:
Ask them to choose an animal and think about the
animal they had become while they held the pose.
Afterwards, allow them to discuss/share with the group
about why they chose their animals.
Giraffe Pose
Frog Pose
Owl Pose
Hedgehog Pose
myON book 9 or 10 page 8
Flying Schoolmaterials:
instructions:Set up the board with enough room for gliders to make
it through the holes. Use masking tape to set up a throw
line.
Each player must throw from the line marked by the
masking tape. This is the foul line. The player must not pass
the foul line or else the player’s throw does not count and
the glider is removed.
Students can play in teams or individually.
Note: If playing in teams, each team has 4 chances to
throw. If playing individually, each person gets 2 throws.
The duration of the activity will depend on time
constraints, number of students present and whether or
not the Street Team is doing rotations.
The player or team with the most points at the end of the
activity wins.
Tips for younger players:
Adjust the distance of the foul line.
Give them two practice throws.
Give them extra chances to throw.
setting up:
myON book 11 or 12 page 9
Charadesmaterials:
instructions:Things to consider: Are props allowed? Can the players
make sounds? Who is going to be the “reader” for the
non-readers? Are you keeping score or just having fun?
Will you have signals for “animal”, “person” or others?
Reading option: Play using Book Titles. Player must tell a
summary about what the book is about without using the
title. Then the others must guess the title.
Rules: Establish an order to picking the cards. The timer
starts after the fi rst card is drawn. They have 1 min. Others
start guessing. If no one gets it, the person to the left can
give the same word a try or get a new card. Continue
around the group. The game is over when one person
scores 10 or everyone has had enough.
Note: If playing in teams, divide the cards into two
groups. A player from Team A draws a card from Team
B’s hat and has three minutes to guess. If they fi gure it out,
the timekeeper records how long it took. If they do not
fi gure it out, they get 3 mins marked (and vice versa).
The score for each team is the total time that the team
needed for all of the rounds. The team with the smallest
score wins the game.
myON book 13 or 14 page 10
Wheel of Fitnessmaterials:
instructions:Set up the wheel where all of the children in the group
can see it. Make sure each person has enough room for
their arms to be outstretched without touching the person
next to, behind or in front of them.
Explain to them that each activity is a group activity,
however they can have friendly competitions to see
“who is most fi t” as long as they ask the facilitator. This
would mean recognizing the participant with the best
performance of each activity (ex. Longest plank held).
Each participant will get a chane to spin the wheel of
fi tness. The person that spins can be the demonstrator
if they want. It is not mandatory to participate in these
activities, however, encourage participation or at least a
discussion of the activities.
Note: The duration of the activity will depend on time
constraints, number of students present and whether or
not the Street Team is doing rotations.
Tips for younger players:
Let each person spin the wheel and disuss the activity.
If no one seems interested, let them come up with their
own.
myON book 15 or 16 page 11
Twistermaterials:
instructions:Object of the game: be able to outmaneuver your
opponent in placing hands and feet on colored circles as
directed by the spinner.
Set up the game: Open and spread out the mat on the
fl oor or carpet and tape the corners to the ground. Place
the spinner on a fl at surface where players can see.
Suggested games for groups: Elimination Game - Players
form two-player teams. After two teams have played
on game, the winning team comes back to play other
winning teams. The losing teams drop out. Winnning
teams continue to play until only one is left. At least one
person from each team must remain on the mat to win.
Players must beign the game on opposite ends of the
mat (where it says “Twister” and across from that). They
start with one foot on the fi rst yellow circle and the other
on the fi rst blue circle.
Note: Whenever one player falls, or lets an elbow or knee
touch the mat, they are out of the game. If a player feels
like the new position called is impossible or would cause
them to fall, they can “give up” and drop out of the
game.
myON book 17 or 18 page 12
Sports Triviamaterials:
instructions:Launch the myON Sports Trivia Kahoot on your personal
device.
Each participant would ideally have a smart device for
this activity. It is impossible to know if all participants will
have smart devices connected to the internet.
The Street Team will graciously lend their smart devices
to the participants for this activity. Students will play in
teams, sharing one device per team and selecting a user
to submit each Kahoot answer.
Note: If participants have their own devices that can
connect to the internet, ask center leaders if they can
use them for this activity.
The duration of the activity will depend on time
constraints, number of students present and whether or
not the Street Team is doing rotations.
The player or team with the most points at the end of the
activity wins.
Tips for younger players:
Use a simpler version of trivia, with no Kahoot component.
myON book 19 or 20 page 13
page 14
Reading can transport us anywhere! Let’s take a trip around the world of the Olympics. Draw your picture in the passport and write about each place you “visit” in the myON book The World of Olympics.
Directions:
Each copy makes two passports. Cut around edges and fold pages down the middle, glue the front and
back covers to the first and last pages and staple along the spine.
PA
SS
PO
RT
PA
SS
PO
RT
USAUSAUSA Name
UNITED STATES OF AMERICA
Birthday
Grade, Teacher
P < < < < ELEMENTRY < SCHOOL < < < < < < < < < < < < < < < < < < < < < < < <
02340918658USA23-09584075FPT309865-9827 < < < < < < < < < < < < < < 0
USAUSAUSA Name
UNITED STATES OF AMERICA
Birthday
Grade, Teacher
P < < < < ELEMENTRY < SCHOOL < < < < < < < < < < < < < < < < < < < < < < < <
02340918658USA23-09584075FPT309865-9827 < < < < < < < < < < < < < < 0
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Your Principal, hereby requests all whom it may concern to
permit the citizen/student of our Elementary School to
escape into the World of Books for our Read-A-Thon.
SIGNATURE OF BEARER
NOT VALID UNTIL SIGNED
Your Principal, hereby requests all whom it may concern to
permit the citizen/student of our Elementary School to
escape into the World of Books for our Read-A-Thon.
SIGNATURE OF BEARER
NOT VALID UNTIL SIGNED
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