sustainable technology, engagement, and learning

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Sustainable Technology, Engagement, and Learning The SEM Drivers Mark David Milliron [email protected]

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Sustainable Technology, Engagement, and Learning. The SEM Drivers. Mark David Milliron [email protected]. Change. Learning Swirl! Rising Academic Education Imperative Rising Workforce Education Imperative K-20 Partnerships Restructuring of Education “System” - PowerPoint PPT Presentation

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Page 1: Sustainable Technology, Engagement, and Learning

Sustainable Technology, Engagement, and Learning

The SEM Drivers

Mark David [email protected]

Page 2: Sustainable Technology, Engagement, and Learning

Change• Learning Swirl!• Rising Academic Education

Imperative• Rising Workforce Education

Imperative• K-20 Partnerships• Restructuring of Education

“System”• People Coming to CCs at all Ages

and Stages

Page 3: Sustainable Technology, Engagement, and Learning

Change

• Video games• PC• Email• CDs• Individualist

GenerationX

• Web• Cell phone• IM• MP3s• Online

community

Net GenBaby Boomers

TV generation Typewriters Telephone Memos Family focus

Page 4: Sustainable Technology, Engagement, and Learning

What’s Up

Page 5: Sustainable Technology, Engagement, and Learning

Change• NetGen’s Online 12.2 hrs per week

– 28% > GenX, 50%>Boomer• NetGen 50% more likely to send IMs than

GenX, 2x as likely to read Blogs, 3X as likely to use Social Networking Sites

• 44% HH Broadband (up from 29% in 2004)

• 75% HH Mobile Phones– Data to phone: 45% NetGen, 27% GenY,

17% Boomers• 91% HH use a Search Engine once a week

Page 6: Sustainable Technology, Engagement, and Learning

Change

• Building for the Future

• An Emerging Integrated Infrastructure

• SEM Drivers– Technology– Engagement– Learning

Page 7: Sustainable Technology, Engagement, and Learning

Conversations• Blurring and Blending• Mobility Galore• Gaming• Social Networking• High-Impact

Presentation/Engagement Technologies

• Analytics, Diagnostics, and Evidence-Based Education

• The Human Touch

Page 8: Sustainable Technology, Engagement, and Learning

Blurring and Blending

Face to FaceInfrastructur

e* Campus

*Classrooms*Lecture

Halls*Labs

*Office Hours

*Library

OnlineInfrastructure*Portal*Learning Mgt Systems *Repositories*Phones*Blogs*ePortfolios

Blended

Blurred

ActivitiesLecture, Dialogic, Small Groups, Learning Communities, Project-

Based Learning, Self-Directed Learning, Collateral Learning

Page 9: Sustainable Technology, Engagement, and Learning

Blurring and Blending

Page 10: Sustainable Technology, Engagement, and Learning

Mobility Galore

Page 11: Sustainable Technology, Engagement, and Learning

Mobility Galore

Page 12: Sustainable Technology, Engagement, and Learning

Mobility Galore

Page 14: Sustainable Technology, Engagement, and Learning

Gaming

Page 16: Sustainable Technology, Engagement, and Learning

Social Networking

Page 19: Sustainable Technology, Engagement, and Learning
Page 24: Sustainable Technology, Engagement, and Learning

Conversations• Blurring and Blending• Mobility Galore• Gaming• Social Networking• High-Impact

Presentation/Engagement Technologies

• Analytics, Diagnostics, and Evidence-Based Education

• The Human Touch

Page 25: Sustainable Technology, Engagement, and Learning

Change

• Building for the Future

• An Emerging Integrated Infrastructure

• SEM Drivers– Technology– Engagement– Learning

Page 26: Sustainable Technology, Engagement, and Learning

Change

http://www.splcenter.org/intel/map/hate.jsp

http://www.networkforgood.org/

Page 27: Sustainable Technology, Engagement, and Learning

Dr. Mark David [email protected]

catalyticconversations.blogspot.comwww.markmilliron.com