Potential use cases for many different fields of study
• Experiencing archeological sites• Design tool for architecture students• 3D anatomy lessons• Visualizations of molecules and chemical reactions• Practicing public speaking or moot court• 360 video for studying social dynamics• Learning languages by conversation in multi-user applications• History lectures in ancient Rome• Immersive data visualizations• More intense social experience of MOOCs
Current Virtual Reality technology has clear limitations
Available educational VR content is limited
Creating content for VR is not as hard as people think
New medium, new rules
Making good educational content requires a combination of expertise
Research course good format for exploring VR possibilities
Further experimentation is wanted
There are many reasons why we should experiment with VR in education.
VR learning experiences can be fun!
Possibility to design entire environment for learning
Possibilities for experiental and active learning
Possibilities for embodied learning
Valuable learning experiences can be brought to a much larger audience.
Integration of simulations with context dependent information
Education can play a part in shaping VR as a medium.
Focus of research – 2nd phase
• Analyzing aspects of Virtual Reality which make it a powerful learning tool
• From perspective of embodied, situated and extended cognition