sweep-shake finding digital resources in physical environments

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SWEEP-SHAKE FINDING DIGITAL RESOURCES IN PHYSICAL ENVIRONMENTS Presented by Eric( 王王王 ) Simon Robinson, Parisa Eslambolchilar, Matt Jones MobileHCI 2009 Best Paper

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Simon Robinson, Parisa Eslambolchilar, Matt Jones MobileHCI 2009 Best Paper. SWEEP-SHAKE FINDING DIGITAL RESOURCES IN PHYSICAL ENVIRONMENTS. Presented by Eric( 王政堯 ). Outline. Introduction Sweep-Shake System ─ Mobile Hardware ─ Haptic Browsing ─ Haptic Zooming Visual Map System - PowerPoint PPT Presentation

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Page 1: SWEEP-SHAKE  FINDING DIGITAL RESOURCES IN PHYSICAL ENVIRONMENTS

SWEEP-SHAKE FINDING DIGITAL RESOURCES IN PHYSICAL ENVIRONMENTS

Presented by Eric( 王政堯 )

Simon Robinson, Parisa Eslambolchilar, Matt Jones

MobileHCI 2009 Best Paper

Page 2: SWEEP-SHAKE  FINDING DIGITAL RESOURCES IN PHYSICAL ENVIRONMENTS

Outline

Introduction Sweep-Shake System

─ Mobile Hardware─ Haptic Browsing─ Haptic Zooming

Visual Map System Evaluate The Systems

─ Exploratory Field Trial─ Sweep-Shake System vs Visual Map System

Conclusions and Future Work

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Introduction

Increasingly rich and large set of geo-tagged information available through the web

Innovations are needed for effective mobile discovery of geo-located information

The ways of finding digital content associated with the places─ ‘heads-up’, non-screen-based ─ pointing-based interaction(not rely on a visual display)─ uses haptic feedback(several possible points of interest rather than guiding the user to their journey destination).

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Introduction

Sweep-Shake system helps the user to feel the presence of information in the space around them by providing vibrotactile feedback as a cue to the direction of geo-tagged content

Provide a simple method for filtering and selecting desired types of data for each geo-tagged location

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Sweep-Shake System

Mobile Hardware Haptic Browsing Haptic Zooming

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Mobile Hardware

Sweep-Shake system in use: the SHAKE device(shown inset) vibrates when the user points toward a locationwith geo-tagged content

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Mobile Hardware

SHAKE SK6 ─ small Bluetooth device

─ three-axis accelerometers, magnetometers and angular rate sensors, dual-channel capacitive input sensors and a navigation button ─ programmable vibrating motor

Signals from each of these devices are communicated wirelessly using a Bluetooth serial port profile to a Sony VAIO Ultra-MobilePC (UMPC)

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Haptic Browsing

Haptic feedback: the spread of the haptic area helpsthe user, at point A, to determine the size of the target, and the increase in vibration frequency toward the centre of the target guides them to its centre point

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Haptic Zooming

Haptic zooming: pointing toward the four haptic areas triggers feedback

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Visual Map System

Point A has previously been selected.Point B is currently being pointed at by the user and is activated. Point C represents the user at their current position. Point D and E, have not yet been visited.

The visual browsing comparison system, showing the on-screen display (inset).

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Evaluate the Systems

Two Question :─ Browsing: How effectively can people identify digital resource targets using haptic feedback ?─ Zooming: How effectively can people filter

resource types using haptic feedback ? Experiment 1: Exploratory Field Trial Experiment 2: How Effective is the Sweep-

Shake System ? (Sweep-Shake vs Visual Map System)

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Exploratory Field Trial

Participants :four participants aged from 18 to 35

Period: 45-minute Place: university campus Results: participant behaviors ,verbal

feedback

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Method

Set up information hot-spots over five buildings located on the university campus

Basic training Walk through the area, exploring the space

around them to find any information that might be of interest to them

One side to opposite side(at least three of these points from any point on the route through the campus)

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Participant Behaviours

All participants were able to discover the targets while moving, after only basic training

Uninterested in the audiovisual content, instead preferring to perform a quick scan of static text and images

Two participants held the device by their waist and used it as a ‘ping’─ allows the user to concentrate on the physical environment─ switching to the digital when potentially

interesting information is available

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Verbal Feedback

The ‘guide me’ mode─ the direction of a location beacon rather than turn-by-turn guidance

Positive comments about the ability to feel and explore real geo-tagged data, and enjoyed interacting with their surroundings in this way

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Sweep-Shake v.s. Visual Map System Participants : thirty-two participants

aged from 18 to 65(randomly allocated between the two systems)

Period: a half-hour study Results: objective results, subjective

ratings, verbal feedback

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Sweep-Shake vs. Visual Map System

Targets used for the study. The participant, standingat point A, points toward and attempts to zoom in to each target in turn in any order they wish.

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Tasks

Find and select each of the six targets in the area around them. When a target was found

– Zoom in to the target – Find and select each available sub-target

– Automatically record measurements Complete a questionnaire to rate their

usage of the system Give any verbal feedback resulting from

their usage of the system

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Objective Results(browsing)

Table 1: Mean and standard deviation (in brackets) of each ofthe measures recorded when browsing, and the total time takento complete the task.

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Objective Results(zooming)

Table 2: Mean and standard deviation (in brackets) of each of the measures recorded when zoomed in.

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Objective Results

No significant difference was found between targets (p > 0.05)

there is a significant time difference between systems( f = 10.32, p = 0.002)

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Objective Results

Significant differences were found between targets

Sweep-Shake ( f = 5.91, p < 0.001)

visual ( f =8.75, p<0.001)

There is a significant difference between systems ( f = 37.67, p < 0.001):

The visual system causes less activations without selections.

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Objective Results

A significant difference Between targets

Sweep-Shake ( f=6.69, p<0.001)

visual ( f =3.72, p=0.004)

No such significant difference between systems ( f = 0.16, p > 0.05)

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Subjective Ratings

Top: participants’ TLX scores.Bottom: ratings for system usage and usefulness of the system for specific tasks.

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Discussion

This difference in speed and accuracy (9.3 versus 16.5 seconds)─ negative aspect for important, time critical information access ─ positive point : taking in the visual scene in front of them, rather than concentrating on the digital representation on their mobile screen─ “heads-up”

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Conclusions and Future Work Sweep-Shake, haptic location-based

interaction allow people to investigate(find and filter) their physical and associated digital worlds in an engaging, ‘heads-up’ way

‘heads-up’ vs ‘heads-down’ Sweep-Shake system that could enhance

the user’s experience over that of a visual system while walking

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Conclusions and Future Work Improve and clarify the haptic cues Combine haptic feedback with other

techniques, such as audio Richer structuring and navigation of content

Q&A