supernova revised faq
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Supernova Revised FAQ
1st TURN (3.4.2)
Question:
The rulebook states:
On a players first turn, they must place two (and
only two) of their tiles against the supernova. A player
may battle on their first turn, if they desire.
Beneath this paragraph there are examples which
placing is correct and which not. In these pictures
there are four tiles placed by the yellow player. Why?
And exactly why are the two incorrect examples
incorrect?
Answer:
On each turn, a player can place 4 tiles, if they dont
have any engines technology. On all turns but the
first turn, they may place those 4 tiles either: a)
adjacent to one of their own previously-placed tiles
OR b) adjacent to the Supernova.
On the first turn, however, if they were not restricted,
they could possibly do 2 things which would be unfair
to the other players. They could take a planet or place
all of their tiles against the Supernova, making it
impossible for the last player in the round to place
any tiles at all. Thats the reasoning behind this rule;by forcing you to place only 2 of your tiles against the
Supernova, you cant achieve either of those things,
ensuring an even and fair start to the game.
TILE PLACEMENT (4.3.3)
Question:
Does a Hex have to have a control marker on it to be
occupied or do Planets/Moons/Encounters also occupy
hexes? This is referring to the research card that
allows you to teleport a tile to an unoccupied hex.Would I be able to teleport to a moon hex, a planet
hex or an encounter hex (presuming there are no
control tiles on the hex)?
Answer:
Yes, to everything but a planet. The Global Rule as
stated in the rulebook says that a players ownership
of a planet may not be affected by cards, solar flar
or the Supernova.
This is meant to mean both ways - you cant take
planet away from someone else with a card, nor ca
you take an unoccupied planet with a card. Plane
have to be acquired the old-fashioned way - throu
Battle.
Question:
Does capturing an uninhabited planet hex require a
special action? Do you simply expand onto the tile,
do you need to discard another tile as wh
fortifying?
Answer:
No, you simply place your tile on the hexto captu
the planet, exactly as you would any unoccupi
space.
PLAYING BATTLE CARDS (4.3.4)
Question:
Can a player attack even with no battle cards, or a
they required to play at least 1? If no battle cards arequired, it seems that a player with greater weapo
than an opponents shields could easily capture
large section of territory with no cards.
Answer:
They must always play at least one card to attack. A
they always redraw a card after an attack, the
should be no situation in a game where they hav
zero cards in their hand.
Question:
What are the consequences for playing an inva
hand?
Answer:
Let people know at the beginning of the game that
they play an invalid hand, the invalid cards are lo
and only the remaining valid cards in that hand coun
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For instance, if I were to play a green HI (high impact)
card and a blue HI card with a green 5, I would lose
that blue HI card (and not draw to replace it) - only
the 2 green cards would count in that situation. If
another situation arises where theyve played 2
greens and 2 oranges, the opponent gets to choose
which cards to discard at that time.
Question:
Can a value 1 wild battle card be played alone in
combat, or must it always be played with a card of
another suit (high impact or regular)?
Answer:
Wilds can be played alone or with other suits.
Question:
In what order are the High Impact battle cards
resolved?
Answer:
They are resolved in this order: (think -DSP)
Dual Seeker
Smart Bomb
Power Inverter
In the case of the Smart Bomb, if an opponent plays 2
of their highest card (two 4s, for instance) only one of
those cards is discarded.
Question:
High Impact cards say Must be used with a regular
card of the same suit and the rules say that it can be
played with a wild. Do those contradict each other? If
I can play it with a wild, it seems that the power
inverter would always get played with a 1 wild.
Answer:
This isnt quite accurate. The High Impact
cards MAYbe played with a wild as long as a regular
card of the same suit is played as well. The Power
Inverter would be best played with a 2 of the same
suit. There is a rule that says that a High Impact card
may be played on its own, without a card of the same
suit. This was also not clarified well enough in t
rules. This may ONLYbe done if a player only h
one/more High Impact card(s) remaining in their ha
and no other types of cards, thus forcing them to ta
this action. It may not be played in this mann
otherwise.
SOLAR FLARES (4.4.2)
Question:
Both moons and planets are legal targets for a fla
burn, correct? Assuming the burn path is 4 (phase
flare) or 5 (supernova), it seems that someone w
always take the opportunity to completely clear
player out of a fortified planet near the end of t
game. Is this the intent?
Answer:
Moons are legal targets, but planets are not. This
mentioned in the rules under section 4.0 - Gamepla
It says Global Rule: A players ownership of
planet cannot be affected by cards, Solar Flares,
the Supernova.
Question:
Its possible that there would be no tiles adjacent
the Supernova during the part of the game when
Flare goes off. In this case, does the Flare do nothisince the Flare is not allowed to skip over emp
space?
Answer:
This doesnt happen very often. However, if it were
happen, the player in control of the current flare m
skip over the empty hexes, but they would still on
be allowed the distance of the current flare. F
example, on a 3-tile flare, if there were tiles on th
board 2 hexes from the Supernova, they may remov
only 2 hexes worth of tiles in that circumstance hex would be omitted as it consists of empty space)
Question:
Are mandatory solar flares at the end of each pha
in addition to or instead of flipping the coin? e.g.
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phase 1, round 4 do you have an automatic solar
flares?
Answer:
Yes, these Supernova mandatory flares are instead
of a coin flip.
SPECIAL POWER CARDS (5.1.1)
Question:
How does the Resource Hijacking special power
card work?
Answer:
Resource Hijacking: You have hired mercenariesto intercept revenue from around the solar system.
Until your next turn, take one Resource Unit from
every shipment of your opponents resources,
including from any taxes paid.
This should have said: ...take one Resource Unit from
every moon shipment of your opponents
resources Everyone gets 1 RU per turn
as regularincome. If youre not receiving income
from a moon that turn, you dont have to pay your 1
RU to the player with Resource Hijacking. However,
for every moon that you receive 2 RU from that turn,youd have to pay that player 1 RU. If you have a
moon that you only receive 1 RU from, and are paying
1 RU in tax to an opponent, the player with Resource
Hijacking would receive both RU.
SPECIAL RESEARCH CARDS (5.1.2)
Question:
Research cards: are these cards discarded afteruse, or can they be used as many times as desired
per turn?
Answer:
Only one Research card can only be used by a player
during their turn. They are discarded to a discard pile
upon use.
Question:
Are Research Cards played face up? Do they tu
face up when they become available for use?
On page 11 the rules say they are initially played fac
down when purchased, but the example shows thebeing played face up.
Answer:
No, they are played face-down. The example w
meant to illustrate the timing of when the Resear
cards are available for use.
Question:
The Plasma Shield research card says Only 1 your tiles may be burned from the current flare.
this supposed to say tile, or should it be hex? If it
tile, this seems to imply that any hex with a stack of
or higher is immune from the flare.
Answer:
This should be hexes, yes. It says hexes in the rule
but it was apparently omitted on this card. This ca
may not be used to prevent tiles being burned fro
the Supernova, only Solar Flares.
Question:
For the Retreat! research card , when can this ca
be played? Is this supposed to be played outside
combat to make the opponent discard form th
hand, or during combat to make them discard the
played set of combat cards? If it is discarded fro
hand, does the To a maximum of 4 mean that ev
if the player had more they only draw back to 4?
Answer:
This card can be played at any time on their turn. Th
intent of this card is for it to be used against a
opponent who either has many cards in their ha
(eg 6) or who has a hand that you suspect is ve
strong; ie: they had the capable to exchange cards
their last turn, but did not, inferring theyve got
good hand. You may use this card to force them
discard their hand and redraw a new hand compose
of only 4 cards. As these new draws are random, the
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have a reasonably good chance of NOT redrawing as
powerful a hand as the one they just discarded. If
they have less than 4 cards in their hand when you
play it, they only draw back up to the amount that
they had.
This card could be used during battle to make that
player discard the cards they attacked with. Theywould then have to choose a new battle hand to use
to counter their opponents hand immediately after
drawing a new hand.
Question:
If a player were to increase their shields technology
to level 5 without using Colonization cards, then
acquire the 101010 Colonization card (which
increases a players Shields technology). This player
would normally receive a 2 shield bonus and would
lose that bonus if/when the card is lost. What would
you do in this case, where their Shield technologies
are already maxed out?
Answer:
In this case, the player in this circumstance would not
increase their tech level beyond the chart; it would
stay at 5. However, they should turn their Shields
marker sideways to indicate this; they would not lose
any levels if they were to lose this planet, but they
would not gain any additional bonuses either, beyondthe points that the planet gives them.
Question:
Eorthal colonization card: Fortify any one of your
tiles once per turn Are planets allowed to be fortified
in this way? That also goes for the Call for backup
research card. Also, does it let me break the rule for
fortifying a tile more than once?
Answer:
You may not fortify planets with these fortifications,
only regular tiles or moons. Planets may only ever be
fortified at a cost of 2 tiles per fortification. And no,
you may not break the rule that allows you to fortify a
tile more than once per turn.
Question:
Colonization cards say increase your Z technolog
by X levels. Im assuming then that its not a +2
the value of the current location, but moving the c
as if you had bought them. The difference being
the cost to increase technologies. I might be a zer
get a card that increases 2 levels. Pay for one more
3 and then lose the card. Now Im at level one, b
Ive paid the cost for 3 for it.
Answer:
It is the former! e.g. So if I was at level 0 of my shiel
and I take a planet with the Civilization that gives m
a shield bonus (the Binary, 101010), I could raise m
Shields level to 2 as it gives a 2 level increase. Durin
the buying phase of my turn, if I chose to increase m
shields, it would cost me 3 RU to do so - the sam
amount of RU as the level I am purchasing. If I lat
lost the planet with the 101010 Colonization, I wou
have to reduce my shields to level 1, so yes, it wou
have cost you 3 RU for that one level, which normawould have cost you 1 RU.
Question:
The research card Industrial Espionage, must bo
research cards be discarded by a single targ
opponent, or can they be split between two? If
target opponent has more than 2 research cards, w
selects which to discard? Random choice?
Answer:
Either! Force a single opponent discard 2 resear
cards or 2 opponents to discard 1 research card eac
their choice.
DESPERATION CARDS (5.1.3)
Question:
The Desperation card says It can be used byplayer who owns no planets at any time on th
turn. So then it can be read as: If a player owns n
planets, then this can be used at any time on th
turn OR If a player owns no planets at any time o
their turn, then this card can be used. The differen
happens when the player wants to use the card in t
middle of a battle to draw back up to their hand limi
Answer:
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Desperation card: It may be used once per turn by
a player who owns no planets.
More of the former ie if you do not own a planet, then
on your turn, you may use this card whenever youd
like, once only. Once used, it is turned over and may
not be used until your next turn. If at any point on
your turn, you take an opponents planet & you haveNOT used this card that turn, too bad because you
must give up this card at that time.
Question:
Regarding Desperation cards:
The card lets you draw up to your hand size and says
at any time, but the rules say that you can only use
the desperation cards at times when you would be
doing an action of that type. Correct?
Answer:
This is correct. You can use the Desperation card at
the beginning of your turn to take one extra RU, or
use it when you take tiles to take one extra tile or use
it in the middle of battle to fully replenish your hand
to maximum. Just choose ONE of these actions.
(Variant: If players find that replenishing their hand
size to the maximum in the middle of battle is too
strong, the player could replenish their hand at anytime, less the amount of cards they have in their hand
when refilling. For instance, if they have Comms 2
and one card remaining, they could refill up to 6-1: 5
cards. If they have Comms 2 and 2 cards remaining,
theyd just go back up to 4. )
Question:
There are only 3 Desperation cards in the game
and the rules says that if the player acquire a planeton their turn, their desperation card is immediately
discarded. Does this means that that card cannot be
used again in future, and only 3 players can use it?
Answer:
Once a Desperation card is used on your turn, it is
turned over. It may be used again on a subsequent
turn. If, at any time on your turn, ( if youve used the
Desperation card or not) you acquire a planet, t
Desperation card goes back into the deck. It may
taken again by you or any other players, any numb
of times. This would occur if, later in the game, one
the players once again had no planets.
PHASE SCORING 4.5.1Question:
Phase scoring: The rules states: The tiles on whi
planets and moons sit are not counted at this tim
only the markers themselves
What about the other tiles in occupied hexes, d
they count to scoring in this phase, or only in t
final scoring.
Answer:
During the end-of-phase scoring, you only ta
points for the moons and planets that you own;
points for a moon, 5 points for a planet. Only at t
end of the game do you count points for the hex
that you occupy, in addition to the points you recei
for planets and moons.