susan edwards- getty trust

23
The Museum as Game Space: Creating educational games for museum galleries

Post on 21-Oct-2014

591 views

Category:

Entertainment & Humor


1 download

DESCRIPTION

"Using Games to Engage Visitors” A panel of museum education directors and consultants will explain how they have approached games for their institutions or clients, and what they've learned.

TRANSCRIPT

Page 1: Susan Edwards- Getty Trust

The Museum as Game Space:Creating educational

games for museum galleries

Page 4: Susan Edwards- Getty Trust

Digital Museum Gallery Games

Page 8: Susan Edwards- Getty Trust

Maryland Science CenterPlanetMania (2013)

Page 10: Susan Edwards- Getty Trust

The J. Paul Getty Museum at the Getty CenterSwitch – Phases I & II (2012 & 2013)

Page 11: Susan Edwards- Getty Trust

Games at the Getty Villa

Page 12: Susan Edwards- Getty Trust

Creating a Game for the Getty VillaPhase I – Paper Prototype (2010)

Page 13: Susan Edwards- Getty Trust

Phases II & III – Partnering with the Rochester Institute of Technology

Design Document

iPod Prototype

Page 14: Susan Edwards- Getty Trust

Mosaic: Narrative

Page 15: Susan Edwards- Getty Trust

Mosaic: Quests

Page 16: Susan Edwards- Getty Trust

Mosaic Battles: a match-3 mechanic

Page 17: Susan Edwards- Getty Trust

Mosaic: Winning the Game

Page 18: Susan Edwards- Getty Trust

Mosaic: Increasing Difficulty

Level 1 challenges

Final Battle

Page 19: Susan Edwards- Getty Trust

Mosaic: Game Play

Page 20: Susan Edwards- Getty Trust

Mosaic: Win State

Page 21: Susan Edwards- Getty Trust

Mosaic: Audience Feedback so far•It’s fun (7.5-10 out 10).•The number of in-game rounds of match-3 need to be reduced.•How the game moves you through the museum needs to be rethought.•Scavenger hunt aspect gets high ratings from players.•People don’t explore buttons for information (Help) or game play (Change ability).•The map needs some work.•People read and enjoy the narrative.•Some players pay attention to works of art while playing, others don’t – the game does not require looking at the works of art.

Page 22: Susan Edwards- Getty Trust

Remaining Questions and Next Steps

Game players must learn what the game requires in order to advance to a win.

How do I make the content I want to teach:•Close looking at works of art•Information about how ancient works of art were made and used

function as what the player must learn to win the game – and keep the game engaging at the same time?

Page 23: Susan Edwards- Getty Trust