students and electronic media: teaching in the technological age conference

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in Education Ramapo Islands: Three Case Studies Kevin Jarrett Technology Facilitator Northfield Community School Northfield, New Jersey 02-May-2008

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As presented in Princeton, NJ on 2008-05-02

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Page 1: Students and Electronic Media: Teaching in the Technological Age Conference

in EducationRamapo Islands: Three Case Studies

Kevin JarrettTechnology FacilitatorNorthfield Community SchoolNorthfield, New Jersey02-May-2008

Page 2: Students and Electronic Media: Teaching in the Technological Age Conference

Students and Electronic Media: Teaching in the Technological Age Conference | © 2008 Kevin Jarrett | 02-May-2008

• What is a multi-user virtual environment (M.U.V.E.)?– “3D isometric/third-person graphics, accessed

over the Internet […] dozens of simultaneous users […] a persistent virtual world.” (Wikipedia)

• Uses– eCommerce, prototyping, recreation,

education

• Forecast: rapid growth– “By the end of 2011, 80 percent of active

Internet users (and Fortune 500 enterprises) will have a ’second life,’ but not necessarily in Second Life” (Gartner Group)

Background

Page 3: Students and Electronic Media: Teaching in the Technological Age Conference

Students and Electronic Media: Teaching in the Technological Age Conference | © 2008 Kevin Jarrett | 02-May-2008

• Identity– “For some players, the avatar becomes a

purposeful projection or idealization of their own identity, while for others, the avatar is an experiment with new identities.” (Nick Yee)

• Power of Learning Affordances– “One study found benefits of video gaming

for visual attention, including greater attentional capacity, quicker attention deployment, and faster processing.” (Schmidt, Vandewater)

Research

Page 4: Students and Electronic Media: Teaching in the Technological Age Conference

Students and Electronic Media: Teaching in the Technological Age Conference | © 2008 Kevin Jarrett | 02-May-2008

• New Tools for Education?– “We believe that game technologies and

game-like learning offer new and inviting tools for young people to try out and eventually become new kinds of learners and citizens fit for the 21st century’s global world full of great perils and possibilities.” (James Paul Gee)

• Uncharted Territory– “…despite the increasing use of video games

in education, analysts know little about what exactly children learn from gaming, primarily because of a lack of rigorous research on learning outcomes.” (Schmidt, Vandewater)

More Research

Page 5: Students and Electronic Media: Teaching in the Technological Age Conference

Students and Electronic Media: Teaching in the Technological Age Conference | © 2008 Kevin Jarrett | 02-May-2008

Ramapo Islands

Peggy Sheehy, Library/Media Specialist

The Home of Ramapo Islands

Page 6: Students and Electronic Media: Teaching in the Technological Age Conference

Students and Electronic Media: Teaching in the Technological Age Conference | © 2008 Kevin Jarrett | 02-May-2008

Ramapo Islands

Students, Then

Students, Now

Page 7: Students and Electronic Media: Teaching in the Technological Age Conference

Students and Electronic Media: Teaching in the Technological Age Conference | © 2008 Kevin Jarrett | 02-May-2008

Ramapo Islands

Page 8: Students and Electronic Media: Teaching in the Technological Age Conference

Students and Electronic Media: Teaching in the Technological Age Conference | © 2008 Kevin Jarrett | 02-May-2008

Ramapo Islands

“Of Mice and Men”

“BodyImage

Unit”

“The Cay”

Page 9: Students and Electronic Media: Teaching in the Technological Age Conference

Students and Electronic Media: Teaching in the Technological Age Conference | © 2008 Kevin Jarrett | 02-May-2008

Role Playing, Today

Image credit: http://flickr.com/photos/64605911@N00/37434108/

Page 10: Students and Electronic Media: Teaching in the Technological Age Conference

Students and Electronic Media: Teaching in the Technological Age Conference | © 2008 Kevin Jarrett | 02-May-2008

Role Playing, The Future

Page 11: Students and Electronic Media: Teaching in the Technological Age Conference

Students and Electronic Media: Teaching in the Technological Age Conference | © 2008 Kevin Jarrett | 02-May-2008

“Of Mice and Men”

Page 12: Students and Electronic Media: Teaching in the Technological Age Conference

Students and Electronic Media: Teaching in the Technological Age Conference | © 2008 Kevin Jarrett | 02-May-2008

“Of Mice and Men”

Page 13: Students and Electronic Media: Teaching in the Technological Age Conference

Students and Electronic Media: Teaching in the Technological Age Conference | © 2008 Kevin Jarrett | 02-May-2008

“Of Mice and Men”

Page 14: Students and Electronic Media: Teaching in the Technological Age Conference

Students and Electronic Media: Teaching in the Technological Age Conference | © 2008 Kevin Jarrett | 02-May-2008

“Body Image Unit”

Page 15: Students and Electronic Media: Teaching in the Technological Age Conference

Students and Electronic Media: Teaching in the Technological Age Conference | © 2008 Kevin Jarrett | 02-May-2008

“Body Image Unit”

Image credit: http://tinyurl.com/6ndsmk

Video credit: http://youtube.com/watch?v=iYhCn0jf46U

http://www.campaignforrealbeauty.com/

Page 16: Students and Electronic Media: Teaching in the Technological Age Conference

Students and Electronic Media: Teaching in the Technological Age Conference | © 2008 Kevin Jarrett | 02-May-2008

“Body Image Unit”

Page 17: Students and Electronic Media: Teaching in the Technological Age Conference

Students and Electronic Media: Teaching in the Technological Age Conference | © 2008 Kevin Jarrett | 02-May-2008

“Body Image Unit”

Page 18: Students and Electronic Media: Teaching in the Technological Age Conference

Students and Electronic Media: Teaching in the Technological Age Conference | © 2008 Kevin Jarrett | 02-May-2008

“Body Image Unit”

Page 19: Students and Electronic Media: Teaching in the Technological Age Conference

Students and Electronic Media: Teaching in the Technological Age Conference | © 2008 Kevin Jarrett | 02-May-2008

“Body Image Unit”

Page 20: Students and Electronic Media: Teaching in the Technological Age Conference

Students and Electronic Media: Teaching in the Technological Age Conference | © 2008 Kevin Jarrett | 02-May-2008

“The Cay”

Page 21: Students and Electronic Media: Teaching in the Technological Age Conference

Students and Electronic Media: Teaching in the Technological Age Conference | © 2008 Kevin Jarrett | 02-May-2008

“The Cay”

Page 22: Students and Electronic Media: Teaching in the Technological Age Conference

Students and Electronic Media: Teaching in the Technological Age Conference | © 2008 Kevin Jarrett | 02-May-2008

“The Cay”

Page 23: Students and Electronic Media: Teaching in the Technological Age Conference

Students and Electronic Media: Teaching in the Technological Age Conference | © 2008 Kevin Jarrett | 02-May-2008

“The Cay”

Page 24: Students and Electronic Media: Teaching in the Technological Age Conference

Students and Electronic Media: Teaching in the Technological Age Conference | © 2008 Kevin Jarrett | 02-May-2008

References

Gee, J. (n.d.). Spotlight on DML | Jim Gee: The Repertoire of Human Identities and the Digital World. Retrieved April 16, 2008, from http://tinyurl.com/5npzbu.

MUVE - Wikipedia, the free encyclopedia. (n.d.). Retrieved April 11, 2008, from http://en.wikipedia.org/wiki/MUVE.

Reuters/Second Life >> Gartner sees 80 % virtual world penetration by 2011. (n.d.). Retrieved April 13, 2008, from http://tinyurl.com/32a4be.

Schmidt, M., & Vandewater, E. (2008). Media and Attention, Cognition and School Achievement. The Future of Children, 18(1), 73.

Yee, N. (n.d.). Avatar and Identity in MMORPGs. Retrieved April 16, 2008, from http://www.nickyee.com/daedalus/gateway_identity.html.

Page 25: Students and Electronic Media: Teaching in the Technological Age Conference

Students and Electronic Media: Teaching in the Technological Age Conference | © 2008 Kevin Jarrett | 02-May-2008

Thank You!

Kevin [email protected]

storyofmysecondlife.com

ncs-tech.org