success factors of online social networks abstract introduction
TRANSCRIPT
Success Factors of Online Social Networks Evan Carroll
INLS 490 Online Social Networks School of Information and Library Science
The University of North Carolina at Chapel Hill Fall 2007
Abstract
Online social networking sites are quickly becoming a notable portion of the internet market. Many
have theorized on their success factors, but little academic research exists to confirm or deny these
claims. This paper outlines the potential success factors for these sites and presents results of an online
survey testing hypotheses regarding functionality, visual design and market. Respondents indicated that
functionality which directly and indirectly supports individual and group communication are key factors.
The data also shows that modern visual design indicates legitimacy, increased security and robust
functionality, and that the viral nature of these networks is the best way to gain market traction.
Introduction
Online communities have gained much attention recently and have quickly become an integral
part of the internet. Researchers have studied the internet and have defined models for successful
websites; however, little research is available that focuses on successful online communities or social
networks. Many definitions exist for an online social network and is most broadly defined as “a group of
people who interact in a virtual environment”(Preece, Maloney‐Krichmar, & Abras, 2003). Various
technologies support these virtual networks, but this study focuses on those networks which are
supported by a web site. Examples of web‐based networks include MySpace, Facebook, Friendster and
LinkedIn, to name several popular sites.
Success
Since the focus is on web‐based networks many ideas about web site success can be applied
including functionality, architecture/interface, design and market. If is from these viewpoints which this
paper is intended to examine success. Creators of online social networks have different purposes for
creating them and this presents many means of determining success. These goals may include
facilitating professional communication or selling and promoting commercial products. All of these
intents have tangible ways of measuring success, but they are not comparable across the spectrum of all
networks. The common feature, however, is usage. Generating a frequent user base contributes to all
additional goals for these networks and as a common indicator of performance will define success in this
study.
Functionality
Functionality is a key factor in online network success. In order for a site to meet the definition
of an online social network, users must be able to interact with each other. Web‐based communities
are based upon the older mediums for asynchronous online communication, the oldest of which being
electronic mail. E‐mail allowed users to communicate directly with each other. This later evolved into
list servers, which allowed many people to communicate via e‐mail and then into group communication
spaces like USENET groups and bulletin boards (Preece et al., 2003). These spaces facilitated group
communication but most notably moved the communication to another virtual location. Users have the
option of reading e‐mail in an assortment of ways, but the messages, based upon the postal mail model,
are delivered directly to the user. The shift to spaces in group communication forced the user to visit
the space, instead of having content delivered to them. Users return to these spaces because they are
interested in viewing the content available there. This establishes two aspects of the modern online
network web site. First, the user must visit the space to gain information. Many networks offer e‐mail
alerts when specific content is updated, but those essentially drive traffic to the space. Secondly, the
user must remain interested in the available content to continue visiting. With these factors in mind, it
is important for successful networks to have functionality which supports basic communication.
Another requirement derived from USENET and bulletin boards is scope. Users care about the
content which is most important to them, and are generally not interested in things they find
unimportant. Communities must then offer a means of filtering content so that users will remain
engaged. USENET groups and bulletin boards had a specific topic and users were discouraged, if not
prohibited from deviating from that. Additionally, these groups not only filtered the content which the
user received, but also the people which they interacted. Communities must also offer a means of
grouping people into those with a related interest or importance to a particular user.
Architecture and Interface
The internet is a large place. In January, 2005 Gulli and Signorini estimated that the web consisted
of over 11.5 billion pages (Gulli & Signorini, 2005). Nielsen writes that the web has given its users a
range of choices in the services they use and that it is easy for a user to decide to go somewhere else
(Nielsen, 2000). Combine this with the short attention span of internet users or as Nielsen writes “user’s
exihibit a remarkable impatience and insistence on instant gratification” (Nielsen, 2000). Considering
these user requirements, users must be able to figure out how to use a web site in less than a minute, or
their attention will be drawn elsewhere. As more social networking sites emerge, this same problem is
found in the SNS arena. To this end social networking sites must have a navigable architecture and a
usable interface. To achieve this labeling and functionality should be consistent, the look and feel should
be unified, and information must be presented in a useful way (Preece et al., 2003). In short, a social
networking site must be easy for users to understand and use; therefore, usability is a key consideration
in online network success.
Design
Online social networking sites fall into a category of sites which Tim O'Reilly has dubbed “Web 2.0.”
Web 2.0 encompasses among other characteristics those web sites which “harness collective
intelligence” and feature “lightweight user interfaces, development models, and business models.” An
association exists between modern web design patterns and web 2.0 services (O'Reilly, 2005). While the
term “web 2.0” only refers to site concepts and business models, many still associate modern design
with it (Nicol, 2006). Engaging users visually is the first way to keep them on a web site to learn more
about what it offers. Jonathan Nicol outlines several characteristics of web 2.0 visual design. First,
pages are more colorful, using primary colors to draw attention to important parts of the site. Box
corners are rounded and graphical icons are used instead of stock photos. Sites utilize open white space
with short copy and large fonts, which are almost exclusively sans‐serif. The association of social
networking sites, with this visual style has prompted users to look for these elements when evaluating a
site, as they may be an indicator of functionality.
Market
As with any endeavor, a product or service should be tailored to a target group of people. It is clear
that most social networking sites are targeted to a younger, computer savvy market. For example, it
would not be prudent for a network targeted towards older adults to include functionality that allows
members to connect with others in their college courses. The number of college going seniors is small;
therefore, sites who do not consider market may not see much success. Additionally, the way in which a
new site is release to its market may contribute to success. Facebook released their application first to
Harvard students in early 2004 and slowly expanded to additional college campuses and then the entire
world. Releasing the site in this way motivated students to become members because they felt
exclusive, having access to this tool that many others didn’t. Social network designers must carefully
consider the market for their product during the conceptual design phases and release the application in
such a way to encourage adoption.
Research Questions
The intent of this study was to determine success factors for online social networks looking
particularly at functionality, architecture/interface, design and market. From these viewpoints several
questions developed which became the focus of the study. First, what core functionality is expected of
an online social network? Many networks exist offering the same basic features, but are those features
critical? Considering that the basic model for asynchronous networks is based upon personal (e‐mail)
and group (USENET and list server) communication, then the basic hypothesis is that those features
which directly support user and group communication are the most critical parts of a social network.
Additionally, those features which indirectly support communication, including user profiles, photos,
and connections (friends) are the second most critical parts of a social network. Finally, features not
included in the previous groupings are the least critical parts of the network.
This study also sought to determine users design preferences and what other information might
users derive from design. When presented with two web site designs with equal content and
functionality, one based upon modern design patterns, which have web 2.0 connotations, and another
based upon older design patterns, which will users prefer? Additionally, what other information do
users derive from designs while choosing if they should use a particular site? The hypothesis then is that
users prefer social networks with a more modern design.
Market is also a consideration in online social network success, therefore the final point of this study
seeks to determine how users became informed of social networking sites. Is it useful to purchase
advertising to become successful, or should online social network developers stimulate the viral nature
of social networks in some way. The final hypothesis is that the viral nature of social networks is the
ideal way of obtaining market traction, therefore advertising should be used sparingly, and more
emphasis placed upon leveraging the viral nature of these networks.
Methodology
This study was conducted using an online survey tool and was distributed to over 300 college
students via e‐mail. The survey collected background information, and specific data related to the
research questions. Respondents were not offered any compensation or incentive to complete the
survey and were not required to Respondents were initially asked to input their age and gender, and if
they had a social networking site account. Examples of online social networks were given and they were
asked to input the names of sites to which they belong. To validate that respondents were familiar with
social networking sites, they were asked to select how long they have had an account and how
frequently they visit. The next page of the survey asked users to observe two screen shots, one
following traditional, yet pleasing design patterns (example one) and another developed to follow
modern, web 2.0 related design (example two). Care was taken to ensure that the content of each was
the same. Examples of these designs can be viewed in figure one and two. Respondents were then
asked to choose which site they would choose to join and why. This served to gauge overall user
preference through the selection exercise, and its explanation to indicate additional information
determined from the visual design. Respondents were then asked how they learned of a social network
and presented with options to choose from. Lastly, Respondents were then presented with a list of
common online social network features and asked to select those which they use. This was to
determine the importance of specific features to success.
Figure 1: Example One Figure 2: Example Two
Findings
The survey yielded a respondent population of 132 comprised of 129 (97.7%) social networking site
users, with 55.7% females and 44.3% males. Age of respondents ranged from 18 to 55, with a median
age of 19. Most respondents had an account for longer than one year and 116 respondents use social
networking sites multiple times per week (see table 1 and figure 3).
Answer Options Response Percent Response Count Less than 6 months 7.0% 9 6 Months to a Year 10.9% 14 A Year to Two Years 33.3% 43 Two to Three Years 26.4% 34 Three Years or More 22.5% 29
skipped question 3 Table 1: Summary of responses indicating longevity of social network accounts
Figure 3: Summary of responses indicating frequency of online social network use
Respondents overwhelmingly selected example two as the preferred site with 80.5% of respondents
selecting it. Those who selected this example cited that it was more visually appealing and that it
seemed more legitimate, robust and secure. A vast majority of respondents (93.8%) chose that they
first learned of online social networks through a friend with very few citing a web search (3.8%) or an
online advertisement (2.3%). No respondents learned of online social networks through television, print
or radio advertisement and 3.1% were not sure how they learned of them. A natural divide exists
between the responses where respondents indicated which social network features they utilize. Those
items which facilitate communication and grouping of individuals are used by 75 percent or more of
respondents. Lesser used features mainly consisted of those features which do not directly affect
communication between or grouping of individuals.
Answer Options Response Percent Response Count Comments or Wall (Public Messages) 95.3% 122 Profile 90.6% 116 Profile Photo (One) 87.5% 112 Photos (Additional) 87.5% 112 Messaging (Private Messages) 85.9% 110 Friends or Connections 82.0% 105 Groups 81.3% 104 Events 75.8% 97 Status or headline 63.3% 81 Posts (blogs, bulletins or updates) 32.0% 41 Friend Rating or Top Friends 20.3% 26 Videos 17.2% 22 Others (please specify) 9.4% 12 answered question 128 skipped question 4
Table 2: Summary of responses to feature usage
Discussion
For the most part the data collected confirms all three hypotheses and the background information
collected did not deviate from expectations. With a few exceptions all respondents were college‐aged
and the male/female ratio is similar to the overall composition of UNC – Chapel Hill, where the research
was conducted. UNC statistics show 41.7% males and 58.3% females, compared to the study which
received responses from 44.3% males and 55.7% females (UNC‐chapel hill office of institutional research
and assessment: Current statistics.2006). Most respondents had held an account for more than one
year and used if frequently, that is multiple times per week. Based upon the general knowledge about
online social networks and college‐aged students, this is expected.
The first hypothesis stating regarding site functionality was partially confirmed. Features which
support communication, both directly and indirectly, are utilized by many users and a divide between
them was not present. Additionally, photo sharing was a feature utilized by many respondents. This
does not directly affect written communication, but probably facilitates it as a way to share more than
just words. In the future as video cameras become more ubiquitous the usage of video sharing may
increase. Overall, those features such as friend ratings and other features, with many citing 3rd party
Facebook applications, trailed, confirming that those features which do not facilitate direct
communication, are not as widely used. The second hypothesis stated that users will prefer modern
design and respondents confirmed this with 80% selecting the second example. Additionally,
respondents did derive additional information from the visual design. Several noted that the second
example reflected more effort and time, and that correlated to a higher level or security, a sense of
legitimacy or more functionality. The third hypothesis stated that leveraging the viral nature of online
social networks was the ideal means of gaining market traction. Respondents confirmed this with 93.8%
stating that they learned of online social networks from a friend. This calls attention to the importance
of users, not necessarily advertising or search engine placement.
Conclusion
This study confirmed that users of online social networks prefer sites that feature a modern visual
design and include features which allow them to communicate and group contacts. It also confirms that
person‐to‐person communication is the best way to advertise an online social networking site. This
study did not cover aspects of web site usability nor did it delve into detail about each success factor.
Future research in this area could include semi‐structured interviews where usability tests could be
performed. Additional studies in any of the areas discussed including functionality, visual design, and
marketing strategies would also be appropriate. This study was also limited in the most part to a fixed
demographic (students at UNC‐Chapel Hill). Further research could include a wider age range,
education level and geographic location.
References
Gulli, A., & Signorini, A. (2005). Indexable web size. Retrieved 2007, 12/10, from
http://www.cs.uiowa.edu/~asignori/web‐size/
Nicol, J. (2006). The visual design of web 2.0. Retrieved 11/3, 2007, from
http://f6design.com/journal/2006/10/21/the‐visual‐design‐of‐web‐20/
Nielsen, J. (2000). Designing web usability. Indianapolis, Ind.: New Riders.
O'Reilly, T. (2005). What is web 2.0: Design patterns and business models for the next generation of
software. Retrieved 12/10, 2007, from
http://www.oreillynet.com/pub/a/oreilly/tim/news/2005/09/30/what‐is‐web‐20.html
Preece, J., Maloney‐Krichmar, D., & Abras, C. (2003). History and emergence of online communities.
Encyclopedia of Community,
UNC‐chapel hill office of institutional research and assessment: Current statistics. (2006). Retrieved
12/10, 2007, from http://oira.unc.edu/facts‐and‐figures/general‐information‐about‐the‐
university/current‐statistics.html
Appendix: Online Survey Instrument
Online Social Networking Survey
1. Welcome
Thank you for your interest in this survey. It's purpose is to help determine why online social networks are successful. To that end, please try to answer each question as accurately as possible.
Please note that this survey is for educational purposes only and no results will be published, outside of the class project. No personally identifiable information will be collected and you may choose not to answer any question simply by leaving it blank.
Please click next to complete the survey.
2.
Please complete the following background information.
1. What is your age?
2. What is your gender?
3. Do you have an account at a online social networking site?
(Examples include Facebook, MySpace, Friendster, Orkut, Yahoo 360, Flickr)
Male
Female
Prefer Not To Share
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Yes
No nmlkj
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If yes, to which sites?
Online Social Networking Survey
4. How long have you had an account?
5. Please rate the frequency of your social network involvement.
3.
Please examine the following screen captures.
Less than 6 months
6 Months to a Year
A Year to Two Years
Two to Three Years
Three Years or More
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Very Frequently (Multiple times
per week)Frequently (Once weekly) Seldom (Once monthly)
Very Seldom (A few times per
year or less)
How often do you use a social
networking site?nmlkj nmlkj nmlkj nmlkj
Online Social Networking Survey
Example 1
Online Social Networking Survey
Example 2
Online Social Networking Survey
1. Assuming that these two sites are functionally equivalent social networking sites (i.e. Facebook, MySpace), which would you be more likely to join?
4.
Please answer the following questions.
1. How did you first learn of a social networking site?Please check all that apply.
Example 1
Example 2 nmlkj
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Please explain your decision
A Friend
Web Search
Online Advertisement
Other Advertisement (Radio, Print, or TV)
Not Sure
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Other (please specify)
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Online Social Networking Survey
2. Which social network features do you use?Comments or Wall (Public Messages)
Events
Friend Rating or Top Friends
Friends or Connections
Groups
Messaging (Private Messages)
Photos (Additional)
Posts (blogs, bulletins or updates)
Profile
Profile Photo (One)
Status or headline
Videos
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Others (please specify)
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