sukisha ko ryu-ninja arts and conditioning

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Sukisha Ko Ryu Bringing together all the elements of the Ninjutsu & Samuraijutsu Takamatsu-den Traditions. (Best viewed at 1024x768) Sukisha Ko Ryu Home Page Koto Ryu Koppojutsu List Of Contents Kihon Waza: Beginning Techniques Dakentaijutsu: Striking Atemi No Tanren: Proper Body Conditioning

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Page 1: Sukisha Ko Ryu-Ninja Arts and Conditioning

Sukisha Ko Ryu

Bringing together all the elements of the Ninjutsu & Samuraijutsu Takamatsu-

den Traditions.

(Best viewed at 1024x768)

Sukisha Ko Ryu Home Page

Koto Ryu

Koppojutsu

List Of Contents

Kihon Waza:

Beginning Techniques Dakentaijutsu: Striking

Atemi No Tanren:

Proper Body Conditioning

Taihenjutsu

Kaitenjutsu: Rolling

Page 2: Sukisha Ko Ryu-Ninja Arts and Conditioning

Tobijutsu: Jumping

Taisabaki:

Methods of walking

Kurai Dori

(5 Postures)

Shoden no kata

(18 Techniques)

Chuden no kata

(12 Techniques)

Okuden no kata

(12 Techniques)

Hekito no kata

(8 Techniques)

Kaeshiwaza

(2 Counter techniques)

Juttejutsu

Kenjutsu

Bojutsu

Tantojutsu

Heiho

(Strategy)

Kyushu:

(Attacking areas)

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Gassho Kuji Kiri:

Sanpo gassho

Kuden:

History and Traditions

Koto Ryu

Kihon Waza

Hoken

(Secret Fists)

Shuto ken

(Wake up rolling strike)

Use the sides of the hands, with the hand open approx 60 Degrees. Snap the hand open on impact. (The strike is used a lot.)

Fudo ken (Spiritual blade)

Use the clenched fist for punching, and striking

Note: The fists involve more than just striking with the hand. By moving the legs, the speed of the fist is doubled.

Boshi Ken

(Thumb drive fist)

Use an extended thumb that is supported by a fist to jab, and strike muscle areas, and nerve endings.

Shako Ken

(Claw strike)

Use the palm, and the fingertips to strike and rake, then change this into a fist.

Page 4: Sukisha Ko Ryu-Ninja Arts and Conditioning

Note: In this five finger fist, the five fists of the fingertips as well as the one fist of the palm hit the target.

Hosen Ken

(Bee sting strike)

3 fingers in a stabbing strike. Use mainly the ends of the fingers

Note: Here one strikes with three fingers. If one thinks that such a strike is too weak, one then puts in a toe kick in the interval between the three-finger strikes. One is creating a rhythm. This can also be called rhythm fist.

Shishitan Ken

(Pinkie strike)

This fist can easily be used against the neck, underarms or other areas. Train fingers for endurance.

Kikaku Ken

(Demon horn strike)

Using the thick bone on the forehead, sides, and the back of the head, in a smashing butting action.

Note: The forehead is also a fist. Of course the fists rest on the attitude that "I am a fist", and thus one proceeds to toughen all of one's body. That is how one trains.

Soku Shin To

(Toe sword)

Use the tips of the toes to strike, or jab the target. Sometimes it is best to first use Hicho then the geri.

Sokuyaku Keri

(Sole of foot)

Use the bottom ball, heel (sole) of the foot, to shove into the target. The heel contacts first.

Note: Next, one leg and two leg kicks when one's balance is upset after a single leg kick, one executes a backward roll break fall.

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Kiri Gaishi

(Shin / instep kick)

Kick by just lifting the leg as one, not as a snap kick.

Tenken Keri

(Flying kick)

Kick inside to the jaw and push down as in sokuyaku geri.

Atemi no Tanren

(Body Conditioning)

Trees: Make full and proper contact with tree to build up striking power.

Note: To begin Atemi training one first wraps straw around a tree, and then wraps a cloth over it. It is said that in the old days animal hide was used for this purpose. Strike with the concentration from all of one's body going into the one fist. Then proceed to vary one fist into the next, conditioning them one after the other.

In a Bucket: Put sand into a bucket and strike into it with various strikes. Graduate to courser material, going through gravel and on up to small rocks.

Partners: Make half but proper contact on skin of partner with fists and feet, to increase resistance to pain and toughening of muscles.

Taihenjutsu

(Art of Changing the Body)

Mae Ukemi

(Forward break fall (long and short))

Koho Ukemi

(Backward break fall into ground fighting posture)

Mae Ukemi Sokuho Gaeshi

(Forward break fall sideways barrel roll)

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Zenpo Kaiten

(Forward roll)

Koho Kaiten

(Backward break fall then backward roll (long and short))

Zenpo Ten

(Forward handspring)

Zenpo Mawari Kaiten

(Forward diving roll (long))

Zenpo Hicho Kaiten

(Forward diving high roll)

Happo Tobi

(10 Directions leaping)

Note: Taihenjutsu is very important for those practicing martial arts. One uses it to avoid the enemy's attack, as well as for the purpose of attacking. Freedom of attack and defence is a major point in Taihenjutsu. Taihenjutsu also contains footwork, includes body drops or dives and examining or feeling out techniques. Mastering these types of techniques is as a whole known as Taihenjutsu.

Taisabaki

(Methods of walking)

Yoko Aruki

Cross step walking, can be done sideways as well as forward and back.Also used to stamp on / trap opponents feet while fighting.

Kurai Dori (Kamae)

(5)

1. Ichimonji No Kamae

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(Figure number one posture)

The front leg is slightly bent. The corresponding arm is out, pointing at attacker, and the hand is open, the other hand is closed and by jakkin, standing in a 50/50 posture.

From hidari ichimonji no kamae, dori migi geri with migi arm, migi sokugyaku geri to kinteki, migi geri to supporting leg.

2. Seigan No Kamae

(Straight eye posture)

As in the ichimonji no kamae except the rear hand is at obi level.

Note: The positioning of the feet in assuming these positions is very important. The position of the feet completely determines the distance. If the position of the feet is not always capable of changing correctly, it cannot be called a true seigan no kamae. It is important for there to be allowance in one's movements. Strike while remaining in the kamae. Then hit in unseen places.

From hidari seigan no kamae, migi tsuki to jakkin of migi tsuki, strike to wakitsubo with hidari fudo ken ending up in jumonji no kamae, push off balance with migi te and migi shuto ken to butsumetsu.

3. Hira Ichimonji No Kamae (Flat number one posture)

The feet are as in hicho no kamae but the knee is facing out to the side. The arms are out stretched to the side of the body.

Note: Recall the image of a top spinning forcefully. This involves stabilising the centre of gravity of one's body in space. When the opponent comes in at any point, the top will flip away the opponent's attacks. That type of movement is hidden within this kamae.

Fall back to slap away tsuki with the same te, lean through and slap the hadome.

Slap away tsuki with the other te and geri (with same leg as slap) to shinchu then to asagasumi.

4. Hoi (Hoko) No Kamae

(Bear receiving posture)

(Encircling posture)

The left foot is slightly forwards, and the body is very upright. The hands are held above the head, in shako ken.

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Note: The whole posture looks as though you are holding a large ball. The weight ratio is 70/30 forwards, make yourself look big. In one's mind there lies the posture of being ready to assume an offensive position at any time, the attacking posture of "I'm coming for you".

Dori tsuki push down, shako ken to murasame and push down.

5. Bobi No Kamae

(Defensive posture)

Standing in a natural posture of 50/50, migi hand out front in fudo ken, hidari hand on katana.

Note: Bobi no kamae contains the strong mental posture of, "Come on, any time!", of always being ready to respond to the opponent's attack. Although the migi hand is held out in front, it is very important to use the front and back hands in the same way, based on movement of the feet. As this is kurai dori, the feet must move along the correct track of victory.

Yoko aruki to ura of tsuki, use back of fudo ken to hadome, step back across to tsuki with other te to asagasumi, come back into ganseki nage.

Shoden Gata (18)

(1 technique, 2 henka)

1. Yokuto

(Eagles Blade)

(Taloned Blade)

(Wing Break)

(scooping up and throwing)

A: Migi katate mune dori

D: From Shizen No Kamae, migi kiri gaishi to kinteki, migi boshi ken to uko. Hidari foot in and hidari happa ken to asagasumi.

Note: When the opponent grabs your lapel or comes in with a right punch against various attacks, one uses the same technique yokuto. In the original warrior arts, one had to be able to change from the same opening against a variety of attacks. According to the

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ancient teaching, you must always cover the opponents right hand that grabs your lapel with your left hand. This time the attack is with the right fist. When the opponent grabs your lapel, the manner of kicking also changes based on the positioning of the feet. The manner of punching changes as well.

When striking in with the right thumb, one proceeds by pushing in with the left arm. Push in, and then pow! This is also very important. If you come in with the thumb from out here, it doesn't really go in. Come in like this with the foot on the out side, then kick and take the ear. The ear is torn. Bring him up. This time when moving in, grab the opponents left shoulder with your left hand in the manner of koppo. From here the kick goes in right away. Then push down. when you have a staff you can use the same techniques in the same manner with the staff. Techniques and weapons can be used effectively together. This is a characteristic of koppojutsu or ancient bujutsu.

1a. Yokuto Henka

A: Migi tsuki.

D: From seigan no kamae, step back migi and uke tsuki, migi kiri gaishi to kinteki, migi

boshi ken to uko, migi leg back and hidari happa ken to asagasumi.

1b. Yokuto Henka

A: From ichimonji no kamae, migi tsuki, hidari tsuki.

D: From seigan no kamae, uke tsuki's while stepping back, hidari kiri gaishi to kinteki,

hidari shako ken to tenmon, hidari leg back and migi fudo ken to tenmon.

Note : All henka's for yokuto is the same technique different attacks.

2. Ogyaku

(Big reversal)

(Great Lock)

A: Seionage

D: From shizen no kamae, drop body weight, push free hand into kodenko. Fudo ken to

butsumetsu to drop.

2a. Ogyaku Henka

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A: Seionage

D: From shizen no kamae, drop body weight, shako ken with free hand to kanzo. Boshi

ken with trapped hand to sugetsu to ground backwards.

2b. Ogyaku Henka

A: Tobi from migi, apply head lock.

D: Lower shichibatsu by widening posture and bending knees. migi forearm to jinzo, migi

shuki ken to butsumetsu.

3. Koyoku

(Rival Scoop)

(Talon and Wing)

(Eagle' Talon)

(Checking and Scooping)

A: Hidari seigan no kamae, migi jodan tsuki to tenmon.

D: From seigan no kamae, hidari uke to tsuki (no move), migi boshi ken to butsumetsu,

arukizeoi to migi arm.

Note: First upset the opponent's stance with a strike, then further disarrange him with arukizeoi (walking shoulder throw) throw, press in, then apply gyaku.

3a. Koyoku Henka

A: Migi tsuki, migi kiri gaishi to kinteki.

D: From seigan no kamae, 45 migi to uke and grab with hidari te, 45 mae hidari to avoid geri (option: uke geri). Pull arm as you boshi ken to migi butsumetsu. migi shako ken to tenmon and grab to drive back. migi leg ushiro A to nage.

4. Shuto

(Hand sword)

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(Sword hand)

A: Ryote mune dori.

D: From shizen no kamae, ryote koppo ken to kasumi, ryote dori to uko (uzimaki), and

turn to nage.

4a. Shuto Henka

A: Ryote mune dori (straight arms).

D: Ryote koppo ken to nagare, dori hijizume, hidari boshi ken to nerve. Turn to nage.

5. Hosoku

(Alternate stomp / kick / foot)

(Taking and dropping)

A: Hidari mune dori, migi tsuki (no step).

D: From shizen no kamae, migi dori te, hidari uke. Migi boshi ken to koe, kikaku ken to

menbu.

Note: Strike the opponent's koe vital point and knock him down with the kikaku ken fist of the head.

5a. Hosoku Henka

A: Turn away, turn back to tsuki to tenmon.

D: From shizen no kamae, 45 ushiro to uke, boshi ken to koe, kikaku ken to menbu.

6. Hote Ki

(Release and throw)

(Freeing and flinging away)

(Alternate hand power)

A: Katate mune dori and tsuki.

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D: From shizen no kamae, cover dori, omote shuto ken to dori's jakkin. change hands to cover, lift hijizume with free hand to koppo, turn to seionage.

Note: Here, one must not forget to take with the legs. At the same time look carefully at how one's own grabbing hand becomes a fist, seizing a vital point on the opponent. Then the knee also becomes a fist, executing a kick at the opponent. In this position, it becomes a kick. This is the same when the opponent grabs your hand. This time, take the opponents elbow with your elbow. Your footwork allows you to take the opponent's elbow. Now take a vital point, and move into an elbow break and throw. Here one takes three places: the elbow, the wrist, and the opponent's neck.

Jakkin vital point strike. Then a back throw. Strike the jakkin, and go into gyakuzeoi. The same thing with a staff. The stepping in foot comes in with the intention of stepping at the opponent's leg.

6a. Hote Ki Henka

A: Dori migi gyaku with hidari te.

D: From shizen no kamae, cross to dori migi gyaku with migi te, tsuki migi hoshi, yoko aruki to move around hidari arm, dori hijizume step across both legs to nage, end up sokki ken on wakitsubo or on uko, pressure arm at uragyaku and hijizume.

6b. Hote Ki Henka

A: Hidari dori and migi tsuki.

D: Cover te, migi tsuki tsuki with covering te and dori dori with hidari te, migi te dori hijizume, migi leg across A's both, pressure on hijizume to nage.

7. Setto

(Break and drop)

(Snow sword)

(Breaking and toppling)

A: Migi katate mune dori.

D: From shizen no kamae, cover dori, migi omote shuto ken to dori's jakkin. Step in to

hidari boshi ken to migi butsumetsu.

Note: Setto. This contains the meaning of breaking and toppling. Hit with the right hand and strike in with the left fist. Depending on the situation, one may also apply a gyaku.

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Come up and strike down with the elbows.

When one strike is not sufficient (one, two, three) attack adding a second and third strike. Then take down. With the staff as well, attack by changing in the same manner. Kick the opponent's hand with the feet. One is not hitting with the staff.

If after the shuto ken he still holds on, lift the arm, and strike with fudo ken to jakkin to break the elbow. The boshi ken is so that it goes between the ribs.

7a. Setto Henka

A: Ryote mune dori.

D: Cover dori with ryote te's, step ushiro strike with ryote shuki ken to gyaku's, ryote koppo ken to kasumi's, sokuyaku geri to shinchu.

8. Keto

(Feathered blade)

(Hook and topple)

(Feathered door)

A: Ryote mune dori.

D: From shizen no kamae, ryote shikan ken to omotegyaku, followed swiftly by a sokuyaku keri to gorin.

Note: Keto. Here, strike the backs of both the opponent's hands. Then send him flying with a kick. The opponent grabs both your lapels. Lightly hold your hands against his, strike powerfully to the backs of the hands and send him flying with a kick. When taking in to take ori from below, it turns into a wrist reversal. Then throw from a reversal of the wrists, move into a reversal of both elbows. Throw down. Hit with the right knee.

Take from above. Strike the uko vital points and send him flying.

Move so as to dodge, and punch the striking arm. Bring the elbow back, take the opponent's arm and throw. Let go of him midway.

One moves quickly here. Three or four fists strike the opponent here. Come down with both hands, spreading the elbow. Strike the temples and send him flying with a kick.

In the same manner with a staff: take both arms and strike the opponent's face with the body of the staff. Then kick in. After that go after the opponent and strike him with the staff.

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8a. Keto Henka

A: Ryote mune dori.

D: Ryote taki ori, turn to nage straight over back, lock gyaku.

8b. Keto Henka

A: Ryote mune dori.

D: Lean on dori with crossed arms, ryote shuto ken to uko's sokuyaku geri to shinchu.

9. Saku Geki (Blossoming rage) (Flower play / drama)

(Wrenching attack)

A: Attempted ryote mune dori.

D: Step migi mae and strike with migi koppo ken to hidari hadome, migi sakuyaku geri to migi uchikorobushi.

Note: A vertical fist strike and a lateral kick. It is important to make these two movements cross.

10. Batsugi

(Horse power)

A: Migi katate mune dori.

D: From shizen no kamae, hold in hidari omote gyaku, strike to tenmon with migi

goshinkan ken, start hidari omote gyaku, strike to jakkin with shuki ken, finish omote

gyaku.

Note: Goshinkan ken = all of the finger tips held together.

10a. Batsugi Henka

A: Migi katate mune dori.

D: From shizen no kamae, hold in hidari omote gyaku, strike to uragyaku or nagare with

migi goshinkan ken, migi shako ken to tenmon, start hidari omote gyaku, strike to

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jakkin with migi shuki ken, finish omote gyaku.

11. Gan Gaki / Gan Geki

(Great learning)

A: From seigan no kamae, migi jodan tsuki, hidari jodan tsuki.

D: From ichimonji no kamae, uke to both tsuki's keeping te's with arms finishing in hoko

no kamae. Migi sokuyaku geri to suigetsu.

Note: Can also do a fudo ken to seitaku before going into hoko no kamae.

12. Shato

(Warrior blade)

(Human blade)

A: Migi katate mune dori, hidari jodan tsuki.

D: From shizen no kamae, hidari dori dori, migi fudo ken to migi jakkin, fall migi to migi

koppo ken to kasumi, hidari keri gaishi to kinteki.

13. Shihaku

(Death, or finger sweep)

(Finger clap)

A: From ichimonji no kamae, migi and hidari jodan tsuki.

D: From seigan no kamae, hidari uke, migi uke, hidari geri (ku), hidari fudo

ken to suigetsu.

Note: The left leg kick is a feint. In reality, one strikes into the opponent's solar plexus with one's left fist to bring him down.

13a. Shihaku Henka

A: From ichimonji no kamae, migi and hidari jodan tsuki.

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D: From seigan no kamae, omote migi uke, omote hidari uke, migi geri to sai, ryote shako ken to hadome from ushiro pull down to chi.

14. Kyogi

(Discussion)

(Contest)

(Wiping off technique)

A: From seigan no kamae, migi and hidari jodan tsuki.

D: From seigan no kamae, hidari uke, migi uke, heel to toki, step hidari, tsuki to

butsumetsu with migi fudo ken.

Note: Here, kick the opponent's legs with sideways walking (yoko aruki). Then strike into the koe vital point. Then hit the opponent's leg with your knee.

15. Kako / Katsuko

(Fire claw)

(Flaming claw / talon)

A: From seigan no kamae, migi and hidari jodan tsuki.

D: From seigan no kamae, hidari uke, migi uke, migi sokuyaku geri to koe, migi shitan

ken to murasame.

16. Ura Nami

(Tidal or inner wave)

A: From ichimonji no kamae, migi and hidari jodan tsuki.

D: From seigan no kamae, hidari uke, yoko aruki to hidari (uke still on tsuki), migi uke as walking, finishing yoko aruki as migi sakuyaku geri to migi uchikorobushi and koppo ken to hadome.

Note: The koppo ken to hadome is a natural movement, and is not an intentional strike to the neck. If the opponent turns to the left, the strike comes in faster.

17. Ten Chi / Tenshi

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(Angel)

(Heaven and earth)

A: From ichimonji no kamae, migi and hidari jodan tsuki.

D: From seigan no kamae, hidari uke, migi uke, migi kakushi keri (ku) to kinteki, migi

shako ken to kin.

18. Katamaki

(One sided coil)

(Single twist)

(Single entanglement)

(One side wrap)

(Single hand wrap)

(Single winding)

A: From ichimonji no kamae, migi and hidari jodan tsuki.

D: From seigan no kamae, hidari uke, migi uke dropping into musha dori. Hidari boshi ken to migi butsumetsu as step ushiro migi, pivot clockwise to hidari nage no kamae to nage.

Note: Katamaki. This is characterised by taking the opponent's hand by hugging it under one's arm. Avoid the opponent's right fist, take the left arm with your right and strike into butsumetsu. This time, move to take out the opponent's elbow with your elbow. Sweep the legs to take him down. Taking the opponent into omote gyaku, bring him down.

From here wrap around the opponent. In case the opponent's fist is strong, sweep it into katamaki in the manner of kennagashi, apply the left fist, and throw. With the staff as well, take the opponent's elbow and then throw. If you cannot throw the opponent, set your leg against the opponent's left leg for an obstacle, and then send him flying.

18a. Katamaki Henka

A: From seigan no kamae, migi and hidari jodan tsuki.

D: From ichimonji no kamae, hidari uke, migi dori underarm, come across with hidari shuki ken to hidari hijizume, pull down and hidari geri to hidari yaku to take down.

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18b. Katamaki Henka

A: From seigan no kamae, migi and hidari jodan tsuki.

D: From ichimonji no kamae, hidari uke, migi dori underarm, bring his migi arm under and dori migi te, turn to hidari to nage over legs.

18c. Katamaki Henka

A: From seigan no kamae, migi and hidari jodan tsuki.

D: From ichimonji no kamae, hidari uke, migi dori underarm, shako ken to tenmon, place hidari leg around hidari leg, push on tenmon pull on arm to nage as you drop into nage no kamae. (or not)

Copyright Sukisha Ko Ryu.

Sukisha Ko Ryu

Bringing together all the elements of the Ninjutsu & Samuraijutsu Takamatsu-

den Traditions.

(Best viewed at 1024x768)

Sukisha Ko Ryu Home Page

Page 19: Sukisha Ko Ryu-Ninja Arts and Conditioning

KYUSHO - Vital parts of the bodyKYUSHO are the vital points of the body. The areas that are susceptable to the application of force or pressure. The result will bring pain, unconsciousness or death. There are far too many Kyusho points to name here, but the following diagrams give the locations of the major points. The ringed numbers are the most vulnerable and most commonly used. These pressure points are used both for creating and relieving pain and injuries. Experimentation must be used to find these points and to discover which weapons work best on them (for example one or two fingers dug into Murasame gives the best effect on this point, happa ken works best on the ears, etc).

The Kyusho (weak and lethal points) of the martial arts have to be understood as being separate from other points you may have learned in massage. They are different from the Tsubo (healing points) used in Acupressure and Shiatsu. The effectiveness of the points will differ from person to person and some people will feel absolutely no pain at all so care must be taken. The only way you can learn about the effect of these points is to have the technique done on you so you have personal experience of it.

Study these diagrams and experiment with the points shown. In Ninjutsu, unlike some other arts, we do not restrict ourselves to a small number of vital points - so that we can best control the opponent's body as required.

1) TENDO (crown of head)2) TENTO (between clown & forehead)3) KOMEKAMI (temple)4) MIMI (ears)5) SEIDON (eyes area)6) MIKEN (bridge of nose)7) GANSEI (eyes)8) JINCHU (under nose)9) GEKON (under lower hp)10) MIKAZUKI (jaw)11) SHOFU (side of neck)12) DOKKO (behind ears)13) KEICHU (nape of neck)14) HICHU (larynx)15) SONU (between throat & sternum)16) DANCHU (sternum)17) KYOTOTSU (sternum base)18) SUIGETSU (solar plexus)19) GANCHU (below nipples)20) KYOEI (between 5th & 6th ribs)21) DENKO (between 7th & 8th ribs)22) INAZUMA (body side above hips)23) MYOJO (below navel)

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24) KINTEKI (testicles)25) SODA (between shoulder blades)26) KATSUSATSU (middle of spine)27) JINZO (kidney)28) KANZO (liver)29) KODENKO (base of spine)30) BITEI (Spine end)31) USHIRO INAZUMA (below buttocks)32) YUBI (fingers)33) KOTE (wrist)34) SHUKO (back of hand)35) SOTOJAKUZAWA (outer forearm)36) UCHIJAKUZAWA (inner forearm)37) HIJIZUME (elbow)38) UDEKANSETSIJ (arm joint)39) WANSHUN (back of upper arm)40) YAKO (inside upper thigh)41) FUKUTO (outside lower thigh)42) HIZAKANSETSU (knee)43) USHIROHIZAKANSETSU (behind knee)44) KOKOTSU (shinbone)45) SOBI (base of calf)46) UCHIKOROBUSHI (inside ankle)47) KUSAGAKURE (top outer edge of foot)48) AKIRESUKEN (Achilles tendon)49) KORI (upper instep)50) ASHINOYUBI (toes)

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Copyright Sukisha Ko Ryu.

Sukisha Ko

RyuBringing together all the elements of the Ninjutsu &

Samuraijutsu Takamatsu-den Traditions.

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Basic Strikes (Tatara Ken Juroppo)

Kikaku Ken  (demon horn)

Thick bone on forehead, sides and back. (smashing, striking)

 

Shuki Ken  (waking

Bone of the elbow. (stabbing).Meaty part of forearm

 

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up elbow) closest elbow. (smashing).

Fudo Ken (Immoveable) A.K.A. Kongo Ken,  Nio Ken 

Basic clenched fist Knuckles. (striking, smashing).Base of fist. (smashing).Back of fist. (smashing).

Shuto Ken (waking up rolling)A.K.A. Kiten Ken  (wisdom)

Depending on style, fingers form 60º, 45º or curved to hand60º (tearing muscle tissue).45º (breaking balance).Curved (breaking bones).

Shishitan Ken  (finger needle)

Using little finger. (stabbing, striking, piercing, throwing).

Sanshitan Ken (finger tip)A.K.A. Hosen Ken  (bee sting)

Index, middle and ring finger strike at same time, (striking, stabbing).

Shako Ken  (Claw)

Finger tips only to rake and claw, (ripping, slashing).Finger tips plus base of hand, (ripping, smashing, tearing). 

Boshi Ken (thumb drive)A.K.A. Shito Ken,  Hiso Ken

Extended thumb supported by fist, (stabbing, driving, striking).

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Shikan Ken (extended knuckle)

Either extend middle knuckle or all four as a fist.Middle only, (striking, stabbing).All four, (driving, striking) .

Koppo Ken  (bone)

Bent thumb supported by fist, (striking, stabbing).

Happa Ken (eight leaves)A.K.A. Hachiyo Ken

Open hands slapping, (striking, throwing, driving, smashing).

Sokuyaku Geri  (sole of foot)

Use whole base of foot, (striking, smashing, driving).  

Sokki Ken (waking up knee)A.K.A. Hicho Geri

Bone of knee, (throwing, smashing, driving).  

Sokushin To (toe sword)A.K.A. Sokugyaku Geri

Use toes to strike soft tissue, (stabbing, striking).  

Tai Ken (body fist)A.K.A. Tai Atari  (body smash)

Use shoulders and hips to smash or apply pressure.Shoulders, (driving, smashing, throwing)Hips, (smashing, throwing)

 

Shizen Ken  (natural fist)

Use nails and teeth etc. (piercing)  

These are the 16 basic strikes, sometimes called the 16 striking treasures. Of course there are more strikes than these and each style/school/Ryu performs certain strikes differently.

Some definitions: 

Smashing, hit beyond the target with the intent of breaking.

Striking, hit with the intent of returning.

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Stabbing, hit with the intent of applying continuous pressure.

Ripping, hit with the intent of removing the target off an opponent.

Slashing, hit as a glancing strike, more defensive.

Tearing, hit with the intent of severing muscle tissue.

Driving, hit with the intent of directing the opponent in a specific direction.

Throwing, hit with the intent of toppling or removing the opponents equilibrium.

Piercing, hit with the intent of entering body tissue.

 

By Nigel Ngan

Last updated

Copyright Sukisha Ko Ryu.

Koto ryu Koppojutsu Home What is Ninjutsu Who were the ninjas What is Bujinkan Weapons Training About Tengu Ryu Events Contact Details

Schools (Ryu)

Togakure-ryū Gyokko-ryū Kuki Shinden Kotō-ryū Shinden Fudō-ryū Takagi Yōshin-ryū Gikan-ryū Gyokushin-ryū Kumogakure-ryū

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Kotō-ryū

Kotō-ryū ("Knocking down the Tiger School") is a school of koppojutsu , shakenjutsu, and kenjutsu. Kaminaga Shigemi is reputed to be one Sōke (head master) of this school. Masaaki Hatsumi is recognized by others as Sōke of the ryu which was passed on to him by his teacher Takamatsu Toshitsugu.

Techniques Of Koto ryu Koppojutsu

Koto-ryu stresses close-range fighting, including powerful strikes designed to break the enemy's bones (koppojutsu), and also pressure point strikes (kyusho-jitsu). Also, the sword-fighting (kenjutsu) style of Koto-ryu is a unique one designed to confuse the enemy and convince him that the Koto-ryu swordsman was a mere amateur.

Koto Ryu Koppojutsu

Strikes Taihenjutsu: Kaitenjutsu (Rolling);Tobijutsu (Jumping) Taisabaki: Methods of walking Kurai Dori (5 Postures) Shoden no kata (18 Techniques)

Strikes; Hoken (Secret Fists); Shuto ken (Wake up rolling strike) Fudo ken (Spiritual blade) Boshi Ken (Thumb drive fist) Shako Ken (Claw strike) Hosen Ken (Bee sting strike) Shishitan Ken (Pinkie strike) Kikaku Ken (Demon horn strike) Soku Shin To (Toe sword) Sokuyaku Keri (Sole of foot) Kiri Gaishi (Shin / instep kick) Tenken Keri (Flying kick)

Shuto ken (Wake up rolling strike); Use the sides of the hands, with the hand open approx 60 Degrees. Snap the hand open on impact. (The strike is used a lot.).

Fudo ken (Spiritual blade);Use the clenched fist for punching, and striking. The fists involve more than just striking with the hand. By moving the legs, the speed of the fist is doubled.

Boshi Ken (Thumb drive fist); Use an extended thumb that is supported by a fist to jab, and strike muscle areas, and nerve endings.

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Shako Ken (Claw strike); Use the palm, and the fingertips to strike and rake, then change this into a fist. In this five-finger fist, the five fists of the fingertips as well as the one fist of the palm hit the target.

Hosen Ken (Bee sting strike); Three fingers used in a stabbing strike. Use mainly the ends of the fingers. Here one strikes with three fingers. If one thinks that such a strike is too weak, one then puts in a toe kick in the interval between the three-finger strikes. One is creating a rhythm. This can also be called rhythm fist.

Shishitan Ken (Pinkie strike); This fist can easily be used against the neck, underarms or other areas. Train fingers for endurance.

Kikaku Ken (Demon horn strike); Using the thick bone on the forehead, sides, and the back of the head, in a smashing butting action. The forehead is also a fist. Of course the fists rest on the attitude that "I am a fist", and thus one proceeds to toughen all of one's body.

Soku Shin To (Toe sword); Use the tips of the toes to strike, or jab the target. Sometimes it is best to first use Hicho then the geri.

Sokuyaku Keri (Sole of foot); Use the bottom ball, heel (sole) of the foot, to shove into the target. The heel contacts first. Next, one leg and two leg kicks when one's balance is upset after a single leg kick, one executes a backward roll break fall.

Kiri Gaishi (Shin / instep kick); Kick by just lifting the leg as one, not as a snap kick.

Tenken Keri (Flying kick); Kick inside to the jaw and push down as in sokuyaku geri.

Body Conditioning; Atemi no Tanren

Trees: Make full and proper contact with tree to build up striking power. To begin Atemi training one first wraps straw around a tree, and then wraps a cloth over it. It is said that in the old days animal hide was used for this purpose. Strike with the concentration from all of one's body going into the one fist. Then proceed to vary one fist into the next, conditioning them one after the other.

In a Bucket: Put sand into a bucket and strike into it with various strikes. Graduate to courser material, going through gravel and on up to small rocks.

Partners: Make half but proper contact on skin of partner with fists and feet, to increase resistance to pain and toughening of muscles.

Mae Ukemi (Forward break fall (long and short)) Koho Ukemi (Backward break fall into ground fighting posture) Mae Ukemi Sokuho Gaeshi (Forward break fall sideways barrel roll) Zenpo Kaiten (Forward roll)

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Koho Kaiten (Backward break fall then backward roll (long and short)) Zenpo Ten (Forward handspring) Zenpo Mawari Kaiten (Forward diving roll (long)) Zenpo Hicho Kaiten (Forward diving high roll) Happo Tobi (10 Directions leaping)

Taihenjutsu is very important for those practicing martial arts. One uses it to avoid the enemy's attack, as well as for the purpose of attacking. Freedom of attack and defence is a major point in Taihenjutsu. Taihenjutsu also contains footwork, includes body drops or dives and examining or feeling out techniques. Mastering these types of techniques is as a whole known as Taihenjutsu.

Taisabaki (Methods of walking)

Yoko Aruki; Cross step walking, can be done sideways as well as forward and back.Also used to stamp on / trap opponents feet while fighting.

Kurai Dori (Kamae)

1. Ichimonji No Kamae (Figure number one posture)

The front leg is slightly bent. The corresponding arm is out, pointing at attacker, and the hand is open, the other hand is closed and by jakkin, standing in a 50/50 posture.

2. Seigan No Kamae (Straight eye posture)

As in the ichimonji no kamae except the rear hand is at obi level. The positioning of the feet in assuming these positions is very important. The position of the feet completely determines the distance. If the position of the feet is not always capable of changing correctly, it cannot be called a true seigan no kamae. It is important for there to be allowance in one's movements. Strike while remaining in the kamae. Then hit in unseen places.

3. Hira Ichimonji No Kamae (Flat number one posture).

The feet are as in hicho no kamae but the knee is facing out to the side. The arms are out stretched to the side of the body. Recall the image of a top spinning forcefully. This involves stabilising the centre of gravity of one's body in space. When the opponent comes in at any point, the top will flip away the opponent's attacks. That type of movement is hidden within this kamae.

4. Hoi (Hoko) No Kamae (Bear receiving posture)/(Encircling posture)

The left foot is slightly forwards, and the body is very upright. The hands are held above the head, in shako ken. The whole posture looks as though you are holding a large ball. The weight ratio is 70/30 forwards, make yourself look big. In one's mind there lies the

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posture of being ready to assume an offensive position at any time, the attacking posture of "I'm coming for you".

5. Bobi No Kamae (Defensive posture)

Standing in a natural posture of 50/50, migi hand out front in fudo ken, hidari hand on katana. Bobi no kamae contains the strong mental posture of, "Come on, any time!", of always being ready to respond to the opponent's attack. Although the migi hand is held out in front, it is very important to use the front and back hands in the same way, based on movement of the feet. As this is kurai dori, the feet must move along the correct track of victory.

Shoden Gata 1. Yokuto (Eagles Blade)(scooping up and throwing) 2. Ogyaku (Big reversal) (Great Lock) 3. Koyoku (Rival Scoop)(Talon and Wing)(Eagle' Talon)(Checking and

Scooping) 4. Shuto(Sword hand) 5. Hosoku (Alternate stomp / kick / foot)/(Taking and dropping) 6. Hote Ki (Release and throw)/(Freeing and flinging away) 7. Setto (Break and drop)/(Snow sword)/(Breaking and toppling) 8. Keto (Feathered blade)/(Hook and topple)/(Feathered door) 9. Saku Geki (Blossoming rage) (Flower play / drama) (Wrenching attack) 10. Batsugi (Horse power) 11. Gan Gaki / Gan Geki (Great learning) 12. Shato (Warrior blade) (Human blade) 13. Shihaku (Death, or finger sweep)/(Finger clap) 14. Kyogi (Discussion)/(Contest)/(Wiping off technique) 15. Kako / Katsuko (Fire claw) / (Flaming claw / talon) 16. Ura Nami (Tidal or inner wave) 17. Ten Chi / Tenshi (Heaven and earth) / (Angel) 18. Katamaki (One sided coil) / (Single twist)

1. Yokuto (Eagles Blade)(scooping up and throwing)

A: Migi katate mune dori

D: From Shizen No Kamae, migi kiri gaishi to kinteki, migi boshi ken to uko. Hidari foot in and hidari happa ken to asagasumi.

When the opponent grabs your lapel or comes in with a right punch against various attacks, one uses the same technique yokuto. In the original warrior arts, one had to be able to change from the same opening against a variety of attacks. According to the ancient teaching, you must always cover the opponents right hand that grabs your lapel with your left hand. This time the attack is with the right fist. When the opponent grabs your lapel, the manner of kicking also changes based on the positioning of the feet. The

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manner of punching changes as well. When striking in with the right thumb, one proceeds by pushing in with the left arm. Push in, and then pow! This is also very important. If you come in with the thumb from out here, it doesn't really go in. Come in like this with the foot on the out side, then kick and take the ear. The ear is torn. Bring him up. This time when moving in, grab the opponents left shoulder with your left hand in the manner of koppo. From here the kick goes in right away. Then push down. when you have a staff you can use the same techniques in the same manner with the staff. Techniques and weapons can be used effectively together. This is a characteristic of koppojutsu or ancient bujutsu.

2. Ogyaku (Big reversal) (Great Lock)

A: Seionage

D: From shizen no kamae, drop body weight, push free hand into kodenko. Fudo ken to butsumetsu to drop.

3. Koyoku (Rival Scoop)(Talon and Wing)(Eagle' Talon)(Checking and Scooping)

A: Hidari seigan no kamae, migi jodan tsuki to tenmon.

D: From seigan no kamae, hidari uke to tsuki (no move), migi boshi ken to butsumetsu, arukizeoi to migi arm. First upset the opponent's stance with a strike, then further disarrange him with arukizeoi (walking shoulder throw) throw, press in, then apply gyaku. migi leg ushiro A to nage.

4. Shuto(Sword hand)

A: Ryote mune dori.

D: From shizen no kamae, ryote koppo ken to kasumi, ryote dori to uko (uzimaki), and turn to nage.

5. Hosoku A: Turn away, turn back to tsuki to tenmon.

D: From shizen no kamae, 45 ushiro to uke, boshi ken to koe, kikaku ken to menbu.

6. Hote Ki (Release and throw)/(Freeing and flinging away)(Alternate hand power)

A: Katate mune dori and tsuki.

D: From shizen no kamae, cover dori, omote shuto ken to dori's jakkin. Change hands to cover, lift hijizume with free hand to koppo, turn to seionage. Here, one must not forget to take with the legs. At the same time look carefully at how one's own grabbing hand becomes a fist, seizing a vital point on the opponent. Then the knee also becomes a fist, executing a kick at the opponent. In this position, it becomes a kick. This is the same

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when the opponent grabs your hand. This time, take the opponents elbow with your elbow. Your footwork allows you to take the opponent's elbow. Now take a vital point, and move into an elbow break and throw. Here one takes three places: the elbow, the wrist, and the opponent's neck. Jakkin vital point strike. Then a back throw. Strike the jakkin, and go into gyakuzeoi. The same thing with a staff. The stepping in foot comes in with the intention of stepping at the opponent's leg.

A: Hidari dori and migi tsuki.

D: Cover te, migi tsuki tsuki with covering te and dori dori with hidari te, migi te dori hijizume, migi leg across A's both, pressure on hijizume to nage.

7. Setto (Break and drop)/(Snow sword)/(Breaking and toppling)

A: Migi katate mune dori.

D: From shizen no kamae, cover dori, migi omote shuto ken to dori's jakkin. Step in to hidari boshi ken to migi butsumetsu. Setto. This contains the meaning of breaking and toppling. Hit with the right hand and strike in with the left fist. Depending on the situation, one may also apply a gyaku. Come up and strike down with the elbows. When one strike is not sufficient (one, two, three) attack adding a second and third strike. Then take down. With the staff as well, attack by changing in the same manner. Kick the opponent's hand with the feet. One is not hitting with the staff. If after the shuto ken he still holds on, lift the arm, and strike with fudo ken to jakkin to break the elbow. The boshi ken is so that it goes between the ribs.

8. Keto (Feathered blade)/(Hook and topple)/(Feathered door)

A: Ryote mune dori.

D: From shizen no kamae, ryote shikan ken to omotegyaku, followed swiftly by a sokuyaku keri to gorin. Keto. Here, strike the backs of both the opponent's hands. Then send him flying with a kick. The opponent grabs both your lapels. Lightly hold your hands against his, strike powerfully to the backs of the hands and send him flying with a kick. When taking in to take ori from below, it turns into a wrist reversal. Then throw from a reversal of the wrists, move into a reversal of both elbows. Throw down. Hit with the right knee. Take from above. Strike the uko vital points and send him flying. Move so as to dodge, and punch the striking arm. Bring the elbow back, take the opponent's arm and throw. Let go of him midway. One moves quickly here. Three or four fists strike the opponent here. Come down with both hands, spreading the elbow. Strike the temples and send him flying with a kick. In the same manner with a staff: take both arms and strike the opponent's face with the body of the staff. Then kick in. After that go after the opponent and strike him with the staff.

9. Saku Geki (Blossoming rage) (Flower play / drama) (Wrenching attack)

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A: Attempted ryote mune dori.

D: Step migi mae and strike with migi koppo ken to hidari hadome, migi sakuyaku geri to migi uchikorobushi. A vertical fist strike and a lateral kick. It is important to make these two movements cross.

10. Batsugi (Horse power)

A: Migi katate mune dori.

D: From shizen no kamae, hold in hidari omote gyaku, strike to tenmon with migi goshinkan ken, start hidari omote gyaku, strike to jakkin with shuki ken, finish omote gyaku. Goshinkan ken = all of the finger tips held together.

11. Gan Gaki / Gan Geki (Great learning)

A: From seigan no kamae, migi jodan tsuki, hidari jodan tsuki.

D: From ichimonji no kamae, uke to both tsuki's keeping te's with arms finishing in hoko no kamae. Migi sokuyaku geri to suigetsu. Can also do a fudo ken to seitaku before going into hoko no kamae.

12. Shato (Warrior blade) (Human blade)

A: Migi katate mune dori, hidari jodan tsuki.

D: From shizen no kamae, hidari dori dori, migi fudo ken to migi jakkin, fall migi to migi koppo ken to kasumi, hidari keri gaishi to kinteki.

13. Shihaku (Death, or finger sweep)/(Finger clap)

A: From ichimonji no kamae, migi and hidari jodan tsuki.

D: From seigan no kamae, hidari uke, migi uke, hidari geri (ku), hidari fudoken to suigetsu. The left leg kick is a feint. In reality, one strikes into the opponent's solar plexus with one's left fist to bring him down.

14. Kyogi (Discussion)/(Contest)/(Wiping off technique)

A: From seigan no kamae, migi and hidari jodan tsuki.

D: From seigan no kamae, hidari uke, migi uke, heel to toki, step hidari, tsuki to butsumetsu with migi fudo ken. Here, kick the opponent's legs with sideways walking (yoko aruki). Then strike into the koe vital point. Then hit the opponent's leg with your knee.

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15. Kako / Katsuko (Fire claw) / (Flaming claw / talon)

A: From seigan no kamae, migi and hidari jodan tsuki.

D: From seigan no kamae, hidari uke, migi uke, migi sokuyaku geri to koe, migi shitan ken to murasame.

16. Ura Nami (Tidal or inner wave)

A: From ichimonji no kamae, migi and hidari jodan tsuki.

D: From seigan no kamae, hidari uke, yoko aruki to hidari (uke still on tsuki), migi uke as walking, finishing yoko aruki as migi sakuyaku geri to migi uchikorobushi and koppo ken to hadome. The koppo ken to hadome is a natural movement, and is not an intentional strike to the neck. If the opponent turns to the left, the strike comes in faster.

17. Ten Chi / Tenshi (Heaven and earth) / (Angel)

A: From ichimonji no kamae, migi and hidari jodan tsuki.

D: From seigan no kamae, hidari uke, migi uke, migi kakushi keri (ku) to kinteki, migishako ken to kin.

18. Katamaki (One sided coil) / (Single twist)

A: From ichimonji no kamae, migi and hidari jodan tsuki.

D: From seigan no kamae, hidari uke, migi uke dropping into musha dori. Hidari boshi ken to migi butsumetsu as step ushiro migi, pivot clockwise to hidari nage no kamae to nage.

Katamaki. This is characterised by taking the opponent's hand by hugging it under one's arm. Avoid the opponent's right fist, take the left arm with your right and strike into butsumetsu. This time, move to take out the opponent's elbow with your elbow. Sweep the legs to take him down. Taking the opponent into omote gyaku, bring him down. From here wrap around the opponent. In case the opponent's fist is strong, sweep it into katamaki in the manner of kennagashi, apply the left fist, and throw. With the staff as well, take the opponent's elbow and then throw. If you cannot throw the opponent, set your leg against the opponent's left leg for an obstacle, and then send him flying.

Sukisha Ko Ryu

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Bringing together all the elements of the Ninjutsu & Samuraijutsu Takamatsu-den Traditions.

(Best viewed at 1024x768)

Sukisha Ko Ryu Home Page

Goto Shinden Fudo Ryu Jutaijutsu

Shinden Fudo Ryu

Dakentaijutsu List Of Contents

Kihon Waza:

Beginning Techniques Dakentaijutsu: Striking

Atemi No Tanren:

Proper Body Conditioning

Ten no kata

8 Techniques

Chi no kata

8 Techniques

Shizen Shigoku no kata

10 Techniques

Kuden:

History and Traditions

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Shinden Fudo Ryu

Kihon Waza

Tatara Ken

(Secret Fists)

Fudo ken

(Spiritual blade)

Use the clenched fist for punching, and striking

NOTE: The fists involve more than just striking with the hand. By moving the legs, the speed of the fist is doubled.

Sweeping fudo ken as you walk to kage.

NOTE: Here rather than punching with the hand, bring the leg forward first and throw the fist at the opponent. This; is a characteristic of the fist of Shinden Fudo-ryu. One punches in a straight, natural manner. This fist is not twisted here. Thus, for instance, when punching the opponent's throat, the punch is set up from here. It is already determined here. This makes the punch strong. Then launch forward.

NOTE: Here you walk forward, opening to the side based on the manner of walking, at which time you punch naturally. This punch is for when you are walking past each other.punch in from below. You punch naturally. Walk naturally in this manner. Shifting to the side, punch with the fist. So you do not punch straight. You walk like this and deliver a vital point strike in a natural manner. Walking like this, shift the legs a little and strike.

Shuto ken

(Wake up rolling strike)

Use the sides of the hands, with the hand open approx 60 Degrees. Snap the hand open on impact. (The strike is used a lot.)

Shako Ken

(Claw strike)

Use the palm, and the fingertips to strike and rake, then change this into a fist.

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Note: In this five finger fist, the five fists of the fingertips as well as the one fist of the palm hit the target. Also use in a slapping motion.

Kikaku Ken

(Demon horn strike)

Using the thick bone on the forehead, sides, and the back of the head, in a smashing butting action.

Note: The forehead is also a fist. Of course the fists rest on the attitude that "I am a fist", and thus one proceeds to toughen all of one's body. That is how one trains.

Sokuyaku Geri

(Sole of foot)

Use the bottom ball, heel (sole) of the foot, to shove into the target. The heel contacts first.

Note: Next, one leg and two leg kicks when one's balance is upset after a single leg kick, one executes a backward roll break fall.

Juji Geri

(Cross kick)

Kick the foot across the other leg low as walking, not as a snap kick.

Taihenjutsu

Ukemi

With a partner do hip throws while landing on your own feet.

Note: The break fall here is very important. When thrown with a back throw while wearing a sword, it is very dangerous if you don't land feet first. Put on a sword. Put on a long and short sword. The fact of the two swords is important. When you come in here, you have to come in between the swords. Break the fall in this manner.

Zenpo Kaiten

(Forward roll, relaxed)

Koho Kaiten

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(Backward roll and push up then tobi for distance)

Atemi no Tanren

(Body Conditioning)

Trees:

Use fallen branches across shoulders to swing and strike trees and to lift as weights to condition hips and legs.

Note: Before all, knowing nature is the foundation. Thus one trains by using the things of nature to make the body strong. First one must condition the legs and hips.

Make full and proper contact with tree to build up striking power with strikes and kicks.

Note: Then one must condition the fists. Here, doing body strikes against a tree, part of a withered tree broke off and fell. Becoming able to sense such things is also part of the training. This nice sized tree could be used to toughen the forehead.

Climb tree and strangle with legs also dropping back for a type of situp.

Note: One uses trees to practice the do-jime torso srangle.

Use young trees, rest arm on them and force to bend by stepping in all directions.

Note: For the taijutsu of ganseki-nage throws, making use of this bamboo's elastic force is very significant for strengthening one's body. Discovering such possibilities, one would train using the bamboo to increase one's power. The ganseki-nage differs depending on direction. Thus one bends the bamboo while changing position.

Step around a tree as if to throw.

Juji geri to trees as walking.

Note: Walking through a bamboo grove one practises the unique kicking method of Shinden-ryu. This is training in take-ori ("bamboo break") kicking. One walks and kicks without stopping.

Breaking old branches with shuto.

Note: Here, rather than breaking at once, one breaks gradually, with a series of blows.

Strip bark from trees with shako.

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Note: Then one tears bark off trees. This is similar to tearing human skin.

Grabbing the core of an old tree and pull it out.

Note: One grabs and crushes, or grabs and holds, a withered core inside a big tree. This training increases gripping strength for chokes or seizing muscles.

Note: For training in the ancient teachings one did not build a dojo or make training tools and then train. One would foremost use the things of nature.

Beginning Techniques

1. Ganseki Nage

(Throwing a big rock)

A: Migi tsuki

D: Fall ushiro to uke, step mae migi putting other arm between A's hidari arm and butsumetsu, step between legs, strike with shako ken to doko raise both arms into hira ichimonji no kamae turn away from A to nage.

2. Ganseki Otoshi

(Dropping a big rock)

A: Migi tsuki

D: Fall ushiro to uke, step mae migi putting other arm between A's hidari arm and butsumetsu, step between legs, strike with shako ken to doko raise both arms into hira ichimonji no kamae turn away from A and pull in to drop A at your feet.

Shinden Fudo Ryu

DakentaiJutsu

Ten No Kata

(8 Techniques)

(1 technique/2 henka)

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1. Nichi Geki

(Solar Strike)

A: Kumi uchi, attempts seio nage.

D: Hidari te between himself and A's knuckles, migi te lies on top of other arm palm facing up (does not mune dori), drop body weight, lift migi te toward tenmon, keep knees next to knees, turn anti clockwise, place migi foot behind migi foot (keep knees bent) push tenmon to nage. Stomp butsumetsu to finish.

Note: In Shinden Fudo-Ryu, this right hand is the trick. Moreover, there are no set postures. Body change becomes the postures. The opponent comes with a back throw. Here it is important to drop the hips, but the hand is even more important. One uses it, for example, to find the opponent's weapons. This is one possibility. Let's go to the next.

1a. Nichi Geki Henka

A: Kumi uchi, attempts seio nage,while wearing swords.

D: Cover migi te, force tsuba into kage with migi te (or if unarmed fudo ken).

Note: The opponent grabs you and goes to apply a technique. Using this hand, a vital point attack results. His sword guard hits a vital point.

1b. Nichi Geki Henka

A: Kumi uchi, attempts seio nage,while wearing swords.

D: Reach ushiro and dori scabbard with hidari te, bring back to dori A's migi te, jime with migi te pushing shoto, hidari giri to migi yaku to take down.

Note: The opponent grabs and goes to apply a technique. Here, the sword guard strikes into the ribs. Or, as the opponent comes in, take his scabbard from behind. This way one can control the opponent using his swords. One can choke here using the swords.

1c. Nichi Geki Henka

A: Kumi uchi, attempts seio nage.

D: Hidari shuki ken to butsumetsu.

Note: The opponent comes to apply his technique. Strike in here with the elbow. This alone can defeat the opponent.

1d. Nichi Geki Henka

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A: Kumi uchi, attempts seio nage.

D: Migi fudo ken to shichibatsu and control migi te with pressure.

Note: A strike to the shichibatsu vital point. This too makes him submit. This is one possibility.

1e. Nichi Geki Henka

A: Kumi uchi, attempts seio nage.

D: Cross migi te over and (a: fudo ken to asagasumi) (b:) slap asagasumi, hidari te under to use bottom of fudo ken to strike shichibatsu / koe area. (c:) shuto ken to uko, hold other side with hidari te to jime, twist head to throw away.

Note: Take the opponent in this manner. Take him like this. Then strike the opponent. This is a variation against a throw. Once more. Move like this, without striking the face, pulling back with the hand. From there, strike in and choke. Then turn him around. You use a head hold.

1f. Nichi Geki Henka

A: Kumi uchi, attempts seio nage.

D: Juji no kamae to ushiro to nage no kamae, to break back and nage.

or

D: Juji no kamae to mae with hidari leg, walk around to take down ushiro, fudo ken to

asagasumi.

Note: This time the opponent comes in to throw. Step across with your feet. Use your legs. Here you can break his back. Let's do another one. This time move in the other direction. From here, going down with your leg, take him this way.

2. Gekkan

(Moon Liver)

A: Migi tsuki to tenmon.

D: Hidari uke (glide type) and dori, migi tsuki to migi uko and dori (optional shuki ken to asagasumi) migi giri to gorin, stepping back to take down (optional breakfall over arm) (option if he is wearing swords, lean on arm and pull on scabbard) (option if you are

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wearing swords draw and cut neck), fudo ken to happa and finish in gedan ichimonji no kamae.

Note: The opponent comes with a punch. Dodge by avoiding the strike. Then turn to the side. Then as you take the opponent's shoulder. If he comes with the other hand, you can avoid the strike. This is important. If you want to do something nastier, move in like this, with an elbow strike. This type of body movement is important. Move in and kick. Then bring down forward. The arm is the crux here. Moving forward across it, falling across the arm, you can break it. This is one point. He punches. Avoid.

When you move in here, as you can see, the swords can hit you. ~ That is why I moved into the space between the hilts. From here, you cannot kick with your feet. In such a case, draw back and kick. Then pull him forward with a broad movement. The opponent falls forward. Here, the opponent displaces his own ribs with his sword guard. Then as you lean on his arm and pull on his sword, the opponent is forced to submit.

The opponent punches. Move into here. From there, lift the elbow and come in with the knee. Then draw back. The sword guard goes into the ribs. Then as you lean on the arm it becomes painful. If you lift the sword it becomes even more painful. In this way, when the opponent is wearing swords, just some simple techniques can be very powerful. This time you are both wearing swords. The opponent punches. Now use the other sword to stab.

2a. Gekkan Henka

A: Migi tsuki to tenmon while wearing swords.

D: Hidari uke (glide type) and dori, migi te to katana, pull up to matsukaze and tsuki asagasumi at same time, hidari te to keichu to jime, move into headlock with hidari leg mae, twist head, pull katana to nage.

Note:The opponent comes in. Strike him with this. Then choke. Bring head down and choke. Then throw. When throwing, use the hilt like this.

2b. Gekkan Henka

A: Migi tsuki to tenmon while wearing swords.

D: Hidari uke (glide type) and migi giri to gorin, migi te to scabbard and pull around to take down mae pulling on scabbard lean across and pull up on sword as well, draw and cut neck

Note: Punch. When you've moved out to a distance, come in with a kick. Then rather than taking the shoulder, take his scabbard. Then take him down in this direction. Then squeeze like this with the swords. Then draw the sword, and holding him down. Cut.

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3. Fubi

(Brought down by the wind)

A: Cross hands (hidari gedan, migi jodan) ryote mune dori in jime.

D: Move head from jime, drop weight, raise arms ryote dori daimon, tobi into do jime, tsuki to tenmon with base of migi fudo ken, slide down, koho kaiten to finish.

3a. Fubi Henka

A: Ryote mune dori.

D: Ryote dori daimon, tobi into ashi jime, tsuki to tenmon with base of migi fudo ken, pull ryote yaku to chi on back, finish with kagato ken to shinchu.

3b,c. Fubi Henka

A: Cross hands (hidari gedan, migi jodan) ryote mune dori in jime (with swords).

D: Go over hidari arm, push katana ushiro.

Note: When the opponent comes in wearing a pair of swords, if you take the swords like this he will stagger back.

D: Dori katana, hit hijizume and push

Note: Some people say that when the opponent is wearing two swords you have to squeeze from outside.When squeezing from outside, you can do something like this. Then eventually you can proceed to draw.

3d. Fubi Henka

A: Cross hands (hidari gedan, migi jodan) ryote mune dori in jime (with swords).

D: Move head from jime, drop weight, raise arms push katana, ryote dori daimon, tobi into do jime, tsuki to asagasum with katana handle, slide down, koho kaiten, grab and nage dirt to finish.

Note: When the opponent has come in like this, you have to lift the sword as you go to grasp. When he comes to grab, lift his swords as you grab his shoulders. Then leap like this. Hit with the hilt. Then fall back and get right up. Rather than just falling, you can throw things into his eyes and the like. There are many variations when the opponent is wearing a pair of swords.

3d. Fubi Henka

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A: Cross hands (hidari gedan, migi jodan) ryote mune dori in jime.

D: Ryote dori daimon, and skin, under arms to uko, pressure into santo's, step around entraping their body between legs and push over on hadome to push head into chi.

Note: When the opponent comes with a choke, grasping his shoulders from inside in front is one technique. Press in here. Then come in from behind like this. Squeeze his torso and press down on his jaw.

4. Uryu

(Rain dragon)

A: From ushiro, half neilson.

D: Otoshi body weight, dori migi te, lean hidari, step migi, bringing migi arm over into ura gyaku, nage no kamae to nage on head.

4a. Uryu Henka

A: Ushiro bear hug, migi te on top.

D: Otoshi body weight, take hold of A's migi fingers and pull out to migi, step ushiro with hidari foot behind A's migi foot, step ushiro onto migi knee to nage.

4b. Uryu Henka

A: From ushiro, half neilson.

D: Pull arms down, dori te's, press into gokoku with thumbs, lift te's, step under to migi and sit on A's leg, let go hidari te, go into ura gyaku, walk to nage

Note: From this hold, rather than trying to escape, it is important to bring his hands down. From there, you can take his hands. Here, you press into the gokoku vital point. Get his leg here. From there continue with this hold. I let it go because it hurts. Then throw him forward. This is one version.

4c. Uryu Henka

A: From ushiro, half neilson.D: Raise arms, dori tento, nage, keep hold, hit with sokki ken.

Note: Next with your arms up high, you can pull like this to throw him over. Holding with the fist, hit him with your knee. Let's go to the next variation.

4d. Uryu Henka

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A: From ushiro, full neilson.

D: Bend migi, dorimigi leg, pull, ukemi on A to crush.

Note: The opponent holds you firmly. He also gets your neck. You can't use your hands. Move like this. Press down.

5. Unjaku / Hibari

(Cloud sparrow)

A: Migi tsuki to tenmon.

D: Otoshi migi mae into nage no kamae, migi fudo ken to asagasumi, migi te dori sleeve under hidari wanshun, step around beside into nage no kamae again to nage.

5. Unjaku / Hibari Counter

D: Migi tsuki to tenmon while wearing swords. .

A: Otoshi migi mae into nage no kamae, migi fudo ken to asagasumi.

D: Slightly draw sword allowing them to tsuki handle.

NOTE: Use this to parry the opponent's punch.

5a. Unjaku / Hibari Henka

A: Migi tsuki to tenmon while wearing swords.

D: Otoshi migi mae into nage no kamae, dori A's sword, draw sword and hit nose with tsuba while standing, draw sword completly and tsuki with sword to kage.

NOTE: The opponent punches. Avoid. Move up while drawing the sword. Then stab.

5b. Unjaku / Hibari Henka

A: Migi tsuki to tenmon.

D: Otoshi hidari mae into nage no kamae, sliding down A's migi yaku and landing on toki with sokki ken, tsuki to kinteki, shoulder to under migi arm as you stand, geri to asagasumi.

NOTE: Come in like this. The hand comes in together. Also come in with the shoulder. The punch goes in together, then the kick. Kick in a way that he can't see it. You can deliver a series of kicks.

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5b. Unjaku / Hibari Henka

A: Migi tsuki to tenmon.

D: Otoshi, dori migi toki, shoulder to kaku (migi to migi), zenpo kaiten, migi shuto ken to uko.

NOTE: Next go in like this, taking out the knee.

6. Setuyaku

(Snow gleam)

(Dancing snow)

A: Migi tsuki to tenmon.

D: Uke and dori, dori hijizume with other te, lift to break balance, twist into shoulder nage, finish with sokki ken to kirigasumi.

6a. Setuyaku Henka

A: Migi tsuki to tenmon.

D: Dori tsuki, turn A's arm over, step in and break hijizume over migi forearm, lift balance, pull arm out shuki ken to kage, turn and step across both legs to shoulder nage, finish with folding arm ushiro head and hold with sokki ken.

NOTE: The Opponent comes punching. Here, it is important to rotate his wrist. Strike in, moving with the body. The elbow hits here as well. The strike goes in here. From there, move in with the hips and throw the opponent. From there, hold him down. You are pressing down on his neck and twisted arm.

6a. Setuyaku Henka

A: Migi tsuki to tenmon.

D: Dori tsuki, move out hidari and dori hijizume, step across ushiro both legs, pull down to nage, sokki ken to butsumetsu, fold arm ushiro head then pull up as you apply second sokki ken to kirigasumi.

NOTE: The opponent punches. Avoid. This time, do not twist his arm. When not twisting, move here into omote-gyaku, applying it with the legs. Applying the gyaku, take him down. The vital point strike with the elbow goes in right away. Sometimes the term "elbow" (hiji) is used in reference to the legs. Then apply gyaku. Press down with the knee and apply a total choke.

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7. Musan(Fog scattering)

A: Migi chudan tsukiD: Swivel migi leg ushiro out of way, dori tsuki with hidari te, migi fudo ken to tenmon to lift balance, go under arm twisting it up and ushiro, migi shuto ken to wanshun.

8. Karai

(Mist thunder)

A: Katate mune dori.

D: Dori under, step ushiro with hidari leg, migi tsuki to kage, dori daimon, lift, change feet to pull down, sokki ken to keichu and other sokki ken into kodenko, keeping arm up between legs and push down on palm.

8a. Karai Henka

A: Katate mune dori.

D: Dori under, step migi mae, migi tsuki to kage, dori daimon, step ushiro to take down, bend your body over A's hand in taki - ori, pull other arm ushiro and up at hijizume.

NOTE: Rather than punching with the hand, use the legs to deliver the hand to the opponent's vital points. Bring it there and then hit. From there, draw back. Then fold the hand into take-ori. Take the hand into take-ori and apply a joint reversal to the elbow. Then take the other arm and get his spine.

8b. Karai Henka

A: Katate mune dori.

D: Dori over, step hidari mae, shuki ken to hijizume to push, migi tsuki to kage, shuki ken to butsumetsu, dori daimon, pull down by walking ushiro, Taki - ori te and hold with body, twist and pull other arm ushiro and up at hijizume, bend body up ushiro and push down on kodenko to break.

NOTE: This time, when the opponent grabs your lapel, move like this with his grabbing hand to punch him in the solar plexus. Bring the punch in like this. Punch by hiding the fist so that the opponent cannot see it. Then the elbow goes in. Punch, then the elbow. Then pull his arm out straight. Taking both his arms, attack his spine.

Sukisha Ko Ryu Home Page

Page 52: Sukisha Ko Ryu-Ninja Arts and Conditioning

Shinden Fudo Ryu

JutaijutsuList Of Contents

Kihon Waza:

Beginning Techniques Contained in Dakentaijutsu: part of the Ryu

Kamae no kata:

5 postures

Shoden no kata:

16 Techniques

Chuden no kata:

11 Techniques

Okuden no kata:

8 Techniques

Kuden:

History and Traditions

Shinden Fudo Ryu

Jutaijutsu

Kamae Kata

(5 Postures)

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1. Fudoza No Kamae

(Za Kamae)

(Meditation Posture)

Sitting with right foot into left knee and behind on heel of left foot.

2. Hira Ichimonji No Kamae

(Flat Number One Posture)

(Receiving Posture)

Standing straight up, knees slightly bent, hands straight out at sides.

3. Seigan No Kamae

(Straight eye posture)

The left leg is forward, and slightly bent. The left arm is pointing at the opponent's heart, the hand is open. The right hand is in fudo ken and held behind the head.

4. Katate Seigan No Kamae

(One Handed Straight eye posture)

The left leg is forward, and slightly bent. The left arm is pointing at the opponent’s eyes, the hand is open. The right hand is in fudo ken and held behind the head.

5. Shizen No Kamae

(Natural Posture)

Standing straight up, feet, shoulder width apart, knees slightly bent, hands in fudo ken on hips.

NOTE: Combine all so that they are postures not poses.

Shinden Fudo Ryu

Jutaijutsu

Page 54: Sukisha Ko Ryu-Ninja Arts and Conditioning

Shoden Gata

(16 Techniques)

(1 technique/2 henka)

1. Kata Mune Dori

(Single Chest Capture)

A: With migi te dori hidari mune.

D: Dori te with both te's, migi keri to kage, dori migi daimon with migi te, pull while stepping ushiro onto migi knee, take ori to finish.

1a. Kata Mune Dori Henka

A: From fudoza no kamae, come up on the migi foot, dori mune with the migi te.

D: From fudoza no kamae, cover the te and dori it in two handed ura gyaku, migi keri to gorin, go up onto migi knee sitting next to A and putting hidari te into ura gyaku on the floor (the arm is bent at 90 degrees), migi te holds A's te on floor and with the hidari pulls the hijizume, this is called te kubi.

2. Gyaku Kata Mune Dori

(Reverse Single Chest Capture)

A: Fudoza no kamae, step up with migi foot, dori mune with migi te.

D: Fudoza no kamae, migi te comes over and dori te in ura gyaku, migi foot keri's gorin, otoshi onto back, pull A onto his back, come up to migi knee and pull hijizume (te still in ura gyaku) with hidari te, pull onto back on hidari side.

3. Ude Ori

(Arm Break)

A: From seiza no kamae, come up on the migi foot, and strike with a migi tsuki.

D: From seiza no kamae, lean to hidari, and dori A's ura gyaku with the migi te, and then lean back to the migi, raising the migi sokki ken, apply pressure to hijizume by using sokki ken, kaiten to the hidari and continue the pressure.

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4. Matsu Kaze

(Pine Tree Wind)

A: Kumi uchi.

D: Dori migi shichibatsu area securing skin / obi with hidari te, with migi te dori upper mune and uko (optional securing of nerve points in uko area), pull lower shichibatsu mae with hidari te while pushing upper uko region, step in with migi foot and shichibatsu behind A's shichibatsu, lifting A with your shichibatsu and his uko to nage.

Note: The meaning of Matsu Kaze is to remove the opponents wind by grabbing the throat. Use the thumb in the neck to shift him to your left. His buttocks should be half on, half off when lying across the knee. This fall can be hard, use your thumb to control his fall. Instead of the thumb, use a grab to the collar bone to shift him if he refuses to move.

5. Ryu Ko

(Dragon Tiger)

A: Hon jime.

D: Dori hidari hijizume with migi te, dori migi daimon with hidari te, step in with migi foot, yoko nagare to take A over top.

6. Gedan Gake

(Low Hook)

A: Hidari seigan no kamae, jodan tsuki.

D: Hira no kamae, step out to migi with hidari jodan uke, move mae with migi keri to kinteki, at same time dori migi te in ura gyaku with migi te, turn to migi, zenpo ukemi with body on arm, keep ura gyaku and lie on arm to break.

7. (Do) Udi Ori

(? Arm Break)

A: Kumi uchi.

D: Hidari te curls around migi arm securing with muso dori, strike upper daimon / shinchu with boshi ken, step ushiro and down into migi nage no kamae to nage.

7a. (Do) Udi Ori Henka

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A: With migi foot mae, dori migi mune with hidari te. D: Cover dori with both te's, pullback, migi keri, dori hidari daimon with hidari te, step back to hidari knee to nage face down.

8. Kyu In

(Old Street)

A: Kumi uchi.D: Hidari te curls around migi arm securing with muso dori, hidari keri to hidari kaku, step ushiro and down into migi nage no kamae to nage

9. Kimon Dori

(Demon Gate Capture)

A: Ryote mune dori.

D: Dori both hands, otoshi body weight, migi step onto hidari toki, letting go of the te's does ryote fudo ken to shinchu, immediately dori gi with both hands, turn to hidari to nage

10. Jinchu Nage

(Centre Of Man Throw)

A: Ryote mune dori.

D: Dori daimon, step mae into ihen no kamae, kikaku ken to miken, lock dokkotsu and asagasumi by twisting daimon to his hidari, step in with migi leg ushiro shichibatsu, lift with shichibatsu or osoto nage, keep forearm locked to dokkotsu, nage to ground (Maintain pressure on dokkotsu with forearm throughout).

11. Koromo Kaeshi

(Garment Over Throw)

A: Ryote mune dori.

D: Move to hidari into hira ichimonji no kamae, with hidari te dori migi hoshi, migi arm goes under hidari wakitsubo with te pressing kimon.

A: Take two steps back (hidari first).D: Go with A, shako ken to kin, step ushiro migi foot, hidari te dori migi uragyaku, migi te dori migi jakkin, migi sokki ken presses on migi under arm, kosshi nage.

12. Sakao Otoshi

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(Headlong Drop)

A: Kumi uchi.

D: Kumi uchi, step 45 mae with hidari leg into ihen no kamae, pulling on arms, draw up migi leg and soku keri to migi sai, step ushiro shichibatsu and enter into a goshi nage, as they otoshi to nage no kamae allowing them to fall on your sokki ken with their katsusatsu.

13. Satani Nage

(Field Valley Throw)

A: Dori collar with migi te.

D: Migi te on dori, step ushiro with hidari foot, ura gyaku, step ushiro with migi foot, migi heel keri to migi kaku, pull on migi hijizume and hidari te as A falls to hidari

14. Katate Otoshi

(Single Drop)

A: Ryote mune dori.

D: Reach across to dori opposite uragyaku, turn back to use other arm to hit under both arms to do double seion nage.

15. Gyaku Nage

(Reverse Throw)

A: Kumi uchi.

D: Kumi uchi, apply oni kudaki to migi arm (by dori hijizume), release hijizume and shako ken to asagasumi, enter and hip nage.

16. Gokuraku Otoshi

(Paradise Drop)

A: Kumi uchi.

D: Step to migi with migi palm under hijizume, step back in with the migi rolling hijizume over as he steps in, pulling A back a little.

A: Try to regain balance.

Page 58: Sukisha Ko Ryu-Ninja Arts and Conditioning

D: Place hidari te on A's migi te, otoshi to hidari knee and push to hidari to pull over.

Copyright Sukisha Ko Ryu.

Sukisha Ko Ryu

Bringing together all the elements of the Ninjutsu & Samuraijutsu Takamatsu-

den Traditions.

(Best viewed at 1024x768)

Sukisha Ko Ryu Home Page

Kukishinden Ryu

Dakentaijutsu(Yoroi Kumi Uchi)

 

Page 59: Sukisha Ko Ryu-Ninja Arts and Conditioning

List Of Contents

 

Kihon Waza: Beginning Techniques Dakentaijutsu: Striking

Atemi No Tanren: Proper Body Conditioning

Kaitenjutsu: Rolling

Tobijutsu: Jumping

Goho No Kamae: 5 Postures

Kihon Gata: 2 Techniques

Shoden No Kata: 9 Techniques

Chuden No Kata: 12 Techniques

Sabaki Gata: 12 Techniques

Okuden No Kata: 12 Techniques

Shirabe Moguri Gata: 12 Counter techniques

Hanbojutsu: Weapon

Jojutsu: Weapon

Bojutsu: Weapon

Juttejutsu: Weapon

Tessenjutsu: Weapon

Tantojutsu: Weapon

Kodachijutsu: Weapon

Kenjutsu: Weapon

Tachijutsu: Weapon

Yarijutsu: Weapon

Page 60: Sukisha Ko Ryu-Ninja Arts and Conditioning

Naginatajutsu: Weapon

Bisentojutsu: Weapon

Shurikenjutsu: Weapon

Heiho: Strategy

Kyushu: Attacking areas

Kuden: History and Traditions

 

 

Kukishinden Ryu

Reiho

(4 Bows)

Shinzen Rei

(Standing Bow)

From Shizen, bring hands together in front of chest and bow head, return hands to side of body.

 

Seiza Rei

(Kneeling Bow)

From Shizen, lower left knee to ground placing hands on thighs, move into seiza, place left hand then right on ground then bow, return right hand then left to thighs, and stand into Shizen.

 

Jinchu Rei

(1/2 Kneeling Bow)

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From Shizen, go to left Nage placing left hand on ground and bow, stand into Shizen.

 

Ritsu Rei

(Standing Bow)

From Shizen, bow head.

 

 

 

Kukishinden Ryu

Kihon Waza(Beginning Techniques)

 

Hoken

(Secret Fists)

Shuto ken

(Wake up rolling strike)

Use the sides of the hands, with the hand open approx 60 Degrees. Snap the hand open on impact. (The strike is used a lot.). From Seigan strike the tree with Fudo Ken, Shukki (no step), Shuto (no step). Step back to Seigan and repeat.

 

Fudo ken

(Spiritual blade)

Use the clenched fist for punching, and striking. From Seigan no kamae, strike the tree with Fudo Ken (Thumb on top). Step back to Seigan and repeat.

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Note: The fists involve more than just striking with the hand. By moving the legs, the speed of the fist is doubled.

 

Boshi Ken

(Thumb drive fist)

Use an extended thumb that is supported by a fist to jab, and strike muscle areas, and nerve endings. Size up the distance with the right hand, and foot forwards. Yoko Aruki with the left foot, and strike with a left Boshi ken. Yoko Aruki back, and right Boshi ken. Repeat.

NOTE: The right foot does not move.

 

Shako Ken

(Claw strike)

Use the palm, and the finger tips to strike and rake. then change this into a fist. From Hoko no kamae, keep the knees bent, and with switch stepping, strike the tree, with Shako ken.

Note: In this five finger fist, the five fists of the fingertips as well as the one fist of the palm hit the target.

 

Kikaku Ken

(Demon horn strike)

Using the thick bone on the forehead, sides, and the back of the head, in a smashing butting action. Step forwards, and strike with Kikaku ken. The left leg then comes up and kicks with the inside edge of the foot (from the ankle anywhere up to the chest). Two steps back and repeat.

Note: The forehead is also a fist. Of course the fists rest on the attitude that "I am a fist",

and thus one proceeds to toughen all of one's body. That is how one trains.

 

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Soku Shin To

(Toe sword)

Use the tips of the toes to strike, or jab the target. Sometimes it is best to first use Hicho then the geri.

 

Sokuyaku Keri

(Sole of foot)

Use the bottom ball, heel (sole) of the foot, to shove into the target. The heel contacts first. From standing launch yourself upwards, and kick at chest height with a right or left Sokuyaku. 

 

Kiri Gaishi

(Shin \ instep kick)

Kick by just lifting the leg as one, not as a snap kick.

 

Atemi no Tanren

(Body Conditioning)

(Strike training)

Use the rolling to condition, be able to roll on any surface at any time.

 

 

Taihenjutsu

(Art of Changing the Body )

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(Body movement)

Zenpo Kaiten

Forward roll.

Koppo Kaiten

Gymnastic type.

Ko Kaiten

Almost sideways shoulder hits first come up and strike with one hand.

Koho Kaiten

Backward roll.

Sokoho Kaiten

Sideward roll on axis.

Yoko Nagare

Extended leg sideward roll.

Zenpo Ten Kai Taihen Gata

Forward hand spring.

Sokoho Ten Kai Taihen Gata

Cart wheel.

Koho Ten Kai Taihen Gata

Backward hand spring.

Zenpo Chi Nagare Ten Kai Taihen Gata

Forward flip.

Koho Chi Nagare Ten Kai Taihen Gata

Backwards flip.

Page 65: Sukisha Ko Ryu-Ninja Arts and Conditioning

Tobijutsu

Happo Ten Chi Tobi Taihen Gata

All directions leaping.

Try digging a hole and jumping out of it, then add weights to your legs.

 

 

Kukishinden Ryu

Goho No Kamae (Five way postures)

(5 Postures)

 

1. Katate Hicho No Kamae

(One Handed Flying Bird Posture)

(Single crane postrue)

Same as Seigan no Kamae, except the right hand is open. The left foot, can come back near to the right foot.

2. Kosei No Kamae

(high/low combat posture)

As in Jumonji No Kamae, one hand held high to shield eyes, other as Boshi Ken at waist.

henka: Left hand is Shikan Ken above the eyes. The right hand is by the heart in Shikan Ken.

3. Hira No Kamae

(Receiving posture)

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(Flat posture)

The feet are apart, approx shoulder width. Both hands are in Fudo Ken, and palms facing the body they both rest just on the inside near the hips

4. Hira Ichimonji No Kamae

(First Receiving Posture)

(Flat number one posture)

Hands held out to sides as if grabbing railings on ships, hands closed.

henka:The body is the same as Hira no Kamae. The arms are out stretched to the side of the body. The hands are in Shikan Ken so that the fingers will not get cut off. Also it is almost impossible to make a Fudo ken when wearing Armour.

5. Seigan No Kamae

(Straight Eye Posture)

(Correct eye posture)

Body leans slightly back, one arm in front, hand open, other hand at waist line in Boshi Ken.

Henka:

The body is side on to Uke. The left hand points at Ukes eyes, the right hand in Shikan Ken, rests on the heart.

Note: Combine all five so that they are postures not poses

 

 

Kukishinden Ryu

Tai jutsu 

Kihon Gata

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(2 Techniques)

 

Omote Oni Kudaki

(Outer Demon Crusher)

A: Migi tsuki

D: step to inside raising left arm on to A’s wrist pushing up to bend put right armunder A’s right elbow and clap hands. turn to left to throw.

Ura Oni Kudaki

(Inner Demon Crusher)

A: Migi tsuki

D: step to out side placing left wrist on top of A’s right wrist pushing down and sliding arm through to hold.

Sayu = left & right

Gata/Kata = technique

 

 

Kukishinden Ryu

Tai Jutsu 

Shoden No Kata

(Initial Transmission Forms)

(9 Techniques)

 

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1. Seion

(Living Sound)

A:Grab left lapel.

D:Grab left lapel.

A:Cover under hand.

D:Cover under hand, change right grab to Boshiken to throat, right leg kick out A's right leg to take down.

1. Seion

(Living sound)

Uke holds Tori in Kumi Uchi. Tori hold the collar with the right hand, and Uke's right collar grab with the left hand. The right thumb, presses into the nerve in the side of the neck, as he does this, Tori shifts the left foot to the left, pulling Uke's right arm straight, and making his own right arm straight Tori then and places (kicks) the right foot, against the right knee (or hip). Pressing the nerves, pushing out the foot, and turning Anti clockwise Tori throws Uke onto his back.

 

1a. Seion Henka

Instead of placing the foot on the hip, Tori places it behind Ukes Right leg, and throws him.

 

1b. Seion Henka (Yoroi)

Face each other using Hira Ichimonji no kamae, the right hand grabbing the shoulder strap, and the left hand either the elbow, or the protective plate on the back of the hand. The left hand lets go, comes in underneath and strikes to the tendons on the inside of the wrist, to knock it clear (this is a short movement). Take hold of the inside of the sleeve by the elbow, then the right foot, is placed behind the back of the right foot with the calves touching. Uke is the forced backwards.

Note: Hold the strap high on the shoulder. As the right foot is placed on the ground, Ukes balance is pushed backwards. The left foot, can come in to be close or on to the Ukes right foot. As you grab in Kumi Uchi, the body weight sinks a little.

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2. Suiyoku

(Water melon)

Uke strikes from Seigan with a right Jodan Tsuki. Tori is in Hira, and moves back into seigan, and a left Jodan Uke. Uke then strikes with a left Jodan Tsuki, Tori does a right Jodan Uke, and grabs the wrist after the block. Uke does a right kick, Tori responds with a left Gedan Uke, and straight up to strike Kirigasumi, with a left Boshi Ken. Tori then steps forward with the right foot, and kicks with the left to Ryuge. With draw the right leg to kneel and Uzimaki.

Note: Kirigasumi - below the ear Ryuge - ankle bone outside calf

 

3. Suisha

(Water wheel)

Uke does a right Jodan Tsuki, Tori does a left Jodan Uke (Daken Style), and ducking low strikes to Nasai. Uke then strikes with a left Jodan Tsuki, and a right Jodan Tsuki. Tori does a right then a left Jodan Uke grabbing the wrist with the final block. Tori then kicks the left leg with his right foot to Sai. Tori then grabs the neck, and finishes with Uchi Mata

 

4. Kubiwa

(Collar)

Uke does a right Jodan Tsuki, and a left Keri. Tori is in seigan, and does a left Jodan Uke, and grabs the wrist, and a right Gedan Uke, with a right Boshi ken from the inside to Ryumon. Tori then takes hold of the neck, and twists Uke down to the left, by stepping back with the left leg. Tori then applies a lock to the arm with the knee, and re-applying the Boshi ken

 

5 . Ho Setsu

(Destroying Snow)

A:Right punch, left punch, right kick, right punch.

D:Block inside x4, punch right kick, left punch to throat.

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A:Come around under to block with right hand.

D:Grab right wrist, swing down to change hands, continue circle motion of arm while turning to strike right elbow to A's back (right arm can be either on left shoulder or above head), pull down on arm to throw back.

 

5 . Ho Setsu

(Destroying Snow)

Uke and Tori are in Kosei no Kamae. Uke strikes with a right Jodan Tsuki, Left Jodan Tsuki, right Keri. Tori, does a left Jodan Uke, right Jodan Uke, and a right Fudo Ken to Nasai, Uke then does a right Jodan Tsuki. Tori does a left Jodan Uke then grabs the right collar with the left hand straight after the Uke. Uke swings his right arm down the in and up to knock clear Tori's grab. Tori grabs the right hand with his left hand in Omote Gyaku, turns clockwise so that his back comes to Ukes. Tori strikes with a right elbow to Butsumetsu, holding the left hand high above his head. The right hand joins the left, and pulls Uke down on the right side to his back.

5a. Ho Setsu Henka

Same start, Tori grabs the left wrist with the right hand after the strike to Nasai. Tori lifts the wrist he holds, and grabs the arm with his left arm, swings it out to the right to stop the Jodan Tsuki. Switch hands on the wrist, and apply a choke with the right hand, turn the body so that you can start a seio Nage. Uke pulls away. Tori goes under and throws with Ippon Seio Nage.

Note: (YOROI) When Uke is down, the cresting or the wings of the helmet can be held to restrain him, and restrict his mmovement.

 

6. Iso Arashi

(Storm hitting a beach)

Uke grabs the collar with his left hand, and a right strike. Tori in a form of Kosei, does a left Jodan Uke. Uke then does a right kick, and Tori does a left gedan Uke. Tori locks the hand on the collar, and strikes to the face with a left Shako ken. Tori steps back with the right foot, and does Uzi maki, lock the hand on the knee to finish.

 

7. Fu Buki

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(Snow storm)

Uke starts the same as Iso Arashi. The defense is the same, but take the hand in Omote Gyaku. Take hold of the elbow with the left hand, and force it upwards, and kick to right Nasai. Turn under the arm to throw with Seio Nage.

 

8. Kata Ho

(One side)

Uke does a right then a left Jodan Tsuki, and right keri. Tori does a left, then right Jodan Uke., and a right Fudo ken to Nasai. Uke then does a left Keri, and tori responds with a left Fudo ken to Nasai. Uke then does a right Jodan Tsuki. Tori blocks with Jumonji Dori, and applies Oni Kudaki. Tori then steps out to the side and does Osoto Gari. Straddle Uke, and lock the arm.

 

9. Tatsumaki

(Tornado)

Starts the same as Kata ho, until the last right Jodan Uke. Tori applies the Jumonji Dori, but Uke strikes with a left Jodan Tsuki. Tori steps to the side, and does a Jodan Uke to Uko, with omote Shuto. Tori then takes hold of Daimon, steps out, and kicks with Kakato keri (backward hook) to the hip ot upper thigh. Tori kneels, and pulls Uke down across the hips.

 

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