sug243 - cartography (perception and design)

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    Perception and

    Design

    Perception and

    Design

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    Perception and Design 2

    IntroductionIntroduction

    Communication skills are crucial to every

    professional

    Verbal skills are not enough when presenting

    geographic information Graphic skills are needed for mapmaking

    Cartographic expertise allows you to communicate

    geographic information clearly with maps

    Designing better maps means thinking carefully abouteach aspect of the map design process

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    Perception and Design 4

    Perception andPerception andDesignDesign Cartographic design

    Symbolization

    Colour theory and models

    Patterns Typography and lettering the map

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    Perception and Design 5

    CartographicCartographicDesignDesign

    Design is creation.

    Objectives of map design. General reference map.

    Thematic map.

    Functional design. There are almost unlimited options for organising

    the visual character of the display.

    Most design choices are compromises.

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    Perception and Design 6

    Design ProcessDesign Process(Robinson)(Robinson)

    Draw heavily on imagination and creativity -graphic ideation

    Develop a specific graphic plan by analysing

    various alternatives and weigh them within thelimits of the general plan

    Prepare detailed specifications for mapconstruction

    Design prototypes

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    Perception and Design 7

    VisualizationVisualizationProcessProcess

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    Perception and Design 8

    Map Design ProcessMap Design Process

    RealWorldandPurpose

    RawData

    Map

    MapImage

    datacollection

    mapproduction

    mapreading

    Design Process

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    Perception and Design 9

    Map Design -cont..Map Design -cont..

    Step 1Consider what the real world distribution of the

    phenomenon might look like

    Step 2Determine the purpose of the map and its

    intended audience

    Step 3 Collect data appropriate for the map's purpose

    Step 4 Design and construct the map

    Step 5Determine whether users find the map useful

    and informative

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    Perception and Design 10

    Design &ConstructDesign &ConstructProcess (Slocum)Process (Slocum)

    forces the designer to construct a map with a particular focus & purpose

    directs the reader's attention to a particular message

    combines intellectual and aesthetic processes

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    Perception and Design 11

    Design &ConstructDesign &ConstructProcess -DesignProcess -DesignFiltersFilters

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    Perception and Design 12

    Map Design -cont..Map Design -cont..

    Determine how the map will be reproduced

    Select a scale and map projection that is appropriate for the maps theme

    Determine the most appropriate methods for data symbolization and classification

    Select which map elements to employ and decide how each will be implemented

    Establish a ranking of symbols and map elements according to their relative

    importance

    Create one or more sketch map or thumbnail sketch

    Construct the map in your chosen software application. Print rough drafts first..

    then refine the map design

    If possible, allow members of intended audience to evaluate the maps

    effectiveness

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    Perception and Design 13

    Essentials 0fEssentials 0fdesigning betterdesigning better

    maps (C. Brewer)maps (C. Brewer) Designing for map purpose and medium, consideraudience, media resolution, viewing distance, colour

    quality

    Linking layout to map purpose, using hierarchy,editing decorative design elements, select map

    projections

    Planning layout, refine alignments, value

    experimentation

    Choosing appropriate export options, maps for the

    web

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    Perception and Design 14

    Criteria for a GoodCriteria for a GoodDesignDesign Should be suited to the needs of map users

    Should be easy to use

    Should be accurate, present information without error

    and distortion Should be clear, legible, and aesthetically pleasing

    Should be thought provoking, and communicative

    Beauty : beauty of symbols, beauty of colour, beauty

    of layout, beauty of typographic appearance

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    Perception and Design 15

    PerceptualPerceptualConsiderationsConsiderations

    Graphic elements Point marks - position

    Line marks - direction and position: a linear array

    of points Area marks - extent, direction and position: a 2-

    dimensional array of points

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    Perception and Design 16

    Graphic elementsGraphic elementsRepresentation of Spatial Objects Point (0-dimensionality)

    Occurs at only one location in space.

    No length or width.

    Stored as a single coordinate pair

    Line (1-dimensionality)

    Objects have a fundamentally long and skinny shape.

    Store the line as an ordered sequence of points.

    Area/polygon (2-dimensionality)

    Areas occupy both length and width.

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    Perception and Design 17

    Levels of GeographicLevels of GeographicData MeasurementsData Measurements

    Nominal scale

    The simplest level of measurement.

    Qualitative information that divides a group intodifferent categories or classes.

    Cannot perform any mathematical operation betweenclasses. Ordinal scale

    Quantitative information classified on the basis ofcomparative values

    Objects can be compared in terms of greater than,

    equal, or less than No way to determining how much distance separates

    the adjacent items in the array.

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    Perception and Design 18

    Levels of GeographicLevels of GeographicData MeasurementsData Measurements

    Interval scale

    Provides the exact value of some phenomena on a standardscale with uniform intervals but an arbitrary zero value.

    Ratio scale

    Quantitative information that provides the exact value of some

    phenomena on a standard scale that has uniform intervalsand a real (non-arbitrary) zero value. Conversion between different scales

    As one progress from nominal to ratio scaling, the amount ofinformation obtainable increases.

    Data available at higher measurement levels can begeneralized to lower levels, but the reverse is not possible.

    Permissible mathematical and statistical operations onmeasurements of different scale are different

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    Perception and Design 19

    Classes of SymbolsClasses of Symbols

    Point-emphasising symbols

    Line-emphasising symbols

    Area-emphasising symbols

    Volume-emphasising symbols

    ClCl

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    Perception and Design 20

    ClassesClassesofof

    SymbolsSymbols(Cont.)(Cont.)

    Some examples ofthe four classes ofsymbols (point-,

    line-, area-, andvolume-emphasising) andhow they might beused for a few of thekinds of qualitativeand quantitativedata.

    From Robinson, et al., 1995

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    Perception and Design 21

    Spatial data Spatial data temporal dimensiontemporal dimension Identifies the time period for which

    measurements are valid

    3 basic temporal cartographic models

    Static mapsshows single slice of time

    snapshot taken at particular instant of time

    uses graphic variables and symbols to show

    temporal change

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    Perception and Design 22

    Cont..Cont.. Series of static maps

    is a series of snapshots of the same area andthe same phenomenon at different points intime

    Animated map

    result of connecting the snapshots maps intoanimation

    moving objects - movements is animated on

    the screen

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    Perception and Design 23

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    Perception and Design 24

    Visual Variables-Visual Variables-BertinBertin

    visual variables Shape

    Size

    Orientation Colour -Hue ,Value, Chroma

    Value

    Texture (pattern)

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    Perception and Design 26

    Visual VariablesVisual Variables(cont)(cont)

    The visual variables with some examples of their simple applicationto the basic graphic elements.

    From Robinson, et al., 1995

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    Perception and Design 27

    VisualVisualVariablesVariables(cont)(cont)

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    Perception and Design 28

    MultivariateMultivariate

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    Perception and Design 29

    ExampleExample

    Dent visualDent visual

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    Perception and Design 30

    Dent visualDent visualrepresentationrepresentation

    l i l

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    Perception and Design 31

    Slocum-VisualSlocum-VisualVariablesVariables

    Slocum VisualSlocum Visual

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    Perception and Design 32

    Slocum-VisualSlocum-VisualVariables ColourVariables Colour

    Visual PerceptionVisual Perception

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    Perception and Design 33

    Visual PerceptionVisual Perception(Bertin)(Bertin)

    Perception of and the immediate discriminatory response / spontaneous impression to

    an object which is presented to the viewer.

    If all symbols look of equal importance , the perception

    characteristics of the visual variable applied is called

    ASSOCIATIVE If groups of symbols can easily be distinguished, the perception

    characteristics of the visual variable is called SELECTIVE

    If any order between symbols can be distinguished, the perception

    characteristics of the visual variable applied is called ORDERED

    If any order in terms of amounts can be distinguished, the perception

    characteristics of the visual variable is called QUANTITATIVE

    Subjective andSubjective and

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    Perception and Design 34

    Subjective andSubjective andConventionalConventional

    associationsassociations Spontaneous reactionsto a specific v/v which

    are more or less

    common to all users

    Form, Orientation,

    Colour,Value,

    Texture,Size

    Learned and based on

    custom and agreement

    Eg on topographic map

    Colour, value,size

    Visual PerceptionVisual Perception

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    Perception and Design 35

    Visual Perception-Visual Perception-ExamplesExamples

    Associative Selective

    Ordered Quantitative

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    Perception and Design 36

    Examples ofExamples ofThematic MapsThematic Maps A map is a two-dimensional scale model of a part of

    the surface of the earth.

    Common thematic maps. Choroplethmaps show relative magnitudes of continuous

    variables as they occur within the boundaries of unit areas.

    Contour/Isarithmic maps represent quantities by lines of

    equal value and emphasise gradients among the values.

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    Perception and Design 37

    Choropleth MapsChoropleth Maps

    i h iC /I i h i

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    Perception and Design 38

    Contour/IsarithmicContour/IsarithmicMapsMaps

    O h i d fOth Ki d f

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    Perception and Design 39

    Other Kinds ofOther Kinds ofMapsMaps

    Dot maps (e.g. Population)

    Symbol maps (e.g. Labour force)

    Line maps (e.g. Transport)

    3-dimensional maps (e.g. Landform)

    Animation maps (e.g. Weather)

    DotDot

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    Perception and Design 40

    DotDotMapsMaps

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    Perception and Design 41

    Symbol MapsSymbol Maps

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    Perception and Design 43

    Animation MapsAnimation Maps

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    Perception and Design 44

    Animation MapsAnimation Maps (Cont.)(Cont.)

    Other GraphicsOther Graphics

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    Perception and Design 45

    Other GraphicsOther GraphicsOutputOutput

    Bar chart

    Pie chart

    Scatter plot

    Histogram0

    50

    100

    Urban

    1974

    1984

    1994

    1994

    ural

    21%

    Sub-

    urban

    40%

    Urban

    39%

    0

    10

    20

    30

    40

    50

    60

    70

    80

    90

    100

    0 50 100

    1974

    19841994

    0

    20

    40

    60

    80

    100

    120

    140

    Band5

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    Perception and Design 46

    Design PrinciplesDesign Principles

    Legibility - graphic symbols must be easy to read and

    understand e.g. Size

    Visual contrast

    Figure-ground organisation Differentiation, closed forms, familiarity, lightness, good

    contour, detail, and size

    Hierarchical organisation - visual layering

    stereogrammic, extensional and subdivisional

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    Perception and Design 47

    LegibilityLegibility

    Graphic symbols must be easy to read andunderstand

    Differences between colours, pattern, andshadings used to differentiate between symbols

    must be visually distinct Symbols should be larger than minimum size for

    average vision and viewing conditions

    Focus of attention : attempt to get important part

    in visual center

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    Perception and Design 49

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    i l C

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    Perception and Design 52

    Visual ContrastVisual Contrast

    Size contrast of lines.Uniformity producesunpleasant monotony. Theareas that are mostinteresting are thosewith with considerablecontrast.

    After Robinson,et al

    ., 1995

    Figure-groundFigure-ground

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    Perception and Design 53

    Figure-groundFigure groundOrganisationOrganisation

    establish figure - ground

    figure = object of importance - to be remembered

    ground = background - less distinct,not to be remembered

    techniques to make figure stand out

    grouping - multiple smaller items appear 'on top'

    closure - objects are 'complete'

    texture - heterogeneous visual display - perceive difference

    crisp edges - sharpness & intensity will pull object forward

    interposition - interrupt the plane of one object with another

    map frame - use frame to extend object boundaries

    vignetting / gradience - to distinguish land from water, torecognize outlines of towns, islands and harbors

    Figure-groundFigure-ground

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    Perception and Design 54

    Figure groundFigure groundOrganisationOrganisation

    Four simple sketch maps to illustrate various aspects ofthe figure-ground relationship.

    From Robinson, et al., 1995

    HierarchicalHierarchical

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    Perception and Design 55

    HierarchicalHierarchicalOrganisationOrganisation

    visual layering of mapped features

    separate meaningful characteristics and to show

    likeness, differences and interrelationships

    visual order defines the place and function of each

    element of the whole

    implies an underlying structure rather than randomness

    techniques :through stereogrammic, extensional and

    subdivisional

    HierarchicalHierarchicalOrganisationOrganisation

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    Perception and Design 56

    OrganisationOrganisation

    An example ofstereogrammic hierarchical graphicorganisation: (A): all elements lie in the same visual plane; (B):the land seems to be above the water, and mordern boundariesrise above the visual plane of the land.

    From Robinson, et al., 1995

    StereogrammicStereogrammic

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    Perception and Design 57

    StereogrammicStereogrammicOrganisationOrganisation

    Some examples ofdepth cues that maybe useful instereogrammicorganisation. (A), (B),(C) and (D) illustratevarious kinds ofsuperimposition. (E)

    illustrates aprogression of size,and (F) illustrates aprogression of value.(G) depth cues may beused additively.

    From Robinson, et al., 1995

    ExtensionalExtensional

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    Perception and Design 58

    ExtensionalExtensionalOrganisationOrganisation

    An example ofextensionalhierarchicalgraphicorganisation inwhich a set ofroads is gradedaccording torelativeimportance.

    From Robinson, et al., 1995

    Sub-Sub-divisionaldivisional

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    Perception and Design 59

    divisionaldivisionalOrganisatiOrganisati

    ononAn example ofsub-divisionalhierarchicalorganisation in whichthe primary divisionis between humidand dry climates,with a secondarysub-division basedon temperature, anda tertiary sub-division based ondesert versus steppe.

    From Robinson, et al., 1995

    Graphic controlsGraphic controls

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    Perception and Design 60

    Graphic controlsGraphic controls

    Purpose

    Audience

    Format

    Reality

    Technical limits

    Design Planning-Design Planning-

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    Perception and Design 61

    Design PlanningDesign PlanningLayoutLayout

    The graphic outline

    Composition

    Visual balance

    Contextual items Titles

    Legends

    Insets

    The Graphic OutlineThe Graphic Outline

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    Perception and Design 62

    The Graphic OutlineThe Graphic OutlineThe fundamental

    organisational elements:1.The place Europe.

    2.The features the twodistributions.

    3.The position of thefeatures with respect to

    Europe.4.The relative position ofthe two distributions.

    (A): 1-2-3-4, (B): 2-3-4-1, (C):3-1-4-2, (D): 4-2-3-1.

    From Robinson, et al., 1995

    CompositionComposition

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    Perception and Design 63

    CompositionComposition

    Explanatory aids such as titles, legends, scales, insets anddirection indicators are also standard components of mapcomposition. They may be arranged in various ways in the

    graphic organisation of a map.From Robinson, et al., 1995

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    Which one?

    Perception of Balance

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    Perception and Design 65

    Which one?

    Which one?

    Which one?

    Which one?

    Which one?

    Which one?

    Which one?Which one?

    Which one?

    off center = more weight

    Perception of Balance

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    Perception and Design 66

    upper = more weight

    right = more weight

    bigger = more weight

    red = more weight

    bright = more weight

    isolated = more weight

    regular shape = more

    weight

    Visual RulesVisual Rules

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    Perception and Design 67

    Map Composition andMap Composition andLL t

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    Perception and Design 68

    p pp pLayoutLayout

    Layout refers to the spatial arrangement of the various

    map elements making together what is called the map.

    Goals of map layout

    Clarity

    Order

    Visual balance

    Contrast

    Unity

    Map Layout-Map Layout-di iditi

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    Perception and Design 69

    p yp ypreconditionspreconditions The process of map layout can only start after it is

    clear:

    What the purpose of the map is

    Who is the map user

    What is the topic of the map

    What the scale and the format is

    How the map will be reproduced

    Layout (cont)Layout (cont)

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    Perception and Design 70

    Layout (cont)Layout (cont)

    Beauty of layout

    Arrange and organize map elements into meaningful,

    aesthetically pleasing layout

    The position size, and style of all map elements,

    including titles, legends, scale, graticule, neatlines,symbols and place names, credits can be arranged and

    customized in various ways in a map

    Importance of experimental studies

    Map layoutMap layout

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    Perception and Design 71

    for presentation maps, some conventions on what to

    include: a title (or caption). clearly state what the map shows. plus relevant

    date of data, sources, missing values, author, contact info, etc

    a legend, so any reader can interpret the content of the map.

    meaning of all symbol and colours

    scale indication. translates distance on the map to distance on the

    ground

    orientation indication (the good old north arrow)

    borders and neatlines

    these conventions are widely broken!

    Main map layoutMain map layoutelementselements

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    Perception and Design 72

    elementselements

    Map face

    Neat lines

    Outer border

    Border information

    North indicator Marginal information

    Title

    Legend

    Location diagram

    Sheet history /Source

    Insets

    Balance and centreBalance and centre

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    Perception and Design 73

    Visual impact of arrangement.

    harmonious arrangement around

    the optical centre

    concern for weight and direction of

    objects around the natural centre

    unbalanced composition lookrandom and accidental

    optical centre

    geometric centre

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    Interesting balanceInteresting balance

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    Perception and Design 75

    Sketches of a MapSketches of a Map

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    Perception and Design 76

    Sketches of a MapSketches of a Map

    Preliminary sketches of a map made in order to arrive at adesirable layout and balance.

    From Robinson,et al

    ., 1995

    Contextual ItemsContextual Items

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    Perception and Design 77

    Contextual ItemsContextual Items

    Examples of variations in the prominence of map legends. Note theoperation of the principles of figure-ground relationships.

    From Robinson, et al., 1995

    Map InsetsMap Insets

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    Perception and Design 78

    is a smaller map which

    show the primary mapped area in relation to a larger area

    enlarges important or congested areas

    adds information relative to theme (topic, year...)

    style

    size and position is variable depending on importance of the

    inset to the communication of map purpose

    Types of LayoutTypes of Layout

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    Perception and Design 79

    Types of Layoutyp y

    Island Map LayoutFrame LayoutFrame Layout

    Frame Layout

    Bleeding edge Layout

    Bleeding edge Layout

    BalanceBalance

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    Perception and Design 80

    Symmetric balance

    Informal balance

    Formal grid balance

    Balanced LayoutBalanced Layout-Examples-Examples

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    Perception and Design 81

    pp

    Careless layout

    Searching all over for marginal information

    ColourColour

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    Perception and Design 82

    Functions simplifies or clarifies the organization /

    message of the map

    makes information more legible and clear

    e.g. text creates a subjective reaction /adds visual

    interest

    Aesthetic

    ColourColour

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    Perception and Design 83

    Light, or different colours, is a narrow

    frequency band within the electromagnetic

    spectrum.

    Visible colours are electromagnetic wave with

    the wavelength of approximately 700nm (red)

    to 400nm (violet).

    ElectromagneticElectromagneticSpectrumSpectrum

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    Perception and Design 84

    SpectrumSpectrum

    10-3 10-2 10-1 1 101 102 103 104 105 106 107 108 109 1010 1011millim

    etre

    centim

    etre

    metre

    INVISIBLE INVISIBLE

    400 500 600 700

    Gamma and X-rays Infrared Radio Microwave - Television

    nm

    nm

    VISIBLE LIGHTInfraredUV

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    Perception and Design 85

    Rods and cones are specialized nerve cells that contain light-sensitive

    chemicals called visual pigments, which generate an electrical

    responses to light. (Slocum, et. al, p.182)

    Colour Theory andColour Theory andModelsModels

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    Perception and Design 86

    ModelsModels Using colour on maps is one of the most interesting

    and challenging aspects of cartography.

    Colour is a perceptual phenomenon, a product of our

    mental processing of electromagnetic radiation

    detected by our eyes. colour perception is a combination of physiological

    (sensing in the eye and cognitive processing) and

    psychological reactions

    A colour is measured by its hue,brightness (value)

    and saturation (chroma).

    Dimensions ofDimensions ofColourColour

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    Hue Unique wavelength in colour spectrum (400-700nm)

    Name given to colours: red,green blue

    Value (Brigthness,Lightness-Darkness) The quantity of lightness or darkness

    Value is controlled by adding white or black pigment Saturation (Chroma)

    Brilliance,richmess of a colour

    Chroma varies from 0% (gray) to 100(saturated, pure colour, no

    gray); amount of pigment vs amount of gray

    hue - basic colour we

    perceive eg 12 step

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    perceive, eg 12 step

    wheel

    value - lightness or

    darkness. Can be hard

    to perceive variations

    in value

    saturation - intensity or

    purity compared to a

    neutral gray

    Components of aComponents of aColourColour

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    ColourColour

    P(

    )energy

    dens

    ity

    Dominantwavelength (hue)

    Wavelength (nm)400Violet

    700Red

    e1

    e2

    Area brightness

    Components of aComponents of aColourColour

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    ColourCo ou

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    Color Cultural Significance

    Color Symbolism byColor Symbolism byCultureCulture

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    Red China - symbol of celebration and luck, used in many cultural ceremonies thatrange from funerals to weddings.India - color of purity (used in wedding outfits).United States - Christmas color when combined with green, ValentinesDay when combined with pink, indicates stop (danger) at traffic lights.Eastern cultures - signifies joy when combined with white.

    Yellow Asia - sacred, imperial.Western cultures - joy, happiness.

    Blue China - associated with immortality.Colombia - associated with soap.Hindus - the color of Krishna.

    Jews - holiness.Middle East - protective color.* Note: Blue is often considered to be the safest global color.

    Orange Ireland - religious significance (Protestant).United States - inexpensive goods, Halloween (with black).

    Green China - studies indicate this is not a good color choice for packaging, greenhats mean a man's wife is cheating on him.France - studies indicate this is not a good color choice for packaging.

    India - the color of Islam.Ireland - religious significance (Catholic).Some tropical countries - associated with dangerUnited States - indicates go (safe) at traffic lights, environmentalawareness, St. Patrick's Day, Christmas color (red and green).

    Purple Western cultures - royalty.

    Brown Colombia - discourages sales.

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    White Eastern cultures - mourning, death.Japan - white carnations signify death.United States - purity (used in weddings).

    Black Western cultures - mourning, death.

    Saffron Hindu - sacred color. (orangish peach color)

    Pastels Korea - trust.United States - spring, Easter; pale blue (baby blue) stands foran infant boy; pale pink stands for an infant girl.

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    Perceptual andPerceptual andPsychologicalPsychologicalFactors influencingFactors influencing

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    gg

    colour choice -colour choice -contcont Contrast enhancement is depending upon the

    background. A light clolour may appear more clear or

    bright against a dark background and will look darker

    if against a light background Specific hues are related to human associations eg.

    Red = warm, Blue=Cool

    Visual Perception of V/variable:

    Hue-Associative, Selective, Value-Selective, Ordered

    What are colorWhat are colormodels?models?

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    Color models are different ways to organize and interrelate the

    three dimensions of color Munsell (1915): A system originally developed for government

    color coding, it works well for cartography because the threedimensions of color (above) are divided into equally spacedsteps from a perceptual standpoint.

    Ostwald (1917): Similar to Munsell but colors are achieved bymanipulation of hue, white and black rather than hue, value

    and saturation. CIE (1931): The Commission International de lEclairage

    (International Commission on Illumination) system; allowsprecise color specification in numerical terms.

    CMY(K) - subtractive primaries (color laser/inkjet printing onhardcopy)

    RGB Cube: A more recent model of additive primaries(graphics card for color monitor)

    The Additive ColourThe Additive ColourSystemSystem

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    yy

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    Munsell ModelMunsell Model:Munsell model is:Munsell model isasymmetrical, because the model isasymmetrical, because the model is

    perceptually basedperceptually based..

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    The RGB ColourThe RGB ColourModelModel

    Most applicable to the colour generated by computer display devices

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    Based on Additive mixture of three primary colour : red, green, blue

    Each hue is specified in terms of intensities of red, green and blue. At thecorners of RGB colour cube are

    Red + Green..Yellow

    Red + Blue.Magenta

    Green+ BlueCyan

    Red + Green+ BlueWhite

    NoneBlack Equal amounts of RGB give grays along a scale from black (0,0,0 for

    RGB) to white (255,255,255 for RGB). The line joining the black and whitepoints in colour space is the neutral or gray axis

    The combination of 256x256x256 creates 16,777,216 possible colours onthe computer display

    The RGB ColourThe RGB ColourModelModel

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    Blue = (0, 0, 1) Cyan = (0, 1, 1)

    Green = (0, 1, 0)

    Yellow = (1, 1, 0)Red = (1, 0, 0)

    Black = (0, 0, 0)

    Magenta = (1, 0, 1)White = (1, 1, 1)

    CYMK Color ModelCYMK Color Model

    S b i l bi i f C Y ll M d Bl k

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    Subtractive colour combination of, Cyan , Yellow, Magenta, and Black

    Process colour printing uses transparent inks (pigments) : Cyan ,Yellow, Magenta which together can create any hue in a continuous tonecolour image. CYM are the Subtractive primary colours. Magentasubtracts (absorbs) the blues and greens and transmits red light

    Theoretically mixing magenta, cyan and yellow should produce black, butit results in dark muddy brown in practice. Thus Black is usually used toovercome the limitation

    Colour printers or plotters use this model to produce colour images,known as four-colour process printing. Colour produced by printing is not

    based on additive primaries of projective light, but on ink pigment laiddown on paper

    The SubtractiveThe SubtractiveColour SystemColour System

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    Yellow

    B G R Y+C = G

    cyan

    paper

    Example: Paper reflects whatever lightreaches it, in this case green

    CMYK Model:CMYK Model:subtractive colors.subtractive colors.(K: Black)(K: Black)

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    (For printing)

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    Saturated color - pure colorhue, undilutedby othercolors, white orgray, i.e. the

    primary colors, red, yellow andblue are

    saturated colors.

    To desaturate a color in a subtractive system

    (such as watercolor), you can add white,black

    , gray, or the hue's complement

    The CMY ColourThe CMY ColourModelModel

    http://en.mimi.hu/photography/color.htmlhttp://en.mimi.hu/photography/hue.htmlhttp://en.mimi.hu/photography/color.htmlhttp://en.mimi.hu/photography/gray.htmlhttp://en.mimi.hu/photography/primary_colors.htmlhttp://en.mimi.hu/photography/yellow.htmlhttp://en.mimi.hu/photography/blue.htmlhttp://en.wikipedia.org/wiki/Subtractive_colorhttp://en.wikipedia.org/wiki/Watercolorhttp://en.wikipedia.org/wiki/Whitehttp://en.wikipedia.org/wiki/Blackhttp://en.wikipedia.org/wiki/Gray_%28color%29http://en.wikipedia.org/wiki/Complementary_colorhttp://en.wikipedia.org/wiki/Complementary_colorhttp://en.wikipedia.org/wiki/Gray_%28color%29http://en.wikipedia.org/wiki/Blackhttp://en.wikipedia.org/wiki/Whitehttp://en.wikipedia.org/wiki/Watercolorhttp://en.wikipedia.org/wiki/Subtractive_colorhttp://en.mimi.hu/photography/blue.htmlhttp://en.mimi.hu/photography/yellow.htmlhttp://en.mimi.hu/photography/primary_colors.htmlhttp://en.mimi.hu/photography/gray.htmlhttp://en.mimi.hu/photography/color.htmlhttp://en.mimi.hu/photography/hue.htmlhttp://en.mimi.hu/photography/color.html
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    The Relation

    between RGB

    and CMY

    Yellow + Cyan = Green

    Yellow + Magenta = Red

    Cyan + Magenta = Blue

    The HSI ColourThe HSI ColourModelModel

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    Colour (hue). Purity (saturation).

    Brightness (intensity).

    The HSI coordinates are derived using theRGB colour cube with axes redefined

    according to the shade of colour, the purity of

    colour and the brightness of colour.

    The HSI ColourThe HSI ColourModelModel (Cont.)(Cont.)

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    HSV Colour ModelHSV Colour Model

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    HSV System -User-oriented

    system, being

    based on the

    intuitive appeal ofthe artists tint,

    shade and tone.

    HLS Colour ModelHLS Colour Model

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    HLS System - is

    defined in the

    double-hexcone

    subset of a

    cylindrical space.

    Colour Conventions forColour Conventions forQualitative MapsQualitative Maps

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    On nominal data classes : use different hues of samevalue

    Maximum number of hues is often limited between 8to 15

    Blue for water- learned association

    Red with warm and blue with cool temperature forclimatic and ocean representations

    Yellow on tans for dry and little vegetation

    Brown for soil or bare ground

    Green for vegetation

    QualitativeQualitativemappingmapping

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    Colour Convention forColour Convention forQuantitative mapsQuantitative maps

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    The quantitative colour plan is based on graded seriesof colours to show varying amounts

    Either colour value (lightness) or chroma differences

    correspond with numerical gradations in the mapped

    variable

    A number of colour schemes can be used for

    quantitative maps, namely the schemes to use

    dimensions of hue, value and chroma to symbolize

    varying amounts of data on the map

    QuantitativeQuantitativemappingmapping

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    PatternsPatterns

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    Commonly used as a qualitative area symbolfor depicting area features.

    Also used to add graphic distinctiveness to

    uniformly coloured areas, especially on maps

    with a large number of classes.

    Categories ofCategories ofPatternsPatterns

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    Coarse line patterns Dot patterns

    Pictographic patterns

    Reversed patterns

    Categories ofCategories ofPatternsPatterns

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    An assortmentof common line,

    dot,pictographic,and reversedpatterns.

    From Robinson, et al., 1995

    Use of PatternsUse of Patterns

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    A simple monochrome map contrasting the use of parallel line

    and dot patterns. Line patterns are perceptually unstable, andall but the finest textures should be used with caution.From Robinson, et al., 1995

    Typography andTypography andLettering the MapLettering the Map

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    Serves to mainly to name places and toidentify or label things, to provide titles,

    legends and other elements

    Letterforms, characteristics, size, letter

    spacing, word spacing, typefaces, andlegibility are important aspects of lettering

    Typography andTypography andLettering the MapLettering the Map

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    Elements of typographic design Type style (typeface)

    Type form (style)

    Type size - measured by points (1 point = 1/72

    0.35mm) Type colour

    Lettering the map Positioning

    History of MapHistory of MapLetteringLettering

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    A portion of one of the maps in Sir Robert Dudleys atlas,Dell

    Arcano del Mare (1646-1647).Cited in Robinson, et al., 1995

    Type StyleType Style

    Normal Italic Bold Bold Italic

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    Times Roman

    Helvetica

    Courier

    Bookman

    Century Gothic

    Comic Sans

    Sans Serif

    Times Roman

    Helvetica

    Courier

    Bookman

    Century Gothic

    Comic Sans

    Sans Serif

    Times Roman

    Helvetica

    Courier

    Bookman

    Century Gothic

    Comic Sans

    Sans Serif

    Times Roman

    Helvetica

    Courier

    Bookman

    Century Gothic

    Comic Sans

    Sans Serif

    Type FormType Form

    Arial Black

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    ArialArial Italic Arial Black Italic

    Arial Bold Italic

    Arial Bold

    Arial NarrowBold

    Arial Black

    Arial Narrow

    Arial Narrow BoldItalic

    Arial Narrow Italic

    Serif vs San serifSerif vs San serif

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    S vs sWorld Arial = san serif

    World Times New Roman = serif

    World Bookman old style = serifWorld Century Gothic = san serif

    SpacingSpacing

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    General rules ofGeneral rules ofPositioning of textPositioning of text

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    There should not be any ambiguity as towhich feature a name refers

    Name of the feature should be positioned

    within the open graphic space surrounding

    the featureNames of point features should be parallel to

    the lines of latitude ( or parallel to the frame

    of the map)

    Positioning of textPositioning of text

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    Point feature labels Point feature that require fixed text positions eg. Benchmarks,spot

    heights

    Point feature with relative freedom of text positioning

    Point symbols should be labeled with no letter spacing

    The most preferred position on lettering is above and to the right of the

    place Name should be either entirely on land or on water

    Lettering should never be upside down

    Alignment of point features:

    alignment parallel to the parallels or to the neatlines of the map

    horizontal alignment a combination of horizontal and fixed alignmentalong curved paths

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    Positioning of textPositioning of text

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    Linear feature labels In principle, the orientation of a name for line

    feature should be in line with the feature

    Linear feature should be labeled with no letter

    spacing, and repeated many times along thefeatures

    Ideal position is above and oriented parallel to the

    feature

    Positioning of textPositioning of text- linear feature- linear feature

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    Positioning of textPositioning of text

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    Areal features label Example of features such as oceans, lakes, mountain

    ranges, districts, countries

    Name of the feature should give a good impression of theextent and character of the area

    In general, names representing administrative featuresshould be placed horizontal, while names representingnatural features can follow the natural extension of thearea, even along curved lines

    Names should be placed in the optical center of the areaand cover approx. 2/3 of the area.

    Positioning of textPositioning of text-Areal feature-Areal feature

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    Order of NameOrder of NamePlacementPlacement

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    Order of Name Placement Spotheights,benchmarks,trig. Points etc

    Names of other point symbols (from small to big)

    Names of natural line symbols

    Names of natural area symbols (from small to big)

    Names of administrative areas (from small to big)

    Contour numbers and non-toponomic text

    Lettering the MapLettering the Map

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    Comparison between inappropriately positioning type (left) andgood design practice (right).

    From Robinson, et al., 1995

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    GPS (Global PositionalSystem)

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