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computer graphics • subdivision surfaces © 2006 fabio pellacini • 1
subdivision surfaces
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computer graphics • subdivision surfaces © 2006 fabio pellacini • 2
subdivision curves
• start with a piecewise linear curve• apply recursively subdivision rule
[Zorin and Schröder,2000]
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computer graphics • subdivision surfaces © 2006 fabio pellacini • 3
subdivision surfaces
• start with polygon mesh• apply recursively subdivision rule
[Zor
inan
d Sc
hröd
er,2
000]
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computer graphics • subdivision surfaces © 2006 fabio pellacini • 4
subdivision surfaces
• subdiv.: limit surface of subdivision process– provably smooth surface! (i.e. continuous function)– subdiv. process: input is mesh, output is refined mesh
– limit surface)(1 ii f MM =+
iiMS
∞→= lim
[DeRose et al.,1998]
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computer graphics • subdivision surfaces © 2006 fabio pellacini • 5
subdivision schemes
• two stages• mesh subdivision new topology
– create new vertices and faces
• vertex placement new geometry– compute vertex position
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computer graphics • subdivision surfaces © 2006 fabio pellacini • 6
subdivision schemes
• different schemes available– depend on input/output topology and geometry
• quadrilaterals input: – Catmull-Clark
• triangles input: – Loop
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computer graphics • subdivision surfaces © 2006 fabio pellacini • 7
loop subdivision scheme
• new topology: new faces– split each triangle in 4 triangles
[Zor
inan
d Sc
hröd
er,2
000]
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computer graphics • subdivision surfaces © 2006 fabio pellacini • 8
loop subdivision scheme
• new geometry: new vertex positions– need rules for even/odd (white/black) vertices
[Zor
inan
d Sc
hröd
er,2
000]
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computer graphics • subdivision surfaces © 2006 fabio pellacini • 9
loop subdivision rules
• new vertex pos: weighted average of neighbors
[Zor
inan
d Sc
hröd
er,2
000]
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computer graphics • subdivision surfaces © 2006 fabio pellacini • 10
boundaries and creases
• rules on boundaries– only consider vertices along the boundary
• creases: mark edges sharp– only consider vertices along a crease
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computer graphics • subdivision surfaces © 2006 fabio pellacini • 11
extraordinary vertices
• vertices with non-standard num. of neighbors– unavoidable for complex topology– make subdivision ideal for this case
[Zor
inan
d Sc
hröd
er,2
000]
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computer graphics • subdivision surfaces © 2006 fabio pellacini • 12
loop subdivision rules
[Zor
inan
d Sc
hröd
er,2
000]
⎟⎟⎠
⎞⎜⎜⎝
⎛⎟⎠⎞
⎜⎝⎛ +−=
22cos41
83
851
nnπβ
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computer graphics • subdivision surfaces © 2006 fabio pellacini • 13
Catmull-Clark subdivision rules
[Zor
inan
d Sc
hröd
er,2
000]
kk 4/1;2/3 == γβ
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computer graphics • subdivision surfaces © 2006 fabio pellacini • 14
determining subdivision rules
• how to determine subdivision rule?– analyze property of limit surface– goal: smoothness
• limit surface has provable smoothness!– C1 at extraordinary points– C2 everywhere else
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computer graphics • subdivision surfaces © 2006 fabio pellacini • 15
subdivision schemes comparison
[Zorin and Schröder,2000]
Loop Catmull-Clark
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computer graphics • subdivision surfaces © 2006 fabio pellacini • 16
subdivision schemes comparison
[Zorin and Schröder,2000]
Loop Catmull-Clark
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computer graphics • subdivision surfaces © 2006 fabio pellacini • 17
subdivision schemes comparison
[Zorin and Schröder,2000]
Loop Catmull-ClarkControl Mesh
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computer graphics • subdivision surfaces © 2006 fabio pellacini • 18
subdivision schemes comparison
[Zorin and Schröder,2000]
Loop Catmull-Clark
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computer graphics • subdivision surfaces © 2006 fabio pellacini • 19
subdivision surface manipulation
• manipulate original mesh, while displaying subdiv
[Zor
inan
d Sc
hröd
er,2
000]
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computer graphics • subdivision surfaces © 2006 fabio pellacini • 20
subdivision surface manipulation
• manipulate original mesh, while displaying subdiv
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computer graphics • subdivision surfaces © 2006 fabio pellacini • 21
subdivision surface manipulation
• add crease for sharp features– on edges
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computer graphics • subdivision surfaces © 2006 fabio pellacini • 22
subdivision surface manipulation
• add crease for sharp features– on vertices
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computer graphics • subdivision surfaces © 2006 fabio pellacini • 23
subdivision surface manipulation
• add crease for sharp features– on edges and vertices
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computer graphics • subdivision surfaces © 2006 fabio pellacini • 24
subdivision surfaces
• heavily used in Computer Graphics– old algorithms but practicalities introduced recently– works well with animation
• arbitrary topology, no stitching
– Pixar’s Geri’s Game 1998• Catmull-Clark subdiv• complex control mesh• heavy use of creases
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computer graphics • subdivision surfaces © 2006 fabio pellacini • 25
surface representation comparison
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computer graphics • subdivision surfaces © 2006 fabio pellacini • 26
representation comparison
polygonmeshes
implicitsurfaces
parametricsurfaces
subdivisionsurfaces
accurate no yes yes yes
concise no yes yes yes
intuitive specification no no yes no
local support yes no yes yes
affine invariant yes yes yes yes
arbitrary topology yes no no yes
guaranteed continuity no yes yes yes
parameterization no no yes no
efficient display yes no yes yes
efficient intersection no yes no no
[based on Finkelstein 2004]
subdivision surfacessubdivision curvessubdivision surfacessubdivision surfacessubdivision schemessubdivision schemesloop subdivision schemeloop subdivision schemeloop subdivision rulesboundaries and creasesextraordinary verticesloop subdivision rulesCatmull-Clark subdivision rulesdetermining subdivision rulessubdivision schemes comparisonsubdivision schemes comparisonsubdivision schemes comparisonsubdivision schemes comparisonsubdivision surface manipulationsubdivision surface manipulationsubdivision surface manipulationsubdivision surface manipulationsubdivision surface manipulationsubdivision surfacessurface representation comparisonrepresentation comparison