supporting aig learners and the scos through creativity and technology
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CREATIVITY AND TECHNOLOGY
DPI AIG Institute
Winter 2013
Brian Housand, Ph.D.Presenter
Supporting AIGLearners and the SCOS
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brianhousand.com
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STAGES IN THE
CREATIVE
PROCESS
A REVOLUTION
IN LEARNING AND
TEACHING
CREATIVITY
+
TECHNOLOGY
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If#you#dont#read#much,#you#really#dont#know#much.#
#YOU ARE
DANGEROUS!
DANGER
--Jim Trelease
TOOLISHNESS
AHEAD
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(Papert, 1993)
Computers
serve bestwhen they
allow everything
to
CHANGE
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Weareeduca)ngpeople
outoftheircrea)vity.
Crea)vityisasimportantin
educa)onasliteracy.
Sir Ken Robinson
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Rather than running the risk of
having our students become
W A L K I N G
ENCYCLOPEDIAS
we need to TEACH them how to
THINK CREATIVELY.(Sternberg,2006
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1. IDENTIFY A TECH TOOL
5. EVALUATE
4. WATCH IT GROW
3. GIVE IT TIME
2. PROVIDE A PURPOSE
5STEPTECHNOLOGYINTEGRATIONPLAN
(Besnoy, Housand, & Clark, 2008)
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www.p21.org
Learning and Innovation Skills
Creativity and Innovation
Critical Thinking and Problem Solving
Communication and Collaboration
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1. Creativity and Innovation
2. Communication and Collaboration
3. Research and Information Fluency4. Critical Thinking, Problem Solving, and
Decision Making
5. Digital Citizenship
6. Technology Operations and Concepts
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Identify, research, and
collect data on anenvironmental issue using
digital resources andpropose a solution.
PK - 2
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Produce a media-rich
digital story about asignificant local event
based on first-personinterviews.
3 - 5
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Create original animations
or videos documentingschool, community, or local
events.
6 - 8
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Design, develop, and test a
digital learning game todemonstrate knowledge
and skills related tocurriculum content.
9 - 12
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?Differentiated Curriculum. Adaptation ofcontent, process, and concepts to meet a higherlevel of expectation appropriate for advanced
learners. Curriculum can be differentiated through
acceleration, complexity, depth, challenge, andCREATIVITY (VanTassel-Baska & Wood, 2008).
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CREATIVITY
ACCELERATIONDEPTH
COMPLEXITY
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Dont tell someone to BE CREATIVE.
Get moving.
Take a break.
Reduce screen time.
Explore other cultures.
Follow a passion.Ditch the suggestion box.
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(Resnick, 1996)
NOTStereos
Pianos
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GRAHAM WALLAS
PREPARATION
INCUBATION
ILLUMINATION
VERIFICATION
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PLUGGING INTO
CREATIVEOUTLETS
bit.ly/creative-outlets-binder
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INCUBATION
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FREEDOM TO
EXPERIMENT
FREEDOM TO FAIL
FREEDOM TO TRY ON
DIFFERENT IDENTITIES
FREEDOM OF EFFORT-Scot Osterweil
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Games are the most elevated form of investigation.
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20%
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Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and Technology Project.Computers in Human Behavior, 28(2), 370-376.
CREATIVITY
COMPUTER
USE
INTERNET
USE
CELL
PHONE
USE
VIDEO
GAME
PLAY
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Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and Technology Project.Computers in Human Behavior, 28(2), 370-376.
CREATIVITY
VIDEO
GAME
PLAY
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ILLUMINATION
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Instagram
DMD Panorama
WordFoto
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http://www.flickr.com/groups/visualstory/
five frames
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flickr five frames
1st photo:establish
characters and location
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flickr five frames
2nd photo:create a situation
with possibilities ofwhat might happen
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flickr five frames
3rd photo:involve the characters
in the situation
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flickr five frames
4th photo:build to
probable outcomes
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flickr five frames
5th photo:have a logical
but surprising end
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DMDinstagram WordFoto
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GarageBand
djay
DM1
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Googleable
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CONSUMERS
PRODUCERS
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FLIPPING
THE CLASSROOM
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KHAN
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KHANCAN AND
KHANYOU
TOO
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KN W
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KN WUNDERSTAND
DO
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We donthave the option
of turning awayfrom the future.No one gets to
vote on whethertechnology is
going to changeour lives.
Bill Gates
The Road Ahead
5STEP
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1. IDENTIFY A TECH TOOL
5. EVALUATE
4. WATCH IT GROW
3. GIVE IT TIME
2. PROVIDE A PURPOSE
5STEPTECHNOLOGYINTEGRATION
PLAN
(Besnoy, Housand, & Clark, 2008)
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brianhousand.com