survive in iphone app store@gdc china 2010

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Survive in iPhone App Store --A Chinese Indie Story Wesley Bao Coconut Island Studio 1 Tuesday, December 13, 11

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A talk made at GDC China 2010 about successful experience on iOS games production and marketing.

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Page 1: Survive in iPhone App Store@GDC China 2010

Survive in iPhone App Store--A Chinese Indie Story

Wesley BaoCoconut Island Studio

1Tuesday, December 13, 11

Page 2: Survive in iPhone App Store@GDC China 2010

Background

2Tuesday, December 13, 11

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Background

2Tuesday, December 13, 11

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Independent game studio

Background

2Tuesday, December 13, 11

Page 5: Survive in iPhone App Store@GDC China 2010

Independent game studioFounded in July of 2009

Background

2Tuesday, December 13, 11

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Independent game studioFounded in July of 2009Gamer & dreamer

Background

2Tuesday, December 13, 11

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Facts

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Facts

Shipped on: 2009-7-13

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Facts

Shipped on: 2009-7-13Total downloads: 10 million

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Facts

Shipped on: 2009-7-13Total downloads: 10 millionPeak downloads: 290,000/day

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Facts

Shipped on: 2009-7-13Total downloads: 10 millionPeak downloads: 290,000/dayRanked No.1 on top overall free apps

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Facts

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FactsRanked top 10 in US, UK and DE

Paid version

Ranked No.1 in UK, DE, HK

6Tuesday, December 13, 11

Page 18: Survive in iPhone App Store@GDC China 2010

FactsRanked top 10 in US, UK and DE

Paid version

Ranked No.1 in UK, DE, HKFree version

6Tuesday, December 13, 11

Page 19: Survive in iPhone App Store@GDC China 2010

FactsRanked top 10 in US, UK and DE

Paid version

Ranked No.1 in UK, DE, HKFree version

6Tuesday, December 13, 11

Page 20: Survive in iPhone App Store@GDC China 2010

FactsRanked top 10 in US, UK and DE

Paid version

Ranked No.1 in UK, DE, HKFree version

Total Downloads: 2.8 million

6Tuesday, December 13, 11

Page 21: Survive in iPhone App Store@GDC China 2010

Agenda

7Tuesday, December 13, 11

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Agenda

Development

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Agenda

Development Marketing

7Tuesday, December 13, 11

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Agenda

Development Marketing

The hit formula7Tuesday, December 13, 11

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DevelopmentInnovation

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Shipped on: 2009-12-05Featured on “Hot New Games”Total revenue: $3,000

Band Band Jump

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Copy doesn’t work

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Copy doesn’t workSimply copied Doodle Jump

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Copy doesn’t workSimply copied Doodle Jump

App Store is full of ideas

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Copy doesn’t workSimply copied Doodle Jump

App Store is full of ideasClones have no future

10Tuesday, December 13, 11

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Copy doesn’t workSimply copied Doodle Jump

App Store is full of ideasClones have no futureFabulous artwork won’t save you

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Innovation To The Rescue

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Innovation To The Rescue

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On App Store “Featured”

Innovation To The Rescue

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On App Store “Featured”Original gameplay

Innovation To The Rescue

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On App Store “Featured”Original gameplayUnique art style

Innovation To The Rescue

12Tuesday, December 13, 11

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On App Store “Featured”Original gameplayUnique art style

Top 10 on U.S. chart

Innovation To The Rescue

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On App Store “Featured”Original gameplayUnique art style

Top 10 on U.S. chartIn less than 48 hrs

Innovation To The Rescue

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The Importance of Innovation

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The Importance of Innovation

Apple wants innovation

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The Importance of Innovation

Apple wants innovation

Users want innovation

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DevelopmentInnovationPolishing

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Polishing

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Polishing

Demo version

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Polishing

Demo versionProgrammer arts

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Polishing

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Polishing

First version, metal style

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Polishing

First version, metal style

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Polishing

First version, metal styleDisposed completely

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Polishing

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Polishing

Preview version for press

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Polishing

Preview version for press

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Polishing

Preview version for press

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Polishing

Preview version for pressRetro style

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Polishing

Preview version for pressRetro style18 levels

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Polishing

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Polishing

1.0 Release on 2010-08-05

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Polishing

1.0 Release on 2010-08-0530 Levels

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Result

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Result

Sales - 3 days after release

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Inflection Point

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Inflection Point

Sales - 14 days after release

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Inflection Point

Sales - 14 days after releaseThe reason

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DevelopmentInnovationPolishingFeedback-driven development

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Voices From Customers

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Voices From Customers

Average rating = 2.5

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Voices From Customers

Average rating = 2.5Take care of 1 star rating

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Voices From Customers

Average rating = 2.5Take care of 1 star rating

“I was enjoying this app for about 6 minutes, then it jumped to a ridiculous hard level...”

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Voices From Customers

Average rating = 2.5Take care of 1 star rating

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Voices From Customers

Average rating = 2.5Take care of 1 star ratingSteep learning curve

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Feedback-driven development

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Feedback-driven development

Update

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Feedback-driven development

UpdateCasual mode -- for light users

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Feedback-driven development

UpdateCasual mode -- for light users

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Feedback-driven development

UpdateCasual mode -- for light users

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Feedback-driven development

UpdateCasual mode -- for light usersReverse mode -- for hardcores

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Feedback-driven development

UpdateCasual mode -- for light usersReverse mode -- for hardcores

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Feedback-driven development

UpdateCasual mode -- for light usersReverse mode -- for hardcores

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Feedback-driven development

UpdateCasual mode -- for light usersReverse mode -- for hardcoresLevels ×3

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Result

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Result

Average rating from 2.5 to 4

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DevelopmentInnovationPolishingFeedback-driven development

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Marketing

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MarketingFree version

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Free Version

Promotion for paid version

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Free Version

Promotion for paid version

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Before After

Free Version

Promotion for paid version

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Free Version

Promotion for paid versionIncoming from ads

Stable revenue

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Free Version

Promotion for paid versionIncoming from ads

Stable revenue

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Free Version

Promotion for paid versionIncoming from adsLarge amount of users

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MarketingFree versionAd Campaign

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Ad Campaign

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Ad Campaign

Invest mobile adDon’t invest website ad

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Ad Campaign

Invest mobile adDon’t invest website ad

Ad for free versionNot for paid version.

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Ad Campaign

Invest mobile adDon’t invest website ad

Ad for free versionNot for paid version.

Burst campaignDon’t run the campaign periodically

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Burst Campaign

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Burst Campaign

Buying clicks or downloadsIn a large amountIn a short period

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Burst Campaign

Buying clicks or downloadsIn a large amountIn a short period

TargetNo.1 top overall free appBoost paid version to top 25

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Burst Campaign

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Burst Campaign

Ad sourceHouse adsHouse ads exchangePurchase

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Campaign for Finger Balance4 days300k clicks

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Campaign for Finger Balance

48%

24%

28%

Self House AdsExchange House AdsPurchase

4 days300k clicks

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Result

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ResultRanked No.1 in UK, DE, HK

Free version

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ResultRanked No.1 in UK, DE, HK

Free version

Ranked top 10 in UK, DE,HKPaid version

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Key point

Wrong

Right

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MarketingFree versionAd campaignUser community

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User Community

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User Community

Social methodsFacebookTwitterYoutubeEmail

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User Community

Social methodsFacebookTwitterYoutubeEmail

Export from game

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User community

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User community

Closer to users

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User community

Closer to usersCommunity events

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User community

Closer to usersCommunity eventsAccumulate users for new games

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Development Marketing

Summary

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Development Marketing Innovation Polishing Feedback-driven

Summary

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Development Marketing Innovation Polishing Feedback-driven

Free version Ad campaign User community

Summary

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= ×

The hit formula

MarketingSales

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= ×

The hit formula

MarketingSales Product

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= ×

The hit formula

(Innovation × Polishing - Average)

MarketingSales Product||

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Takeaway

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Takeaway

Tips for Chinese developers

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Takeaway

Tips for Chinese developersEmbrace western culture

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Takeaway

Tips for Chinese developersEmbrace western cultureLong term strategy

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Takeaway

Tips for Chinese developersEmbrace western cultureLong term strategy

“如果我在另一個比較輕鬆的環境,可能會變懶,或是成為一個不那麼完整的電影人。” ---杨德昌(Edward Yang, Movie Director)

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Takeaway

Tips for Chinese developersEmbrace western cultureLong term strategy

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Thank You

[email protected]/Coconut_Islandwww.coconutislandstudio.com/blog@椰岛微风 (weibo.com/CoconutIsland)

Next game: One Tap Hero

45Tuesday, December 13, 11