surf edubloggers - vr meetup

33
SURF – Edubloggers Meetup Robin de Lange 10 mei 2016

Upload: robin-de-lange

Post on 14-Apr-2017

117 views

Category:

Science


1 download

TRANSCRIPT

SURF – Edubloggers Meetup

Robin de Lange10 mei 2016

Robin de Lange - CV

BachelorPhysicsPhilosophyArtificial Intelligence

MSc. Media TechnologyFocus: Extended cognition & Augmented Reality

EDUCATION WORK

Owner BijlesinWassenaar

Video production 1st MOOC (Massive Open Online Course)

Robin de Lange - CV

BachelorPhysicsPhilosophyArtificial Intelligence

MSc. Media TechnologyFocus: Extended cognition & Augmented Reality

EDUCATION WORK

Owner BijlesinWassenaar

Video production 1st MOOC (Massive Open Online Course)

PhD student @ Media TechnologyPromotor: Bas Haring

Founder Lyceo CodeLab

Focus of research – 1st phase

• In what ways can VR be used as a tool for learning?

• What are the obstacles and opportunities for implementing VR in the field of education?

Method

• Elective research course

Virtual Reality for Science & Education• Elective research course for 25 bachelor and master students

• Exploring the potential of VR for science & education;

• Obtaining skills to create interactive VR content using e.g. Unity3D and 360˚ film technology;

• Creating a VR prototype as final project

VR content creationGAME ENGINES

e.g. Unity3D

Combination of 3D designing and coding environment

VR content creationPHOTO / VIDEORicoh Theta or GoPro-based setup

Workflow similar to regular video

VR content creationUSER GENERATED

Existing VR applications where users create content

Student projects

WWW. ROBINDELANGE.COM UNIVERSITEIT LEIDEN @ROBINDELANGE

Student projects

WWW. ROBINDELANGE.COM UNIVERSITEIT LEIDEN @ROBINDELANGE

Method

• Elective research course

• Explorative qualitative research

• Symposium

Findings

People see potential for VR in education

VR is not the best solution for every subject

Potential use cases for many different fields of study

• Experiencing archeological sites• Design tool for architecture students• 3D anatomy lessons• Visualizations of molecules and chemical reactions• Practicing public speaking or moot court• 360 video for studying social dynamics• Learning languages by conversation in multi-user applications• History lectures in ancient Rome• Immersive data visualizations• More intense social experience of MOOCs

Current Virtual Reality technology has clear limitations

Available educational VR content is limited

Creating content for VR is not as hard as people think

New medium, new rules

Making good educational content requires a combination of expertise

Research course good format for exploring VR possibilities

Further experimentation is wanted

There are many reasons why we should experiment with VR in education.

VR learning experiences can be fun!

Possibility to design entire environment for learning

Possibilities for experiental and active learning

Possibilities for embodied learning

Valuable learning experiences can be brought to a much larger audience.

Integration of simulations with context dependent information

Education can play a part in shaping VR as a medium.

Focus of research – 2nd phase

• Analyzing aspects of Virtual Reality which make it a powerful learning tool

• From perspective of embodied, situated and extended cognition

How?

WWW. ROBINDELANGE.COM UNIVERSITEIT LEIDEN @ROBINDELANGE

Focus of research – 2nd phase

• Stimulating VR experiments in the classroom