t1 (warhammer 40,000 9th edition) [103 pl, 10cp, 2,000pts] · 2021. 8. 5. · t1 (warhammer 40,000...
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T1 (Warhammer 40,000 9th Edition) [103 PL, 10CP, 2,000pts]
Battalion Detachment 0CP (Chaos - Death Guard) [103 PL, 2,000pts, 10CP]Rules: Contagion Abilities, Plague Weapon
Configuration [12CP]
Battle Size [12CP]Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]Categories: C. �����������
Detachment Command CostCategories: C������������
Plague CompanySelections: Mortarion's Chosen SonsCategories: C������������
Stratagems [-1CP]
Gifts of Decay [-1CP]Selections: Additional Relics [-1CP]Categories: S���������
HQ [22 PL, 420pts, -1CP]
Death Guard Daemon Prince [10 PL, 185pts]Selections: 5. Rotten Constitution, 6. Gift of Plagues, Foetid Wings [2 PL, 35pts], Hellforged sword [10pts], Malefictalons, Smite, Suppurating Plate, WarlordCategories: HQ, C��������, D�����, M������, F������: H������ A�������, F������: D���� G����, F������:N�����, F������: C����, D����� P�����, P�����, B������ A�������, F������: M��������'� C����� S���,M��������'� C����� S��� W������, F��, W������Rules: Contagions of Nurgle, Inexorable AdvanceAbilities: Daemonic, Disgustingly Resilient, Lord of the Death Guard (Aura), Rotten Constitution, Suppurating Plate,Psychic Power: Gift of Plagues, Smite, Psyker: Death Guard Daemon Prince, Unit: Death Guard Daemon Prince(Foetid Wings), Weapon: Hellforged sword, Malefic talons
Abilities Description
Daemonic Models in this unit have a 5+ invulnerable save.
DisgustinglyResilient
Each time an attack is allocated to a model in this unit, subtract 1 from the Damagecharacteristic of that attack (to a minimum of 1).
Lord of theDeath Guard(Aura)
While a friendly <PLAGUE COMPANY> CORE unit is within 6" of this model, each time amodel in that unit makes an attack, re-roll a hit roll of 1.
RottenConstitution
- Add 1 to the Toughness characteristic of this WARLORD.- Each time an attack with an Armour Penetration characteristic of -1 or -2 is allocated to thisWARLORD, that attack has an Armour Penetration chracteristic of 0 instead.
SuppuratingPlate
- The bearer has a Save characteristic of 2+. - Each time an enemy unit fights, after it makes its attacks, if the bearer lost any wounds as aresult of those attacks, roll one D6; on a 2+, that unit suffers 1 mortal wound.
PsychicPower
WarpCharge Range Details
Gift ofPlagues 6 18"
Blessing: If manifested, select one friendly DEATH GUARD unit within 18" of thisPSYKER. Until the start of your next Psychic phase, add 6" to the range of anyContagion abilities that unit has (to a maximum of 12").
Smite 5 18"Smite has a warp charge value of 5. If manifested, the closest visible enemy unitwithin 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychictest was more than 10 the target suffers D6 mortal wounds instead.
Psyker Cast Deny Powers Known Other
Death Guard Daemon Prince 1 1 Smite and 1 power from the Contagion discipline -
Unit M WS BS S T W A Ld Save
Death Guard Daemon Prince (Foetid Wings) 10" 2+ 2+ 7 6 8 6 10 3+
Weapon Range Type S AP D Abilities
Hellforgedsword Melee Melee +1 -3 3 -
Malefic talons Melee Melee User -1 2 Each time this model fights, it makes 1 additional attack with thisweapon.
Lord of Virulence [7 PL, 140pts, -1CP]Selections: 4. Arch-Contaminator, Acidic Malady [1 PL, 20pts], Blight grenades, Krak grenades, Plague claw,Plaguechosen [-1CP], Twin plague spewerCategories: HQ, F������: C����, F������: N�����, F������: H������ A�������, F������: D���� G����,I�������, C��������, B������ A�������, T���������, L��� �� ��� D���� G����, L��� �� V��������,F������: M��������'� C����� S���, M��������'� C����� S��� W������Rules: Contagions of Nurgle, Deadly Pathogens, Inexorable AdvanceAbilities: Acidic Malady, Arch-Contaminator (Aura), Diseased Terminator Armour, Disgustingly Resilient, Lord of theDeath Guard (Aura), Master of Destruction (Aura), Teleport Strike, Unit: Lord of Virulence, Weapon: Blight grenade,Krak grenades, Plague claw, Twin plague spewer
Abilities Description
AcidicMalady Improve the Armour Penetration characteristic of this weapon by 1.
Arch-Contaminator(Aura)
While a friendly <PLAGUE COMPANY> CORE unit is within 6" of this WARLORD:- Each time a model in that unit makes a melee attack with a plague weapon, you can re-roll thewound roll.- Each time a model in that unit makes a ranged attack with a Plague Weapon that targets a unitwithin 12", you can re-roll the wound roll.
DiseasedTerminatorArmour
Models in this unit have a 4+ invulnerable save.
DisgustinglyResilient
Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristicof that attack (to a minimum of 1).
Lord of theDeath Guard(Aura)
While a friendly <PLAGUE COMPANY> CORE unit is within 6" of this model, each time a model inthat unit makes an attack, re-roll a hit roll of 1.
Master ofDestruction(Aura)
While a friendly <PLAGUE COMPANY> CORE unit is within 6" of this model, each time a model inthat unit makes a ranged attack with a Plague Weapon, on an unmodified wound roll of 6, improvethe Armour Penetration characteristic of that attack by 1.
TeleportStrike
During deployment, if every model in this unit has this ability, then you can set up this unit in ateleportarium chamber instead of setting it up on the battlefield. If you do, then in theReinforcements step of one of your Movement phases you can set up this unit anywhere on thebattlefield that is more than 9" away from any enemy models.
Unit M WS BS S T W A Ld Save
Lord of Virulence 5" 2+ 2+ 4 5 6 5 9 2+
Weapon Range Type S AP D Abilities
Blightgrenade 6" Grenade
D6 4 0 1 Plague Weapon. Blast.
Krakgrenades 6" Grenade
1 6 -1 D3 -
Plague claw Melee Melee x2 -3 2 Plague Weapon. Each time an attack is made with this weapon,subtract 1 from that attack's hit roll.
Twin plaguespewer 12" Heavy
2D6 5 -1 1 Plague Weapon. Each time an attack is made with this weapon,that attack automatically hits the target.
Malignant Plaguecaster [5 PL, 95pts]Selections: 1. Miasma of Pestilence, 4. Putrescent Vitality, Blight grenades, Corrupted staff, Krak grenades, SmiteCategories: C��������, F������: D���� G����, HQ, I�������, F������: H������ A�������, F������: N�����,P�����, F������: C����, B������ A�������, M�������� P�����������, F������: M��������'� C����� S���,M��������'� C����� S��� W������Rules: Contagions of Nurgle, Inexorable AdvanceAbilities: Disgustingly Resilient, Pestilential Fallout, Psychic Power: Miasma of Pestilence, Putrescent Vitality,Smite, Psyker: Malignant Plaguecaster, Unit: Malignant Plaguecaster, Weapon: Blight grenade, Corrupted staff,Krak grenades
Abilities Description
DisgustinglyResilient
Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristicof that attack (to a minimum of 1).
PestilentialFallout
Each time this model successfully manifests a psychic power, if the result of the Psychic test was 7or more, the closest enemy unit within 12" suffers one mortal wound.
PsychicPower
WarpCharge Range Details
Miasma ofPestilence 6 18"
Blessing: If manifested, select one friendly DEATH GUARD unit within 18" of thisPSYKER. Until the start of your next Psychic phase, each time an attack is madeagainst that unit, subtract 1 from that attack's hit roll.
PutrescentVitality 7 18"
Blessing: If manifested, select one friendly DEATH GUARD INFANTRY unit within18" of this PSYKER. Until the start of your next Psychic phase, add 1 to theStrength and Toughness characteristics of models in that unit.
Smite 5 18"Smite has a warp charge value of 5. If manifested, the closest visible enemy unitwithin 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of thePsychic test was more than 10 the target suffers D6 mortal wounds instead.
Psyker Cast Deny Powers Known Other
Malignant Plaguecaster 2 1 Smite and 2 powers from the Contagion discipline -
Unit M WS BS S T W A Ld Save
Malignant Plaguecaster 5" 3+ 3+ 4 5 4 4 8 3+
Weapon Range Type S AP D Abilities
Blight grenade 6" Grenade D6 4 0 1 Plague Weapon. Blast.
Corrupted staff Melee Melee +3 -1 D3 Plague Weapon.
Krak grenades 6" Grenade 1 6 -1 D3 -
Troops [12 PL, 255pts]
Plague Marines [6 PL, 105pts]Categories: F������: N�����, F������: H������ A�������, I�������, F������: C����, F������: D���� G����,T�����, P����� M������, C���, B������ A�������, F������: M��������'� C����� S���Rules: Contagions of Nurgle, Inexorable Advance, Malicious Volleys, Objective SecuredAbilities: Disgustingly Resilient, Remorseless, Vectors of Death, Unit: Plague Marine
Plague Champion [21pts]Selections: Blight grenades, Boltgun, Krak grenades, Plague knifeUnit: Plague Champion, Weapon: Blight grenade, Boltgun, Krak grenades, Plague knife
4x Plague Marine w/ boltgun [84pts]Selections: 4x Blight grenades, 4x Boltgun, 4x Krak grenades, 4x Plague knifeWeapon: Blight grenade, Boltgun, Krak grenades, Plague knife
Abilities Description
DisgustinglyResilient
Each time an attack is allocated to a model in this unit, subtract 1 from the Damagecharacteristic of that attack (to a minimum of 1).
Remorseless Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers.
Vectors ofDeath A Plague Marine equipped with 2 melee plague weapons has an Attacks characteristic of 3.
Unit M WS BS S T W A Ld Save
Plague Champion 5" 3+ 3+ 4 5 2 3 8 3+
Plague Marine 5" 3+ 3+ 4 5 2 2 7 3+
Weapon Range Type S AP D Abilities
Blight grenade 6" Grenade D6 4 0 1 Plague Weapon. Blast.
Boltgun 24" Rapid Fire 1 4 0 1 -
Krak grenades 6" Grenade 1 6 -1 D3 -
Plague knife Melee Melee User -1 1 Plague Weapon
Poxwalkers [2 PL, 50pts]Categories: T�����, I�������, F������: N�����, F������: D���� G����, F������: C����, P���������,F������: M��������'� C����� S���Rules: Contagions of Nurgle, Objective SecuredAbilities: Curse of the Walking Pox, Fodder, Mindless Horde, Unending Horde
10x Poxwalker [50pts]Selections: 10x Improvised weaponUnit: Poxwalker, Weapon: Improvised weapon
Abilities Description
Curse oftheWalkingPox
Each time a melee attack is made by a model in this unit, if an enemy model is destroyed (excludingVEHICLE or MONSTER models), one of this unit's destroyed models is added back to it with 1 woundremaining. Models added back to this unit in this way can be set up within Engagement Range ofenemy units that are already within Engagement Range of this unit.
Fodder Each time a Morale test is taken for this unit, it is automatically passed.
MindlessHorde This unit cannot perform actions (excluding the Spread the Sickness action).
UnendingHorde Each time a model in this unit would lose a wound, roll one D6; on a 6, that wound is not lost.
Unit M WS BS S T W A Ld Save
Poxwalker 4" 4+ - 3 4 1 2 4 7+
Weapon Range Type S AP D Abilities
Improvised weapon Melee Melee User 0 1 -
Poxwalkers [2 PL, 50pts]Categories: T�����, I�������, F������: N�����, F������: D���� G����, F������: C����, P���������,F������: M��������'� C����� S���Rules: Contagions of Nurgle, Objective SecuredAbilities: Curse of the Walking Pox, Fodder, Mindless Horde, Unending Horde
10x Poxwalker [50pts]Selections: 10x Improvised weaponUnit: Poxwalker, Weapon: Improvised weapon
Abilities Description
Curse oftheWalkingPox
Each time a melee attack is made by a model in this unit, if an enemy model is destroyed (excludingVEHICLE or MONSTER models), one of this unit's destroyed models is added back to it with 1 woundremaining. Models added back to this unit in this way can be set up within Engagement Range ofenemy units that are already within Engagement Range of this unit.
Fodder Each time a Morale test is taken for this unit, it is automatically passed.
MindlessHorde This unit cannot perform actions (excluding the Spread the Sickness action).
UnendingHorde Each time a model in this unit would lose a wound, roll one D6; on a 6, that wound is not lost.
Unit M WS BS S T W A Ld Save
Poxwalker 4" 4+ - 3 4 1 2 4 7+
Weapon Range Type S AP D Abilities
Improvised weapon Melee Melee User 0 1 -
Poxwalkers [2 PL, 50pts]Categories: T�����, I�������, F������: N�����, F������: D���� G����, F������: C����, P���������,F������: M��������'� C����� S���Rules: Contagions of Nurgle, Objective SecuredAbilities: Curse of the Walking Pox, Fodder, Mindless Horde, Unending Horde
10x Poxwalker [50pts]Selections: 10x Improvised weaponUnit: Poxwalker, Weapon: Improvised weapon
Abilities Description
Curse oftheWalkingPox
Each time a melee attack is made by a model in this unit, if an enemy model is destroyed (excludingVEHICLE or MONSTER models), one of this unit's destroyed models is added back to it with 1 woundremaining. Models added back to this unit in this way can be set up within Engagement Range ofenemy units that are already within Engagement Range of this unit.
Fodder Each time a Morale test is taken for this unit, it is automatically passed.
MindlessHorde This unit cannot perform actions (excluding the Spread the Sickness action).
UnendingHorde Each time a model in this unit would lose a wound, roll one D6; on a 6, that wound is not lost.
Unit M WS BS S T W A Ld Save
Poxwalker 4" 4+ - 3 4 1 2 4 7+
Weapon Range Type S AP D Abilities
Improvised weapon Melee Melee User 0 1 -
Elites [30 PL, 570pts]
Deathshroud Terminators [14 PL, 255pts]Categories: F������: C����, F������: D���� G����, E�����, F������: H������ A�������, I�������, F������:N�����, T���������, D���������� T����������, B������ A�������, C���, F������: M��������'� C�����S���Rules: Contagions of Nurgle, Inexorable AdvanceAbilities: Bodyguard (Aura), Diseased Terminator Armour, Disgustingly Resilient, Remorseless, Teleport Strike
Deathshroud Champion [55pts]Selections: Manreaper, 2x Plaguespurt gauntlet [5pts]Unit: Deathshroud Champion, Weapon: Manreaper, Manreaper - Cleave, Manreaper - Scythe, Plaguespurtgauntlet
4x Deathshroud Terminator [200pts]Selections: 4x Manreaper, 4x Plaguespurt gauntletUnit: Deathshroud Terminator, Weapon: Manreaper, Manreaper - Cleave, Manreaper - Scythe, Plaguespurtgauntlet
Abilities Description
Bodyguard(Aura)
While a friendly <PLAGUE COMPANY> CHARACTER unit that has a Wounds characteristic of 9or less is within 3" of this unit, enemy models cannot target that CHARACTER unit with rangedattacks.
DiseasedTerminatorArmour
Models in this unit have a 4+ invulnerable save.
DisgustinglyResilient
Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristicof that attack (to a minimum of 1).
Remorseless Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers.
TeleportStrike
During deployment, if every model in this unit has this ability, then you can set up this unit in ateleportarium chamber instead of setting it up on the battlefield. If you do, then in theReinforcements step of one of your Movement phases you can set up this unit anywhere on thebattlefield that is more than 9" away from any enemy models.
Unit M WS BS S T W A Ld Save
Deathshroud Champion 5" 2+ 3+ 4 5 3 5 9 2+
Deathshroud Terminator 5" 2+ 3+ 4 5 3 4 8 2+
Weapon Range Type S AP D Abilities
Manreaper - - - - - Each time an attack is made with this weapon, select one of theprofiles below to make that attack with.
Manreaper -Cleave Melee Melee +3 -3 2 Plague Weapon. Each time an attack is made with this weapon
profile, subtract 1 from that attack's hit roll.
Manreaper -Scythe Melee Melee +1 -1 1 Plague Weapon. Each time an attack is made with this weapon
profile, make 2 hit rolls instead of 1.
Plaguespurtgauntlet 12" Pistol
D6 3 0 1 Plague Weapon. Each time an attack is made with this weapon, thatattack automatically hits the target.
Deathshroud Terminators [7 PL, 155pts]Categories: F������: C����, F������: D���� G����, E�����, F������: H������ A�������, I�������, F������:N�����, T���������, D���������� T����������, B������ A�������, C���, F������: M��������'� C�����S���Rules: Contagions of Nurgle, Inexorable AdvanceAbilities: Bodyguard (Aura), Diseased Terminator Armour, Disgustingly Resilient, Remorseless, Teleport Strike
Deathshroud Champion [55pts]Selections: Manreaper, 2x Plaguespurt gauntlet [5pts]Unit: Deathshroud Champion, Weapon: Manreaper, Manreaper - Cleave, Manreaper - Scythe, Plaguespurtgauntlet
2x Deathshroud Terminator [100pts]Selections: 2x Manreaper, 2x Plaguespurt gauntletUnit: Deathshroud Terminator, Weapon: Manreaper, Manreaper - Cleave, Manreaper - Scythe, Plaguespurtgauntlet
Abilities Description
Bodyguard(Aura)
While a friendly <PLAGUE COMPANY> CHARACTER unit that has a Wounds characteristic of 9or less is within 3" of this unit, enemy models cannot target that CHARACTER unit with rangedattacks.
DiseasedTerminatorArmour
Models in this unit have a 4+ invulnerable save.
DisgustinglyResilient
Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristicof that attack (to a minimum of 1).
Remorseless Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers.
TeleportStrike
During deployment, if every model in this unit has this ability, then you can set up this unit in ateleportarium chamber instead of setting it up on the battlefield. If you do, then in theReinforcements step of one of your Movement phases you can set up this unit anywhere on thebattlefield that is more than 9" away from any enemy models.
Unit M WS BS S T W A Ld Save
Deathshroud Champion 5" 2+ 3+ 4 5 3 5 9 2+
Deathshroud Terminator 5" 2+ 3+ 4 5 3 4 8 2+
Weapon Range Type S AP D Abilities
Manreaper - - - - - Each time an attack is made with this weapon, select one of theprofiles below to make that attack with.
Manreaper -Cleave Melee Melee +3 -3 2 Plague Weapon. Each time an attack is made with this weapon
profile, subtract 1 from that attack's hit roll.
Manreaper -Scythe Melee Melee +1 -1 1 Plague Weapon. Each time an attack is made with this weapon
profile, make 2 hit rolls instead of 1.
Plaguespurtgauntlet 12" Pistol
D6 3 0 1 Plague Weapon. Each time an attack is made with this weapon, thatattack automatically hits the target.
Foul Blightspawn [5 PL, 85pts]Selections: Blight grenades, Krak grenades, Plague sprayer, Unholy death's head grenade, Viscous Death [1 PL,10pts]Categories: F������: C����, C��������, F������: D���� G����, F������: H������ A�������, I�������,F������: N�����, B������ A�������, E�����, F����� V�����, F��� B����������, F������: M��������'�C����� S���Rules: Contagions of Nurgle, Deadly Pathogens, Inexorable AdvanceAbilities: Disgustingly Resilient, Putrefying Stink, Viscous Death, Unit: Foul Blightspawn, Weapon: Blight grenade,Krak grenades, Plague sprayer, Unholy death's head grenade
Abilities Description
DisgustinglyResilient
Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristicof that attack (to a minimum of 1).
PutrefyingStink
At the start of the Fight phase, you can select one enemy unit within 3" of this model. That unit isnot eligible to fight this phase until after all eligible units from your army have done so.
ViscousDeath
Each time you roll to determine the number of attacks made with this weapon, you can re-roll theresult.
Unit M WS BS S T W A Ld Save
Foul Blightspawn 5" 3+ 3+ 4 5 4 4 8 3+
Weapon Range Type S AP D Abilities
Blight grenade 6" GrenadeD6 4 0 1 Plague Weapon. Blast.
Krak grenades 6" Grenade1 6 -1 D3 -
Plague sprayer 12" AssaultD6 7 -3 2 Plague Weapon. Each time an attack is made with this
weapon, that attack automatically hits the target.
Unholy death'shead grenade 6" Grenade
2D6 5 -1 1 Blast. Plague Weapon. The bearer can only shoot with thisweapon once per battle.
Foul Blightspawn [4 PL, 75pts]Selections: Blight grenades, Krak grenades, Plague sprayer, Unholy death's head grenade, VomitryxCategories: F������: C����, C��������, F������: D���� G����, F������: H������ A�������, I�������,F������: N�����, B������ A�������, E�����, F����� V�����, F��� B����������, F������: M��������'�C����� S���Rules: Contagions of Nurgle, Inexorable AdvanceAbilities: Disgustingly Resilient, Putrefying Stink, Unit: Foul Blightspawn, Weapon: Blight grenade, Krak grenades,Plague sprayer, Unholy death's head grenade, Vomitryx
Abilities Description
DisgustinglyResilient
Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristicof that attack (to a minimum of 1).
PutrefyingStink
At the start of the Fight phase, you can select one enemy unit within 3" of this model. That unit isnot eligible to fight this phase until after all eligible units from your army have done so.
Unit M WS BS S T W A Ld Save
Foul Blightspawn 5" 3+ 3+ 4 5 4 4 8 3+
Weapon Range Type S AP D Abilities
Blight grenade 6" GrenadeD6 4 0 1 Plague Weapon. Blast.
Krak grenades 6" Grenade1 6 -1 D3 -
Plague sprayer 12" AssaultD6 7 -3 2 Plague Weapon. Each time an attack is made with this
weapon, that attack automatically hits the target.
Unholy death'shead grenade 6" Grenade
2D6 5 -1 1 Blast. Plague Weapon. The bearer can only shoot with thisweapon once per battle.
Vomitryx 12" Assault7 7 -3 2 Plague Weapon. Each time an attack is made with this
weapon, that attack automatically hits the target.
Fast Attack [21 PL, 405pts]
Foetid Bloat-drone [7 PL, 135pts]Selections: Fleshmower [5pts], Plague probeCategories: F��� A�����, F������: N�����, F������: H������ A�������, F������: D���� G����, V������,D����� E�����, D�����, F��, F������: C����, F����� B����-�����, F������: M��������'� C����� S���Rules: Contagions of NurgleAbilities: Daemonic, Disgustingly Resilient, Putrid Explosion, Unit: Foetid Bloat-drone, Weapon: Fleshmower,Plague probe
Abilities Description
Daemonic Models in this unit have a 5+ invulnerable save.
DisgustinglyResilient
Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristicof that attack (to a minimum of 1).
PutridExplosion
When this model is destroyed, roll one D6 before removing it from play. On a 4+ it explodes, andeach unit (excluding NURGLE units) within 6" suffers 1 mortal wound.
Unit M WS BS S T W A Ld Save
Foetid Bloat-drone 10" 3+ 3+ 6 7 9 4 8 3+
Weapon Range Type S AP D Abilities
Fleshmower Melee Melee +1 -2 2 Plague Weapon. Each time an attack is made with this weapon,make 3 hit rolls instead of 1.
Plagueprobe Melee Melee User -2 1 Plague Weapon
Foetid Bloat-drone [7 PL, 135pts]Selections: Fleshmower [5pts], Plague probeCategories: F��� A�����, F������: N�����, F������: H������ A�������, F������: D���� G����, V������,D����� E�����, D�����, F��, F������: C����, F����� B����-�����, F������: M��������'� C����� S���Rules: Contagions of NurgleAbilities: Daemonic, Disgustingly Resilient, Putrid Explosion, Unit: Foetid Bloat-drone, Weapon: Fleshmower,Plague probe
Abilities Description
Daemonic Models in this unit have a 5+ invulnerable save.
DisgustinglyResilient
Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristicof that attack (to a minimum of 1).
PutridExplosion
When this model is destroyed, roll one D6 before removing it from play. On a 4+ it explodes, andeach unit (excluding NURGLE units) within 6" suffers 1 mortal wound.
Unit M WS BS S T W A Ld Save
Foetid Bloat-drone 10" 3+ 3+ 6 7 9 4 8 3+
Weapon Range Type S AP D Abilities
Fleshmower Melee Melee +1 -2 2 Plague Weapon. Each time an attack is made with this weapon,make 3 hit rolls instead of 1.
Plagueprobe Melee Melee User -2 1 Plague Weapon
Foetid Bloat-drone [7 PL, 135pts]Selections: Fleshmower [5pts], Plague probeCategories: F��� A�����, F������: N�����, F������: H������ A�������, F������: D���� G����, V������,D����� E�����, D�����, F��, F������: C����, F����� B����-�����, F������: M��������'� C����� S���Rules: Contagions of NurgleAbilities: Daemonic, Disgustingly Resilient, Putrid Explosion, Unit: Foetid Bloat-drone, Weapon: Fleshmower,Plague probe
Abilities Description
Daemonic Models in this unit have a 5+ invulnerable save.
DisgustinglyResilient
Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristicof that attack (to a minimum of 1).
PutridExplosion
When this model is destroyed, roll one D6 before removing it from play. On a 4+ it explodes, andeach unit (excluding NURGLE units) within 6" suffers 1 mortal wound.
Unit M WS BS S T W A Ld Save
Foetid Bloat-drone 10" 3+ 3+ 6 7 9 4 8 3+
Weapon Range Type S AP D Abilities
Fleshmower Melee Melee +1 -2 2 Plague Weapon. Each time an attack is made with this weapon,make 3 hit rolls instead of 1.
Plagueprobe Melee Melee User -2 1 Plague Weapon
Heavy Support [18 PL, 350pts]
Plagueburst Crawler [9 PL, 175pts]Selections: 2x Entropy cannon [10pts], Heavy slugger, Plagueburst MortarCategories: F������: C����, D�����, F������: D���� G����, H���� S������, F������: H������ A�������,F������: N�����, V������, D����� E�����, P���������� C������, F������: M��������'� C����� S���Rules: Contagions of NurgleAbilities: Daemonic, Disgustingly Resilient, Explodes, Unit: Plagueburst Crawler 1 (6+ wounds remaining),Plagueburst Crawler 2 (3-5 wounds remaining), Plagueburst Crawler 3 (1-2 wounds remaining), Weapon: Entropycannon, Heavy slugger, Plagueburst Mortar
Abilities Description
Daemonic Models in this unit have a 5+ invulnerable save.
DisgustinglyResilient
Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristicof that attack (to a minimum of 1).
Explodes When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, andeach unit within 6" suffers D3 mortal wounds.
Unit M WS BS S T W A Ld Save
Plagueburst Crawler 1 (6+ wounds remaining) 9" 6+ 3+ 7 8 12 4 8 3+
Plagueburst Crawler 2 (3-5 wounds remaining) 6" 6+ 4+ 6 8 N/A 4 8 3+
Plagueburst Crawler 3 (1-2 wounds remaining) 4" 6+ 5+ 5 8 N/A 4 8 3+
Weapon Range Type S AP D Abilities
Entropycannon 36" Heavy
1 8 -4 D3+3 Plague Weapon
Heavy slugger 36" Heavy4 5 -1 1 -
PlagueburstMortar 48" Heavy
D6 8 -2 2 Blast. Plague Weapon. This weapon can target units that arenot visible to the bearer.
Plagueburst Crawler [9 PL, 175pts]Selections: 2x Entropy cannon [10pts], Heavy slugger, Plagueburst MortarCategories: F������: C����, D�����, F������: D���� G����, H���� S������, F������: H������ A�������,F������: N�����, V������, D����� E�����, P���������� C������, F������: M��������'� C����� S���Rules: Contagions of NurgleAbilities: Daemonic, Disgustingly Resilient, Explodes, Unit: Plagueburst Crawler 1 (6+ wounds remaining),Plagueburst Crawler 2 (3-5 wounds remaining), Plagueburst Crawler 3 (1-2 wounds remaining), Weapon: Entropycannon, Heavy slugger, Plagueburst Mortar
Abilities Description
Daemonic Models in this unit have a 5+ invulnerable save.
DisgustinglyResilient
Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristicof that attack (to a minimum of 1).
Explodes When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, andeach unit within 6" suffers D3 mortal wounds.
Unit M WS BS S T W A Ld Save
Plagueburst Crawler 1 (6+ wounds remaining) 9" 6+ 3+ 7 8 12 4 8 3+
Plagueburst Crawler 2 (3-5 wounds remaining) 6" 6+ 4+ 6 8 N/A 4 8 3+
Plagueburst Crawler 3 (1-2 wounds remaining) 4" 6+ 5+ 5 8 N/A 4 8 3+
Weapon Range Type S AP D Abilities
Entropycannon 36" Heavy
1 8 -4 D3+3 Plague Weapon
Heavy slugger 36" Heavy4 5 -1 1 -
PlagueburstMortar 48" Heavy
D6 8 -2 2 Blast. Plague Weapon. This weapon can target units that arenot visible to the bearer.
Force RulesContagion Abilities: Contagion abilities affect enemy models or units within Contagion Range - this changes with the battleround number, increasing as the battle progresses, as shown in the table below. The effects of multiple, identically namedContagion abilities is not cumulative (i.e. if an enemy unit is within range of two models with the same Contagion ability, thatContagion ability only applies to the enemy unit once). Note, that while similar in many regards to Aura abilities, Contagionabilities are not affected by abilities that affect Aura abilities, and vice versa.
Battle Round 1 - 1"Battle Round 2 - 3"Battle Round 3 - 6"Battle Round 4 - 9"Plague Weapon: You can re-roll wound rolls of 1 for a weapon with this ability.
Selection RulesContagions of Nurgle: If every unit from your army has the DEATH GUARD keyword (excluding UNALIGNED units), this unitgains the following ability:
Nurgle's Gift (Contagion): While an enemy unit is within Contagion Range of this unit (see below), subtract 1 from the Toughnesscharacteristic of models in that unit.Deadly Pathogens: Each time you give a model a Deadly Pathogen, select one plague weapon that model is equipped with toupgrade (this cannot be a Grenade weapon or a Relic). In addition to the effects listed for that Deadly Pathogen, add1 to theStrength characteristic of that plague weapon. The Power rating of that model's unit is increased by 1.Inexorable Advance: - This unit counts as having Remained Stationary if it did not Fall Back or Advance in your previousMovement phase.- If this unit has the VEHICLE keyword, it does not suffer the penalty incurred to its hit rolls for firing Heavy weapons at enemyunits that are within Engagement Range of it.- If this unit has the INFANTRY keyword, it can ignore any or all modifiers to its Move characteristic, Advance rolls and chargerolls.Malicious Volleys: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire boltweapons make double the number of attacks if any of the following apply:• lhe shooting model’s target is within half the weapon’s range.• The shooting model is Infantry and its unit RemainedStationary in your previous Movement phase.
• The shooting model is a Terminator.For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (as defined on page 88) with the Rapid Fire type.Objective Secured: A player controls an objective marker if they have any models with this ability within range of that objectivemarker, even if there are more enemy models within range of that objective marker. If an enemy model within range of anobjective marker also has this ability (or a similar ability), then the objective marker is controlled by the player who has the mostmodels within range of that objective marker as normal.
Created with BattleScribe
Harlequins (Warhammer 40,000 9th Edition) [99 PL, 9CP, 1,998pts]
Battalion Detachment 0CP (Aeldari - Harlequins) [99 PL, 9CP, 1,998pts]
Configuration [12CP]
Battle Size [12CP]Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: C������������
Detachment Command CostCategories: C������������
Masque FormSelections: The Soaring Spite: Serpent's Blood
Categories: C������������, F������: H���������
Abilities: The Soaring Spite: Serpent's Blood
Abilities Description Ref
TheSoaringSpite:Serpent'sBlood
Models with this form that can FLY, or that are embarked upon a TRANSPORT that can FLY, treat all Pistolweapons they are equipped with as Assault 1 weapons during a turn in which they (or the transport they areembarked upon) Advanced. In addition, these models do not suffer the penalty to their hit rolls for shootingAssault weapons during a turn in which they Advanced.
Stratagems [-1CP]
Enigmas of the Black Library (1 Relic) [-1CP]Categories: S���������
HQ [10 PL, -2CP, 185pts]
Shadowseer [6 PL, -1CP, 115pts]Selections: 3: A Foot in the Future, Hallucinogen Grenade Launcher, Miststave, Shield From Harm, Shuriken Pistol, Smite,Stratagem: Pivotal Role [-1CP], The Shadowstone, Twilight Pathways, Veil of Illusion, Warlord, Webway Dance
Categories: F������: <M�����>, F������: A������, C��������, HQ, F������: H���������, I�������, P�����, S���������,W������
Abilities: A Foot in the Future, Flip Belt, Holo-suit, Rising Crescendo, Shield from Harm, The Shadowstone, Veil of Illusion, PsychicPower: Smite, Twilight Pathways, Webway Dance, Psyker: Shadowseer - Psyker, Unit: Shadowseer, Weapon: Hallucinogen GrenadeLauncher, Miststave, Shuriken pistol
Abilities Description Ref
A Foot in theFuture
Add 2" to your Warlord's Move characteristic. In addition, add 1" to the distance your Warlord canmove each time it Advances, Fall Back, charges, performs a Heroic Intervention, piles in orconsolidates.
Flip Belt
Each time this unit makes a Normal Move, Advances, Falls Back or makes a charge move, until that move is finished,
models in this unit can move horizontally through models and terrain features (they cannot finish a move on top of another
model, or its base).
Codex:Harlequins
Holo-suit Models in this unit have a 4+ Invulnerable save. Codex:Harlequins
RisingCrescendo
Models in this unit can Advance and charge in the same turn. In addition, they can Fall Back andstill shoot and/or charge in the same turn.
Codex:Harlequins
Shield fromHarm
Your opponent must subtract 1 from the wound rolls for any attacks made against friendlyMASQUE INFANTRY units that are within 6" of any models with this ability.
Codex:Harlequins
TheShadowstone
Add 3" to the range of the bearer's aura abilities. Add 3" to the range of psychic powersmanifested by the bearer.
Veil ofIllusion
While a friendly <MASQUE> unit is within 6" of this model, when determining if that unit is withinrange of attacks made by enemy models with ranged weapons, add 6" to the distance measured.Half range is determined after adding this distance.
PsychicPower
WarpCharge Range Details Ref
Smite 5 18"Smite has a warp charge value of 5. If manifested, the closest visible enemy unitwithin 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of thePsychic test was more than 10 the target suffers D6 mortal wounds instead.
TwilightPathways 6 3"
If manifested, select a friendly HARLEQUINS unit within 3" of the psyker and visibleto it. That unit can immediately move as if it were its Movement phase. You cannotuse Twilight Pathways on a unit more than once in each Psychic phase.
Codex:Harlequinsp73
WebwayDance 7 6"
If manifested, then until the start of your next Psychic phase, roll a D6 whenever afriendly HARLEQUINS unit within 6" of the psyker loses a wound; on a 6 that woundis not lost.
Codex:Harlequinsp73
Psyker Cast Deny Powers Known Other Ref
Shadowseer - Psyker 2 1 2 - Phantasmancy Codex: Harlequins p57
Unit M WS BS S T W A Ld Save Ref
Shadowseer 8" 2+ 2+ 3 3 5 3 9 7+ Codex: Harlequins
Weapon Range Type S AP D Abilities Ref
HallucinogenGrenadeLauncher
18" Assault1 * * *
If a unit is hit by this weapon, roll 2D6 - if the roll is equal toor greater than the target unit's Leadership, it suffers D3mortal wounds.
Codex:Harlequins
Miststave Melee Melee +2 -1 D3 - Codex:Harlequins
Shuriken pistol 12" Pistol 1 4 0 1 Each time you make a wound roll of 6+ for this weapon, thathit is resolved with an AP of -3 instead of 0.
Troupe Master [4 PL, -1CP, 70pts]Selections: Choreographer of War, Darkness' Bite, Fusion Pistol [5pts], Harlequin's Blade, Plasma Grenades, Stratagem: Pivotal Role[-1CP], The Twilight Fang
Categories: F������: <M�����>, F������: A������, C��������, HQ, F������: H���������, I�������, T����� M�����
Abilities: Choreographer of War, Darkness' Bite, Flip Belt, Holo-suit, Rising Crescendo, Unit: Troupe Master, Weapon: Fusion Pistol,Harlequin's Blade, Plasma Grenade, The Twilight Fang
Abilities Description Ref
Choreographerof War
In the Fight phase, re-roll failed wound rolls for friendly MASQUE units that are within 6" of thismodel.
Codex:Harlequinsp56
Darkness' Bite each time this model fights, after it has fought, you can select one enemy unit this modelmade an attack against, that unit suffers two mortal wounds.
Flip Belt
Each time this unit makes a Normal Move, Advances, Falls Back or makes a charge move, until that move is finished,
models in this unit can move horizontally through models and terrain features (they cannot finish a move on top of another
model, or its base).
Codex:Harlequins
Holo-suit Models in this unit have a 4+ Invulnerable save. Codex:Harlequins
RisingCrescendo
Models in this unit can Advance and charge in the same turn. In addition, they can Fall Backand still shoot and/or charge in the same turn.
Codex:Harlequins
Unit M WS BS S T W A Ld Save Ref
Troupe Master 8" 2+ 2+ 3 3 5 5 9 6+ Codex: Harlequins p56
Weapon Range Type S AP D Abilities Ref
FusionPistol 6" Pistol 1 8 -4 D6 If the target is within half range of this weapon, roll two dice
when inflicting damage with it and discard the lowest result.Codex:Harlequins
Harlequin'sBlade Melee Melee User 0 1 - Codex:
Harlequins
PlasmaGrenade 6" Grenade
D6 4 -1 1 Blast Codex:Harlequins
TheTwilightFang
Melee Melee +2 -3 2Each time the bearer fights, it makes a number of additionalattacks with this weapon equal to the current battle roundnumber
Troops [30 PL, 618pts]
Troupe [5 PL, 95pts]Categories: F������: A������, F������: <M�����>, I�������, F������: H���������, T�����, T�����
Player [1 PL, 19pts]Selections: Fusion Pistol [5pts], Harlequin's Blade, Plasma Grenades
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Blade, Plasma Grenade
Player [1 PL, 19pts]Selections: Fusion Pistol [5pts], Harlequin's Blade, Plasma Grenades
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Blade, Plasma Grenade
Player [1 PL, 19pts]Selections: Fusion Pistol [5pts], Harlequin's Blade, Plasma Grenades
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Blade, Plasma Grenade
Player [1 PL, 19pts]Selections: Fusion Pistol [5pts], Harlequin's Blade, Plasma Grenades
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Blade, Plasma Grenade
Player [1 PL, 19pts]Selections: Fusion Pistol [5pts], Harlequin's Blade, Plasma Grenades
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Blade, Plasma Grenade
Abilities Description Ref
Flip Belt
Each time this unit makes a Normal Move, Advances, Falls Back or makes a charge move, until that move is finished,
models in this unit can move horizontally through models and terrain features (they cannot finish a move on top of another
model, or its base).
Codex:Harlequins
Holo-suit Models in this unit have a 4+ Invulnerable save. Codex:Harlequins
RisingCrescendo
Models in this unit can Advance and charge in the same turn. In addition, they can Fall Back andstill shoot and/or charge in the same turn.
Codex:Harlequins
Unit M WS BS S T W A Ld Save Ref
Player 8" 3+ 3+ 3 3 1 4 8 6+ Codex: Harlequins p58
Weapon Range Type S AP D Abilities Ref
FusionPistol 6" Pistol 1 8 -4 D6 If the target is within half range of this weapon, roll two dice
when inflicting damage with it and discard the lowest result.Codex:Harlequins
Harlequin'sBlade Melee Melee User 0 1 - Codex:
Harlequins
PlasmaGrenade 6" Grenade
D6 4 -1 1 Blast Codex:Harlequins
Troupe [5 PL, 95pts]Categories: F������: A������, F������: <M�����>, I�������, F������: H���������, T�����, T�����
Player [1 PL, 19pts]Selections: Fusion Pistol [5pts], Harlequin's Blade, Plasma Grenades
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Blade, Plasma Grenade
Player [1 PL, 19pts]Selections: Fusion Pistol [5pts], Harlequin's Blade, Plasma Grenades
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Blade, Plasma Grenade
Player [1 PL, 19pts]Selections: Fusion Pistol [5pts], Harlequin's Blade, Plasma Grenades
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Blade, Plasma Grenade
Player [1 PL, 19pts]Selections: Fusion Pistol [5pts], Harlequin's Blade, Plasma Grenades
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Blade, Plasma Grenade
Player [1 PL, 19pts]Selections: Fusion Pistol [5pts], Harlequin's Blade, Plasma Grenades
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Blade, Plasma Grenade
Abilities Description Ref
Flip Belt
Each time this unit makes a Normal Move, Advances, Falls Back or makes a charge move, until that move is finished,
models in this unit can move horizontally through models and terrain features (they cannot finish a move on top of another
model, or its base).
Codex:Harlequins
Holo-suit Models in this unit have a 4+ Invulnerable save. Codex:Harlequins
RisingCrescendo
Models in this unit can Advance and charge in the same turn. In addition, they can Fall Back andstill shoot and/or charge in the same turn.
Codex:Harlequins
Unit M WS BS S T W A Ld Save Ref
Player 8" 3+ 3+ 3 3 1 4 8 6+ Codex: Harlequins p58
Weapon Range Type S AP D Abilities Ref
FusionPistol 6" Pistol 1 8 -4 D6 If the target is within half range of this weapon, roll two dice
when inflicting damage with it and discard the lowest result.Codex:Harlequins
Harlequin'sBlade Melee Melee User 0 1 - Codex:
Harlequins
PlasmaGrenade 6" Grenade
D6 4 -1 1 Blast Codex:Harlequins
Troupe [5 PL, 95pts]Categories: F������: A������, F������: <M�����>, I�������, F������: H���������, T�����, T�����
Player [1 PL, 19pts]Selections: Fusion Pistol [5pts], Harlequin's Blade, Plasma Grenades
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Blade, Plasma Grenade
Player [1 PL, 19pts]Selections: Fusion Pistol [5pts], Harlequin's Blade, Plasma Grenades
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Blade, Plasma Grenade
Player [1 PL, 19pts]Selections: Fusion Pistol [5pts], Harlequin's Blade, Plasma Grenades
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Blade, Plasma Grenade
Player [1 PL, 19pts]Selections: Fusion Pistol [5pts], Harlequin's Blade, Plasma Grenades
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Blade, Plasma Grenade
Player [1 PL, 19pts]Selections: Fusion Pistol [5pts], Harlequin's Blade, Plasma Grenades
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Blade, Plasma Grenade
Abilities Description Ref
Flip Belt
Each time this unit makes a Normal Move, Advances, Falls Back or makes a charge move, until that move is finished,
models in this unit can move horizontally through models and terrain features (they cannot finish a move on top of another
model, or its base).
Codex:Harlequins
Holo-suit Models in this unit have a 4+ Invulnerable save. Codex:Harlequins
RisingCrescendo
Models in this unit can Advance and charge in the same turn. In addition, they can Fall Back andstill shoot and/or charge in the same turn.
Codex:Harlequins
Unit M WS BS S T W A Ld Save Ref
Player 8" 3+ 3+ 3 3 1 4 8 6+ Codex: Harlequins p58
Weapon Range Type S AP D Abilities Ref
FusionPistol 6" Pistol 1 8 -4 D6 If the target is within half range of this weapon, roll two dice
when inflicting damage with it and discard the lowest result.Codex:Harlequins
Harlequin'sBlade Melee Melee User 0 1 - Codex:
Harlequins
PlasmaGrenade 6" Grenade
D6 4 -1 1 Blast Codex:Harlequins
Troupe [5 PL, 95pts]Categories: F������: A������, F������: <M�����>, I�������, F������: H���������, T�����, T�����
Player [1 PL, 19pts]Selections: Fusion Pistol [5pts], Harlequin's Blade, Plasma Grenades
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Blade, Plasma Grenade
Player [1 PL, 19pts]Selections: Fusion Pistol [5pts], Harlequin's Blade, Plasma Grenades
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Blade, Plasma Grenade
Player [1 PL, 19pts]Selections: Fusion Pistol [5pts], Harlequin's Blade, Plasma Grenades
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Blade, Plasma Grenade
Player [1 PL, 19pts]Selections: Fusion Pistol [5pts], Harlequin's Blade, Plasma Grenades
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Blade, Plasma Grenade
Player [1 PL, 19pts]Selections: Fusion Pistol [5pts], Harlequin's Blade, Plasma Grenades
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Blade, Plasma Grenade
Abilities Description Ref
Flip Belt
Each time this unit makes a Normal Move, Advances, Falls Back or makes a charge move, until that move is finished,
models in this unit can move horizontally through models and terrain features (they cannot finish a move on top of another
model, or its base).
Codex:Harlequins
Holo-suit Models in this unit have a 4+ Invulnerable save. Codex:Harlequins
RisingCrescendo
Models in this unit can Advance and charge in the same turn. In addition, they can Fall Back andstill shoot and/or charge in the same turn.
Codex:Harlequins
Unit M WS BS S T W A Ld Save Ref
Player 8" 3+ 3+ 3 3 1 4 8 6+ Codex: Harlequins p58
Weapon Range Type S AP D Abilities Ref
FusionPistol 6" Pistol 1 8 -4 D6 If the target is within half range of this weapon, roll two dice
when inflicting damage with it and discard the lowest result.Codex:Harlequins
Harlequin'sBlade Melee Melee User 0 1 - Codex:
Harlequins
PlasmaGrenade 6" Grenade
D6 4 -1 1 Blast Codex:Harlequins
Troupe [5 PL, 119pts]Categories: F������: A������, F������: <M�����>, I�������, F������: H���������, T�����, T�����
Player [1 PL, 19pts]Selections: Fusion Pistol [5pts], Harlequin's Blade, Plasma Grenades
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Blade, Plasma Grenade
Player [1 PL, 25pts]Selections: Fusion Pistol [5pts], Harlequin's Caress [6pts], Plasma Grenades
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Caress, Plasma Grenade
Player [1 PL, 25pts]Selections: Fusion Pistol [5pts], Harlequin's Caress [6pts], Plasma Grenades
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Caress, Plasma Grenade
Player [1 PL, 25pts]Selections: Fusion Pistol [5pts], Harlequin's Caress [6pts], Plasma Grenades
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Caress, Plasma Grenade
Player [1 PL, 25pts]Selections: Fusion Pistol [5pts], Harlequin's Caress [6pts], Plasma Grenades
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Caress, Plasma Grenade
Abilities Description Ref
Flip Belt
Each time this unit makes a Normal Move, Advances, Falls Back or makes a charge move, until that move is finished,
models in this unit can move horizontally through models and terrain features (they cannot finish a move on top of another
model, or its base).
Codex:Harlequins
Holo-suit Models in this unit have a 4+ Invulnerable save. Codex:Harlequins
RisingCrescendo
Models in this unit can Advance and charge in the same turn. In addition, they can Fall Back andstill shoot and/or charge in the same turn.
Codex:Harlequins
Unit M WS BS S T W A Ld Save Ref
Player 8" 3+ 3+ 3 3 1 4 8 6+ Codex: Harlequins p58
Weapon Range Type S AP D Abilities Ref
FusionPistol 6" Pistol 1 8 -4 D6 If the target is within half range of this weapon, roll two dice
when inflicting damage with it and discard the lowest result.Codex:Harlequins
Harlequin'sBlade Melee Melee User 0 1 - Codex:
Harlequins
Harlequin'sCaress Melee Melee +2 -2 1 - Codex:
Harlequins
PlasmaGrenade 6" Grenade
D6 4 -1 1 Blast Codex:Harlequins
Troupe [5 PL, 119pts]Categories: F������: A������, F������: <M�����>, I�������, F������: H���������, T�����, T�����
Player [1 PL, 19pts]Selections: Fusion Pistol [5pts], Harlequin's Blade, Plasma Grenades
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Blade, Plasma Grenade
Player [1 PL, 25pts]Selections: Fusion Pistol [5pts], Harlequin's Caress [6pts], Plasma Grenades
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Caress, Plasma Grenade
Player [1 PL, 25pts]Selections: Fusion Pistol [5pts], Harlequin's Caress [6pts], Plasma Grenades
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Caress, Plasma Grenade
Player [1 PL, 25pts]Selections: Fusion Pistol [5pts], Harlequin's Caress [6pts], Plasma Grenades
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Caress, Plasma Grenade
Player [1 PL, 25pts]Selections: Fusion Pistol [5pts], Harlequin's Caress [6pts], Plasma Grenades
Abilities: Flip Belt, Holo-suit, Rising Crescendo, Unit: Player, Weapon: Fusion Pistol, Harlequin's Caress, Plasma Grenade
Abilities Description Ref
Flip Belt
Each time this unit makes a Normal Move, Advances, Falls Back or makes a charge move, until that move is finished,
models in this unit can move horizontally through models and terrain features (they cannot finish a move on top of another
model, or its base).
Codex:Harlequins
Holo-suit Models in this unit have a 4+ Invulnerable save. Codex:Harlequins
RisingCrescendo
Models in this unit can Advance and charge in the same turn. In addition, they can Fall Back andstill shoot and/or charge in the same turn.
Codex:Harlequins
Unit M WS BS S T W A Ld Save Ref
Player 8" 3+ 3+ 3 3 1 4 8 6+ Codex: Harlequins p58
Weapon Range Type S AP D Abilities Ref
FusionPistol 6" Pistol 1 8 -4 D6 If the target is within half range of this weapon, roll two dice
when inflicting damage with it and discard the lowest result.Codex:Harlequins
Harlequin'sBlade Melee Melee User 0 1 - Codex:
Harlequins
Harlequin'sCaress Melee Melee +2 -2 1 - Codex:
Harlequins
PlasmaGrenade 6" Grenade
D6 4 -1 1 Blast Codex:Harlequins
Fast Attack [35 PL, 715pts]
Skyweavers [10 PL, 220pts]Categories: F������: A������, F������: <M�����>, F������: H���������, B����, F��, F��� A�����, S���������
Abilities: Blur of Colour, Holo-suit, Mirage Launchers, Rising Crescendo
Skyweaver [55pts]Selections: Haywire Cannon [5pts], Zephyrglaive [5pts]
Unit: Skyweaver, Weapon: Haywire Cannon, Zephyrglaive
Skyweaver [55pts]Selections: Haywire Cannon [5pts], Zephyrglaive [5pts]
Unit: Skyweaver, Weapon: Haywire Cannon, Zephyrglaive
Skyweaver [55pts]Selections: Haywire Cannon [5pts], Zephyrglaive [5pts]
Unit: Skyweaver, Weapon: Haywire Cannon, Zephyrglaive
Skyweaver [55pts]Selections: Haywire Cannon [5pts], Zephyrglaive [5pts]
Unit: Skyweaver, Weapon: Haywire Cannon, Zephyrglaive
Abilities Description Ref
Blur ofColour
When this unit Advances, add 6" to its Move characteristic for that Movement phase instead ofrolling a dice.
Codex:Harlequins p61
Holo-suit Models in this unit have a 4+ Invulnerable save. Codex:Harlequins
MirageLaunchers Your opponent must subtract 1 from any hit rolls made against this unit in the Shooting phase Codex:
Harlequins
RisingCrescendo
Models in this unit can Advance and charge in the same turn. In addition, they can Fall Back andstill shoot and/or charge in the same turn.
Codex:Harlequins
Unit M WS BS S T W A Ld Save Ref
Skyweaver 16" 3+ 3+ 3 4 3 3 8 4+ Codex: Harlequins p61
Weapon Range Type S AP D Abilities Ref
HaywireCannon 24" Assault
D6 4 -1 1
Blast. If the target is a VEHICLE and you roll a wound roll of 4+ forthis weapon, the target suffers 1 mortal wound in addition to anyother damage. If the wound roll is 6+, the target suffers D3 mortalwounds instead.
Codex:Harlequins
Zephyrglaive Melee Melee +1 -2 2 - Codex:Harlequins
Skyweavers [10 PL, 220pts]Categories: F������: A������, F������: <M�����>, F������: H���������, B����, F��, F��� A�����, S���������
Abilities: Blur of Colour, Holo-suit, Mirage Launchers, Rising Crescendo
Skyweaver [55pts]Selections: Haywire Cannon [5pts], Zephyrglaive [5pts]
Unit: Skyweaver, Weapon: Haywire Cannon, Zephyrglaive
Skyweaver [55pts]Selections: Haywire Cannon [5pts], Zephyrglaive [5pts]
Unit: Skyweaver, Weapon: Haywire Cannon, Zephyrglaive
Skyweaver [55pts]Selections: Haywire Cannon [5pts], Zephyrglaive [5pts]
Unit: Skyweaver, Weapon: Haywire Cannon, Zephyrglaive
Skyweaver [55pts]Selections: Haywire Cannon [5pts], Zephyrglaive [5pts]
Unit: Skyweaver, Weapon: Haywire Cannon, Zephyrglaive
Abilities Description Ref
Blur ofColour
When this unit Advances, add 6" to its Move characteristic for that Movement phase instead ofrolling a dice.
Codex:Harlequins p61
Holo-suit Models in this unit have a 4+ Invulnerable save. Codex:Harlequins
MirageLaunchers Your opponent must subtract 1 from any hit rolls made against this unit in the Shooting phase Codex:
Harlequins
RisingCrescendo
Models in this unit can Advance and charge in the same turn. In addition, they can Fall Back andstill shoot and/or charge in the same turn.
Codex:Harlequins
Unit M WS BS S T W A Ld Save Ref
Skyweaver 16" 3+ 3+ 3 4 3 3 8 4+ Codex: Harlequins p61
Weapon Range Type S AP D Abilities Ref
HaywireCannon 24" Assault
D6 4 -1 1
Blast. If the target is a VEHICLE and you roll a wound roll of 4+ forthis weapon, the target suffers 1 mortal wound in addition to anyother damage. If the wound roll is 6+, the target suffers D3 mortalwounds instead.
Codex:Harlequins
Zephyrglaive Melee Melee +1 -2 2 - Codex:Harlequins
Skyweavers [15 PL, 275pts]Categories: F������: A������, F������: <M�����>, F������: H���������, B����, F��, F��� A�����, S���������
Abilities: Blur of Colour, Holo-suit, Mirage Launchers, Rising Crescendo
Skyweaver [55pts]Selections: Haywire Cannon [5pts], Zephyrglaive [5pts]
Unit: Skyweaver, Weapon: Haywire Cannon, Zephyrglaive
Skyweaver [55pts]Selections: Haywire Cannon [5pts], Zephyrglaive [5pts]
Unit: Skyweaver, Weapon: Haywire Cannon, Zephyrglaive
Skyweaver [55pts]Selections: Haywire Cannon [5pts], Zephyrglaive [5pts]
Unit: Skyweaver, Weapon: Haywire Cannon, Zephyrglaive
Skyweaver [55pts]Selections: Haywire Cannon [5pts], Zephyrglaive [5pts]
Unit: Skyweaver, Weapon: Haywire Cannon, Zephyrglaive
Skyweaver [55pts]Selections: Haywire Cannon [5pts], Zephyrglaive [5pts]
Unit: Skyweaver, Weapon: Haywire Cannon, Zephyrglaive
Abilities Description Ref
Blur ofColour
When this unit Advances, add 6" to its Move characteristic for that Movement phase instead ofrolling a dice.
Codex:Harlequins p61
Holo-suit Models in this unit have a 4+ Invulnerable save. Codex:Harlequins
MirageLaunchers Your opponent must subtract 1 from any hit rolls made against this unit in the Shooting phase Codex:
Harlequins
RisingCrescendo
Models in this unit can Advance and charge in the same turn. In addition, they can Fall Back andstill shoot and/or charge in the same turn.
Codex:Harlequins
Unit M WS BS S T W A Ld Save Ref
Skyweaver 16" 3+ 3+ 3 4 3 3 8 4+ Codex: Harlequins p61
Weapon Range Type S AP D Abilities Ref
HaywireCannon 24" Assault
D6 4 -1 1
Blast. If the target is a VEHICLE and you roll a wound roll of 4+ forthis weapon, the target suffers 1 mortal wound in addition to anyother damage. If the wound roll is 6+, the target suffers D3 mortalwounds instead.
Codex:Harlequins
Zephyrglaive Melee Melee +1 -2 2 - Codex:Harlequins
Dedicated Transport [24 PL, 480pts]
Starweaver [4 PL, 80pts]Selections: 2x Shuriken Cannon
Categories: F������: <M�����>, F������: A������, D�������� T��������, F��, F������: H���������, T��������, V������,S���������
Abilities: Blur of Colour, Explodes, Holo-fields, Mirage Launchers, Open-topped, Transport: Starweaver - Transport, Unit: Starweaver,Weapon: Shuriken Cannon
Abilities Description Ref
Blur ofColour
When this unit Advances, add 6" to its Move characteristic for that Movement phase instead of rollinga dice.
Codex:Harlequinsp61
Explodes If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before anyembarked models disembark. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound.
Codex:Harlequins
Holo-fields Models in this unit have a 4+ Invulnerable save. Codex:
Harlequins
MirageLaunchers Your opponent must subtract 1 from any hit rolls made against this unit in the Shooting phase Codex:
Harlequins
Open-topped
Models embarked on this model can attack in their Shooting phase. Measure the range and draw lineof sight from any point on this model. When they do so, any restrictions or modifiers that apply to thismodel also apply to its passengers; for example, the passengers cannot shoot if this model has FallenBack in the same turn and so on, cannot shoot (except with Pistols) if this model is within 1" of anenemy unit, and so on. Note that, due to their Rising Crescendo ability, the passengers can shoot ifthis model Falls Back.
Codex:Harlequins
Transport Capacity Ref
Starweaver - Transport A Starweaver can transport 6 MASQUE INFANTRY models. Codex: Harlequins p63
Unit M WS BS S T W A Ld Save Ref
Starweaver 16" 3+ 3+ 5 5 6 3 8 4+ Codex: Harlequins p63
Weapon Range Type S AP D Abilities Ref
ShurikenCannon 24" Assault
3 6 0 1 Each time you make a wound roll of 6+ for this weapon, that hit isresolved with an AP of -3.
Codex:Harlequins
Starweaver [4 PL, 80pts]Selections: 2x Shuriken Cannon
Categories: F������: <M�����>, F������: A������, D�������� T��������, F��, F������: H���������, T��������, V������,S���������
Abilities: Blur of Colour, Explodes, Holo-fields, Mirage Launchers, Open-topped, Transport: Starweaver - Transport, Unit: Starweaver,Weapon: Shuriken Cannon
Abilities Description Ref
Blur ofColour
When this unit Advances, add 6" to its Move characteristic for that Movement phase instead of rollinga dice.
Codex:Harlequinsp61
Explodes If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before anyembarked models disembark. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound.
Codex:Harlequins
Holo-fields Models in this unit have a 4+ Invulnerable save. Codex:
Harlequins
MirageLaunchers Your opponent must subtract 1 from any hit rolls made against this unit in the Shooting phase Codex:
Harlequins
Open-topped
Models embarked on this model can attack in their Shooting phase. Measure the range and draw lineof sight from any point on this model. When they do so, any restrictions or modifiers that apply to thismodel also apply to its passengers; for example, the passengers cannot shoot if this model has FallenBack in the same turn and so on, cannot shoot (except with Pistols) if this model is within 1" of anenemy unit, and so on. Note that, due to their Rising Crescendo ability, the passengers can shoot ifthis model Falls Back.
Codex:Harlequins
Transport Capacity Ref
Starweaver - Transport A Starweaver can transport 6 MASQUE INFANTRY models. Codex: Harlequins p63
Unit M WS BS S T W A Ld Save Ref
Starweaver 16" 3+ 3+ 5 5 6 3 8 4+ Codex: Harlequins p63
Weapon Range Type S AP D Abilities Ref
ShurikenCannon 24" Assault
3 6 0 1 Each time you make a wound roll of 6+ for this weapon, that hit isresolved with an AP of -3.
Codex:Harlequins
Starweaver [4 PL, 80pts]Selections: 2x Shuriken Cannon
Categories: F������: <M�����>, F������: A������, D�������� T��������, F��, F������: H���������, T��������, V������,S���������
Abilities: Blur of Colour, Explodes, Holo-fields, Mirage Launchers, Open-topped, Transport: Starweaver - Transport, Unit: Starweaver,Weapon: Shuriken Cannon
Abilities Description Ref
Blur ofColour
When this unit Advances, add 6" to its Move characteristic for that Movement phase instead of rollinga dice.
Codex:Harlequinsp61
Explodes If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before anyembarked models disembark. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound.
Codex:Harlequins
Holo-fields Models in this unit have a 4+ Invulnerable save. Codex:
Harlequins
MirageLaunchers Your opponent must subtract 1 from any hit rolls made against this unit in the Shooting phase Codex:
Harlequins
Open-topped
Models embarked on this model can attack in their Shooting phase. Measure the range and draw lineof sight from any point on this model. When they do so, any restrictions or modifiers that apply to thismodel also apply to its passengers; for example, the passengers cannot shoot if this model has FallenBack in the same turn and so on, cannot shoot (except with Pistols) if this model is within 1" of anenemy unit, and so on. Note that, due to their Rising Crescendo ability, the passengers can shoot ifthis model Falls Back.
Codex:Harlequins
Transport Capacity Ref
Starweaver - Transport A Starweaver can transport 6 MASQUE INFANTRY models. Codex: Harlequins p63
Unit M WS BS S T W A Ld Save Ref
Starweaver 16" 3+ 3+ 5 5 6 3 8 4+ Codex: Harlequins p63
Weapon Range Type S AP D Abilities Ref
ShurikenCannon 24" Assault
3 6 0 1 Each time you make a wound roll of 6+ for this weapon, that hit isresolved with an AP of -3.
Codex:Harlequins
Starweaver [4 PL, 80pts]Selections: 2x Shuriken Cannon
Categories: F������: <M�����>, F������: A������, D�������� T��������, F��, F������: H���������, T��������, V������,S���������
Abilities: Blur of Colour, Explodes, Holo-fields, Mirage Launchers, Open-topped, Transport: Starweaver - Transport, Unit: Starweaver,Weapon: Shuriken Cannon
Abilities Description Ref
Blur ofColour
When this unit Advances, add 6" to its Move characteristic for that Movement phase instead of rollinga dice.
Codex:Harlequinsp61
Explodes If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before anyembarked models disembark. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound.
Codex:Harlequins
Holo-fields Models in this unit have a 4+ Invulnerable save. Codex:
Harlequins
MirageLaunchers Your opponent must subtract 1 from any hit rolls made against this unit in the Shooting phase Codex:
Harlequins
Open-topped
Models embarked on this model can attack in their Shooting phase. Measure the range and draw lineof sight from any point on this model. When they do so, any restrictions or modifiers that apply to thismodel also apply to its passengers; for example, the passengers cannot shoot if this model has FallenBack in the same turn and so on, cannot shoot (except with Pistols) if this model is within 1" of anenemy unit, and so on. Note that, due to their Rising Crescendo ability, the passengers can shoot ifthis model Falls Back.
Codex:Harlequins
Transport Capacity Ref
Starweaver - Transport A Starweaver can transport 6 MASQUE INFANTRY models. Codex: Harlequins p63
Unit M WS BS S T W A Ld Save Ref
Starweaver 16" 3+ 3+ 5 5 6 3 8 4+ Codex: Harlequins p63
Weapon Range Type S AP D Abilities Ref
ShurikenCannon 24" Assault
3 6 0 1 Each time you make a wound roll of 6+ for this weapon, that hit isresolved with an AP of -3.
Codex:Harlequins
Starweaver [4 PL, 80pts]Selections: 2x Shuriken Cannon
Categories: F������: <M�����>, F������: A������, D�������� T��������, F��, F������: H���������, T��������, V������,S���������
Abilities: Blur of Colour, Explodes, Holo-fields, Mirage Launchers, Open-topped, Transport: Starweaver - Transport, Unit: Starweaver,Weapon: Shuriken Cannon
Abilities Description Ref
Blur ofColour
When this unit Advances, add 6" to its Move characteristic for that Movement phase instead of rollinga dice.
Codex:Harlequinsp61
Explodes If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before anyembarked models disembark. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound.
Codex:Harlequins
Holo-fields Models in this unit have a 4+ Invulnerable save. Codex:
Harlequins
MirageLaunchers Your opponent must subtract 1 from any hit rolls made against this unit in the Shooting phase Codex:
Harlequins
Open-topped
Models embarked on this model can attack in their Shooting phase. Measure the range and draw lineof sight from any point on this model. When they do so, any restrictions or modifiers that apply to thismodel also apply to its passengers; for example, the passengers cannot shoot if this model has FallenBack in the same turn and so on, cannot shoot (except with Pistols) if this model is within 1" of anenemy unit, and so on. Note that, due to their Rising Crescendo ability, the passengers can shoot ifthis model Falls Back.
Codex:Harlequins
Transport Capacity Ref
Starweaver - Transport A Starweaver can transport 6 MASQUE INFANTRY models. Codex: Harlequins p63
Unit M WS BS S T W A Ld Save Ref
Starweaver 16" 3+ 3+ 5 5 6 3 8 4+ Codex: Harlequins p63
Weapon Range Type S AP D Abilities Ref
ShurikenCannon 24" Assault
3 6 0 1 Each time you make a wound roll of 6+ for this weapon, that hit isresolved with an AP of -3.
Codex:Harlequins
Starweaver [4 PL, 80pts]Selections: 2x Shuriken Cannon
Categories: F������: <M�����>, F������: A������, D�������� T��������, F��, F������: H���������, T��������, V������,S���������
Abilities: Blur of Colour, Explodes, Holo-fields, Mirage Launchers, Open-topped, Transport: Starweaver - Transport, Unit: Starweaver,Weapon: Shuriken Cannon
Abilities Description Ref
Blur ofColour
When this unit Advances, add 6" to its Move characteristic for that Movement phase instead of rollinga dice.
Codex:Harlequinsp61
Explodes If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before anyembarked models disembark. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound.
Codex:Harlequins
Holo-fields Models in this unit have a 4+ Invulnerable save. Codex:
Harlequins
MirageLaunchers Your opponent must subtract 1 from any hit rolls made against this unit in the Shooting phase Codex:
Harlequins
Open-topped
Models embarked on this model can attack in their Shooting phase. Measure the range and draw lineof sight from any point on this model. When they do so, any restrictions or modifiers that apply to thismodel also apply to its passengers; for example, the passengers cannot shoot if this model has FallenBack in the same turn and so on, cannot shoot (except with Pistols) if this model is within 1" of anenemy unit, and so on. Note that, due to their Rising Crescendo ability, the passengers can shoot ifthis model Falls Back.
Codex:Harlequins
Transport Capacity Ref
Starweaver - Transport A Starweaver can transport 6 MASQUE INFANTRY models. Codex: Harlequins p63
Unit M WS BS S T W A Ld Save Ref
Starweaver 16" 3+ 3+ 5 5 6 3 8 4+ Codex: Harlequins p63
Weapon Range Type S AP D Abilities Ref
ShurikenCannon 24" Assault
3 6 0 1 Each time you make a wound roll of 6+ for this weapon, that hit isresolved with an AP of -3.
Codex:Harlequins
Created with BattleScribe
Games Island - Lord General of Warhammer 40K II - dirtydeeDeath Guard
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +PLAYER: Damian „olddirtydee“ Legan+ARMY FACTION: Death Guard+TOTAL COMMAND POINTS: 7 (12 - 3 - 1 - 1)+TOTAL ARMY POINTS: / Powerlevel: 1895 points/ 98 PL+TOTAL REINFORCEMENT POINTS: 105+TEAM: flat 3 damage+Detachment Keywords: Death Guard, Nurgle+Warlord: Mortarion+Warlord Traits: Arch-Contaminator, Living Plague, Revoltingly Reslient (Mortarion)
Rotten Constitution (Daemon Prince) +Pregame stratagems: Gift of Chaos, Plague Chosen+Relics: Ironclot Furnace (Daemon Prince), Plague Skull of Glothila (Tallyman)+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++ Outrider Detachment -3CP (Chaos - Death Guard) [73 PL, 7CP, 1,405pts] ++
+ Configuration +
Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
Detachment Command Cost [-3CP]
Plague Company: The Poxmongers
+ Stratagems +
Gifts of Decay [-1CP]: Additional Relics
+ HQ +
Death Guard Daemon Prince [9 PL, -1CP, 165pts]: 1. Miasma of Pestilence, 5. Rotten Constitution, Hellforged sword, Ironclot Furnace, Malefic talons, Plague spewer, Plaguechosen, Smite, Viscous Death
+ Elites +
Tallyman [4 PL, 70pts]: Blight grenades, Krak grenades, Plague Skull of Glothila, Plasma pistol
+ Fast Attack +
Foetid Bloat-drone [7 PL, 135pts]: Fleshmower, Plague probe
Foetid Bloat-drone [7 PL, 135pts]: Fleshmower, Plague probe
Myphitic Blight-haulers [14 PL, 280pts] . Myphitic Blight-hauler: Bile spurt, Gnashing maw, Missile launcher, Multi-melta . Myphitic Blight-hauler: Bile spurt, Gnashing maw, Missile launcher, Multi-melta
Myphitic Blight-haulers [14 PL, 280pts] . Myphitic Blight-hauler: Bile spurt, Gnashing maw, Missile launcher, Multi-melta . Myphitic Blight-hauler: Bile spurt, Gnashing maw, Missile launcher, Multi-melta
+ Heavy Support +
Plagueburst Crawler [9 PL, 165pts]: 2x Plaguespitter, Plagueburst Mortar, Rothail volley gun
Plagueburst Crawler [9 PL, 175pts]: 2x Entropy cannon, Heavy slugger, Plagueburst Mortar
++ Supreme Command Detachment 0CP (Chaos - Death Guard) [25 PL, 490pts] ++
+ Configuration +
Detachment Command Cost
Plague Company
+ Primarch | Daemon Primarch | Supreme Commander +
Mortarion [25 PL, 490pts]: 1. Miasma of Pestilence, 5. Curse of the Leper, 6. Gift of Plagues, All Traits Reference, Attendant's claws and teeth, Arch-Contaminator, Living Plague, Revoltingly Reslient, Phosphex bombs, Silence, Smite, The Lantern, Warlord
++ Total: [98 PL, 7CP, 1,895pts] ++
Created with BattleScribe (https://battlescribe.net)
Player Name: EichiFactions: NecronsWarlord: Catacomb Command BargeCommandpoints: 7Total Points: 2000
++ Auxiliary Support Detachment -2CP (Necrons) [18 PL, 10CP, 350pts] ++
+ Configuration +
Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
Detachment Command Cost [-2CP]
Dynasty Choice: Circumstance of Awakening: Relentlessly Expansionist, Dynastic Tradition: Eternal Conquerors,Dynasty: <Custom>
+ Elites +
C'tan Shard of the Void Dragon [18 PL, 350pts]: Power of the C'tan: Time's Arrow
++ Outrider Detachment -3CP (Necrons) [92 PL, -3CP, 1,650pts] ++
+ Configuration +
Detachment Command Cost [-3CP]
Dynasty Choice: Circumstance of Awakening: Relentlessly Expansionist, Dynastic Tradition: Eternal Conquerors,Dynasty: <Custom>
+ HQ +
Catacomb Command Barge [9 PL, 160pts]: Gauss Cannon, Relic: Voltaic Staff, Staff of Light, Warlord, Warlord Trait (Codex 1): Enduring Will
+ Elites +
C'tan Shard of the Nightbringer [19 PL,370pts]: Power of the C'tan: Sky of Falling Stars
+ Fast Attack +
Canoptek Scarab Swarms [2 PL, 45pts]3x Canoptek Scarab Swarm: 3x Feeder Mandibles
Canoptek Wraiths [10 PL, 175pts]5x Canoptek Wraith (Claws): 5x Vicious Claws
Canoptek Wraiths [10 PL, 175pts]5x Canoptek Wraith (Claws): 5x Vicious Claws
Canoptek Wraiths [10 PL, 175pts]5x Canoptek Wraith (Claws): 5x Vicious Claws
Tomb Blades [8 PL, 140pts]Tomb Blade: Particle Beamer, ShieldvanesTomb Blade: Particle Beamer, ShieldvanesTomb Blade: Particle Beamer, ShieldvanesTomb Blade: Particle Beamer, ShieldvanesTomb Blade: Particle Beamer, Shieldvanes
Tomb Blades [8 PL, 140pts]Tomb Blade: Particle Beamer, ShieldvanesTomb Blade: Particle Beamer, ShieldvanesTomb Blade: Particle Beamer, ShieldvanesTomb Blade: Particle Beamer, ShieldvanesTomb Blade: Particle Beamer, Shieldvanes
+ Heavy Support +
Doomsday Ark [10 PL, 170pts]
Lokhust Destroyers [6 PL, 100pts]2x Lokhust Destroyer: 2x Gauss Cannon
Created with BattleScribe (https://battlescribe.net)
Nick: Flair4live Team: Team Erfurt
Fraktion: Adepta Sororitas Codex: Adepta Sororitas Warlord: Morvenn Vahl Command Points: 9
Relikte: Chaplet of Sacrifice(Dogmata)
++ Patrol Detachment 0CP (Imperium - Adepta Sororitas) [44 PL, 954pts, 12CP] ++
+ Configuration +
Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
Detachment Command Cost
Order Convictions: Order: Argent Shroud
+ HQ +Ephrael Stern and Kyganil of the Bloody Tears [6 PL, 120pts]
Morvenn Vahl [13 PL, 265pts]: Forced Warlord Override, Warlord
+ Troops + Battle Sister Squad [3 PL, 55pts]. 4x Battle Sister: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades. Sister Superior: Chainsword . . Bolt Pistol & Boltgun
+ Elites +Crusaders [1 PL, 22pts] . 2x Crusaders: 2x Power sword
Crusaders [1 PL, 22pts] . 2x Crusaders: 2x Power sword
+ Fast Attack + Dominion Squad [4 PL, 80pts] . Dominion Superior: Chainsword . . Bolt Pistol & Boltgun. Dominion w/ Special Weapon: Artificer-crafted storm bolter . Dominion w/ Special Weapon: Artificer-crafted storm bolter . Dominion w/ Special Weapon: Artificer-crafted storm bolter . Dominion w/ Special Weapon: Artificer-crafted storm bolter
+ Heavy Support +Retributor Squad [6 PL, 150pts]: 2x Armourium Cherub . Retributor Superior: Chainsword. . Bolt Pistol & Boltgun. Retributor w/ Heavy Weapon: Multi-melta . Retributor w/ Heavy Weapon: Multi-melta . Retributor w/ Heavy Weapon: Multi-melta . Retributor w/ Heavy Weapon: Multi-melta
Retributor Squad [6 PL, 160pts]: 2x Armourium Cherub . Retributor Superior: Chainsword . . Bolt Pistol & Ministorum Combi-flamer: Ministorum Combi-flamer . Retributor w/ Heavy Weapon: Multi-melta . Retributor w/ Heavy Weapon: Multi-melta . Retributor w/ Heavy Weapon: Multi-melta . Retributor w/ Heavy Weapon: Multi-melta
+ Dedicated Transport +Sororitas Rhino [4 PL, 80pts]
++ Vanguard Detachment -3CP (Imperium - Adepta Sororitas) [51 PL, 1,046pts, -3CP] ++ + Configuration + Detachment Command Cost [-3CP] Order Convictions: Order: Valorous Heart + HQ + Celestine and Geminae Superia [10 PL, 200pts] . 2x Geminae Superia: 2x Bolt pistol, 2x Frag & Krak grenades, 2x Power sword Triumph of Saint Katherine [11 PL, 220pts] + Elites + Celestian Sacresants [3 PL, 70pts] . 4x Celestian Sacresants (Hallowed Mace): 4x Bolt pistol, 4x Frag & Krak grenades, 4x Hallowed Mace . Sacresant Superior: Bolt pistol, Hallowed Mace Celestian Sacresants [6 PL, 126pts] . 4x Celestian Sacresants (Anointed Halberd): 4x Anointed Halberd, 4x Bolt pistol, 4x Frag & Krak grenades . 4x Celestian Sacresants (Hallowed Mace): 4x Bolt pistol, 4x Frag & Krak grenades, 4x Hallowed Mace . Sacresant Superior: Bolt pistol, Hallowed Mace Celestian Sacresants [3 PL, 70pts] . 4x Celestian Sacresants (Anointed Halberd): 4x Anointed Halberd, 4x Bolt pistol, 4x Frag & Krak grenades . Sacresant Superior: Anointed Halberd, Bolt pistol Dogmata [4 PL, 65pts]: 3. Psalm of Righteous Smiting, Relic: Chaplet of Sacrifice + Fast Attack + Seraphim Squad [4 PL, 90pts] . 2x Seraphim: 4x Bolt pistol, 2x Frag & Krak grenades . Seraphim Superior: Bolt pistol, Bolt pistol . Seraphim w/ Special Weapons: 2x Ministorum Hand Flamers . Seraphim w/ Special Weapons: 2x Ministorum Hand Flamers Zephyrim Squad [4 PL, 85pts] . 4x Zephyrim: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Power sword . Zephyrim Superior: Bolt pistol + Heavy Support + Retributor Squad [6 PL, 120pts]: 2x Armourium Cherub . Retributor Superior: Chainsword . . Bolt Pistol & Combi-melta: Combi-melta . Retributor w/ Heavy Weapon: Ministorum Heavy Flamer . Retributor w/ Heavy Weapon: Ministorum Heavy Flamer . Retributor w/ Heavy Weapon: Ministorum Heavy Flamer . Retributor w/ Heavy Weapon: Ministorum Heavy Flamer ++ Total: [95 PL, 2,000pts, 9CP] ++
Spieler Helbrecht89
++ Patrol Detachment 0CP (Imperium - Adeptus Astartes - Blood Angels) [54 PL, 850pts] ++
+ Configuration +
**Chapter Selection**: Blood Angels
Detachment Command Cost
+ HQ [15 PL, 290pts] +
Chief Librarian Mephiston (Primaris) [8PL, 155pts]: 2. Unleash Rage, 3. Shieldof Sanguinius, 6. Wings of Sanguinius, Frag & Krak grenades, Plasma pistol, Smite, Vitarus
Sanguinary Priest [7 PL, 135pts]: Astartes Chainsword, Bolt pistol, Chapter Command: Chief Apothecary [1 PL, 15pts], Frag & Krak grenades, Jump Pack [1 PL, 30pts], Selfless Healer, Teeth of Terra, Warlord
+ Troops [5 PL, 100pts] +
Intercessor Squad [5 PL, 100pts]: Bolt rifle. 4x Intercessor [80pts]: 4x Bolt pistol, 4x Frag & Krak grenades. Intercessor Sergeant [20pts]: Bolt pistol, Frag & Krak grenades
+ Elites [27 PL, 325pts] +
Bladeguard Veteran Squad [10 PL, 175pts]. 4x Bladeguard Veteran [140pts]: 4x Frag & Krak grenades, 4x Heavy Bolt Pistol, 4x Master-crafted power sword, 4x Storm Shield. Bladeguard Veteran Sergeant [35pts]: Frag & Krak grenades, Heavy Bolt Pistol, Master-crafted power sword, Storm Shield
Sanguinary Guard [17 PL, 150pts]. Sanguinary Guard [30pts]: Angelus boltgun, Encarmine axe, Frag & Krak grenades. Sanguinary Guard [30pts]: Angelus
boltgun, Encarmine axe, Frag & Krak grenades. Sanguinary Guard [30pts]: Angelus boltgun, Encarmine sword, Frag & Krak grenades. Sanguinary Guard [30pts]: Angelus boltgun, Encarmine sword, Frag & Krak grenades. Sanguinary Guard [30pts]: Angelus boltgun, Encarmine sword, Frag & Krak grenades
+ Heavy Support [7 PL, 135pts] +
Eradicator Squad [7 PL, 135pts]: Melta rifle. 2x Eradicator [90pts]: 2x Bolt pistol. Eradicator Sgt [45pts]: Bolt pistol
++ Patrol Detachment -2CP (Imperium - Adeptus Astartes - Blood Angels) [57 PL, -5CP, 1,147pts] ++
+ Configuration [-2CP] +
**Chapter Selection**
Detachment Command Cost [-2CP]
+ HQ [11 PL, -2CP, 220pts] +
Primaris Chaplain on Bike [7 PL, -2CP, 140pts]: 4. Mantra of Strength, 5. Recitation of Focus, Absolver Bolt pistol, Chapter Command: Master of Sanctity [1 PL, 25pts], Crozius arcanum, Frag & Krak grenades, Icon of The Angel, Litany of Hate, Stratagem: Hero of the Chapter [-1CP], Stratagem: Honoured by the Arx Angelicum [-1CP], Twin Bolt rifle, Wise Orator
Primaris Techmarine [4 PL, 80pts]: Forge bolter, Frag & Krak grenades, Grav-pistol, Mechadendrite, Omnissian power axe, Servo-arm
+ Troops [10 PL, 177pts] +
Assault Intercessor Squad [10 PL, 177pts]. 7x Assault Intercessor [133pts]: 7x Astartes Chainsword, 7x Frag & Krak grenades, 7x Heavy Bolt Pistol
. Assault Intercessor Sgt [44pts]: Frag& Krak grenades, Plasma pistol [5pts], Thunder hammer [20pts]
+ Elites [25 PL, -1CP, 530pts] +
Invictor Tactical Warsuit [8 PL, 160pts]: Fragstorm Grenade Launcher, Heavy bolter, Incendium cannon, Invictor fist, Twin ironhail heavy stubber
Redemptor Dreadnought [9 PL, 180pts]: 2x Fragstorm Grenade Launchers, Macro Plasma Incinerator, Onslaught Gatling Cannon [5pts], Redemptor Fist
Relic Contemptor Dreadnought [8 PL, -1CP, 190pts]: 2x Twin lascannon [50pts]
+ Fast Attack [4 PL, 85pts] +
Invader ATV Squad [4 PL, 85pts]. Invader ATV [4 PL, 85pts]: Bolt pistol, Multi-melta [5pts], Twin auto bolt rifle
+ Heavy Support [7 PL, 135pts] +
Whirlwind [7 PL, 135pts]: Whirlwind vengeance launcher [10pts]
++ Total: [111 PL, -5CP, 1,997pts] ++
Created with BattleScribe (https://battlescribe.net)
Name:
ITC-Email:
Team:
kalon
e Frankendice
ITC-Fraktion: Adeptus Astartes
Befehlspunkte: 10 CP
+++ UM - 2000p - 2. Er Hammer (Warhammer 40,000 9th Edition) [96 PL, 10CP, 2,000pts] +++
++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - Ultramarines) [96 PL, 10CP, 2,000pts]
++
+ Configuration [12CP] +
**Chapter Selector**: Custom Chapter, Scions of the Forge, Ultramarines Successor, Whirlwind of
Rage
. Categories: PC: UM, Configuration
Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
. Categories: Configuration
Detachment Command Cost
. Categories: Configuration
+ Stratagems [-1CP] +
Relics of the Chapter [-1CP]: Number of Extra Relics [-1CP]
. Categories: Stratagems
+ HQ [19 PL, -1CP, 390pts] +
Librarian [7 PL, -1CP, 145pts]: 2) Might of Heroes, 3) Null Zone (Aura), 6) Psychic Fortress (Aura),
Chapter Command: Chief Librarian [1 PL, 25pts], Force axe, Frag & Krak grenades, Jump Pack [1 PL,
25pts], Plasma pistol [5pts], Psychic Mastery, Smite, Stratagem: Hero of the Chapter [-1CP], The
Armour Indomitus
. Categories: Faction: Adeptus Astartes, Character, Faction: Imperium, Infantry, Psyker, Librarian, HQ,
Fly, Jump Pack, Chief Librarian
Primaris Chapter Master [7 PL, 145pts]: Chapter Command: Chapter Master [2 PL, 40pts], Frag &
Krak grenades, Rites of War, The Burning Blade, Warlord
. Categories: Faction: Adeptus Astartes, Captain, Character, Faction: Imperium, Infantry, Primaris, HQ,
Chapter Master, Warlord
. Heavy bolt pistol, Master-crafted power sword and Relic shield [15pts]: Heavy Bolt Pistol, Master-
crafted power sword [5pts], Relic Shield [10pts]
Primaris Techmarine [5 PL, 100pts]: Chapter Command: Master of the Forge [1 PL, 20pts], Forge
bolter, Frag & Krak grenades, Grav-pistol, Mechadendrite, Omnissian power axe, Servo-arm
. Categories: Faction: Imperium, Faction: Adeptus Astartes, Infantry, Primaris, Techmarine, Character,
HQ, Master of the Forge
+ Troops [26 PL, 515pts] +
Assault Intercessor Squad [5 PL, 95pts]
. Categories: Faction: Imperium, Faction: Adeptus Astartes, Primaris, Infantry, Assault Intercessor
Squad, Core, Intercessors, Troops
. 4x Assault Intercessor [76pts]: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt
Pistol
. Assault Intercessor Sgt [19pts]: Astartes Chainsword, Frag & Krak grenades, Heavy Bolt Pistol
Assault Intercessor Squad [5 PL, 100pts]
. Categories: Faction: Imperium, Faction: Adeptus Astartes, Primaris, Infantry, Assault Intercessor
Squad, Core, Intercessors, Troops
. 4x Assault Intercessor [76pts]: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt
Pistol
. Assault Intercessor Sgt [24pts]: Astartes Chainsword, Frag & Krak grenades, Plasma pistol [5pts]
Infiltrator Squad [6 PL, 120pts]
. Categories: Smokescreen, Faction: Adeptus Astartes, Primaris, Infantry, Infiltrator Squad, Phobos,
Faction: Imperium, Core, Troops
. 4x Infiltrator [96pts]: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine
. Infiltrator Sergeant [24pts]: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine
Intercessor Squad [5 PL, 100pts]: Bolt rifle
. Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Intercessor Squad, Primaris,
Core, Intercessors, Troops
. 4x Intercessor [80pts]: 4x Bolt pistol, 4x Frag & Krak grenades
. Intercessor Sergeant [20pts]: Bolt pistol, Frag & Krak grenades
Intercessor Squad [5 PL, 100pts]: Bolt rifle
. Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Intercessor Squad, Primaris,
Core, Intercessors, Troops
. 4x Intercessor [80pts]: 4x Bolt pistol, 4x Frag & Krak grenades
. Intercessor Sergeant [20pts]: Bolt pistol, Frag & Krak grenades
+ Elites [34 PL, 690pts] +
Invictor Tactical Warsuit [8 PL, 160pts]: Fragstorm Grenade Launcher, Heavy bolter, Incendium
cannon, Invictor fist, Twin ironhail heavy stubber
. Categories: Vehicle, Elites, Faction: Adeptus Astartes, Faction: Imperium, Invictor Tactical Warsuit
Invictor Tactical Warsuit [8 PL, 160pts]: Fragstorm Grenade Launcher, Heavy bolter, Incendium
cannon, Invictor fist, Twin ironhail heavy stubber
. Categories: Vehicle, Elites, Faction: Adeptus Astartes, Faction: Imperium, Invictor Tactical Warsuit
Redemptor Dreadnought [9 PL, 185pts]: 2x Fragstorm Grenade Launchers, Icarus Rocket Pod [5pts],
Macro Plasma Incinerator, Onslaught Gatling Cannon [5pts], Redemptor Fist
. Categories: Faction: Adeptus Astartes, Dreadnought, Faction: Imperium, Redemptor Dreadnought,
Vehicle, Core, Elites
Redemptor Dreadnought [9 PL, 185pts]: 2x Fragstorm Grenade Launchers, Icarus Rocket Pod [5pts],
Macro Plasma Incinerator, Onslaught Gatling Cannon [5pts], Redemptor Fist
. Categories: Faction: Adeptus Astartes, Dreadnought, Faction: Imperium, Redemptor Dreadnought,
Vehicle, Core, Elites
+ Fast Attack [10 PL, 270pts] +
Attack Bike Squad [4 PL, 120pts]
. Categories: Faction: Adeptus Astartes, Attack Bike Squad, Biker, Faction: Imperium, Core, Fast
Attack
. Attack Bike [2 PL, 60pts]: 2x Bolt pistol, 2x Frag & Krak grenades, Multi-melta [10pts], Twin boltgun
. Attack Bike [2 PL, 60pts]: 2x Bolt pistol, 2x Frag & Krak grenades, Multi-melta [10pts], Twin boltgun
Outrider Squad [6 PL, 150pts]
. Categories: Faction: Imperium, Faction: Adeptus Astartes, Biker, Primaris, Outrider Squad, Core, Fast
Attack
. 2x Outrider [100pts]: 2x Astartes Chainsword, 2x Frag & Krak grenades, 2x Heavy Bolt Pistol, 2x Twin
Bolt rifle
. Outrider Sgt [50pts]: Astartes Chainsword, Frag & Krak grenades, Heavy Bolt Pistol, Twin Bolt rifle
+ Heavy Support [7 PL, 135pts] +
Eradicator Squad [7 PL, 135pts]: Melta rifle
. Categories: Primaris, Mk X Gravis, Infantry, Faction: Imperium, Faction: Adeptus Astartes, Eradicator
Squad, Core, Heavy Support
. 2x Eradicator [90pts]: 2x Bolt pistol
. Eradicator Sgt [45pts]: Bolt pistol
Created with BattleScribe (https://battlescribe.net)
++ Outrider Detachment -3CP (Imperium - Adepta Sororitas) [56 PL, 7CP, 1,156pts] ++
+ Configuration +
Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
Detachment Command Cost [-3CP]
Order Convictions: Order: Ebon Chalice
+ Stratagems +
Stratagem: Open the Reliquaries [-1CP]: Additional Relics of the Ecclesiarchy
+ HQ +
Celestine and Geminae Superia [10 PL, 200pts]. 2x Geminae Superia: 2x Bolt pistol, 2x Frag & Krak grenades, 2x Power sword
+ Elites +
Celestian Sacresants [6 PL, 131pts]. 8x Celestian Sacresants (Anointed Halberd): 8x Anointed Halberd, 8x Bolt pistol, 8x Frag &Krak grenades. Sacresant Superior: Bolt pistol, Spear of the Faithful
Dogmata [4 PL, -1CP, 65pts]: 4. Litany of Enduring Faith, 5. Verse of Holy Piety, Relic: TheSigil Ecclesiasticus, Stratagem: Saint in the Making, Warlord Trait: Terrible Knowledge
+ Fast Attack +
Dominion Squad [4 PL, 80pts]. Dominion Superior: Chainsword. . Bolt Pistol & Boltgun. Dominion w/ Special Weapon: Artificer-crafted storm bolter. Dominion w/ Special Weapon: Artificer-crafted storm bolter. Dominion w/ Special Weapon: Artificer-crafted storm bolter. Dominion w/ Special Weapon: Artificer-crafted storm bolter
Dominion Squad [4 PL, 80pts]. Dominion Superior: Chainsword. . Bolt Pistol & Boltgun. Dominion w/ Special Weapon: Artificer-crafted storm bolter. Dominion w/ Special Weapon: Artificer-crafted storm bolter. Dominion w/ Special Weapon: Artificer-crafted storm bolter. Dominion w/ Special Weapon: Artificer-crafted storm bolter
Seraphim Squad [4 PL, 90pts]. 2x Seraphim: 4x Bolt pistol, 2x Frag & Krak grenades. Seraphim Superior: Bolt pistol, Bolt pistol. Seraphim w/ Special Weapons: 2x Ministorum Hand Flamers. Seraphim w/ Special Weapons: 2x Ministorum Hand Flamers
Seraphim Squad [4 PL, 90pts]. 2x Seraphim: 4x Bolt pistol, 2x Frag & Krak grenades. Seraphim Superior: Bolt pistol, Bolt pistol. Seraphim w/ Special Weapons: 2x Ministorum Hand Flamers. Seraphim w/ Special Weapons: 2x Ministorum Hand Flamers
+ Heavy Support +
Retributor Squad [6 PL, 130pts]: 2x Armourium Cherub. Retributor Superior. . Bolt Pistol & Boltgun. Retributor w/ Heavy Weapon: Multi-melta. Retributor w/ Heavy Weapon: Ministorum Heavy Flamer. Retributor w/ Heavy Weapon: Ministorum Heavy Flamer. Retributor w/ Heavy Weapon: Multi-melta
Retributor Squad [6 PL, 130pts]: 2x Armourium Cherub. Retributor Superior. . Bolt Pistol & Boltgun. Retributor w/ Heavy Weapon: Multi-melta. Retributor w/ Heavy Weapon: Ministorum Heavy Flamer. Retributor w/ Heavy Weapon: Ministorum Heavy Flamer. Retributor w/ Heavy Weapon: Multi-melta
+ Dedicated Transport +
Sororitas Rhino [4 PL, 80pts]
Sororitas Rhino [4 PL, 80pts]
++ Patrol Detachment 0CP (Imperium - Adepta Sororitas) [42 PL, -1CP, 844pts] ++
+ Configuration +
Detachment Command Cost
Order Convictions: Order: Bloody Rose
+ No Force Org Slot +
Repentia Superior [2 PL, -1CP, 40pts]: Relic: Litanies of Faith, Stratagem: Saint in theMaking, Warlord Trait: 4. Beacon of Faith
+ HQ +
Morvenn Vahl [13 PL, 265pts]: Warlord
+ Troops +
Battle Sister Squad [3 PL, 55pts]. 4x Battle Sister: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades. Sister Superior: Chainsword. . Bolt Pistol & Boltgun
+ Elites +
Sisters Repentia [6 PL, 112pts]. 8x Sisters Repentia: 8x Penitent Eviscerator
Sisters Repentia [6 PL, 112pts]. 8x Sisters Repentia: 8x Penitent Eviscerator
+ Fast Attack +
Zephyrim Squad [4 PL, 90pts]. 4x Zephyrim: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Power sword. Zephyrim Superior: Bolt pistol, Zephyrim Pennant
Zephyrim Squad [4 PL, 90pts]. 4x Zephyrim: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Power sword. Zephyrim Superior: Bolt pistol, Zephyrim Pennant
+ Dedicated Transport +
Sororitas Rhino [4 PL, 80pts]
++ Total: [98 PL, 6CP, 2,000pts] ++
Created with BattleScribe (https://battlescribe.net)
++ Battalion Detachment 0CP (Aeldari - Drukhari) [127 PL, -2CP, 1,997pts] ++
Obsession: Mixed Detachment ( Space Raid Detachment )
+ No Force Org Slot +
Court of the Archon [10 PL, 100pts] (Black Heart)
2x Sslyth
4x Ur-Ghul
+ HQ +
Archon [5 PL, 85pts]: Ancient Evil, Huskblade, Overlord, Splinter Pistol, The Djin Blade, Warlord
. Splintered Genius (Black Heart): Splintered Genius (Black Heart)
Haemonculus [5 PL, -1CP, 100pts]: Stratagem: Tolerated Ambition, Twisted Animator
. Alchemical Maestro (Custom): Alchemical Maestro (Artists of the Flesh)
Succubus [4 PL, -1CP, 75pts]: *(Combat Drug: Hypex), Precision Blows, Stratagem: Tolerated
Ambition, The Triptych Whip
. Agoniser & Archite Glaive
. Show Stealer (Red Grief): Show Stealer
+ Troops +
Haemoxytes [8 PL, 100pts]
. 9x Haemoxyte: 9x Wrack Blade
. Haemoxyte Acothyst: Wrack Blade (Artists of the Flesh)
Kabalite Trueborn [8 PL, 115pts] (Black Heart)
. 8x Kabalite Trueborn: 8x Splinter Rifle
. Kabalite Trueborn w/ Heavy Weapon: Dark Lance
. Trueborn Sybarite: Splinter Rifle (Black Heart)
Kabalite Warriors [3 PL, 50pts] (Black Heart)
. 3x Kabalite Warrior: 3x Splinter Rifle
. Kabalite Warrior w/ Special Weapon: Blaster
. Sybarite: Splinter Rifle
Kabalite Warriors [3 PL, 50pts] (Black Heart)
. 3x Kabalite Warrior: 3x Splinter Rifle
. Kabalite Warrior w/ Special Weapon: Blaster
. Sybarite: Splinter Rifle
Wracks [6 PL, 72pts]
. Acothyst: Wrack Blade
. 8x Wracks: 8x Wrack Blade (Artists of the Flesh)
Wyches [3 PL, 50pts] ( 2* random Combat Drug)
. Hekatrix: Hekatarii Blade, Splinter Pistol
. 4x Wych: 4x Hekatarii Blade, 4x Plasma Grenades, 4x Splinter Pistol (Red Grief)
+ Elites +
Grotesques [12 PL, 200pts] (Artists oft the Flesh)
. Grotesque w/ Monstrous Cleaver
. Grotesque w/ Monstrous Cleaver
. Grotesque w/ Monstrous Cleaver
. Grotesque w/ Monstrous Cleaver
. Grotesque w/ Monstrous Cleaver
Grotesques [12 PL, 200pts] (Artists oft the Flesh)
. Grotesque w/ Monstrous Cleaver
. Grotesque w/ Monstrous Cleaver
. Grotesque w/ Monstrous Cleaver
. Grotesque w/ Monstrous Cleaver
. Grotesque w/ Monstrous Cleaver
Grotesques [12 PL, 200pts] (Artists oft the Flesh)
. Grotesque w/ Monstrous Cleaver
. Grotesque w/ Monstrous Cleaver
. Grotesque w/ Monstrous Cleaver
. Grotesque w/ Monstrous Cleaver
. Grotesque w/ Monstrous Cleaver
+ Heavy Support +
Cronos [4 PL, 70pts]
. Cronos
+ Dedicated Transport +
Raider [6 PL, 95pts]: Dark Lance (Black Heart)
Raider [6 PL, 95pts]: Dark Lance (Black Heart)
Raider [6 PL, 95pts]: Dark Lance (Black Heart)
Raider [6 PL, 95pts]: Dark Lance (Black Heart)
Venom [4 PL, 75pts]: Splinter Cannon, Twin splinter rifle (Black Heart)
Venom [4 PL, 75pts]: Splinter Cannon, Twin splinter rifle (Black Heart)
++ Total: [127 PL, -2CP, 1,997pts] ++
OskarTame Erfurt
++ Battalion Detachment 0CP (Tyranids) [101 PL, 10CP, 1,675pts] ++
+ Configuration +
Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
Detachment Command Cost
Hive Fleet: Kraken
+ Stratagems +
Bounty of the Hive Fleet [-1CP]: 1 Extra Bio-artefact
Progeny of the Hive [-1CP]
+ HQ +
Broodlord [7 PL, 125pts]: Power: Catalyst, Power: Smite, The Norn Crown,Warlord, Warlord Trait: One Step Ahead
Broodlord [7 PL, 125pts]: Power: Paroxysm, The Maw-claws of Thyrax
Broodlord [7 PL, 125pts]: Power: The Horror
+ Troops +
Genestealers [16 PL, 260pts]: 5x Acid Maw, 20x Scything Talons. Adaptive Physiology: Adrenal Webs. 20x Genestealer: 20x Rending Claws
Genestealers [16 PL, 260pts]: 5x Acid Maw, 20x Scything Talons. 20x Genestealer: 20x Rending Claws
Genestealers [16 PL, 260pts]: 5x Acid Maw, 20x Scything Talons. 20x Genestealer: 20x Rending Claws
Genestealers [16 PL, 260pts]: 5x Acid Maw, 20x Scything Talons. 20x Genestealer: 20x Rending Claws
Genestealers [16 PL, 260pts]: 5x Acid
Maw, 20x Scything Talons. 20x Genestealer: 20x Rending Claws
++ Patrol Detachment -2CP (Tyranids) [23 PL, -2CP, 325pts] ++
+ Configuration +
Detachment Command Cost [-2CP]
Hive Fleet. Other: Adaptive Exoskeleton, Cranial Channeling
+ HQ +
Neurothrope [5 PL, 95pts]: Power: Catalyst
+ Troops +
Termagants [6 PL, 55pts]. 11x Termagant (Fleshborer): 11x Fleshborer
Termagants [6 PL, 55pts]. 11x Termagant (Fleshborer): 11x
Fleshborer
Termagants [3 PL, 50pts]. 10x Termagant (Fleshborer): 10x Fleshborer
+ Fast Attack +
Gargoyles [3 PL, 70pts]. 10x Gargoyle: 10x Blinding Venom, 10xFleshborer
++ Total: [124 PL, 8CP, 2,000pts] ++
Spieler PaterRie
++ Battalion Detachment 0CP (Aeldari - Drukhari) [115 PL, 9CP, 2,000pts]++
+ Configuration [12CP] +
Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000Points) [12CP]
Detachment Command Cost
Obsession: Cult of Strife: The Spectacle of Murder, Kabal of the BlackHeart: Thirst for Power, Realspace Raid, The Coven of Twelve: Butchersof Flesh
+ Stratagems [-3CP] +
Stratagem: Alliance of Agony [-1CP]
Stratagem: Prizes from the Dark City [-1CP]: Additional Relics [-1CP]
Stratagem: Prizes from the Dark City [-1CP]: Additional Relics [-1CP]
+ HQ [14 PL, 255pts] +
Archon [5 PL, 80pts]: Agoniser, AncientEvil, Raid Mastermind, SplinterPistol, Warlord, Writ of the Living Muse. Splintered Genius (Black Heart) [1 PL, 15pts]: Splintered Genius [1PL, 15pts]
Haemonculus [5 PL, 100pts]: HaemonculusTools, Ichor Injector,Poisoner's Ampule, Scissorhand, StingerPistol, Stratagem: Alliance ofAgony WLT, Twisted Animator. Alchemical Maestro (Twelve) [1 PL, 20pts]: Alchemical Maestro [1 PL,20pts]
Succubus [4 PL, 75pts]: 1 - Adrenalight(Combat Drug), Dark Lotus Toxin,Precision Blows, Razorflails, Stratagem: Alliance of Agony WLT. Show Stealer (Strife) [1 PL, 15pts]:
Show Stealer [1 PL, 15pts]
+ Troops [24 PL, 345pts] +
Haemoxytes [8 PL, 70pts]. 6x Haemoxyte [60pts]: 6x Wrack Blade. Haemoxyte Acothyst [10pts]: Wrack Blade
Hekatrix Bloodbrides [8 PL, 140pts]: 2 - Grave Lotus (Combat Drug). Hekatrix [17pts]: Hekatarii Blade, Phantasm Grenade Launcher [5pts],Plasma Grenades, Splinter Pistol. 7x Hekatrix Bloodbride [84pts]: 7x Hekatarii Blade, 7x PlasmaGrenades, 7x Splinter Pistol. Hekatrix Bloodbride w/ Razorflails [17pts]: Plasma Grenades,Razorflails [5pts]. Hekatrix Bloodbride w/ Shardnet and Impaler [22pts]: Plasma Grenades,Shardnet and Impaler [10pts]
Kabalite Trueborn [8 PL, 135pts]. 6x Kabalite Trueborn [60pts]: 6x Splinter Rifle
. Kabalite Trueborn w/ Heavy Weapon [25pts]: Dark Lance [15pts]. Kabalite Trueborn w/ Special Weapon [20pts]: Blaster [10pts]. Kabalite Trueborn w/ Special Weapon [20pts]: Blaster [10pts]. Trueborn Sybarite [10pts]: Splinter Rifle
+ Elites [12 PL, 200pts] +
Grotesques [12 PL, 200pts]. Grotesque w/ Monstrous Cleaver [40pts]: Flesh Gauntlet, MonstrousCleaver. Grotesque w/ Monstrous Cleaver [40pts]: Flesh Gauntlet, MonstrousCleaver. Grotesque w/ Monstrous Cleaver [40pts]: Flesh Gauntlet, MonstrousCleaver. Grotesque w/ Monstrous Cleaver [40pts]: Flesh Gauntlet, MonstrousCleaver. Grotesque w/ Monstrous Cleaver [40pts]: Flesh Gauntlet, MonstrousCleaver
+ Fast Attack [13 PL, 280pts] +
Hellions [7 PL, 170pts]: 4 - Painbringer (Combat Drug). Helliarch [17pts]: Hellglaive, Splinter Pods. 9x Hellion [153pts]: 9x Hellglaive, 9x Splinter Pods
Reavers [6 PL, 110pts]: 6 - Splintermind (Combat Drug). Arena Champion [20pts]: Bladevanes, Splinter Pistol, Splinter Rifle. 3x Reaver [60pts]: 3x Bladevanes, 3x Splinter Pistol, 3x SplinterRifle. Reaver with special weapon (up to 1 for 3 models) [30pts]: Bladevanes,Heat Lance [10pts], Splinter Pistol
+ Heavy Support [34 PL, 610pts] +
Ravager [8 PL, 140pts]: Bladevanes, 3x Dark Lance
Ravager [8 PL, 140pts]: Bladevanes, 3x
Dark Lance
Talos [18 PL, 330pts]. Talos [6 PL, 110pts]: Chain-flails, Macro-scalpel. . Two splinter cannons: 2x Splinter Cannon. Talos [6 PL, 110pts]: Chain-flails, Macro-scalpel. . Two splinter cannons: 2x Splinter Cannon. Talos [6 PL, 110pts]: Chain-flails, Macro-scalpel. . Two splinter cannons: 2x Splinter Cannon
+ Dedicated Transport [18 PL, 310pts] +
Raider [6 PL, 110pts]: Bladevanes, Chain-snares [5pts], Dark Lance,Kabal, Splinter racks [10pts]
Raider [6 PL, 100pts]: Bladevanes, Chain-snares [5pts], Dark Lance, WychCult
Raider [6 PL, 100pts]: Bladevanes,
Chain-snares [5pts], Coven, DarkLance
++ Total: [115 PL, 9CP, 2,000pts] ++
Created with BattleScribe (https://battlescribe.net)
Return of the Smurfs 1.5 (Warhammer 40,000 9th Edition) [94 PL, 12CP, 1,999pts]
Battalion Detachment -3CP (Imperium - Adeptus Astartes - Ultramarines) [75 PL, 6CP, 1,619pts]
Configuration [9CP]
**Chapter Selector**Selections: UltramarinesCategories: PC: UM, C������������
Battle Size [12CP]Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]Categories: C������������
Detachment Command Cost [-3CP]Categories: C������������
Stratagems [-1CP]
Relics of the Chapter [-1CP]Selections: Number of Extra Relics [-1CP]Categories: S���������
HQ [14 PL, -1CP, 275pts]
Chief Librarian Tigurius [7 PL, 135pts]Selections: 1) Veil of Time, 2) Might of Heroes, 3) Null Zone (Aura), Bolt pistol, Frag & Krak grenades, Rod ofTiguriusCategories: F������: A������ A�������, C��������, F������: I�������, I�������, L��������, P�����,T�������, F������: U�����������, C���� L��������, P�������, HQ
Primaris Chaplain on Bike [7 PL, -1CP, 140pts]Selections: 3. Exhortation of Rage, 4. Mantra of Strength, Absolver Bolt pistol, Benediction of Fury, ChapterCommand: Master of Sanctity [1 PL, 25pts], Crozius arcanum, Frag & Krak grenades, Litany of Hate, Stratagem:Hero of the Chapter [-1CP], Twin Bolt rifle, Wise OratorCategories: F������: A������ A�������, C��������, C�������, F������: I�������, P�������, P�����, B����,HQ, M����� �� S�������
Troops [15 PL, 355pts]
Intercessor Squad [5 PL, 125pts]Selections: Astartes Grenade Launcher [5pts], Auto Bolt RifleCategories: F������: A������ A�������, F������: I�������, I�������, I���������� S����, P�������, C���,I�����������, T�����
4x Intercessor [80pts]Selections: 4x Bolt pistol, 4x Frag & Krak grenades
Intercessor Sergeant [40pts]Selections: Bolt pistol, Frag & Krak grenades, Thunder hammer [20pts]
Intercessor Squad [5 PL, 125pts]Selections: Astartes Grenade Launcher [5pts], Auto Bolt RifleCategories: F������: A������ A�������, F������: I�������, I�������, I���������� S����, P�������, C���,I�����������, T�����
4x Intercessor [80pts]Selections: 4x Bolt pistol, 4x Frag & Krak grenades
Intercessor Sergeant [40pts]Selections: Bolt pistol, Frag & Krak grenades, Thunder hammer [20pts]
Intercessor Squad [5 PL, 105pts]Selections: Astartes Grenade Launcher [5pts], Auto Bolt RifleCategories: F������: A������ A�������, F������: I�������, I�������, I���������� S����, P�������, C���,I�����������, T�����
4x Intercessor [80pts]Selections: 4x Bolt pistol, 4x Frag & Krak grenades
Intercessor Sergeant [20pts]Selections: Astartes Chainsword, Bolt pistol, Frag & Krak grenades
Elites [32 PL, -1CP, 719pts]
Bladeguard Veteran Squad [10 PL, 180pts]Categories: F������: I�������, F������: A������ A�������, I�������, B���������, P�������, B���������V������ S����, C���, E�����
4x Bladeguard Veteran [140pts]Selections: 4x Frag & Krak grenades, 4x Heavy Bolt Pistol, 4x Master-crafted power sword, 4x Storm Shield
Bladeguard Veteran Sergeant [40pts]Selections: Frag & Krak grenades, Master-crafted power sword, Neo-volkite pistol [5pts], Storm Shield
Primaris Apothecary [5 PL, -1CP, 115pts]Selections: Absolver Bolt pistol, Chapter Command: Chief Apothecary [1 PL, 35pts], Frag & Krak grenades,Reductor Pistol, Selfless Healer, Stratagem: Hero of the Chapter [-1CP], The Vox EspiritumCategories: F������: A������ A�������, C��������, A���������, F������: I�������, I�������, P�������,E�����, C���� A���������
Vanguard Veteran Squad [7 PL, 177pts]Selections: Jump Pack [1 PL, 15pts]Categories: F������: A������ A�������, I�������, F������: I�������, V������� V������ S����, C���,M���� B����, E�����, F��, J��� P���
Vanguard Veteran [36pts]Selections: Frag & Krak grenades, Storm shield [5pts], Thunder hammer [12pts]
Vanguard Veteran [27pts]Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts]
Vanguard Veteran [27pts]Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts]
Vanguard Veteran [36pts]Selections: Frag & Krak grenades, Storm shield [5pts], Thunder hammer [12pts]
Vanguard Veteran Sergeant [36pts]Selections: Frag & Krak grenades, Storm shield [5pts], Thunder hammer [12pts]
Vanguard Veteran Squad [7 PL, 177pts]Selections: Jump Pack [1 PL, 15pts]Categories: F������: A������ A�������, I�������, F������: I�������, V������� V������ S����, C���,M���� B����, E�����, F��, J��� P���
Vanguard Veteran [36pts]Selections: Frag & Krak grenades, Storm shield [5pts], Thunder hammer [12pts]
Vanguard Veteran [27pts]Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts]
Vanguard Veteran [27pts]Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts]
Vanguard Veteran [36pts]Selections: Frag & Krak grenades, Storm shield [5pts], Thunder hammer [12pts]
Vanguard Veteran Sergeant [36pts]Selections: Frag & Krak grenades, Storm shield [5pts], Thunder hammer [12pts]
Victrix Honour Guard [3 PL, 70pts]Categories: F������: A������ A�������, F������: I�������, I�������, P�������, F������: U�����������,V������ H����� G����, E�����, C���
Victrix Honour Guard [35pts]Selections: Frag & Krak grenades, Power sword, Ultima Storm Shield
Victrix Honour Guard [35pts]Selections: Frag & Krak grenades, Power sword, Ultima Storm Shield
Heavy Support [14 PL, 270pts]
Eradicator Squad [14 PL, 270pts]Selections: Melta rifleCategories: P�������, M� X G�����, I�������, F������: I�������, F������: A������ A�������, E���������S����, C���, H���� S������
5x Eradicator [225pts]Selections: 5x Bolt pistol
Eradicator Sgt [45pts]Selections: Bolt pistol
Supreme Command Detachment +3CP (Imperium - Adeptus Astartes - Ultramarines) [19 PL,6CP, 380pts]
Configuration [3CP]
**Chapter Selector**Selections: UltramarinesCategories: PC: UM, C������������
Detachment Command Cost [3CP]Categories: C������������
Primarch | Daemon Primarch | Supreme Commander [19 PL, 3CP, 380pts]
Roboute Guilliman [19 PL, 3CP, 380pts]Selections: Hand of Dominion, Nobility Made Manifest, The Emperor's Sword, WarlordCategories: F������: A������ A�������, C��������, F������: I�������, M������, R������ G��������,F������: U�����������, P�������, P������� | D����� P������� | S������ C��������, W������
Created with BattleScribe
Ray98
++ Battalion Detachment 0CP (Tyranids) [73 PL, 11CP, 1,249pts] +++ Configuration [12CP] +Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]Detachment Command CostHive Fleet: Kraken
+ Stratagems [-1CP] +
Progeny of the Hive [-1CP]
+ HQ [24 PL, 430pts] +
Neurothrope [5 PL, 95pts]: Claws and Teeth, Power: Catalyst, Resonance Barb, Warlord
Neurothrope [5 PL, 95pts]: Claws and Teeth, Power: Onslaught
The Swarmlord [14 PL, 240pts]: Bone Sabres, Power: Paroxysm, Power: The Horror, Prehensile Pincer Tail
+ Troops [33 PL, 482pts] +
Hormagaunts [6 PL, 72pts]. 12x Hormagaunt [72pts]: 12x Scything Talons
Termagants [3 PL, 50pts]. 10x Termagant (Fleshborer) [50pts]: 10x Fleshborer
Tyranid Warriors [12 PL, 180pts]: Adrenal Glands [9pts]. Adaptive Physiology: Enhanced Resistance. Tyranid Warrior [19pts]: Rending Claws [2pts], Scything Talons. Tyranid Warrior [19pts]: Rending Claws [2pts], Scything Talons. Tyranid Warrior [19pts]: Rending Claws [2pts], Scything Talons. Tyranid Warrior [19pts]: Rending Claws [2pts], Scything Talons. Tyranid Warrior [19pts]: Rending Claws [2pts], Scything Talons. Tyranid Warrior [19pts]: Rending Claws [2pts], Scything Talons. Tyranid Warrior [19pts]: Rending Claws [2pts], Scything Talons. Tyranid Warrior [19pts]: Rending Claws [2pts], Scything Talons. Tyranid Warrior [19pts]: Rending Claws [2pts], Scything Talons
Tyranid Warriors [12 PL, 180pts]: Adrenal Glands [9pts]. Adaptive Physiology: Enhanced Resistance. Tyranid Warrior [19pts]: Rending Claws [2pts], Scything Talons. Tyranid Warrior [19pts]: Rending Claws [2pts], Scything Talons. Tyranid Warrior [19pts]: Rending Claws [2pts], Scything Talons. Tyranid Warrior [19pts]: Rending Claws [2pts], Scything Talons. Tyranid Warrior [19pts]: Rending Claws [2pts], Scything Talons. Tyranid Warrior [19pts]: Rending Claws [2pts], Scything Talons. Tyranid Warrior [19pts]: Rending Claws [2pts], Scything Talons. Tyranid Warrior [19pts]: Rending Claws [2pts], Scything Talons. Tyranid Warrior [19pts]: Rending Claws [2pts], Scything Talons
1
+ Elites [16 PL, 337pts] +
Lictor [2 PL, 37pts]: Flesh Hooks, Grasping Talons, Rending Claws
Zoanthropes [14 PL, 300pts]: Power: Psychic Scream. 6x Zoanthrope [300pts]: 6x Claws and Teeth
++ Patrol Detachment -2CP (Tyranids) [40 PL, -2CP, 751pts] ++
+ Configuration [-2CP] +
Detachment Command Cost [-2CP]
Hive Fleet: Kronos
+ HQ [5 PL, 95pts] +
Neurothrope [5 PL, 95pts]: Claws and Teeth, Power: Smite, Power: Symbiostorm
+ Troops [2 PL, 36pts] +
Ripper Swarms [2 PL, 36pts]. 3x Ripper Swarm [36pts]: 3x Claws and Teeth
+ Elites [24 PL, 450pts] +
Hive Guard [12 PL, 225pts]. 5x Hive Guard (Impaler) [225pts]: 5x Impaler Cannon [50pts]
Hive Guard [12 PL, 225pts]. 5x Hive Guard (Impaler) [225pts]: 5x Impaler Cannon [50pts]
+ Heavy Support [9 PL, 170pts] +
Exocrine [9 PL, 170pts]: Bio-plasmic Cannon, Powerful Limbs
++ Total: [113 PL, 9CP, 2,000pts] ++
Created with BattleScribe (https://battlescribe.net)
2
Lorde of Generals 2.0 Hof 07.08.21 (Warhammer 40,000 9th Edition) [102 PL, 10CP, 1,861pts]
Battalion Detachment 0CP (Chaos - Thousand Sons) [102 PL, 10CP, 1,861pts]Rules: Daemonic Ritual
Configuration [12CP]
Battle Size [12CP]Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]Categories: C. �����������
Cults of the LegionSelections: Cult of TimeCategories: C������������
Detachment CPCategories: C������������
Stratagems [-1CP]
Relics of the Thousand Sons (1 Relic) [-1CP]Categories: S���������
HQ [24 PL, -1CP, 460pts]
Daemon Prince of Tzeentch [10 PL, 195pts]Selections: 5. Otherworldly Prescience, Daemonic axe [10pts], Death Hex, Diabolic Strength, Malefic talon, Smite,Warlord, Wings [2 PL, 35pts]Categories: HQ, C��������, D�����, M������, F������: H������ A�������, P�����, F������: T�������S���, F������: T�������, D����� P�����, F������: C����, C��� �� T���, C��� �� T��� W������, W������,F��Rules: Brotherhood of Sorcerers, Hateful Assault, Malicious VolleysAbilities: Death to the False Emperor, Ephemeral Daemon, Otherworldly Prescience, Prince of Tzeentch, PsychicPower: Death Hex, Diabolic Strength, Smite, Time Flux, Psyker: Daemon Prince of Tzeentch, Unit: Daemon Princeof Tzeentch (Wings), Weapon: Daemonic axe, Malefic talon
Abilities Description Ref
Death to theFalseEmperor
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it wastargeting an IMPERIUM unit, immediately make an extra attack against the same unit usingthe same weapon. These extra attacks cannot themselves generate any further attacks.
EphemeralDaemon This unit has a 4+ invulnerable save.
OtherworldlyPrescience Improve your Warlord's invulnerable save by 1 (to a maximum of 3+).
Prince ofTzeentch
You can re-roll hit rolls of 1 made for friendly THOUSAND SONS and TZEENTCH DAEMONunits within 6" of this model.
PsychicPower
WarpCharge Range Details Ref
DeathHex 8 12" If manifested, select a visible enemy unit within 12" of the psyker. Until the start
of your next Psychic phase, that unit cannot take invulnerable saves.
DiabolicStrength 6 12"
If manifested, select a HERETIC ASTARTES model within 12" of the psyker.Until the start of your next Psychic phase, add 2 to the model's Strengthcharacteristic and 1 to its Attacks characteristic.
Smite 5 18"Smite has a warp charge value of 5. If manifested, the closest visible enemy unitwithin 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of thePsychic test was more than 10 the target suffers D6 mortal wounds instead.
TimeFlux 5 6"
If manifested, select one friendly CULT OF TIME INFANTRY unit within 6" of thispsyker. You can return one destroyed model from that unit to the battlefield withall its wounds remaining, placing it in unit coherency. If the unmodified result ofthe Psychic test was 9+, you can instead return up to D3 destroyed models fromthat unit to the battlefield with all of their wounds remaining, placing them in unitcoherency.
Psyker Cast Deny Powers Known Other Ref
Daemon Prince ofTzeentch 2 1 Smite and two powers from the Dark Hereticus discipline,
Discipline of Change and/or Discipline of Tzeentch. -
Unit M WS BS S T W A Ld Save Ref
Daemon Prince of Tzeentch (Wings) 12" 2+ 2+ 7 6 8 4 10 3+
Weapon Range Type S AP D Abilities Ref
Daemonicaxe Melee Melee +1 -3 3 When attacking with this weapon, you must subtract 1 from the hit
roll.
Malefictalon Melee Melee User -2 2
Each time this model fights, it can make 1 additional attack withthis weapon. A model armed with two sets of malefic talons canmake 3 additional attacks with them instead.
Daemon Prince of Tzeentch [8 PL, -1CP, 165pts]Selections: Dark Matter Crystal, Flickering Flames, Immaterial Echo, Magister [-1CP], Malefic talon, Malefic talon[15pts], Smite, Weaver of FatesCategories: HQ, C��������, D�����, M������, F������: H������ A�������, P�����, F������: T�������S���, F������: T�������, D����� P�����, F������: C����, C��� �� T���, C��� �� T��� W������Rules: Brotherhood of Sorcerers, Hateful Assault, Malicious VolleysAbilities: Dark Matter Crystal, Death to the False Emperor, Ephemeral Daemon, Immaterial Echo, Prince ofTzeentch, Psychic Power: Flickering Flames, Smite, Time Flux, Weaver of Fates, Psyker: Daemon Prince ofTzeentch, Unit: Daemon Prince of Tzeentch, Weapon: Malefic talon
Abilities Description Ref
DarkMatterCrystal
Once per battle, at the end of your Movement phase, you can select the bearer or a friendlyTHOUSAND SONS INFANTRY unit within 12" of him. Remove that unit from the battlefield andimmediately set it up anywhere on the battlefield that is more than 9" from any enemy models.This does not count as Falling Back if the unit was within 1" of any enemy models.
Death tothe FalseEmperor
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it wastargeting an IMPERIUM unit, immediately make an extra attack against the same unit using thesame weapon. These extra attacks cannot themselves generate any further attacks.
EphemeralDaemon This unit has a 4+ invulnerable save.
ImmaterialEcho
In your Psychic phase, if this Warlord manifests a psychic power with a Psychic test result of 9+,this Warlord can attempt to manifest one additional psychic power that phase. Only oneadditional psychic power can be manifested as a result of this Warlord Trait per phase.
Prince ofTzeentch
You can re-roll hit rolls of 1 made for friendly THOUSAND SONS and TZEENTCH DAEMONunits within 6" of this model.
PsychicPower
WarpCharge Range Details Ref
FlickeringFlames 5 18"
If manifested, pick a friendly TZEENTCH DAEMON unit within 18" of thepsyker. Until your next Psychic phase, add 1 to any wound rolls made for thatunit's shooting weapons.
Smite 5 18"
Smite has a warp charge value of 5. If manifested, the closest visible enemyunit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result ofthe Psychic test was more than 10 the target suffers D6 mortal woundsinstead.
Time Flux 5 6"
If manifested, select one friendly CULT OF TIME INFANTRY unit within 6" ofthis psyker. You can return one destroyed model from that unit to the battlefieldwith all its wounds remaining, placing it in unit coherency. If the unmodifiedresult of the Psychic test was 9+, you can instead return up to D3 destroyedmodels from that unit to the battlefield with all of their wounds remaining,placing them in unit coherency.
Weaverof Fates 6 18"
If manifested, select a THOUSAND SONS unit within 18" of the psyker. Untilthe start of your next Psychic phase, the invulnerable save of that unit isimproved by 1 (to a maximum of 3+). Models that do not have an invulnerablesave instead gain a 5+ invulnerable save.
Psyker Cast Deny Powers Known Other Ref
Daemon Prince ofTzeentch 2 1 Smite and two powers from the Dark Hereticus discipline,
Discipline of Change and/or Discipline of Tzeentch. -
Unit M WS BS S T W A Ld Save Ref
Daemon Prince of Tzeentch 8" 2+ 2+ 7 6 8 4 10 3+
Weapon Range Type S AP D Abilities Ref
Malefictalon Melee Melee User -2 2
Each time this model fights, it can make 1 additional attack with thisweapon. A model armed with two sets of malefic talons can make 3additional attacks with them instead.
Exalted Sorcerer [6 PL, 100pts]Selections: Force stave, Frag & Krak grenades, Inferno Bolt Pistol, Prescience, Smite, WarptimeCategories: HQ, C��������, F������: H������ A�������, F������: T������� S���, F������: T�������,I�������, S�������, E������ S�������, P�����, F������: C����, C��� �� T���, C��� �� T��� W������Rules: Brotherhood of Sorcerers, Hateful Assault, Malicious VolleysAbilities: Death to the False Emperor, Favour of Tzeentch, Lord of the Thousand Sons, Psychic Power:Prescience, Smite, Time Flux, Warptime, Psyker: Exalted Sorcerer, Unit: Exalted Sorcerer, Weapon: Force stave,Frag grenades, Inferno Bolt Pistol, Krak grenades
Abilities Description Ref
Death tothe FalseEmperor
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it wastargeting an IMPERIUM unit, immediately make an extra attack against the same unit using thesame weapon. These extra attacks cannot themselves generate any further attacks.
Favour ofTzeentch This model has a 5+ invulnerable save.
Lord oftheThousandSons
You can re-roll hit rolls of 1 made for friendly THOUSAND SONS units within 6" of this model.
PsychicPower
WarpCharge Range Details Ref
Prescience 7 18"If manifested, select a HERETIC ASTARTES unit within 18" of the psyker.You can add 1 to all hit rolls made for that unit until the start of your nextPsychic phase.
Smite 5 18"
Smite has a warp charge value of 5. If manifested, the closest visible enemyunit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result ofthe Psychic test was more than 10 the target suffers D6 mortal woundsinstead.
Time Flux 5 6"
If manifested, select one friendly CULT OF TIME INFANTRY unit within 6" ofthis psyker. You can return one destroyed model from that unit to thebattlefield with all its wounds remaining, placing it in unit coherency. If theunmodified result of the Psychic test was 9+, you can instead return up to D3destroyed models from that unit to the battlefield with all of their woundsremaining, placing them in unit coherency.
Warptime 6 3"
If manifested, pick a HERETIC ASTARTES unit (excluding AIRCRAFT) within3" of the psyker. That unit can immediately move as if it were its Movementphase. You cannot use Warptime on a unit more than once in each Psychicphase.
Psyker Cast Deny Powers Known Other Ref
ExaltedSorcerer 2 1 Smite and two powers from the Dark Hereticus discipline and/or
Discipline of Change. -
Unit M WS BS S T W A Ld Save Ref
Exalted Sorcerer 6" 2+ 2+ 4 4 5 4 9 3+
Weapon Range Type S AP D Abilities Ref
Force stave Melee Melee +3 -1 D3 -
Frag grenades 6" Grenade D6 3 0 1 Blast.
Inferno Bolt Pistol 12" Pistol 1 4 -2 1 -
Krak grenades 6" Grenade 1 6 -1 D3 -
Troops [18 PL, 369pts]
Chaos Cultists [3 PL, 60pts]Categories: T�����, F������: H������ A�������, I�������, F������: T������� S���, F������: T�������,F������: C����, C���� C�������Rules: Disciples of TzeentchUnit: Chaos Cultist
9x Chaos Cultist w/ Autogun [54pts]Selections: 9x AutogunWeapon: Autogun
Cultist Champion [6pts]Selections: ShotgunUnit: Cultist Champion, Weapon: Shotgun
Unit M WS BS S T W A Ld Save Ref
Chaos Cultist 6" 4+ 4+ 3 3 1 1 5 6+
Cultist Champion 6" 4+ 4+ 3 3 1 2 6 6+
Weapon Range Type S AP D Abilities Ref
Autogun 24" Rapid Fire 1 3 0 1 -
Shotgun 12" Assault 2 3 0 1 If the target is within half range, add 1 to this weapon's Strength.
Chaos Cultists [3 PL, 60pts]Categories: T�����, F������: H������ A�������, I�������, F������: T������� S���, F������: T�������,F������: C����, C���� C�������Rules: Disciples of TzeentchUnit: Chaos Cultist
9x Chaos Cultist w/ Autogun [54pts]Selections: 9x AutogunWeapon: Autogun
Cultist Champion [6pts]Selections: AutogunUnit: Cultist Champion, Weapon: Autogun
Unit M WS BS S T W A Ld Save Ref
Chaos Cultist 6" 4+ 4+ 3 3 1 1 5 6+
Cultist Champion 6" 4+ 4+ 3 3 1 2 6 6+
Weapon Range Type S AP D Abilities Ref
Autogun 24" Rapid Fire 1 3 0 1 -
Rubric Marines [6 PL, 122pts]Categories: P�����, I�������, F������: H������ A�������, F������: T�������, T�����, F������: T�������S���, R����� M������, F������: C����, C��� �� T���Rules: Brotherhood of Sorcerers, Disciples of Tzeentch, Hateful Assault, Malicious VolleysAbilities: All is Dust, Death to the False Emperor, Favoured of Tzeentch, Psychic Power: Time Flux, Unit: RubricMarine
Aspiring Sorcerer [18pts]Selections: Force axe, Inferno Bolt Pistol, Smite, Weaver of FatesPsychic Power: Smite, Weaver of Fates, Psyker: Aspiring Sorcerer, Unit: Aspiring Sorcerer, Weapon: Forceaxe, Inferno Bolt Pistol
4x Rubric Marine w/ Warpflamer [104pts]Selections: 4x Warpflamer [32pts]Weapon: Warpflamer
Abilities Description Ref
All isDust
Add 1 to the saving throws for Rubric Marines if the attack has a Damage characteristic of 1. Inaddition, the -1 modifier to hit rolls for moving and shooting with a Heavy weapon does not applyto Rubric Marines.
Death tothe FalseEmperor
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it wastargeting an IMPERIUM unit, immediately make an extra attack against the same unit using thesame weapon. These extra attacks cannot themselves generate any further attacks.
FavouredofTzeentch
This model has a 5+ invulnerable save.
PsychicPower
WarpCharge Range Details Ref
Smite 5 18"If manifested, the closest visible enemy unit within 18" of the psyker suffers 1mortal wound. If the result of the Psychic test was more than 10 the target suffersD3 mortal wounds instead.
TimeFlux 5 6"
If manifested, select one friendly CULT OF TIME INFANTRY unit within 6" of thispsyker. You can return one destroyed model from that unit to the battlefield withall its wounds remaining, placing it in unit coherency. If the unmodified result ofthe Psychic test was 9+, you can instead return up to D3 destroyed models fromthat unit to the battlefield with all of their wounds remaining, placing them in unitcoherency.
Weaverof Fates 6 18"
If manifested, select a THOUSAND SONS unit within 18" of the psyker. Until thestart of your next Psychic phase, the invulnerable save of that unit is improved by1 (to a maximum of 3+). Models that do not have an invulnerable save insteadgain a 5+ invulnerable save.
Psyker Cast Deny Powers Known Other Ref
AspiringSorcerer 1 1
Smite and onepower from theDiscipline ofChange
When an Aspiring Sorcerer manifests the Smite psychic power,he inflicts 1 mortal wound instead of D3, or D3 mortal woundsinstead of D6 if the Psychic test is more than 10.
Unit M WS BS S T W A Ld Save Ref
Aspiring Sorcerer 6" 3+ 3+ 4 4 1 2 8 3+
Rubric Marine 5" 3+ 3+ 4 4 1 1 7 3+
Weapon Range Type S AP D Abilities Ref
Force axe Melee Melee +2 -2 D3 -
Inferno Bolt Pistol 12" Pistol 1 4 -2 1 -
Warpflamer 8" Assault D6 4 -2 1 This weapon automatically hits its target.
Rubric Marines [6 PL, 127pts]Categories: P�����, I�������, F������: H������ A�������, F������: T�������, T�����, F������: T�������S���, R����� M������, F������: C����, C��� �� T���Rules: Brotherhood of Sorcerers, Disciples of Tzeentch, Hateful Assault, Malicious VolleysAbilities: All is Dust, Death to the False Emperor, Favoured of Tzeentch, Psychic Power: Time Flux, Unit: RubricMarine
Aspiring Sorcerer [23pts]Selections: Force stave, Smite, Temporal Manipulation, Warpflame pistol [5pts]Psychic Power: Smite, Temporal Manipulation, Psyker: Aspiring Sorcerer, Unit: Aspiring Sorcerer, Weapon:Force stave, Warpflame pistol
4x Rubric Marine w/ Warpflamer [104pts]Selections: 4x Warpflamer [32pts]Weapon: Warpflamer
Abilities Description Ref
All isDust
Add 1 to the saving throws for Rubric Marines if the attack has a Damage characteristic of 1. Inaddition, the -1 modifier to hit rolls for moving and shooting with a Heavy weapon does not applyto Rubric Marines.
Death tothe FalseEmperor
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it wastargeting an IMPERIUM unit, immediately make an extra attack against the same unit using thesame weapon. These extra attacks cannot themselves generate any further attacks.
FavouredofTzeentch
This model has a 5+ invulnerable save.
PsychicPower
WarpCharge Range Details Ref
Smite 5 18"If manifested, the closest visible enemy unit within 18" of the psyker suffers1 mortal wound. If the result of the Psychic test was more than 10 the targetsuffers D3 mortal wounds instead.
TemporalManipulation 6 12" If manifested, select a friendly THOUSAND SONS model within 12" of the
psyker. That model immediately heals D3 wounds.
Time Flux 5 6"
If manifested, select one friendly CULT OF TIME INFANTRY unit within 6"of this psyker. You can return one destroyed model from that unit to thebattlefield with all its wounds remaining, placing it in unit coherency. If theunmodified result of the Psychic test was 9+, you can instead return up toD3 destroyed models from that unit to the battlefield with all of their woundsremaining, placing them in unit coherency.
Psyker Cast Deny Powers Known Other Ref
AspiringSorcerer 1 1
Smite and onepower from theDiscipline ofChange
When an Aspiring Sorcerer manifests the Smite psychic power,he inflicts 1 mortal wound instead of D3, or D3 mortal woundsinstead of D6 if the Psychic test is more than 10.
Unit M WS BS S T W A Ld Save Ref
Aspiring Sorcerer 6" 3+ 3+ 4 4 1 2 8 3+
Rubric Marine 5" 3+ 3+ 4 4 1 1 7 3+
Weapon Range Type S AP D Abilities Ref
Force stave Melee Melee +3 -1 D3 -
Warpflame pistol 6" Pistol D6 3 -2 1 This weapon automatically hits its target.
Warpflamer 8" Assault D6 4 -2 1 This weapon automatically hits its target.
Elites [27 PL, 406pts]
Helbrute [7 PL, 130pts]Selections: Multi-melta [25pts]Categories: F������: H������ A�������, E�����, V������, F������: T������� S���, F������: T�������,F������: C����, H�������, C��� �� T���Rules: Hateful Assault, Malicious VolleysAbilities: Crazed, Explodes, Unit: Helbrute, Weapon: Multi-melta
Helbrute fist [35pts]Selections: Heavy flamer [15pts]Weapon: Heavy flamer, Helbrute fist
Abilities Description Ref
CrazedAt the end of any phase in which this model suffers any unsaved wounds or mortal wounds, roll aD6. On a roll of 6, this model immediately makes a shooting attack as if it were your Shootingphase if there are no enemies within 1", or piles in and fights as if it were in the Fight phase ifthere are enemies within 1". If there is no visible target within range, nothing happens.
Explodes If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; ona 6 it explodes, and each unit within 3" suffers D3 mortal wounds.
Unit M WS BS S T W A Ld Save Ref
Helbrute 8" 3+ 3+ 6 7 8 4 8 3+
Weapon Range Type S AP D Abilities Ref
Heavyflamer 12" Heavy
D6 5 -1 1 Each time an attack is made with this weapon, that attackautomatically hits the target.
Helbrutefist Melee Melee x2 -3 3 -
Multi-melta 24" Heavy
2 8 -4 D6 Each time an attack made with this weapon targets a unit within halfrange, that attack has a Damage characteristic of D6+2.
Scarab Occult Terminators [20 PL, 276pts]Selections: Hellfyre Missile Rack [15pts]Categories: E�����, I�������, F������: H������ A�������, P�����, T���������, F������: T������� S���,F������: T�������, S����� O����� T����������, F������: C����, C��� �� T���Rules: Brotherhood of Sorcerers, Hateful Assault, Malicious VolleysAbilities: All is Dust, Death to the False Emperor, Teleport Strike, Terminator Armour, Psychic Power: Time Flux,Unit: Scarab Occult Terminator, Weapon: Hellfyre Missile Rack
Scarab Occult Sorcerer [33pts]Selections: Force stave, Inferno Combi-bolter [3pts], Smite, Temporal ManipulationPsychic Power: Smite, Temporal Manipulation, Psyker: Scarab Occult Sorcerer, Unit: Scarab Occult Sorcerer,Weapon: Force stave, Inferno Combi-bolter
6x Terminator [228pts]Selections: 6x Inferno Combi-bolter [18pts], 6x Power sword [30pts]Weapon: Inferno Combi-bolter, Power sword
Abilities Description Ref
All is DustAdd 1 to the saving throws for Scarab Occult Terminators if the attack has a Damagecharacteristic of 1. In addition, the -1 modifier to hit rolls for moving and shooting with a Heavyweapon does not apply to Scarab Occult Terminators.
Death tothe FalseEmperor
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it wastargeting an IMPERIUM unit, immediately make an extra attack against the same unit using thesame weapon. These extra attacks cannot themselves generate any further attacks.
TeleportStrike
During deployment, you can set up this model in a teleportarium chamber instead of placing iton the battlefield. At the end of any of your Movement phases the model can use a teleportstrike to arrive on the battlefield - set it up anywhere on the battlefield that is more than 9" awayfrom any enemy models.
TerminatorArmour This model has a 5+ invulnerable save.
PsychicPower
WarpCharge Range Details Ref
Smite 5 18"If manifested, the closest visible enemy unit within 18" of the psyker suffers1 mortal wound. If the result of the Psychic test was more than 10 the targetsuffers D3 mortal wounds instead.
TemporalManipulation 6 12" If manifested, select a friendly THOUSAND SONS model within 12" of the
psyker. That model immediately heals D3 wounds.
Time Flux 5 6"
If manifested, select one friendly CULT OF TIME INFANTRY unit within 6"of this psyker. You can return one destroyed model from that unit to thebattlefield with all its wounds remaining, placing it in unit coherency. If theunmodified result of the Psychic test was 9+, you can instead return up toD3 destroyed models from that unit to the battlefield with all of their woundsremaining, placing them in unit coherency.
Psyker Cast Deny Powers Known Other Ref
ScarabOccultSorcerer
1 1
Smite and onepower from theDiscipline ofChange
When a Scarab Occult Sorcerer manifests the Smite psychicpower, he inflicts 1 mortal wound instead of D3, and D3 mortalwounds instead of D6 if the Psychic Test is 10 or more.
Unit M WS BS S T W A Ld Save Ref
Scarab Occult Sorcerer 5" 3+ 3+ 4 4 2 2 9 2+
Scarab Occult Terminator 4" 3+ 3+ 4 4 2 2 8 2+
Weapon Range Type S AP D Abilities Ref
Force stave Melee Melee +3 -1 D3 -
Hellfyre Missile Rack 24" Heavy 2 8 -2 D3 -
Inferno Combi-bolter 24" Rapid Fire 2 4 -2 1 -
Power sword Melee Melee +1 -3 1 -
Heavy Support [25 PL, 476pts]
Chaos Predator [9 PL, 163pts]Selections: Combi-bolter [3pts], Twin lascannon [40pts]Categories: H���� S������, V������, F������: H������ A�������, F������: T�������, F������: T�������S���, F������: C����, C���� P�������, C��� �� T���Rules: Hateful Assault, Malicious VolleysAbilities: Explodes, Smoke Launchers, Unit: Chaos Predator, Weapon: Combi-bolter, Twin lascannon, WoundTrack: Chaos Predator, Chaos Predator1, Chaos Predator2, Chaos Predator3
Two lascannons [30pts]Selections: 2x Lascannon [30pts]Weapon: Lascannon
Abilities Description Ref
Explodes If this model is reduced to 0 wounds, roll a D6 before removing the model from thebattlefield; on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
SmokeLaunchers
Once per game, instead of shooting any weapons in the Shooting phase, the vehiclecan use its Smoke Launchers; until your next Shooting phase your opponent mustsubtract 1 from all hit rolls for ranged weapons that target this vehicle.
Warhammer40,000Core Book
Unit M WS BS S T W A Ld Save Ref
Chaos Predator * 6+ * 6 7 11 * 8 3+
Weapon Range Type S AP D Abilities Ref
Combi-bolter 24" Rapid Fire 2 4 0 1 -
Lascannon 48" Heavy 1 9 -3 D6 -
Twin lascannon 48" Heavy 2 9 -3 D6 -
Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref
Chaos Predator - M BS A
Chaos Predator1 6-11+ 12" 3+ 3
Chaos Predator2 3-5 6" 4+ D3
Chaos Predator3 1-2 3" 5+ 1
Defiler [9 PL, 173pts]Selections: Battle cannon, Combi-bolter [3pts], Defiler claws, Defiler scourge [10pts], Smoke launchers, Twinlascannon [40pts]Categories: H���� S������, D�����, D����� E�����, F������: H������ A�������, V������, F������:T������� S���, F������: T�������, F������: C����, D������, C��� �� T���Rules: Hateful Assault, Malicious VolleysAbilities: Daemonic, Explodes, Infernal Regeneration, Smoke Launchers, Unit: Defiler, Weapon: Battle cannon,Combi-bolter, Defiler claws, Defiler scourge, Twin lascannon, Wound Track: Defiler, Defiler1, Defiler2, Defiler3
Abilities Description Ref
Daemonic This model has a 5+ invulnerable save.
Explodes If this model is reduced to 0 wounds, roll a D6 before removing the model from thebattlefield; on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
InfernalRegeneration At the beginning of each of your turns, this model heals one wound.
SmokeLaunchers
Once per game, instead of shooting any weapons in the Shooting phase, the vehiclecan use its Smoke Launchers; until your next Shooting phase your opponent mustsubtract 1 from all hit rolls for ranged weapons that target this vehicle.
Warhammer40,000Core Book
Unit M WS BS S T W A Ld Save Ref
Defiler * 4+ * 8 7 14 * 8 3+
Weapon Range Type S AP D Abilities Ref
Battlecannon 72" Heavy D6 8 -2 D3 Blast
Combi-bolter 24" Rapid
Fire 2 4 0 1 -
Defilerclaws Melee Melee x2 -3 D6 -
Defilerscourge Melee Melee +4 -2 3 Each time the bearer fights, it can make 3 additional attacks
with this weapon.
Twinlascannon 48" Heavy 2 9 -3 D6 -
Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref
Defiler - M BS A
Defiler1 8-14+ 8" 4+ 4
Defiler2 4-7 6" 5+ 3
Defiler3 1-3 4" 5+ 2
Maulerfiend [7 PL, 140pts]Selections: Lasher tendrils [10pts], Maulerfiend fistsCategories: H���� S������, D�����, D����� E�����, F������: H������ A�������, V������, F������:T������� S���, F������: T�������, F������: C����, M����������, C��� �� T���Rules: Hateful Assault, Malicious VolleysAbilities: Daemonic, Explodes, Infernal Regeneration, Unit: Maulerfiend, Weapon: Lasher tendrils, Maulerfiendfists, Wound Track: Maulerfiend, Maulerfiend1, Maulerfiend2, Maulerfiend3
Abilities Description Ref
Daemonic This model has a 5+ invulnerable save.
Explodes If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield;on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
InfernalRegeneration At the beginning of each of your turns, this model heals one wound.
Unit M WS BS S T W A Ld Save Ref
Maulerfiend * 4+ 4+ * 7 12 * 8 3+
Weapon Range Type S AP D Abilities Ref
Lashertendrils Melee Melee User -2 2 Each time the bearer fights, it can make 6 additional attacks
with this weapon.
Maulerfiendfists Melee Melee x2 -3 3 -
Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref
Maulerfiend - M S A
Maulerfiend1 7-12+ 10" 6 4
Maulerfiend2 4-6 8" 5 3
Maulerfiend3 1-3 6" 4 2
Flyer [8 PL, 150pts]
Heldrake [8 PL, 150pts]Selections: Baleflamer [20pts], Heldrake clawsCategories: F����, D�����, D����� E�����, F������: H������ A�������, V������, F��, F������: T�������S���, F������: T�������, F������: C����, H�������, C��� �� T���Rules: Hateful Assault, Malicious VolleysAbilities: Crash and Burn, Daemonic, Infernal Regeneration, Unit: Heldrake, Weapon: Baleflamer, Heldrake claws,Wound Track: Heldrake, Heldrake1, Heldrake2, Heldrake3
Abilities Description Ref
Crash andBurn
if this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield;on a 6 it crashes in a fiery explosion and each unit within 6" suffers D3 mortal wounds.
Daemonic This model has a 5+ invulnerable save.
InfernalRegeneration At the beginning of each of your turns, this model heals one wound.
Unit M WS BS S T W A Ld Save Ref
Heldrake * * 4+ 7 7 12 * 8 3+
Weapon Range Type S AP D Abilities Ref
Baleflamer 18" AssaultD6 6 -2 2 This weapon automatically hits.
Heldrakeclaws Melee Melee User -1 D3 When attacking models that can Fly, you may add 1 to this
weapon's hit roll.
Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref
Heldrake M WS A
Heldrake1 7-12 30" 3+ 4
Heldrake2 4-6 20" 4+ 3
Heldrake3 1-3 10" 5+ 2
Force RulesDaemonic Ritual: Instead of moving in their Movement phase, any THOUSAND SONS CHARACTER can, at the end of theirMovement phase, attempt to summon a TZEENTCH DAEMON unit with this ability by performing a Daemonic Ritual (thecharacter cannot do so if they arrived as reinforcements this turn).
Roll up to 3 dice - this is your summoning roll. You can summon to the battlefield one new TZEENTCH DAEMONS unit that hasthe Daemonic Ritual ability and a Power Rating equal to or less than the total result. This unit is treated as reinforcements foryour army and can be placed anywhere on the battlefield that is wholly within 12" of the character and is more than 9" from anyenemy model. If the total rolled is insufficient to summon any unit, the ritual fails and no new unit is summoned.
If your summoning roll included any doubles, your character suffers a mortal wound. If it contained any triples, it instead suffersD3 mortal wounds. ()
Selection RulesBrotherhood of Sorcerers: If your army is Battle-forged, PSYKER units in THOUSAND SONS Detachments gain the followingability: The ranges of all psychic powers manifested by units with this ability are increased by 6". ()Disciples of Tzeentch: If your army is Battle-forged, Troops units in THOUSAND SONS Detachments gain the following ability.A unit with this ability that is within range of an objective marker (as specified in the mission) controls it even if there are moreenemy models in range of that objective marker. If an enemy unit within range of the same objective marker has a similar ability,then the objective marker is controlled by the player who has the most models in range as normal. ()Hateful Assault: If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attackscharacteristic of models in this unit until the end of the turn. ()Malicious Volleys: Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire boltweapons make double the number of attacks if any of the following apply:• The firing model’s target is within half the weapon’s maximum range.• The firing model belongs to an INFANTRY unit and every model from that unit remained stationary in your previous Movementphase.• The firing model is a TERMINATOR, BIKER or HELBRUTE.For the purposes of this ability, a Rapid Fire bolt weapon is any weapon with the Rapid Fire type whose profile includes the word‘bolt’ (e.g. boltgun, Inferno boltgun, inferno combi-bolter, etc.). ()
Created with BattleScribe
Tunier Teilnehmer: Ronny-Rommel
CP Beginn: 8CP(panzerass bitte beachten)
++ Patrol Detachment 0CP (Imperium - Astra Militarum) [21 PL, 365pts] ++
+ Configuration +
Detachment Command Cost
Regimental Doctrine: Regiment: Vostroyan
+ HQ [15 PL, 280pts] +
Tank Commander [12 PL, 235pts]: DisplayTank Orders, Lascannon [20pts], Slow and Purposeful, Stat Damage (Leman RussCommander), Turret-mounted Executioner Plasma Cannon. 2 Plasma Cannons [40pts]: 2x Plasma cannon
Tempestor Prime [3 PL, 45pts]: Frag & Krak grenades, Plasma Pistol [5pts],
Relic: Kurov's Aquila, Warlord
+ Troops [3 PL, 45pts] +
Militarum Tempestus Scions [3 PL, 45pts]. 4x Scion [36pts]: 4x Frag & Krak grenades, 4x Hot-shot Lasgun. Tempestor [9pts]: Chainsword, Frag & Krak grenades, Hot-shot Laspistol
+ Elites [3 PL, 40pts] +
Militarum Tempestus Command Squad [3 PL, 40pts]. Tempestus Scion: Frag & Krak grenades, Hot-Shot Lasgun. Tempestus Scion: Frag & Krak grenades, Hot-Shot Lasgun. Tempestus Scion: Frag & Krak grenades, Hot-Shot Lasgun. Tempestus Scion: Frag & Krak grenades, Hot-Shot Lasgun
++ Spearhead Detachment -3CP (Imperium - Astra Militarum) [88 PL, -3CP, 1,635pts] ++
+ Configuration [-3CP] +
Detachment Command Cost [-3CP]
Regimental Doctrine: Astra Millitarum, Gunnery Experts, Spotter Details
+ HQ [24 PL, 460pts] +
Tank Commander [12 PL, 230pts]: Battle Cannon [5pts], Lascannon [20pts], Stat Damage (Leman Russ Commander). 2 Heavy Bolters [30pts]: 2x Heavy bolter
Tank Commander [12 PL, 230pts]: Battle Cannon [5pts], Lascannon [20pts], Stat Damage (Leman Russ Commander). 2 Heavy Bolters [30pts]: 2x Heavy bolter
+ Troops [6 PL, 110pts] +
Infantry Squad [3 PL, 55pts]. 9x Guardsman: 9x Lasgun. Sergeant: Laspistol
Infantry Squad [3 PL, 55pts]. 9x Guardsman: 9x Lasgun. Sergeant: Laspistol
+ Heavy Support [48 PL, 895pts] +
Leman Russ Battle Tanks [20 PL, 370pts]. Leman Russ Eradicator [10 PL, 185pts]: Heavy Bolter [15pts], Stat Damage (Leman Russ), Turret-mounted Eradicator Nova Cannon. . 2 Heavy Bolters [30pts]: 2x Heavy bolter. Leman Russ Eradicator [10 PL, 185pts]: Heavy Bolter [15pts], Stat Damage (Leman Russ), Turret-mounted Eradicator Nova Cannon. . 2 Heavy Bolters [30pts]: 2x Heavy bolter
Leman Russ Battle Tanks [20 PL, 380pts]. Leman Russ Battle Tank [10 PL, 190pts]: Battle Cannon [5pts], Heavy Bolter [15pts], Stat Damage (Leman Russ). . 2 Heavy Bolters [30pts]: 2x Heavy
bolter. Leman Russ Battle Tank [10 PL, 190pts]: Battle Cannon [5pts], Heavy Bolter [15pts], Stat Damage (Leman Russ). . 2 Heavy Bolters [30pts]: 2x Heavy bolter
Manticore [8 PL, 145pts]: Full Payload,Heavy Flamer, Stat Damage (HS), 4x Storm Eagle Rockets
+ Dedicated Transport [10 PL, 170pts] +
Chimera [5 PL, 85pts]: Heavy Bolter [10pts], Heavy Bolter [10pts], 2x Lasgun Arrays, Stat Damage (Chimera)
Chimera [5 PL, 85pts]: Heavy Bolter [10pts], Heavy Bolter [10pts], 2x Lasgun Arrays, Stat Damage (Chimera)
++ Total: [109 PL, -3CP, 2,000pts] ++
Created with BattleScribe (https://battlescribe.net)
Scions (Warhammer 40,000 9th Edition) [109 PL, 7CP, 2,000pts]
Battalion Detachment 0CP (Imperium - Astra Militarum) [79 PL, 11CP, 1,590pts]Rules: Defenders of Humanity
Configuration [12CP]
Battle Size [12CP]Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: C������������
Detachment Command CostCategories: C������������
Regimental DoctrineSelections: 133rd Lambdan Lions
Categories: C������������
Abilities: 133rd Lambdan Lions
Abilities Description Ref
133rd LambdanLions
“Improve the Armour Penetration characteristic of weapons models with this doctrine are equippedwith by 1 (e.g. AP 0 becomes AP -1).”
HQ [9 PL, -1CP, 130pts]
Tempestor Prime [3 PL, 45pts]Selections: Frag & Krak grenades, Relic (133rd Lambdan Lions): Refractor Field Generator, Tempestus Command Rod [5pts],Warlord, WT (133rd Lambdan Lions): Keys to the Armoury
Categories: F������: T�������� S�����, F������: A���� M��������, C��������, F������: I�������, F������: M��������T��������, I�������, O������, T�������� P����, HQ, W������, T�������� W������
Abilities: Aerial Drop, Keys to the Armoury, Relic (133rd Lambdan Lions): Refractor Field Generator, Tempestus Command Rod, Voiceof Command, Unit: Tempestor Prime, Weapon: Frag grenades, Krak grenades
Abilities Description Ref
Aerial DropDuring deployment, you can set up this model in a high altitude transport, ready to deploy via grav-chute,instead of placing it on the battlefield. At the end of any of your movement phases the model can makean aerial drop - set it up anywhere on the battlefield that is more than 9" away from any enemy models.
Keys to theArmoury
“Re-roll hit rolls of 1 for attacks made with ranged weapons by models in friendly 133RD LAMBDANLIONSunits whilst their unit is within 6" of this Warlord.”
Relic (133rdLambdanLions):RefractorFieldGenerator
“33RD LAMBDAN LIONS model only. Friendly 133RD LAMBDAN LIONS models have a 5+ invulnerablesave whilst within 6" of a model from your army with this Relic.
TempestusCommandRod
A model with a Tempestus command rod may use the Voice of Command ability twice in each of yourturns. Resolve the effects of the first order before issuing the second.
Voice ofCommand
This unit may issue one order per turn to the soldiers under their command at the start of their Shootingphase. Orders may only be issued to INFANTRY units within 6" of this unit that have the same<REGIMENT> keyword as this unit. To issue an order, pick a target unit and choose which order you wishto issue from the table below. A unit may only be affected by one order per turn.
Unit M WS BS S T W A Ld Save Ref
Tempestor Prime 6" 3+ 3+ 3 3 4 3 8 4+ Codex: Astra Militarum p39
Weapon Range Type S AP D Abilities Ref
Frag grenades 6" Grenade D6 3 0 1 Blast.
Krak grenades 6" Grenade 1 6 -1 D3 -
Tempestor Prime [3 PL, 45pts]Selections: Frag & Krak grenades, Tempestus Command Rod [5pts]
Categories: F������: T�������� S�����, F������: A���� M��������, C��������, F������: I�������, F������: M��������T��������, I�������, O������, T�������� P����, HQ
Abilities: Aerial Drop, Tempestus Command Rod, Voice of Command, Unit: Tempestor Prime, Weapon: Frag grenades, Krak grenades
Abilities Description Ref
Aerial DropDuring deployment, you can set up this model in a high altitude transport, ready to deploy via grav-chute,instead of placing it on the battlefield. At the end of any of your movement phases the model can make anaerial drop - set it up anywhere on the battlefield that is more than 9" away from any enemy models.
TempestusCommandRod
A model with a Tempestus command rod may use the Voice of Command ability twice in each of your turns.Resolve the effects of the first order before issuing the second.
Voice ofCommand
This unit may issue one order per turn to the soldiers under their command at the start of their Shootingphase. Orders may only be issued to INFANTRY units within 6" of this unit that have the same <REGIMENT>keyword as this unit. To issue an order, pick a target unit and choose which order you wish to issue from thetable below. A unit may only be affected by one order per turn.
Unit M WS BS S T W A Ld Save Ref
Tempestor Prime 6" 3+ 3+ 3 3 4 3 8 4+ Codex: Astra Militarum p39
Weapon Range Type S AP D Abilities Ref
Frag grenades 6" Grenade D6 3 0 1 Blast.
Krak grenades 6" Grenade 1 6 -1 D3 -
Tempestor Prime [3 PL, -1CP, 40pts]Selections: Frag & Krak grenades, Hot-shot Laspistol, Progeny of Conflict [-1CP], WT: Master of Command
Categories: F������: T�������� S�����, F������: A���� M��������, C��������, F������: I�������, F������: M��������T��������, I�������, O������, T�������� P����, HQ, S���������
Abilities: Aerial Drop, Master of Command, Progeny of Conflict, Voice of Command, Unit: Tempestor Prime, Weapon: Frag grenades,Hot-shot Laspistol, Krak grenades
Abilities Description Ref
AerialDrop
During deployment, you can set up this model in a high altitude transport, ready to deploy via grav-chute,instead of placing it on the battlefield. At the end of any of your movement phases the model can make anaerial drop - set it up anywhere on the battlefield that is more than 9" away from any enemy models.
Master ofCommand
Your Warlord gains the Voice of Command ability. If your Warlord already has the Voice of Command or TankOrders ability, they may instead issue one additional order per turn. If your Warlord is a COMMISSAR, it canissue an order to any < REGIMENT> INFANTRY unit (irrespective of what regiment that unit is from – e.g.MILITARUM TEMPESTUS, CADIAN, etc.)
ProgenyofConflict
Use this Stratagem before the battle, after nominating your Warlord. Select one MILITARUM TEMPESTUSCHARACTER model from your army that does not have a Warlord Trait and determine one Warlord Trait for it;it is regarded as your Warlord for the purposes of that Warlord Trait. Each Warlord Trait in your army must beunique (if randomly generated, re-roll duplicate results). You can only use this Stratagem once per battle
Voice ofCommand
This unit may issue one order per turn to the soldiers under their command at the start of their Shootingphase. Orders may only be issued to INFANTRY units within 6" of this unit that have the same <REGIMENT>keyword as this unit. To issue an order, pick a target unit and choose which order you wish to issue from thetable below. A unit may only be affected by one order per turn.
Unit M WS BS S T W A Ld Save Ref
Tempestor Prime 6" 3+ 3+ 3 3 4 3 8 4+ Codex: Astra Militarum p39
Weapon Range Type S AP D Abilities Ref
Frag grenades 6" Grenade D6 3 0 1 Blast.
Hot-shot Laspistol 6" Pistol 1 3 -2 1 - Warhammer 40,000 Core Book
Krak grenades 6" Grenade 1 6 -1 D3 -
Troops [19 PL, 415pts]
Militarum Tempestus Scions [5 PL, 110pts]Categories: F������: T�������� S�����, F������: A���� M��������, F������: I�������, I�������, T�����
Abilities: Aerial Drop
5x Scion [45pts]Selections: 5x Frag & Krak grenades, 5x Hot-shot Lasgun
Unit: Tempestus Scion, Weapon: Frag grenades, Hot-shot Lasgun, Krak grenades
Scion w/ Special Weapon [14pts]Selections: Frag & Krak grenades, Hot-shot Volley Gun [5pts]
Unit: Tempestus Scion, Weapon: Frag grenades, Hot-Shot Volley Gun, Krak grenades
Scion w/ Special Weapon [14pts]Selections: Frag & Krak grenades, Hot-shot Volley Gun [5pts]
Unit: Tempestus Scion, Weapon: Frag grenades, Hot-Shot Volley Gun, Krak grenades
Scion w/ Special Weapon [14pts]Selections: Frag & Krak grenades, Hot-shot Volley Gun [5pts]
Unit: Tempestus Scion, Weapon: Frag grenades, Hot-Shot Volley Gun, Krak grenades
Scion w/ Special Weapon [14pts]Selections: Frag & Krak grenades, Hot-shot Volley Gun [5pts]
Unit: Tempestus Scion, Weapon: Frag grenades, Hot-Shot Volley Gun, Krak grenades
Tempestor [9pts]Selections: Chainsword, Frag & Krak grenades, Hot-shot Laspistol
Unit: Tempestor, Weapon: Chainsword, Frag grenades, Hot-shot Laspistol, Krak grenades
Abilities Description Ref
AerialDrop
During deployment, you can set up this model in a high altitude transport, ready to deploy via grav-chute,instead of placing it on the battlefield. At the end of any of your movement phases the model can make anaerial drop - set it up anywhere on the battlefield that is more than 9" away from any enemy models.
Unit M WS BS S T W A Ld Save Ref
Tempestor 6" 3+ 3+ 3 3 1 2 7 4+ Codex: Astra Militarum p39
Tempestus Scion 6" 4+ 3+ 3 3 1 1 6 4+ Codex: Astra Militarum p39
Weapon Range Type S AP D Abilities Ref
Chainsword Melee Melee User 0 1 Each time the bearer fights, it can make 1additional attack with this weapon.
Frag grenades 6" GrenadeD6 3 0 1 Blast.
Hot-shotLasgun 18" Rapid
Fire 1 3 -2 1 - Warhammer 40,000Core Book
Hot-shotLaspistol 6" Pistol 1 3 -2 1 - Warhammer 40,000
Core Book
Hot-ShotVolley Gun 24" Heavy 4 4 -2 1 -
Krak grenades 6" Grenade1 6 -1 D3 -
Militarum Tempestus Scions [5 PL, 110pts]Categories: F������: T�������� S�����, F������: A���� M��������, F������: I�������, I�������, T�����
Abilities: Aerial Drop
5x Scion [45pts]Selections: 5x Frag & Krak grenades, 5x Hot-shot Lasgun
Unit: Tempestus Scion, Weapon: Frag grenades, Hot-shot Lasgun, Krak grenades
Scion w/ Special Weapon [14pts]Selections: Frag & Krak grenades, Hot-shot Volley Gun [5pts]
Unit: Tempestus Scion, Weapon: Frag grenades, Hot-Shot Volley Gun, Krak grenades
Scion w/ Special Weapon [14pts]Selections: Frag & Krak grenades, Hot-shot Volley Gun [5pts]
Unit: Tempestus Scion, Weapon: Frag grenades, Hot-Shot Volley Gun, Krak grenades
Scion w/ Special Weapon [14pts]Selections: Frag & Krak grenades, Hot-shot Volley Gun [5pts]
Unit: Tempestus Scion, Weapon: Frag grenades, Hot-Shot Volley Gun, Krak grenades
Scion w/ Special Weapon [14pts]Selections: Frag & Krak grenades, Hot-shot Volley Gun [5pts]
Unit: Tempestus Scion, Weapon: Frag grenades, Hot-Shot Volley Gun, Krak grenades
Tempestor [9pts]Selections: Chainsword, Frag & Krak grenades, Hot-shot Laspistol
Unit: Tempestor, Weapon: Chainsword, Frag grenades, Hot-shot Laspistol, Krak grenades
Abilities Description Ref
AerialDrop
During deployment, you can set up this model in a high altitude transport, ready to deploy via grav-chute,instead of placing it on the battlefield. At the end of any of your movement phases the model can make anaerial drop - set it up anywhere on the battlefield that is more than 9" away from any enemy models.
Unit M WS BS S T W A Ld Save Ref
Tempestor 6" 3+ 3+ 3 3 1 2 7 4+ Codex: Astra Militarum p39
Tempestus Scion 6" 4+ 3+ 3 3 1 1 6 4+ Codex: Astra Militarum p39
Weapon Range Type S AP D Abilities Ref
Chainsword Melee Melee User 0 1 Each time the bearer fights, it can make 1additional attack with this weapon.
Frag grenades 6" GrenadeD6 3 0 1 Blast.
Hot-shotLasgun 18" Rapid
Fire 1 3 -2 1 - Warhammer 40,000Core Book
Hot-shotLaspistol 6" Pistol 1 3 -2 1 - Warhammer 40,000
Core Book
Hot-ShotVolley Gun 24" Heavy 4 4 -2 1 -
Krak grenades 6" Grenade1 6 -1 D3 -
Militarum Tempestus Scions [3 PL, 65pts]Categories: F������: T�������� S�����, F������: A���� M��������, F������: I�������, I�������, T�����
Abilities: Aerial Drop
2x Scion [18pts]Selections: 2x Frag & Krak grenades, 2x Hot-shot Lasgun
Unit: Tempestus Scion, Weapon: Frag grenades, Hot-shot Lasgun, Krak grenades
Scion w/ Special Weapon [19pts]Selections: Frag & Krak grenades, Meltagun [10pts]
Unit: Tempestus Scion, Weapon: Frag grenades, Krak grenades, Meltagun
Scion w/ Special Weapon [19pts]Selections: Frag & Krak grenades, Meltagun [10pts]
Unit: Tempestus Scion, Weapon: Frag grenades, Krak grenades, Meltagun
Tempestor [9pts]Selections: Chainsword, Frag & Krak grenades, Hot-shot Laspistol
Unit: Tempestor, Weapon: Chainsword, Frag grenades, Hot-shot Laspistol, Krak grenades
Abilities Description Ref
AerialDrop
During deployment, you can set up this model in a high altitude transport, ready to deploy via grav-chute,instead of placing it on the battlefield. At the end of any of your movement phases the model can make anaerial drop - set it up anywhere on the battlefield that is more than 9" away from any enemy models.
Unit M WS BS S T W A Ld Save Ref
Tempestor 6" 3+ 3+ 3 3 1 2 7 4+ Codex: Astra Militarum p39
Tempestus Scion 6" 4+ 3+ 3 3 1 1 6 4+ Codex: Astra Militarum p39
Weapon Range Type S AP D Abilities Ref
Chainsword Melee Melee User 0 1 Each time the bearer fights, it can make 1 additional attackwith this weapon.
Fraggrenades 6" Grenade
D6 3 0 1 Blast.
Hot-shotLasgun 18" Rapid
Fire 1 3 -2 1 -Warhammer40,000 CoreBook
Hot-shotLaspistol 6" Pistol 1 3 -2 1 -
Warhammer40,000 CoreBook
Krakgrenades 6" Grenade
1 6 -1 D3 -
Meltagun 12" Assault1 8 -4 D6
Each time an attack made with this weapon targets a unitwithin half range, that attack has a Damage characteristic ofD6+2.
Militarum Tempestus Scions [3 PL, 65pts]Categories: F������: T�������� S�����, F������: A���� M��������, F������: I�������, I�������, T�����
Abilities: Aerial Drop
2x Scion [18pts]Selections: 2x Frag & Krak grenades, 2x Hot-shot Lasgun
Unit: Tempestus Scion, Weapon: Frag grenades, Hot-shot Lasgun, Krak grenades
Scion w/ Special Weapon [19pts]Selections: Frag & Krak grenades, Meltagun [10pts]
Unit: Tempestus Scion, Weapon: Frag grenades, Krak grenades, Meltagun
Scion w/ Special Weapon [19pts]Selections: Frag & Krak grenades, Meltagun [10pts]
Unit: Tempestus Scion, Weapon: Frag grenades, Krak grenades, Meltagun
Tempestor [9pts]Selections: Chainsword, Frag & Krak grenades, Hot-shot Laspistol
Unit: Tempestor, Weapon: Chainsword, Frag grenades, Hot-shot Laspistol, Krak grenades
Abilities Description Ref
AerialDrop
During deployment, you can set up this model in a high altitude transport, ready to deploy via grav-chute,instead of placing it on the battlefield. At the end of any of your movement phases the model can make anaerial drop - set it up anywhere on the battlefield that is more than 9" away from any enemy models.
Unit M WS BS S T W A Ld Save Ref
Tempestor 6" 3+ 3+ 3 3 1 2 7 4+ Codex: Astra Militarum p39
Tempestus Scion 6" 4+ 3+ 3 3 1 1 6 4+ Codex: Astra Militarum p39
Weapon Range Type S AP D Abilities Ref
Chainsword Melee Melee User 0 1 Each time the bearer fights, it can make 1 additional attackwith this weapon.
Fraggrenades 6" Grenade
D6 3 0 1 Blast.
Hot-shotLasgun 18" Rapid
Fire 1 3 -2 1 -Warhammer40,000 CoreBook
Hot-shotLaspistol 6" Pistol 1 3 -2 1 -
Warhammer40,000 CoreBook
Krakgrenades 6" Grenade
1 6 -1 D3 -
Meltagun 12" Assault1 8 -4 D6
Each time an attack made with this weapon targets a unitwithin half range, that attack has a Damage characteristic ofD6+2.
Militarum Tempestus Scions [3 PL, 65pts]Categories: F������: T�������� S�����, F������: A���� M��������, F������: I�������, I�������, T�����
Abilities: Aerial Drop
2x Scion [18pts]Selections: 2x Frag & Krak grenades, 2x Hot-shot Lasgun
Unit: Tempestus Scion, Weapon: Frag grenades, Hot-shot Lasgun, Krak grenades
Scion w/ Special Weapon [19pts]Selections: Frag & Krak grenades, Meltagun [10pts]
Unit: Tempestus Scion, Weapon: Frag grenades, Krak grenades, Meltagun
Scion w/ Special Weapon [19pts]Selections: Frag & Krak grenades, Meltagun [10pts]
Unit: Tempestus Scion, Weapon: Frag grenades, Krak grenades, Meltagun
Tempestor [9pts]Selections: Chainsword, Frag & Krak grenades, Hot-shot Laspistol
Unit: Tempestor, Weapon: Chainsword, Frag grenades, Hot-shot Laspistol, Krak grenades
Abilities Description Ref
AerialDrop
During deployment, you can set up this model in a high altitude transport, ready to deploy via grav-chute,instead of placing it on the battlefield. At the end of any of your movement phases the model can make anaerial drop - set it up anywhere on the battlefield that is more than 9" away from any enemy models.
Unit M WS BS S T W A Ld Save Ref
Tempestor 6" 3+ 3+ 3 3 1 2 7 4+ Codex: Astra Militarum p39
Tempestus Scion 6" 4+ 3+ 3 3 1 1 6 4+ Codex: Astra Militarum p39
Weapon Range Type S AP D Abilities Ref
Chainsword Melee Melee User 0 1 Each time the bearer fights, it can make 1 additional attackwith this weapon.
Fraggrenades 6" Grenade
D6 3 0 1 Blast.
Hot-shotLasgun 18" Rapid
Fire 1 3 -2 1 -Warhammer40,000 CoreBook
Hot-shotLaspistol 6" Pistol 1 3 -2 1 -
Warhammer40,000 CoreBook
Krakgrenades 6" Grenade
1 6 -1 D3 -
Meltagun 12" Assault1 8 -4 D6
Each time an attack made with this weapon targets a unitwithin half range, that attack has a Damage characteristic ofD6+2.
Elites [9 PL, 240pts]
Militarum Tempestus Command Squad [3 PL, 80pts]Categories: F������: T�������� S�����, F������: A���� M��������, F������: M�������� T��������, I�������, T��������C������ S����, E�����
Abilities: Aerial Drop
Tempestus Scion [10pts]Selections: Frag & Krak grenades, Meltagun [10pts]
Unit: Tempestus Scion, Weapon: Frag grenades, Krak grenades, Meltagun
Tempestus Scion [10pts]Selections: Frag & Krak grenades, Meltagun [10pts]
Unit: Tempestus Scion, Weapon: Frag grenades, Krak grenades, Meltagun
Tempestus Scion [10pts]Selections: Frag & Krak grenades, Meltagun [10pts]
Unit: Tempestus Scion, Weapon: Frag grenades, Krak grenades, Meltagun
Tempestus Scion [10pts]Selections: Frag & Krak grenades, Meltagun [10pts]
Unit: Tempestus Scion, Weapon: Frag grenades, Krak grenades, Meltagun
Abilities Description Ref
AerialDrop
During deployment, you can set up this model in a high altitude transport, ready to deploy via grav-chute,instead of placing it on the battlefield. At the end of any of your movement phases the model can make anaerial drop - set it up anywhere on the battlefield that is more than 9" away from any enemy models.
Unit M WS BS S T W A Ld Save Ref
Tempestus Scion 6" 4+ 3+ 3 3 1 1 6 4+ Codex: Astra Militarum p39
Weapon Range Type S AP D Abilities Ref
Fraggrenades 6" Grenade
D6 3 0 1 Blast.
Krakgrenades 6" Grenade
1 6 -1 D3 -
Meltagun 12" Assault1 8 -4 D6 Each time an attack made with this weapon targets a unit within half range,
that attack has a Damage characteristic of D6+2.
Militarum Tempestus Command Squad [3 PL, 80pts]Categories: F������: T�������� S�����, F������: A���� M��������, F������: M�������� T��������, I�������, T��������C������ S����, E�����
Abilities: Aerial Drop
Tempestus Scion [10pts]Selections: Frag & Krak grenades, Plasma gun [10pts]
Unit: Tempestus Scion, Weapon: Frag grenades, Krak grenades, Plasma gun, Standard, Plasma gun, Supercharge
Tempestus Scion [10pts]Selections: Frag & Krak grenades, Plasma gun [10pts]
Unit: Tempestus Scion, Weapon: Frag grenades, Krak grenades, Plasma gun, Standard, Plasma gun, Supercharge
Tempestus Scion [10pts]Selections: Frag & Krak grenades, Plasma gun [10pts]
Unit: Tempestus Scion, Weapon: Frag grenades, Krak grenades, Plasma gun, Standard, Plasma gun, Supercharge
Tempestus Scion [10pts]Selections: Frag & Krak grenades, Plasma gun [10pts]
Unit: Tempestus Scion, Weapon: Frag grenades, Krak grenades, Plasma gun, Standard, Plasma gun, Supercharge
Abilities Description Ref
AerialDrop
During deployment, you can set up this model in a high altitude transport, ready to deploy via grav-chute,instead of placing it on the battlefield. At the end of any of your movement phases the model can make anaerial drop - set it up anywhere on the battlefield that is more than 9" away from any enemy models.
Unit M WS BS S T W A Ld Save Ref
Tempestus Scion 6" 4+ 3+ 3 3 1 1 6 4+ Codex: Astra Militarum p39
Weapon Range Type S AP D Abilities Ref
Frag grenades 6" GrenadeD6 3 0 1 Blast.
Krak grenades 6" Grenade1 6 -1 D3 -
Plasma gun,Standard 24" Rapid
Fire 1 7 -3 1 -
Plasma gun,Supercharge 24" Rapid
Fire 1 8 -3 2 If any unmodified hit rolls of 1 are made for attacks with this weaponprofile, the bearer is destroyed after shooting with this weapon.
Militarum Tempestus Command Squad [3 PL, 80pts]Categories: F������: T�������� S�����, F������: A���� M��������, F������: M�������� T��������, I�������, T��������C������ S����, E�����
Abilities: Aerial Drop
Tempestus Scion [10pts]Selections: Frag & Krak grenades, Plasma gun [10pts]
Unit: Tempestus Scion, Weapon: Frag grenades, Krak grenades, Plasma gun, Standard, Plasma gun, Supercharge
Tempestus Scion [10pts]Selections: Frag & Krak grenades, Plasma gun [10pts]
Unit: Tempestus Scion, Weapon: Frag grenades, Krak grenades, Plasma gun, Standard, Plasma gun, Supercharge
Tempestus Scion [10pts]Selections: Frag & Krak grenades, Plasma gun [10pts]
Unit: Tempestus Scion, Weapon: Frag grenades, Krak grenades, Plasma gun, Standard, Plasma gun, Supercharge
Tempestus Scion [10pts]Selections: Frag & Krak grenades, Plasma gun [10pts]
Unit: Tempestus Scion, Weapon: Frag grenades, Krak grenades, Plasma gun, Standard, Plasma gun, Supercharge
Abilities Description Ref
AerialDrop
During deployment, you can set up this model in a high altitude transport, ready to deploy via grav-chute,instead of placing it on the battlefield. At the end of any of your movement phases the model can make anaerial drop - set it up anywhere on the battlefield that is more than 9" away from any enemy models.
Unit M WS BS S T W A Ld Save Ref
Tempestus Scion 6" 4+ 3+ 3 3 1 1 6 4+ Codex: Astra Militarum p39
Weapon Range Type S AP D Abilities Ref
Frag grenades 6" GrenadeD6 3 0 1 Blast.
Krak grenades 6" Grenade1 6 -1 D3 -
Plasma gun,Standard 24" Rapid
Fire 1 7 -3 1 -
Plasma gun,Supercharge 24" Rapid
Fire 1 8 -3 2 If any unmodified hit rolls of 1 are made for attacks with this weaponprofile, the bearer is destroyed after shooting with this weapon.
Flyer [7 PL, 165pts]
Valkyries [7 PL, 165pts]Categories: F������: A���� M��������, F������: A���������� I���������, F��, T��������, V��������, V������, F����, F������:I�������
Valkyrie [7 PL, 165pts]Selections: 2x Multiple Rocket Pods, Lascannon [15pts], Stat Damage (Gunships)
Categories: A�������
Rules: Roving Gunship
Abilities: Airborne, Crash and Burn, Grav Chute Insertion, Hard to Hit, Hover Jet, Roving Gunship, Supersonic, Vehicle Squadron,Transport: Valkyrie, Unit: Valkyrie, Weapon: Lascannon, Multiple Rocket Pod, Wound Track (M,BS): Gunship 1, Gunship 2,Gunship 3
2x Heavy Bolters [30pts]Selections: 2x Heavy bolter
Weapon: Heavy bolter
Abilities Description Ref
Airborne Airborne: This model can not charge, can only be charged by units that can FLY, and can only attack orbe attacked in the Fight phase by units that can FLY.
Crash andBurn
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before anyembarked models disembark. On a 6 it crashes in a fiery explosion and each unit within 6" suffers D3mortal wounds.
Grav ChuteInsertion
Models may disembark from this vehicle at any point during its move, but if they do they cannot movefurther during this phase; if the vehicle moves 20" or more, you must roll a D6 for each modeldisembarking. On a 1, that model is slain. Models that disembark in this manner must be set up morethan 9" from any enemy models.
Hard to Hit Your Opponent must subtract 1 from hit rolls for attacks that target this model in the shooting phase.
Hover JetBefore this model moves in your Movement phase, you can declare it will hover. It's Movecharacteristic becomes 20" until the end of the phase, and it loses the Airborne, Hard to Hit andSupersonic abilities until the beginning of your next Movement phase.
RovingGunship
If this model hovers in its Movement phase, add 1 to all hit rolls made for it in the following Shootingphase.
Codex:AstraMilitarum
Supersonic
Each time this model moves, first pivot it on the spot up to 90" (this does not contribute to how far themodel moves), and then move the model straight forwards. Note that it cannot pivot again after theinitial pivot. When this model Advances, increase its Move characteristic by 20" until the end of thephase - do not roll a dice.
VehicleSquadron
The first time this unit is set up, all models in this unit must be placed within 6" of each other. Fromthat point onwards, each operates independently and is treated as a separate unit for all rulespurposes.
Transport Capacity Ref
ValkyrieThis model can transport 12 ASTRA MiLITARUM INFANTRY models. Each Heavy Weapons Team or VeteranHeavy Weapons Team takes the place of two other models and each OGRYN takes the space of three othermodels.
Unit M WS BS S T W A Ld Save Ref
Valkyrie * 6+ * 7 7 14 3 7 3+ Codex: Astra Militarum p48
Weapon Range Type S AP D Abilities Ref
Heavy bolter 36" Heavy 3 5 -1 2 -
Lascannon 48" Heavy 1 9 -3 D6 -
Multiple Rocket Pod 36" Assault D6 5 -1 1 Blast. Codex: Astra Militarum
Wound Track (M,BS) Remaining W M BS Ref
Gunship 1 8-14+ 20-45" 4+
Gunship 2 4-7 20-30" 5+
Gunship 3 1-3 20" 6+
Dedicated Transport [35 PL, 640pts]
Taurox Prime [7 PL, 140pts]Selections: Stat Damage (Taurox Prime), Taurox Missile Launcher [15pts], Two Autocannons [10pts]
Categories: F������: T�������� S�����, F������: A���� M��������, F������: I�������, F������: M�������� T��������, T�����P����, V������, T��������, D�������� T��������
Abilities: Explodes, Stat Damage - M/BS/A: Taurox 1, Taurox 2, Taurox 3, Transport: Transport: Taurox Prime, Unit: Taurox Prime,Weapon: Autocannon, Taurox Missile Launcher (Frag), Taurox Missile Launcher (Krak)
Abilities Description Ref
Explodes When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unitwithin 6" suffers D3 mortal wounds.
Stat Damage - M/BS/A Remaining W Movement BS Attacks Ref
Taurox 1 6-10+ 14" 3+ 3
Taurox 2 3-5 10" 4+ D3
Taurox 3 1-2 6" 5+ 1
Transport Capacity Ref
Transport: TauroxPrime
This model can transport 10 MILITARUM TEMPESTUS or OFFICIO PREFECTUS INFANTRYmodels.
Unit M WS BS S T W A Ld Save Ref
Taurox Prime * 6+ * 6 6 10 * 7 3+ Codex: Astra Militarum p41
Weapon Range Type S AP D Abilities Ref
Autocannon 48" Heavy 2 7 -1 2 -
Taurox Missile Launcher (Frag) 48" Heavy 2D6 4 0 1 Blast. Codex: Astra Militarum p41
Taurox Missile Launcher (Krak) 48" Heavy 2 8 -2 D6 Codex: Astra Militarum p41
Taurox Prime [7 PL, 120pts]Selections: Stat Damage (Taurox Prime), Taurox Gatling Cannon [5pts], Two Hot-shot Volley Guns
Categories: F������: T�������� S�����, F������: A���� M��������, F������: I�������, F������: M�������� T��������, T�����P����, V������, T��������, D�������� T��������
Abilities: Explodes, Stat Damage - M/BS/A: Taurox 1, Taurox 2, Taurox 3, Transport: Transport: Taurox Prime, Unit: Taurox Prime,Weapon: Hot-Shot Volley Gun, Taurox Gatling Cannon
Abilities Description Ref
Explodes When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unitwithin 6" suffers D3 mortal wounds.
Stat Damage - M/BS/A Remaining W Movement BS Attacks Ref
Taurox 1 6-10+ 14" 3+ 3
Taurox 2 3-5 10" 4+ D3
Taurox 3 1-2 6" 5+ 1
Transport Capacity Ref
Transport: TauroxPrime
This model can transport 10 MILITARUM TEMPESTUS or OFFICIO PREFECTUS INFANTRYmodels.
Unit M WS BS S T W A Ld Save Ref
Taurox Prime * 6+ * 6 6 10 * 7 3+ Codex: Astra Militarum p41
Weapon Range Type S AP D Abilities Ref
Hot-Shot Volley Gun 24" Heavy 4 4 -2 1 -
Taurox Gatling Cannon 24" Heavy 20 4 0 1 Codex: Astra Militarum p41
Taurox Prime [7 PL, 120pts]Selections: Stat Damage (Taurox Prime), Taurox Gatling Cannon [5pts], Two Hot-shot Volley Guns
Categories: F������: T�������� S�����, F������: A���� M��������, F������: I�������, F������: M�������� T��������, T�����P����, V������, T��������, D�������� T��������
Abilities: Explodes, Stat Damage - M/BS/A: Taurox 1, Taurox 2, Taurox 3, Transport: Transport: Taurox Prime, Unit: Taurox Prime,Weapon: Hot-Shot Volley Gun, Taurox Gatling Cannon
Abilities Description Ref
Explodes When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unitwithin 6" suffers D3 mortal wounds.
Stat Damage - M/BS/A Remaining W Movement BS Attacks Ref
Taurox 1 6-10+ 14" 3+ 3
Taurox 2 3-5 10" 4+ D3
Taurox 3 1-2 6" 5+ 1
Transport Capacity Ref
Transport: TauroxPrime
This model can transport 10 MILITARUM TEMPESTUS or OFFICIO PREFECTUS INFANTRYmodels.
Unit M WS BS S T W A Ld Save Ref
Taurox Prime * 6+ * 6 6 10 * 7 3+ Codex: Astra Militarum p41
Weapon Range Type S AP D Abilities Ref
Hot-Shot Volley Gun 24" Heavy 4 4 -2 1 -
Taurox Gatling Cannon 24" Heavy 20 4 0 1 Codex: Astra Militarum p41
Taurox Prime [7 PL, 120pts]Selections: Stat Damage (Taurox Prime), Taurox Gatling Cannon [5pts], Two Hot-shot Volley Guns
Categories: F������: T�������� S�����, F������: A���� M��������, F������: I�������, F������: M�������� T��������, T�����P����, V������, T��������, D�������� T��������
Abilities: Explodes, Stat Damage - M/BS/A: Taurox 1, Taurox 2, Taurox 3, Transport: Transport: Taurox Prime, Unit: Taurox Prime,Weapon: Hot-Shot Volley Gun, Taurox Gatling Cannon
Abilities Description Ref
Explodes When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unitwithin 6" suffers D3 mortal wounds.
Stat Damage - M/BS/A Remaining W Movement BS Attacks Ref
Taurox 1 6-10+ 14" 3+ 3
Taurox 2 3-5 10" 4+ D3
Taurox 3 1-2 6" 5+ 1
Transport Capacity Ref
Transport: TauroxPrime
This model can transport 10 MILITARUM TEMPESTUS or OFFICIO PREFECTUS INFANTRYmodels.
Unit M WS BS S T W A Ld Save Ref
Taurox Prime * 6+ * 6 6 10 * 7 3+ Codex: Astra Militarum p41
Weapon Range Type S AP D Abilities Ref
Hot-Shot Volley Gun 24" Heavy 4 4 -2 1 -
Taurox Gatling Cannon 24" Heavy 20 4 0 1 Codex: Astra Militarum p41
Taurox Prime [7 PL, 140pts]Selections: Stat Damage (Taurox Prime), Taurox Missile Launcher [15pts], Two Autocannons [10pts]
Categories: F������: T�������� S�����, F������: A���� M��������, F������: I�������, F������: M�������� T��������, T�����P����, V������, T��������, D�������� T��������
Abilities: Explodes, Stat Damage - M/BS/A: Taurox 1, Taurox 2, Taurox 3, Transport: Transport: Taurox Prime, Unit: Taurox Prime,Weapon: Autocannon, Taurox Missile Launcher (Frag), Taurox Missile Launcher (Krak)
Abilities Description Ref
Explodes When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unitwithin 6" suffers D3 mortal wounds.
Stat Damage - M/BS/A Remaining W Movement BS Attacks Ref
Taurox 1 6-10+ 14" 3+ 3
Taurox 2 3-5 10" 4+ D3
Taurox 3 1-2 6" 5+ 1
Transport Capacity Ref
Transport: TauroxPrime
This model can transport 10 MILITARUM TEMPESTUS or OFFICIO PREFECTUS INFANTRYmodels.
Unit M WS BS S T W A Ld Save Ref
Taurox Prime * 6+ * 6 6 10 * 7 3+ Codex: Astra Militarum p41
Weapon Range Type S AP D Abilities Ref
Autocannon 48" Heavy 2 7 -1 2 -
Taurox Missile Launcher (Frag) 48" Heavy 2D6 4 0 1 Blast. Codex: Astra Militarum p41
Taurox Missile Launcher (Krak) 48" Heavy 2 8 -2 D6 Codex: Astra Militarum p41
Super-Heavy Auxiliary Detachment -3CP (Imperium - Astra Militarum) [30 PL, -4CP, 410pts]Rules: Defenders of Humanity
Configuration [-3CP]
Detachment Command Cost [-3CP]Categories: C������������
Regimental DoctrineSelections: Regiment: Cadian
Categories: C������������
Abilities: Born Soldiers
Abilities Description Ref
BornSoldiers
Re-roll hit rolls of 1 in the Shooting phase for units with this doctrine if they did not move in the previousMovement phase. If an INFANTRY unit with this doctrine is issued the ‘Take Aim!’ order and it did not move inthe previous Movement phase, re-roll all failed hit rolls for the unit until the end of the phase instead.
Stratagems [-1CP]
Tank Ace [-1CP]Categories: S���������
Lord of War [30 PL, 410pts]
Baneblade [30 PL, 410pts]Selections: Adamantium Tracks, Autocannon, Baneblade Cannon, Demolisher cannon, Stat Damage (Baneblade), SteadfastLeviathan, Twin heavy bolter
Categories: B��������, T������, V������, L��� �� W��, F������: <REGIMENT>, F������: I�������
Abilities: Explodes, Smoke Launchers, Steadfast Leviathan, Steel Behemoth, Stat Damage - M/BS/A: Baneblade 1, Baneblade 2,Baneblade 3, Unit: Baneblade, Weapon: Adamantium Tracks, Autocannon, Baneblade Cannon, Demolisher cannon, Twin heavy bolter
Abilities Description Ref
Explodes If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 itexplodes, and each unit within 2D6" suffers D6 mortal wounds.
SmokeLaunchers
Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use itsSmoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls forranged weapons that target this vehicle.
Warhammer40,000 CoreBook
SteadfastLeviathan
“If your army is Battle-forged, this model gains the Regimental Doctrine of its <REGIMENT>even if itis in a Super-heavy Auxiliary Detachment”
SteelBehemoth
This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model isselected to shoot while it is within Engagement Range of any enemy units, it can make attacksagainst eligible enemy units that are not within Engagement Range of it as if there were no enemymodels within Engagement Range of it.
Stat Damage - M/BS/A Remaining W Movement BS Attacks Ref
Baneblade 1 14-26+ 10" 4+ 9
Baneblade 2 7-13 7" 5+ 6
Baneblade 3 1-6 4" 6+ 3
Unit M WS BS S T W A Ld Save Ref
Baneblade * 5+ * 9 8 26 * 8 3+
Weapon Range Type S AP D Abilities Ref
Adamantium Tracks - Melee User -2 D3
Autocannon 48" Heavy 2 7 -1 2 -
Baneblade Cannon 72" Heavy 3D6 9 -3 3 Blast.
Demolisher cannon 24" Heavy D6 10 -3 D6 Blast
Twin heavy bolter 36" Heavy 6 5 -1 2 -
Force RulesDefenders of Humanity: If your army is Battle-forged, all Troops units in ASTRA MILITARUM Detachments and all LEMAN RUSS units in SpearheadDetachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls the objective marker evenif there are more enemy models within range of it. If an enemy unit within range of the same objective marker has a similar ability, then the objectivemarker is controlled by the player who has the most models in range as normal. ()
Selection RulesRoving Gunship: If this model hovers in its Movement phase, add 1 to all hit rolls made for it in the following Shooting phase. ()
Created with BattleScribe
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++PLAYER: ARMY FACTION:
Skanrsnik T’au Empire
TOTAL COMMAND POINTS: 8 (12-2-1-1)TOTAL ARMY POINTS: 2000pts / Powerlevel: 103 PLTOTAL REINFORCMENT POINTS: -TEAM: Chemnitz Tabletop CommunityDetachment Keaywords: T’au Empire, T’au Sept/Farsight EnklaveWarlord: EtherealWarlord Traits: 2. Through Unity, Devastation; 6. Example of the Mont’kaPregame Stratagems: Promising Pupil, Emergency DispensationRelics: Amplified ion accelerator, Networked markerlights++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++ Battalion Detachment 0CP(T’au Empire) [ 86 PL, 11CP, 1,640pts] ++Sept Choice: T’au Empire
+ HQ [11PL, 210pts] + Commander Shadowsun [8 PL, 135pts]
Selections: 2x High-energy fusion blaster
Ethereal [3 PL, 75pts]Selections: 2. Through Unity, Devastation, Honour blade, Hover drone, WarlordMV4 Shield Drone
+ Troops [11PL, 220pts] + Breacher Team [3 PL, 65pts]
MV36 Guardian Drone, MV7 Marker Drone (Selection: Markerlight)4x Fire Warrior
Selections: 4x Photon grenades, 4x Pulse blasterFire Warrior Shas'ui
Selections: Pulse blaster
Breacher Team [2 PL, 45pts]4x Fire Warrior
Selections: 4x Photon grenades, 4x Pulse blasterFire Warrior Shas'ui
Selections: Pulse blaster
Strike Team [3 PL, 65pts]2x MV7 Marker Drone
Selections: 2x MarkerlightFire Warrior Shas'ui
Selections: Pulse rifle4x Fire Warrior w/ Pulse Rifle
Selections: 4x Photon grenades, 4x Pulse rifle
Strike Team [3 PL, 45pts]Fire Warrior Shas'ui
Selections: Pulse rifle4x Fire Warrior w/ Pulse Rifle
Selections: 4x Photon grenades, 4x Pulse rifle
+ Elites [54PL, 1.040pts] + XV104 Riptide Battlesuit [15 PL, 304pts]
Selections: 2x Smart missile system, Advanced targeting system, Counterfire defence system, Heavy burst cannon
XV104 Riptide Battlesuit [15 PL, 304pts]Selections: 2x Smart missile system, Advanced targeting system, Counterfire defence system, Heavy burst cannon
XV104 Riptide Battlesuit [19 PL, 339pts]Selections: 2x Fusion blaster, Amplified ion accelerator, Counterfire defence system, Ion accelerator, Velocity tracker2x MV84 Shielded Missile Drone
Selections: 2x Missile pod, 2x Shield generator
XV25 Stealth Battlesuits [5 PL, 93pts]Stealth Shas'ui w/ Burst Cannon
Selections: Shield generatorStealth Shas'ui w/ Burst Cannon
Selections: Shield generatorStealth Shas'vre
Selections: Burst cannon, Shield generator
+ Fast Attack [5PL, 80pts] +Pathfinder Team [5 PL, 80pts], Networked markerlights
MV33 Grav-inhibitor DroneMB3 Recon Drone4x Pathfinder
Selections: 4x Markerlight, 4x Photon grenades, 4x Pulse carbinePathfinder Shas'ui
+ Dedicated Transport [5PL, 90pts] +TY7 Devilfish [5 PL, 90pts]
2x MV1 Gun Drone
++ Patrol Detachment -2CP (T'au Empire) [17 PL, -3CP, 360pts] ++Sept Choice: Farsight Enklaves
+ HQ [8PL, 180pts] +Commander in XV86 Coldstar Battlesuit [8 PL, -1CP, 180pts]
Selections: 6. Exemplar of the Mont'ka, 4x Fusion blaster, Promising Pupil
+ Troops [3PL, 60pts] +Kroot Carnivores [3 PL, 60pts]
10x KrootSelections: 10x Kroot rifle
+ Flyer [6PL, 120pts] +DX-6 Remora Stealth Drones [3 PL, 60pts]
Selections: DX-6 Remora Stealth Drone
DX-6 Remora Stealth Drones [3 PL, 60pts]Selections: DX-6 Remora Stealth Drone
MSU Eldar// Turnier Hof (Warhammer 40,000 9th Edition) [123 PL, 9CP, 2,000pts]
Patrol Detachment 0CP (Aeldari - Craftworlds)
Configuration
Battle SizeSelections: 3. Strike Force (101-200 Total PL / 1001-2000 Points)Categories: C������������
Craftworld AttributeCategories: C������������, F������: <C���������>, F������: A�������
*Custom Craftworld*Selections: Expert Crafters, Hail of Doom
Detachment Command CostCategories: C������������
HQ
FarseerSelections: 0. Smite, 2. Doom, 4. Executioner, Ghosthelm, Psyker (Farseer), Rune Armour, Runes of the Farseer,Shuriken Pistol, WitchbladeCategories: F������: A������, C��������, F������, HQ, I�������, P�����, F������: W������, F������:A�������
Faolchu's WingSelections: Remnant of Glory
Warlock SkyrunnerSelections: 4. Protect/Jinx, 5. Focus Will, 6: Seer of the Shifting Vector, Psyker, Ride the Wind, Rune Armour,Shuriken Pistol, Twin Shuriken Catapult, Warlord, WitchbladeCategories: F������: <C���������>, F������: A������, B����, C��������, F��, HQ, P�����, F������:W������, W������ S��������, F������: A�������, W������
Troops
Dire AvengersSelections: Defence TacticsCategories: F������: A������, A����� W������, D��� A�������, I�������, T�����, F������: A�������
4x Dire AvengerSelections: 4x Avenger Shuriken Catapult, 4x Plasma Grenades
Dire Avenger ExarchSelections: Plasma Grenades, Two Avenger Shuriken Catapults
Exarch PowerSelections: Battle Fortune
Fast Attack
Shining SpearsSelections: Aerobatic Grace, Ride the WindCategories: F������: <C���������>, F������: A������, A����� W������, B����, F��� A�����, F��, S������S�����, F������: A�������
3x Shining SpearSelections: 3x Laser Lance, 3x Twin Shuriken Catapult
Shining Spear ExarchSelections: Laser Lance, Twin Shuriken Catapult
Exarch PowerSelections: Skilled Rider
Shining SpearsSelections: Aerobatic Grace, Ride the WindCategories: F������: <C���������>, F������: A������, A����� W������, B����, F��� A�����, F��, S������S�����, F������: A�������
3x Shining SpearSelections: 3x Laser Lance, 3x Twin Shuriken Catapult
Shining Spear ExarchSelections: Laser Lance, Twin Shuriken Catapult
Exarch PowerSelections: Skilled Rider
Heavy Support
WraithseerSelections: 5. Focus Will, 6. Empower/Enervate, D-cannon, Eldritch Wraith Construct, Ghostspear, Psyker,WraithshieldCategories: F������: A������, F������: S����� H���, M������, P�����, W���������, W����� C��������,F������: <C���������>, F������: A�������, H���� S������
WraithseerSelections: 1. Conceal/Reveal, 5. Focus Will, D-cannon, Eldritch Wraith Construct, Ghostspear, Psyker,WraithshieldCategories: F������: A������, F������: S����� H���, M������, P�����, W���������, W����� C��������,F������: <C���������>, F������: A�������, H���� S������
Spearhead Detachment -3CP (Aeldari - Craftworlds)
Configuration
Craftworld AttributeCategories: C������������, F������: <C���������>, F������: A�������
*Custom Craftworld*Selections: Expert Crafters, Masterful Shots
Detachment Command CostCategories: C������������
HQ
Warlock SkyrunnerSelections: 5. Focus Will, 5. Quicken/Restrain, Psyker, Ride the Wind, Rune Armour, Shuriken Pistol, Twin ShurikenCatapult, WitchbladeCategories: F������: <C���������>, F������: A������, B����, C��������, F��, HQ, P�����, F������:W������, W������ S��������, F������: A�������
Elites
Shadow SpectresSelections: Shade of Twilight, Shadow of Death (Aura), Spectre Holo-fieldCategories: E�����, F������: <C���������>, F������: A������, A����� W������, F��, I�������, S�����S�������, J��� P���, F������: A�������
5x Shadow SpectreSelections: 5x Plasma Grenades, 5x Prism Rifle
Shadow Spectre ExarchSelections: Plasma Grenades, Prism Rifle
Shadow SpectresSelections: Shade of Twilight, Shadow of Death (Aura), Spectre Holo-fieldCategories: E�����, F������: <C���������>, F������: A������, A����� W������, F��, I�������, S�����S�������, J��� P���, F������: A�������
5x Shadow SpectreSelections: 5x Plasma Grenades, 5x Prism Rifle
Shadow Spectre ExarchSelections: Plasma Grenades, Prism Rifle
Fast Attack
Warp SpidersSelections: Flicker Jump, Warp Jump Generator, Warp StrikeCategories: F������: <C���������>, F������: A������, A����� W������, F��� A�����, I�������, J��� P���,W��� S������, F������: A�������
4x Warp SpiderSelections: 4x Death Spinner
Warp Spider ExarchSelections: Two Death Spinners
Exarch PowerSelections: Web of Deceit
Heavy Support
Dark ReapersSelections: Inescapable AccuracyCategories: F������: A������, A����� W������, H���� S������, I�������, D��� R������, F������: A�������
2x Dark ReaperSelections: 2x Reaper Launcher
Dark Reaper ExarchSelections: Reaper Launcher
Exarch PowerSelections: Rapid Shot
Dark ReapersSelections: Inescapable AccuracyCategories: F������: A������, A����� W������, H���� S������, I�������, D��� R������, F������: A�������
2x Dark ReaperSelections: 2x Reaper Launcher
Dark Reaper ExarchSelections: Reaper Launcher
Exarch PowerSelections: Rapid Shot
Dark ReapersSelections: Inescapable AccuracyCategories: F������: A������, A����� W������, H���� S������, I�������, D��� R������, F������: A�������
2x Dark ReaperSelections: 2x Reaper Launcher
Dark Reaper ExarchSelections: Reaper Launcher
Exarch PowerSelections: Rapid Shot
Support WeaponsCategories: F������: <C���������>, F������: A������, H���� S������, V������, F������: W������, S������W�����, A��������, G�������, F������: A�������
Support WeaponSelections: Guardian Crew, Shuriken Catapult, Support Weapons, Vibro Cannon
Support WeaponSelections: Guardian Crew, Shuriken Catapult, Support Weapons, Vibro Cannon
Support WeaponSelections: Guardian Crew, Shuriken Catapult, Support Weapons, Vibro Cannon
Support WeaponsCategories: F������: <C���������>, F������: A������, H���� S������, V������, F������: W������, S������W�����, A��������, G�������, F������: A�������
Support WeaponSelections: Guardian Crew, Shuriken Catapult, Support Weapons, Vibro Cannon
Support WeaponSelections: Guardian Crew, Shuriken Catapult, Support Weapons, Vibro Cannon
Support WeaponSelections: Guardian Crew, Shuriken Catapult, Support Weapons, Vibro Cannon
Support WeaponsCategories: F������: <C���������>, F������: A������, H���� S������, V������, F������: W������, S������W�����, A��������, G�������, F������: A�������
Support WeaponSelections: Guardian Crew, Shadow Weaver, Shuriken Catapult, Support WeaponsCategories: F������: A�������
Support WeaponSelections: D-cannon, Guardian Crew, Shuriken Catapult, Support Weapons
Created with BattleScribe
Deamonsoup belakor (Warhammer 40,000 9th Edition) [96 PL, 8CP, 2,000pts] The Big Jaworski, Frankendice, Chaos Daemons
Battalion Detachment 0CP (Chaos - Daemons) [62 PL, 11CP, 1,292pts]
Configuration [12CP]
Battle Size [12CP]Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: C������������
Chaos AllegianceSelections: Tzeentch
Categories: C������������
Detachment Command CostCategories: C������������
GametypeSelections: Matched
Categories: C������������
HQ [25 PL, -1CP, 485pts]
Changecaster [5 PL, 85pts]Selections: Boon of Change, Flickering Flames, Ritual dagger, Smite
Categories: HQ, C��������, F������: D�����, I�������, F������: T�������, P�����, F������: C����, H����� �� T�������,H�����
Lord of Change [14 PL, -1CP, 295pts]Selections: Baleful sword [5pts], Boon of Change, Gaze of Fate, Incorporeal Form, Infernal Gateway, Smite, Staff of Tzeentch, TheImpossible Robe, Warlord
Categories: HQ, C��������, F������: D�����, F��, L��� �� C�����, M������, P�����, F������: T�������, F������: C����,E������, W������, T������� W������
Exalted Lord of Change [-1CP]Selections: 5. Aura of Mutability
The Changeling [6 PL, 105pts]Selections: Gaze of Fate, Smite, The Trickster's Staff
Categories: C��������, F������: D�����, HQ, H�����, H�����, I�������, F������: T�������, F������: C����
Troops [20 PL, 425pts]
Horrors [12 PL, 265pts]Selections: Daemonic Icon [15pts], Instrument of Chaos [10pts], Smite
Categories: F������: D�����, H�����, I�������, P�����, F������: T�������, T�����, F������: C����
Iridescent Horror [8pts]Selections: Coruscating flames
29x Pink Horror [232pts]Selections: 29x Coruscating flames
Horrors [4 PL, 80pts]Selections: Smite
Categories: F������: D�����, H�����, I�������, P�����, F������: T�������, T�����, F������: C����
Iridescent Horror [8pts]Selections: Coruscating flames
9x Pink Horror [72pts]Selections: 9x Coruscating flames
Horrors [4 PL, 80pts]Selections: Smite
Categories: F������: D�����, H�����, I�������, P�����, F������: T�������, T�����, F������: C����
Iridescent Horror [8pts]Selections: Coruscating flames
9x Pink Horror [72pts]Selections: 9x Coruscating flames
Elites [9 PL, 207pts]
Flamers [9 PL, 207pts]Categories: E�����, F������: D�����, F��, I�������, F������: T�������, F�����, F������: C����
8x Flamer [184pts]Selections: 8x Flickering flames
Pyrocaster [23pts]Selections: Flickering flames
Fast Attack [8 PL, 175pts]
Furies [2 PL, 45pts]Selections: Mark of Tzeentch
Categories: F������: D�����, F��, F��� A�����, I�������, F������: C����, F������: T�������
5x Fury [45pts]Selections: 5x Daemonic claws
Screamers [6 PL, 130pts]Categories: F��� A�����, C������, F������: D�����, F��, F������: T�������, F������: C����
5x Screamer [130pts]Selections: 5x Lamprey bite
Reinforcements (Chaos - Daemons) [38pts]
Configuration
Chaos AllegianceSelections: Chaos Undivided
Categories: C������������
Detachment Command CostCategories: C������������
Reinforcement Points [38pts]
Reinforcements [38pts]Selections: 3x Reinforcement Points [30pts], 8x Reinforcement Points [8pts]
Categories: R������������ P�����
Patrol Detachment -2CP (Chaos - Daemons) [34 PL, -3CP, 670pts]
Configuration [-2CP]
Chaos AllegianceSelections: Slaanesh
Categories: C������������
Detachment Command Cost [-2CP]Categories: C������������
HQ [30 PL, -1CP, 600pts]
Be'lakor [18 PL, 360pts]Selections: Betraying Shades, Penumbral Curse, Smite, The Blade of Shadows
Categories: C��������, F������: D�����, F��, M������, P�����, HQ, F������: C����, F������: K�����, F������: N�����,F������: S�������, F������: T�������, D����� P�����, B�'�����
Keeper of Secrets [12 PL, -1CP, 240pts]Selections: Hysterical Frenzy, Shining aegis [10pts], Smite, Snapping claws, Symphony of Pain, Witstealer sword
Categories: HQ, C��������, F������: D�����, M������, P�����, F������: S�������, F������: C����, K����� �� S������,E������
Exalted Keeper of Secrets [-1CP]Selections: 2. Quicksilver Reflexes
Troops [4 PL, 70pts]
Daemonettes [4 PL, 70pts]Categories: T�����, I�������, F������: D�����, D���������, F������: S�������, F������: C����
Alluress [7pts]Selections: Piercing claws
9x Daemonette [63pts]Selections: 9x Piercing claws
Created with BattleScribe
New Roster (Warhammer 40,000 9th Edition) [126 PL, 4CP, 1,999pts]
Patrol Detachment -2CP (Chaos - Death Guard) [76 PL, -4CP, 1,202pts]
Configuration [-2CP]
Detachment Command Cost [-2CP]Categories: CONFIGURATION
Plague CompanyCategories: CONFIGURATION
HQ [7 PL, -1CP, 140pts]
Lord of Virulence [7 PL, -1CP, 140pts]Selections: 3. Hulking Physique, Plaguechosen [-1CP], Virulent Fever [1 PL, 20pts]
Categories: HQ, FACTION: CHAOS, FACTION: NURGLE, FACTION: HERETIC ASTARTES, FACTION: DEATH
GUARD, INFANTRY, CHARACTER, BUBONIC ASTARTES, TERMINATOR, LORD OF THE DEATH GUARD, LORD OF
VIRULENCE
Troops [17 PL, 227pts]
Plague Marines [12 PL, 167pts]Categories: FACTION: NURGLE, FACTION: HERETIC ASTARTES, INFANTRY, FACTION: CHAOS, FACTION:DEATH GUARD, TROOPS, PLAGUE MARINES, CORE, BUBONIC ASTARTES
Plague Champion [31pts]Selections: Boltgun, Plague knife, Power fist [10pts]
5x Plague Marine w/ boltgun [105pts]Selections: 5x Blight grenades, 5x Boltgun, 5x Krak grenades, 5x Plague knife
Plague Marine w/ flail [31pts]Selections: Flail of corruption [10pts]
Poxwalkers [5 PL, 60pts]Categories: TROOPS, INFANTRY, FACTION: NURGLE, FACTION: DEATH GUARD, FACTION: CHAOS,POXWALKERS
12x Poxwalker [60pts]Selections: 12x Improvised weapon
Elites [34 PL, -1CP, 485pts]
Blightlord Terminators [20 PL, -1CP, 285pts]Categories: FACTION: CHAOS, FACTION: DEATH GUARD, ELITES, FACTION: HERETIC ASTARTES, FACTION:NURGLE, INFANTRY, TERMINATOR, BLIGHTLORD TERMINATORS, BUBONIC ASTARTES, CORE
Blightlord Champion [-1CP, 40pts]Selections: Balesword, Champion of Disease [-1CP], Combi-bolter, Plaguebringer
Blightlord Terminator [45pts]Selections: Flail of corruption [5pts]
Blightlord Terminator [40pts]Selections: Bubotic Axe, Combi-bolter
Blightlord Terminator [40pts]Selections: Bubotic Axe, Combi-bolter
Blightlord Terminator [40pts]Selections: Bubotic Axe, Combi-bolter
Blightlord Terminator [40pts]Selections: Bubotic Axe, Combi-bolter
Blightlord Terminator [40pts]Selections: Bubotic Axe, Combi-bolter
Deathshroud Terminators [14 PL, 200pts]Categories: FACTION: CHAOS, FACTION: DEATH GUARD, ELITES, FACTION: HERETIC ASTARTES, INFANTRY,FACTION: NURGLE, TERMINATOR, DEATHSHROUD TERMINATORS, BUBONIC ASTARTES, CORE
Deathshroud Champion [50pts]Selections: Plaguespurt gauntlet
3x Deathshroud Terminator [150pts]Selections: 3x Manreaper, 3x Plaguespurt gauntlet
Heavy Support [18 PL, 350pts]
Plagueburst Crawler [9 PL, 175pts]Selections: 2x Entropy cannon [10pts], Heavy slugger
Categories: FACTION: CHAOS, DAEMON, FACTION: DEATH GUARD, HEAVY SUPPORT, FACTION: HERETIC
ASTARTES, FACTION: NURGLE, VEHICLE, DAEMON ENGINE, PLAGUEBURST CRAWLER
Plagueburst Crawler [9 PL, 175pts]Selections: 2x Entropy cannon [10pts], Heavy slugger
Categories: FACTION: CHAOS, DAEMON, FACTION: DEATH GUARD, HEAVY SUPPORT, FACTION: HERETIC
ASTARTES, FACTION: NURGLE, VEHICLE, DAEMON ENGINE, PLAGUEBURST CRAWLER
Patrol Detachment 0CP (Chaos - Death Guard) [50 PL, 8CP, 797pts]
Configuration [12CP]
Battle Size [12CP]Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: CONFIGURATION
Detachment Command CostCategories: CONFIGURATION
Plague CompanySelections: The Wretched
Categories: CONFIGURATION
Stratagems [-2CP]
Gifts of Decay [-2CP]Selections: 2x Additional Relics [-2CP]
Categories: STRATAGEMS
No Force Org Slot [9 PL, 155pts]
Foul Blightspawn [5 PL, 85pts]Selections: Revolting Stench-vats, Viscous Death [1 PL, 10pts]
Categories: FACTION: CHAOS, CHARACTER, FACTION: DEATH GUARD, FACTION: HERETIC ASTARTES,INFANTRY, FACTION: NURGLE, BUBONIC ASTARTES, NO FORCE ORG SLOT, FOETID VIRION, FOUL
BLIGHTSPAWN, FACTION: WRETCHED
Tallyman [4 PL, 70pts]Categories: FACTION: CHAOS, CHARACTER, FACTION: DEATH GUARD, FACTION: HERETIC ASTARTES,INFANTRY, FACTION: NURGLE, BUBONIC ASTARTES, NO FORCE ORG SLOT, FOETID VIRION, TALLYMAN,FACTION: WRETCHED
HQ [5 PL, -1CP, 95pts]
Malignant Plaguecaster [5 PL, -1CP, 95pts]Selections: 1. Miasma of Pestilence, 4. Putrescent Vitality, 5. Curse of the Leper, Eater Plague,Sevenfold Blessings [-1CP], The Daemon's Favour, Warlord
Categories: CHARACTER, FACTION: DEATH GUARD, HQ, INFANTRY, FACTION: HERETIC ASTARTES, FACTION:NURGLE, PSYKER, FACTION: CHAOS, BUBONIC ASTARTES, MALIGNANT PLAGUECASTER, FACTION: WRETCHED,WRETCHED WARLORD, WARLORD
Troops [12 PL, 167pts]
Plague Marines [12 PL, 167pts]Categories: FACTION: NURGLE, FACTION: HERETIC ASTARTES, INFANTRY, FACTION: CHAOS, FACTION:DEATH GUARD, TROOPS, PLAGUE MARINES, CORE, BUBONIC ASTARTES, FACTION: WRETCHED
Plague Champion [31pts]Selections: Boltgun, Plague knife, Power fist [10pts]
5x Plague Marine w/ boltgun [105pts]Selections: 5x Blight grenades, 5x Boltgun, 5x Krak grenades, 5x Plague knife
Plague Marine w/ flail [31pts]Selections: Flail of corruption [10pts]
Elites [18 PL, -1CP, 265pts]
Biologus Putrifier [4 PL, -1CP, 65pts]Selections: 4. Arch-Contaminator, Fugaris' Helm, Plaguechosen [-1CP]
Categories: FACTION: CHAOS, CHARACTER, FACTION: DEATH GUARD, FACTION: HERETIC ASTARTES,INFANTRY, FACTION: NURGLE, BUBONIC ASTARTES, ELITES, FOETID VIRION, BIOLOGUS PUTRIFIER, FACTION:WRETCHED
Deathshroud Terminators [14 PL, 200pts]Categories: FACTION: CHAOS, FACTION: DEATH GUARD, ELITES, FACTION: HERETIC ASTARTES, INFANTRY,FACTION: NURGLE, TERMINATOR, DEATHSHROUD TERMINATORS, BUBONIC ASTARTES, CORE, FACTION:WRETCHED
Deathshroud Champion [50pts]Selections: Plaguespurt gauntlet
3x Deathshroud Terminator [150pts]Selections: 3x Manreaper, 3x Plaguespurt gauntlet
Fast Attack [6 PL, 115pts]
Dreadclaw Drop Pod [6 PL, 115pts]Categories: FACTION: CHAOS, FLY, FAST ATTACK, TRANSPORT, VEHICLE, DREADCLAW DROP POD,FACTION: HERETIC ASTARTES, BUBONIC ASTARTES, FACTION: NURGLE, FACTION: DEATH GUARD, FACTION:WRETCHED
Created with BattleScribe
Spieler Toster
++ Patrol Detachment -2CP (Imperium - Grey Knights) [39 PL, 9CP, 642pts] ++
+ Configuration [10CP] +
Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Detachment Command Cost [-2CP]
+ Stratagems [-1CP] +
Armoury of Titan [-1CP]: 1 Additional Relic [-1CP]
+ HQ [16 PL, 298pts] +
Librarian [6 PL, 108pts]: Artisan Nullifier Matrix, Crux Terminatus, Empyrean Domination, Ethereal Manipulation, Frag & Krak grenades, Psyk-out Grenade. Nemesis Warding Stave: Nemesis Warding Stave
. Storm Bolter [3pts]: Storm Bolter
Lord Kaldor Draigo [10 PL, 190pts]: Armoured Resilience, Frag & Krak grenades, Psyk-out Grenade, Storm bolter, Storm shield, The Titansword, Warp Shaping
+ Troops [7 PL, 100pts] +
Strike Squad [7 PL, 100pts]: Frag & Krak grenades, Gate of Infinity, Psyk-out Grenade. 4x Grey Knight (Halberd) [80pts]: 4x Nemesis Force Halberd, 4x Storm Bolter. Grey Knight Justicar [20pts]: Storm Bolter. . Nemesis Force Sword: Nemesis Force Sword
+ Elites [2 PL, 28pts] +
Servitors [2 PL, 28pts]. Servitor [7pts]: Servo-arm. Servitor [7pts]: Servo-arm. Servitor [7pts]: Servo-arm. Servitor [7pts]: Servo-arm
+ Heavy Support [14 PL, 216pts] +
Purgation Squad [7 PL, 108pts]: Astral Aim, Frag & Krak grenades, Psyk-out Grenade. 4x Purgator (Psilencer) [88pts]: 4x Psilencer [8pts]. Purgator Justicar [20pts]: Storm Bolter. . Nemesis Force Halberd: Nemesis Force Halberd
Purgation Squad [7 PL, 108pts]: Frag & Krak grenades, Gate of Infinity, Psyk-out Grenade. 4x Purgator (Psilencer) [88pts]: 4x Psilencer [8pts]. Purgator Justicar [20pts]: Storm Bolter. . Nemesis Force Sword: Nemesis Force Sword
++ Patrol Detachment 0CP (Imperium - Grey Knights) [79 PL, 1,357pts] ++
+ Configuration +
Detachment Command Cost
+ HQ [12 PL, 221pts] +
Chaplain [6 PL, 113pts]: 3. Intonement for Guidance, 3: Unyielding Anvil, 5. Recitation of Projection, Crozius Arcanum, Frag & Krak grenades, Hammerhand, Psyk-out Grenade, Storm Bolter, Warlord
Librarian [6 PL, 108pts]: Crux Terminatus, Edict Imperator, Frag & Krak grenades, Inner Fire, Psyk-out Grenade, Sanctic Shard. Nemesis Force Halberd: Nemesis Force Halberd. Storm Bolter [3pts]: Storm Bolter
+ Troops [7 PL, 100pts] +
Strike Squad [7 PL, 100pts]: Frag & Krak grenades, Psyk-out Grenade, Vortexof Doom. 2x Grey Knight (Sword) [40pts]: 2x Nemesis Force Sword, 2x Storm Bolter
. 2x Grey Knight (Warding Stave) [40pts]: 2x Nemesis Warding Stave, 2x Storm Bolter. Grey Knight Justicar [20pts]: Storm Bolter. . Nemesis Force Sword: Nemesis Force Sword
+ Elites [60 PL, 1,036pts] +
Paladin Squad [30 PL, 508pts]: Astral Aim, Frag & Krak grenades, Psyk-out Grenade. 2x Paladin (Halberd) [100pts]: 2x Nemesis Force Halberd, 2x Storm Bolter. Paladin (Psilencer) [52pts]: Psilencer (Terminator) [2pts]. . Nemesis Force Halberd: Nemesis Force Halberd. Paladin (Psilencer) [52pts]: Psilencer (Terminator) [2pts]. . Nemesis Force Halberd: Nemesis Force Halberd. Paladin (Psilencer) [52pts]: Psilencer (Terminator) [2pts]. . Nemesis Force Halberd: Nemesis Force Halberd
. Paladin (Psilencer) [52pts]: Psilencer (Terminator) [2pts]. . Nemesis Force Halberd: Nemesis Force Halberd. 3x Paladin (Warding Stave) [150pts]: 3x Nemesis Warding Stave, 3x Storm Bolter. Paragon [50pts]: Storm Bolter. . Nemesis Force Halberd: Nemesis Force Halberd
Paladin Squad [30 PL, 528pts]: Frag & Krak grenades, Psyk-out Grenade, Sanctuary. 2x Paladin (Halberd) [100pts]: 2x Nemesis Force Halberd, 2x Storm Bolter. Paladin (Psycannon) [57pts]: Psycannon (Terminator) [7pts]. . Nemesis Force Halberd: Nemesis Force Halberd. Paladin (Psycannon) [57pts]: Psycannon (Terminator) [7pts]. . Nemesis Force Halberd: Nemesis Force Halberd. Paladin (Psycannon) [57pts]: Psycannon (Terminator) [7pts]. . Nemesis Force Halberd: Nemesis
Force Halberd. Paladin (Psycannon) [57pts]: Psycannon (Terminator) [7pts]. . Nemesis Force Halberd: Nemesis Force Halberd. 3x Paladin (Warding Stave) [150pts]: 3x Nemesis Warding Stave, 3x Storm Bolter. Paragon [50pts]: Storm Bolter. . Nemesis Warding Stave: Nemesis Warding Stave
++ Total: [118 PL, 9CP, 1,999pts] ++
Created with BattleScribe (https://battlescribe.net)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +PLAYER: unkonzentriert+ARMY FACTION: Dark Angels (Adeptus Astartes, Imperium)+TOTAL COMMAND POINTS: 5 (12-3+3-3-2-2)+TOTAL ARMY POINTS: 1.999pts / Powerlevel: 100 PL+TOTAL REINFORCEMENT POINTS: Not Applicable+TEAM: Tabletop Sachsen+Detachment Keywords: Imperium, Adeptus Astartes, Dark Angels, Patrol+Warlord: Deathwing Apothecary+Warlord Traits: Selfless Healer, Watched, Rites of War (Aura), Decisive Tactican (Aura)+Stratagems: 1x Paragon of the Chapter, 2x Hero of the Chapter, 2x Relics of the Chapter+Relics: Reliquary of the Repentant, Heavenfall Blade, Eye of the Unseen+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++ Patrol Detachment [49 PL, 984pts] ++ Detachment Keywords / Categories: Imperium, Adeptus Astartes, Dark Angels (all units) **Chapter Selector**: Dark Angels Stratagem: Relics of the Chapter [-2CP]
+ No Force Org Slot [8 PL, 170pts] +Company Veterans [8 PL, 170pts]. 3x Company Veteran [34pts]: Combi-plasma [10pts], Frag & Krak grenades, Storm shield [4pts]. Company Veteran [30pts]: Astartes Chainsword, Combi-plasma [10pts], Frag & Krak grenades. Company Veteran Sergeant [42pts]: Combi-plasma [10pts], Frag & Krak gr., Thunder hammer [12pts]. Categories: Company Veterans, Infantry, Command Squad, Core, No Force Org Slot
+ HQ [22 PL, -2CP, 460pts] +Lazarus [6 PL, 110pts]: Bolt pistol, Enmity's Edge, Frag & Krak grenades. Categories: Character, Infantry, Primaris, Captain, Lazarus, HQ, Inner Circle
Lieutenant(s) [16 PL, -2CP, 350pts] Ravenwing Talonmaster [8 PL, -1CP, 175pts]: Twin assault cannon, Twin heavy bolter, Stratagem: Hero of the Chapter [-1CP], Warlordtrait: Decisive Tactician (Aura), Relic: Heavenfall Blade (Power sword) . Categories: Character, Land Speeder, Fly, Vehicle, Inner Circle, Lieutenant, Ravenwing, Talonmaster
Ravenwing Talonmaster [8 PL, -1CP, 175pts]: Twin assault cannon, Twin heavy bolter, Power sword Stratagem: Hero of the Chapter [-1CP], Warlordtrait: Rites of War (Aura) Relic: Eye of the Unseen . Categories: Character, Land Speeder, Fly, Vehicle, Inner Circle, Lieutenant, Ravenwing, Talonmaster
+ Troops [5 PL, 105pts] +Incursor Squad [5 PL, 105pts]. 4x Incursor [84pts]: Bolt pistol, Frag & Krak grenades, Occulus bolt carbine, Paired combat blades. Incursor Sergeant [21pts]: Bolt pistol, Frag & Krak grenades, Occulus bolt carbine, Paired combat
blades. Categories: Infantry, Phobos, Smokescreen, Incursor Squad, Core, Primaris, Troops
+ Elites [14 PL, 245pts] +Deathwing Command Squad [10 PL, 175pts]: Watcher in the Dark [5pts]. Deathwing Sergeant [45pts]: Thunder Hammer & Storm Shield [10pts]. 2x Deathwing Terminator [45pts]: Thunder Hammer & Storm Shield [10pts]. Deathwing Terminator [35pts]: Lightning Claw (Pair). Categories: Infantry, Terminator, Inner Circle, Deathwing Command Squad, Deathwing, Core, Elites
Ravenwing Champion [4 PL, 70pts]: Bolt pistol, Frag & Krak grenades, Master-crafted power sword, Black Knight Bike: Astartes grenade launcher Relic: Reliquary of the Repentant . Categories: Character, Infantry, Biker, Ravenwing Champion, Inner Circle, Company Champion, Ravenwing, Elites ++ Patrol Detachment [51 PL, 1.015pts] ++ Detachment Keywords / Categories: Imperium, Adeptus Astartes, Dark Angels (all units) **Chapter Selector**: Dark Angels + No Force Org Slot [6 PL, -1CP, 135pts] + Deathwing Apothecary [6 PL, -1CP, 135pts]: Storm bolter, Warlord, Warlordtraits: Selfless Healer, Watched, Chapter Command: Chief Apothecary [1 PL, 35pts], Stratagem: Paragon of the Chapter [-1CP] . Categories: Character, Infantry, Apothecary, Terminator, Inner Circle, Deathwing Apothecary, Deathwing, No Force Org Slot, Warlord, Chief Apothecary + HQ [15 PL, 300pts] + Ezekiel [7 PL, 125pts]: Frag & Krak grenades, The Deliverer, Traitor's Bane Interromancy Discipline: 1) Mind Worm, 3) Righteous Repugnance, 5) Engulfing Fear . Categories: HQ, Ezekiel, Deathwing, Librarian, Psyker, Inner Circle, Chief Librarian, Infantry Lieutenant(s) [8 PL, 175pts] Ravenwing Talonmaster [8 PL, 175pts]: Power sword, Twin assault cannon, Twin heavy bolter . Categories: Character, Land Speeder, Fly, Vehicle, Inner Circle, Lieutenant, Ravenwing, Talonmaster + Troops [5 PL, 90pts] + Tactical Squad [5 PL, 90pts] . 4x Space Marine [72pts]: Bolt pistol, Boltgun, Frag & Krak grenades . Space Marine Sergeant [18pts]: Astartes Chainsword, Boltgun, Frag & Krak grenades . Categories: Infantry, Tactical Squad, Core, Melta Bombs, Troops + Elites [4 PL, 70pts] + Deathwing Command Squad [4 PL, 70pts] . Deathwing Sergeant [35pts]: Lightning Claw (Pair) . Deathwing Terminator [35pts]: Lightning Claw (Pair) . Categories: Infantry, Terminator, Inner Circle, Deathwing Command Squad, Deathwing, Core, Elites + Fast Attack [4 PL, 120pts] + Attack Bike Squad [4 PL, 120pts] . 2x Attack Bike [2 PL, 60pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [10pts], Twin boltgun . Categories: Attack Bike Squad, Biker, Core, Fast Attack, Ravenwing + Heavy Support [8 PL, 165pts] + Devastator Squad [8 PL, 165pts]: Armorium Cherub [5pts] . Devastator Marine Sergeant [28pts]: Astartes Chainsword, Combi-grav [10pts], Frag & Krak grenades . 2x Devastator Marine w/Heavy Weapon [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts] . 2x Devastator Marine w/Heavy Weapon [28pts]: Bolt pistol, Frag & Krak grenades, Grav-cannon [10pts] . Categories: Devastator Squad, Infantry, Core, Heavy Support + Dedicated Transport [9 PL, 135pts] + Land Speeder Storm [5 PL, 55pts]: Cerberus launcher, Heavy bolter . Categories: Fly, Land Speeder, Land Speeder Storm, Scout, Transport, Vehicle, Dedicated Transport Rhino [4 PL, 80pts]: Storm bolter . Categories: Vehicle, Transport, Rhino, Smokescreen, Dedicated Transport Created with BattleScribe (https://battlescribe.net)
Spieler: WeskoEF
++ Battalion Detachment 0CP (Imperium -Adeptus Astartes - Space Wolves) [106 PL, 10CP, 1,999pts] ++
+ Configuration +
**Chapter Selector**: Space Wolves. Categories: Configuration, PC: SW
Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) . Categories: Configuration
Detachment Command Cost. Categories: Configuration
+ HQ +
Bjorn the Fell-handed [10 PL, 180pts]: Heavy flamer, Multi-melta, Trueclaw. Categories: Faction: Imperium, Faction: Adeptus Astartes, Faction: Space Wolves, Character, HQ, Vehicle, Bjorn The Fell-Handed, Dreadnought,
Smokescreen
Captain [6 PL, -1CP, 140pts]: Bolt pistol, Frag & Krak grenades, Hunter, Jump Pack, Rites of War, Storm shield, Stratagem: Warrior of Legend, The Armour of Russ, Thunder hammer, Warlord. Categories: Faction: Adeptus Astartes, Character, Faction: Imperium,Infantry, Captain, HQ, Fly, Jump Pack, Warlord
Njal Stormcaller [7 PL, 140pts]: 1. Living Lightning, 3. Tempest's Wrath, 5. Storm Caller, Bolt pistol, Nightwing, Smite, Staff of the Stormcaller. Categories: Faction: Adeptus Astartes, Faction: Imperium, Faction: Space Wolves, Character, Infantry, Psyker, Njal Stormcaller, HQ, Chief Librarian, Librarian, Terminator
+ Troops +
Incursor Squad [5 PL, 105pts]. Categories: Faction: Imperium,
Faction: Adeptus Astartes, Infantry, Phobos, Smokescreen, Incursor Squad, Core, Primaris, Troops. 4x Incursor: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades. Incursor Sergeant: Bolt pistol, Frag & Krak grenades, Occulus bolt carbine, Paired combat blades
Infiltrator Squad [6 PL, 120pts]. Categories: Smokescreen, Faction: Adeptus Astartes, Primaris, Infantry, Infiltrator Squad, Phobos, Faction: Imperium, Core, Troops. 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine. Infiltrator Sergeant: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine
Infiltrator Squad [6 PL, 120pts]. Categories: Smokescreen, Faction: Adeptus Astartes, Primaris, Infantry, Infiltrator Squad, Phobos, Faction: Imperium, Core, Troops
. 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine. Infiltrator Sergeant: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine
+ Elites +
Bladeguard Veteran Squad [10 PL, 175pts]. Categories: Faction: Imperium, Faction: Adeptus Astartes, Infantry, Bladeguard, Primaris, Bladeguard Veteran Squad, Core, Elites, Wolf Guard. 4x Bladeguard Veteran: 4x Frag & Krakgrenades, 4x Heavy Bolt Pistol, 4x Master-crafted power sword, 4x Storm Shield. Bladeguard Veteran Sergeant: Frag & Krak grenades, Heavy Bolt Pistol, Master-crafted power sword, Storm Shield
Leviathan Dreadnought [13 PL, -1CP, 245pts]: 2x Twin Volkite calivers, Hunter-killer missile, Storm cannon
array, Storm cannon array. Categories: Faction: Adeptus Astartes, Dreadnought, Faction: Imperium, Relic, Vehicle, Leviathan Dreadnought, Faction: <Chapter>, Elites, Smokescreen
Murderfang [8 PL, 150pts]: Heavy flamer, Storm bolter, The Murderclaws. Categories: Faction: Adeptus Astartes, Faction: Imperium, Faction: Space Wolves, Character, Vehicle, Murderfang, Elites, Dreadnought, Wulfen
Wolf Guard [7 PL, 145pts]: Jump Pack. Categories: Faction: Adeptus Astartes, Faction: Imperium, Faction: Space Wolves, Infantry, Wolf Guard, Elites, Core, Fly, Jump Pack. Wolf Guard: Frag & Krak grenades, Lightning Claw, Storm shield. Wolf Guard: Frag & Krak grenades, Lightning Claw, Storm shield. Wolf Guard: Frag & Krak grenades, Lightning Claw, Storm shield. Wolf Guard: Frag & Krak grenades, Lightning Claw, Storm shield
. Wolf Guard Pack Leader: Frag & Krak grenades, Power fist, Storm shield. . Categories: Infantry, Core, Wolf Guard
Wolf Guard [7 PL, 145pts]: Jump Pack. Categories: Faction: Adeptus Astartes, Faction: Imperium, Faction: Space Wolves, Infantry, Wolf Guard, Elites, Core, Fly, Jump Pack. Wolf Guard: Frag & Krak grenades, Lightning Claw, Storm shield. Wolf Guard: Frag & Krak grenades, Lightning Claw, Storm shield. Wolf Guard: Frag & Krak grenades, Lightning Claw, Storm shield. Wolf Guard: Frag & Krak grenades, Lightning Claw, Storm shield. Wolf Guard Pack Leader: Frag & Krak grenades, Power fist, Storm shield. . Categories: Infantry, Core, Wolf Guard
Wolf Guard Terminators [18 PL, 289pts]. Categories: Faction: Adeptus Astartes, Faction: Imperium, Faction: Space Wolves, Infantry, Terminator,
Wolf Guard, Elites, Core. Wolf Guard in Terminator Armour: Power fist, Storm bolter. Wolf Guard in Terminator Armour: Power fist, Storm bolter. Wolf Guard in Terminator Armour: Power fist, Storm bolter. Wolf Guard in Terminator Armour: Storm bolter, Storm shield. Wolf Guard in Terminator Armour: Storm bolter, Storm shield. Wolf Guard in Terminator Armour: Storm bolter, Storm shield. Wolf Guard in Terminator Armour: Storm bolter, Storm shield. Wolf Guard Terminator Pack Leader: Storm bolter, Thunder hammer. . Categories: Infantry, Core, Terminator, Wolf Guard
+ Fast Attack +
Cyberwolves [1 PL, 15pts]. Categories: Fast Attack, Faction: Imperium, Faction: Adeptus Astartes, Faction: Space Wolves, Beast, Cyberwolves
. Cyberwolf: Teeth and claws
Cyberwolves [1 PL, 15pts]. Categories: Fast Attack, Faction: Imperium, Faction: Adeptus Astartes, Faction: Space Wolves, Beast, Cyberwolves. Cyberwolf: Teeth and claws
Cyberwolves [1 PL, 15pts]. Categories: Fast Attack, Faction: Imperium, Faction: Adeptus Astartes, Faction: Space Wolves, Beast, Cyberwolves. Cyberwolf: Teeth and claws
++ Total: [106 PL, 10CP, 1,999pts] ++
Created with BattleScribe (https://battlescribe.net)
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New Roster (Warhammer 40,000 9th Edition) [105 PL, 8CP, 1,991pts]
Battalion Detachment 0CP (Imperium - Adeptus Astartes - Imperial Fists) [105 PL, 8CP, 1,991pts]
Configuration [12CP]
**Chapter Selector**Selections: Crimson Fists, Imperial Fists SuccessorCategories: PC: IF, C������������
Battle Size [12CP]Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]Categories: C������������
Detachment Command CostCategories: C������������
Stratagems [-2CP]
Relics of the Chapter [-2CP]Selections: 2x Number of Extra Relics [-2CP]Categories: S���������
HQ [18 PL, -1CP, 340pts]
Lieutenants [4 PL, 75pts]Categories: HQ
Primaris Lieutenant [4 PL, 75pts]Selections: Bellicos Bolt Rifle, Bolt pistol, Frag & Krak grenades, Master-crafted auto bolt rifleCategories: C��������, F������: I�������, F������: A������ A�������, P�������, I�������, L���������
Pedro Kantor [8 PL, 155pts]Selections: Dorn's Arrow, Frag & Krak grenades, Power fist, Stoic Defender, WarlordCategories: F������: A������ A�������, C������ M�����, C��������, F������: C������ F����, F������:I�������, I�������, P���� K�����, HQ, W������
Primaris Chaplain [6 PL, -1CP, 110pts]Selections: 1. Litany of Faith (Aura), 2. Catechism of Fire, Absolver Bolt pistol, Chapter Command: Master ofSanctity [1 PL, 25pts], Crozius arcanum, Frag & Krak grenades, Litany of Hate, Stratagem: Hero of the Chapter[-1CP], The Vox Espiritum, Wise OratorCategories: F������: A������ A�������, C��������, C�������, F������: I�������, I�������, P�������,P�����, HQ, M����� �� S�������
Troops [30 PL, 600pts]
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Intercessor Squad [10 PL, 210pts]Selections: Bolt rifleCategories: F������: A������ A�������, F������: I�������, I�������, I���������� S����, P�������, C���,I�����������, T�����
9x Intercessor [180pts]Selections: 9x Bolt pistol, 9x Frag & Krak grenades
Intercessor Sergeant [30pts]Selections: Bolt pistol, Frag & Krak grenades, Power fist [10pts]
Intercessor Squad [10 PL, 210pts]Selections: Bolt rifleCategories: F������: A������ A�������, F������: I�������, I�������, I���������� S����, P�������, C���,I�����������, T�����
9x Intercessor [180pts]Selections: 9x Bolt pistol, 9x Frag & Krak grenades
Intercessor Sergeant [30pts]Selections: Bolt pistol, Frag & Krak grenades, Power fist [10pts]
Intercessor Squad [10 PL, 180pts]Selections: Stalker Bolt RifleCategories: F������: A������ A�������, F������: I�������, I�������, I���������� S����, P�������, C���,I�����������, T�����
8x Intercessor [160pts]Selections: 8x Bolt pistol, 8x Frag & Krak grenades
Intercessor Sergeant [20pts]Selections: Bolt pistol, Frag & Krak grenades
Elites [34 PL, -1CP, 690pts]
Aggressor Squad [6 PL, 135pts]Selections: 2x Aggressor [80pts], Aggressor Sergeant [40pts]Categories: F������: A������ A�������, A�������� S����, F������: I�������, I�������, M� X G�����,P�������, C���, E�����
Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher [15pts]Selections: 2x Auto Boltstorm Gauntlets, Fragstorm Grenade Launcher
Primaris Apothecary [5 PL, -1CP, 115pts]Selections: Absolver Bolt pistol, Artificer Armour, Chapter Command: Chief Apothecary [1 PL, 35pts], Frag & Krakgrenades, Reductor Pistol, Selfless Healer, Stratagem: Hero of the Chapter [-1CP]Categories: F������: A������ A�������, C��������, A���������, F������: I�������, I�������, P�������,E�����, C���� A���������
Redemptor Dreadnought [9 PL, 175pts]Selections: 2x Fragstorm Grenade Launchers, Heavy flamer, Heavy Onslaught Gatling Cannon, Redemptor FistCategories: F������: A������ A�������, D����������, F������: I�������, R�������� D����������,V������, C���, E�����
Redemptor Dreadnought [9 PL, 175pts]Selections: 2x Fragstorm Grenade Launchers, Heavy flamer, Heavy Onslaught Gatling Cannon, Redemptor FistCategories: F������: A������ A�������, D����������, F������: I�������, R�������� D����������,V������, C���, E�����
5.8.2021 Springer.html
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Reiver Squad [5 PL, 90pts]Selections: Bolt CarbineCategories: F������: A������ A�������, F������: I�������, I�������, P�������, R����� S����, P�����,E�����
4x Reiver [72pts]Selections: 4x Frag & Krak grenades, 4x Special issue bolt pistol
Reiver Sergeant [18pts]Selections: Bolt Carbine, Combat knife, Frag & Krak grenades, Special issue bolt pistol
Heavy Support [23 PL, 361pts]
Hellblaster Squad [16 PL, 231pts]Selections: Heavy Plasma IncineratorCategories: F������: A������ A�������, H���������� S����, F������: I�������, I�������, P�������, C���,H���� S������
6x Hellblaster [198pts]Selections: 6x Bolt pistol, 6x Frag & Krak grenades
Hellblaster Sergeant [33pts]Selections: Bolt pistol, Frag & Krak grenades
Vindicator [7 PL, 130pts]Selections: Demolisher cannonCategories: F������: A������ A�������, F������: I�������, V������, V���������, S����������, H����S������
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