table of contents - coastal amusements of contents safety notice ... batman is a multi-level game...
TRANSCRIPT
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2
TABLE OF CONTENTS
SAFETY NOTICE......................................................................... 3
PART IDENTIFICATION........................................................... 5
LIST OF COMPONENTS............................................................ 6
FABRICATION............................................................................. 7
IC IDENTIFICATION ................................................................. 8
GAME INTRODUCTION............................................................ 8
HEAD/COIL SCHEMATICS ...................................................... 9
METER & SWITCH BRACKET.............................................. 10
RESETTING SCORES............................................................... 11
TESTING THE COILS .............................................................. 12
DIPSWITCH 1 SETTINGS........................................................ 13
DIPSWITCH 2 SETTINGS........................................................ 14
DIPSWITCH 3 SETTINGS........................................................ 15
WIRING DIAGRAM .................................................................. 16
PCB SCHEMATICS ................................................................... 17
WIRING OF 29 LIGHT PCB .................................................... 18
WATCHDOG PCB CONNECTIONS....................................... 18
TROUBLESHOOTING.............................................................. 19
3
SAFETY NOTICE This Manual describes how to install, set up and use this product. It is intended to instruct operator and maintenance personnel to safely and correctly operate the machine. Make sure to follow all the safety and warning instructions described to prevent injury or damage to the machine. ● Before connecting the machine to the mains supply, verify that the voltage is correct to avoid fires or electric shock. ● DO NOT touch the plug with damp hands. ● To avoid electric shock and short circuit, DO NOT expose the power cord or ground wire across walkways. ● To avoid fires, DO NOT place any flammable objects close to the power cord. ● When plugging/unplugging the power cord, make sure to hold plug. DO NOT pull on the power cord. ● In the event of frayed power cord, please contact your dealer for replacement. ● DO NOT use fuses or parts that are not recommended by the manufacturer.
4
● DO NOT disassemble, change or modify the machine without authorization. Inappropriate handling of the machine will cause damage to the machine and injury threat to players and spectators. ● Please check and maintain the machine regularly. ● DO NOT use any other subject to hit the machine except the standard hammer/glove. ● Standing or climbing on the machine is prohibited to avoid any injury threat to players and spectators. ● Please contact and check with the distributor or Coastal before proceeding with any unprescribed operation. ● Coastal does not assume responsibility, either express or implied, for the correctness or completeness of this manual. ● Nor do they guarantee any merchantability or fitness for a particular purpose. Coastal reserves the right to change this publication at any time without obligation to notify anyone of such revisions or changes.
5
PART IDENTIFICATION
TWO-FACE MR. FREEZE THE JOKER
BATMAN GLOVE (x2) HARLEY QUINN RIDDLER CATWOMAN
6
LIST OF COMPONENTS
1 – MANUAL
2 – 2735 KEYS 1 – POWER CORD 2 – BATMAN GLOVES
7
FABRICATION
GLOVE*2
HITTING SIDE PANEL
TOWER LIGHT PANEL
8
IC IDENTIFICATION
PROGRAM: BAT_V4 SOUNDTRACK: BAT_SPE9 MUSIC: BAT_MU8
GAME INTRODUCTION The “Batman” game is based on the classic struggle between good and evil, where the player (Batman) “bops” his arch-enemies, “Joker”, “Riddler”, “Mr. Freeze”, “Catwoman”, “Two-Face” and “Harley Quinn” with the “bat-glove” to score points. If the player scores enough points, a bonus round will begin where the pace is faster and the score higher. Game play experience is enhanced with a high-quality sound track, as well as voices for the “villains”. All functions such as score and time are easily programmable through dip switches.
INSTRUCTIONS BATMAN is a multi-level game with a Bonus Round. The player can enter the Bonus Round, by scoring higher that a pre-determined limit.
9
GAME LEVELS Level 1 (Highest): 81 points and above. Level 2: 61~80 points. Level 3: 31~60 point. Level 4 (Lowest): 0~30 point.
HEAD/COIL SCHEMATICS COIL
SENSOR
1. PUSHING OR PULLING ON HEADS WHILE IN GAME PLAY WILL NOT CAUSE A MALFUNCTION TO THE MACHINE.
2. MALFUNCTION OF 1 OR 2 HEADS WILL NOT AFFECT THE
OTHERS.
10
3. PRESS THE TEST BUTTON TO TEST THE HEADS. SEE “TESTING OF COILS” BELOW.
4. COILS HAVE THERMAL PROTECTION TO PREVENT
OVERHEATING.
POSITIONS 1. RIDDLER 2. THE JOKER 3. TWO-FACE 4. CATWOMAN 5. MR. FREEZE 6. HARLEY QUINN
METER & SWITCH BRACKET
COIN COUNTER 1 TICKET COUNTER COIN COUNTER 2 FREE PLAY BUTTON TEST SWITCH POWER SWITCH
1 2 3
456
11
COIN SWITCH 1: WHITE SINGLE WIRE
COIN SWITCH 2: GRAY SINGLE WIRE
RESETTING SCORES Press and hold "TEST" button while powering up the game. Release "TEST" button. When display shows “222”, all scores will be reset. The new high score will be 10 points, last game score will be 0 points.
12
TESTING THE COILS
Press "TEST" during attract mode to start the coil and senor testing.
STEP ONE: Coils leave all heads in down position. Malfunction number (11-16) will display when coil is energized or sensor sees the head in the up position.
STEP TWO: Coils raise the heads up one by one, to test the head sensors.
Malfunction number (11-16) will display when coil is not working or sensor sees the head in the down position.
13
DIPSWITCH 1 SETTINGS
DIP SW1 1=ON 0=OFF FUNCTION PIN 1 2 3 4 5 6 7 8
1 CREDIT 0 0
2 CREDITS 1 0
4 CREDITS 0 1
COIN MECH #1 VALUE
(NUMBER OF CREDITS PER
COIN INSERTED) 5 CREDITS 1 1
1 CREDIT 0 0
2 CREDITS 1 0
4 CREDITS 0 1
COIN MECH #2 VALUE
(NUMBER OF CREDITS PER
COIN INSERTED) 5 CREDITS 1 1
1 CREDIT 0 0
2 CREDITS 1 0
3 CREDITS 0 1
CREDITS/GAME
(NUMBER OF CREDITS
REQUIRED TO BEGIN ONE GAME)
4 CREDITS 1 1
Y 0 COIN RECORD
(RECORDS COIN IF POWER IS INTERRUPTED)
N 1
Y 0 MUSIC IN ATTRACT MODE
(WILL NOT EFFECT SOUND
DURING GAME PLAY) N 1
NOTE: YOU MUST RE-BOOT GAME FOR NEW SWITCH SETTINGS TO TAKE EFFECT.
14
DIPSWITCH 2 SETTINGS
DIP SW2 1=ON 0=OFF
FUNCTION PIN 1 2 3 4 5 6 7 8
5 POINT 1 TICKET 0 0 0
10 POINT 1 TICKET 1 0 0
20 POINT 1 TICKET 0 1 0
30 POINT 1 TICKET 1 1 0
40 POINT 1 TICKET 0 0 1
50 POINT 1 TICKET 1 0 1
60 POINT 1 TICKET 0 1 1
POINTS/TICKET
(NUMBER OF POINTS REQUIRED TO WIN ONE
TICKET)
70 POINT 1 TICKET 1 1 1
0 TICKET 0 MERCY TICKET
(TICKET PAID IF
MINIMUM SCORED NOT REACHED)
1 TICKET 1
UNLIMITED 0 MAXIMUM TICKET PAY
(MAX. NUMBER OF
TICKETS TO BE PAID REGARDLESS OF SCORE
SETTING) 20 TICKET 1
Y 0 COIN RECORD
(RECORDS COIN IF POWER IS INTERRUPTED) N 1
N 0 TICKET PAYOUT
(TURN TICKET DISPENSER OFF FOR AMUSE. ONLY PLAY) Y 1
NOTE: BOLD FACE TYPE INDICATES FACTORY SETTINGS NOTE: YOU MUST RE-BOOT GAME FOR NEW SWITCH SETTINGS TO TAKE EFFECT.
15
DIPSWITCH 3 SETTINGS
DIP SW3 1=ON 0=OFF
FUNCTION PIN 1 2 3 4 5 6 7 8
30 SECOND 0 0
40 SECOND 1 0
50 SECOND 0 1
GAME TIME FIRST LEVEL
(STANDARD GAME PLAY)
60 SECOND 1 1
10 SECOND 0 0
20 SECOND 1 0
30 SECOND 0 1
GAME TIME
SECOND LEVEL
(BONUS LEVEL GAME PLAY) 40 SECOND 1 1
40 0 0
50 1 0
60 0 1
MIN. SCORE FOR
BONUS LEVEL PLAY
(MIN. SCORE REQUIRED TO
REACH BONUS PLAY) 80 1 1 BY SPECIFIC HEAD
(RANDOM HIT SEQUENCE) 0
BONUS SETTING
(METHOD TO REACH BONUS LEVEL)
BY SCORE
(MUST REACH MINIMUM SCORE; SEE ABOVE) 1
N 0 AUTO RUN
(CYCLE HEADS WITHOUT PLAYING GAME; FOR TEST
PURPOSES ONLY) Y 1
NOTE: YOU MUST RE-BOOT GAME FOR NEW SWITCH SETTINGS TO TAKE EFFECT.
16
WIRING DIAGRAM
蝙蝠
俠系
統配
線圖
-
123456
JP2 12345
JP7 123456789
JP8 123456789101112
JP16 12345678
JP14
1234567891011121314
JP10
1234567891011121314
JP11
1234567891011121314
JP12
1234
JP3
12
34
56
78
910
1112
1314
1516
1718
1920
2122
2324
2526
2728
2930
3132
3334
3536
3738
3940
JP5
記顯
示板
錄
時間
顯示
板
分數
顯示
板
大顯
示器
字(
83
)
小顯
示器
字(
83
)
小顯
示器
字(
83
)
打擊
感測
型電
眼板
U
123456
JP4+12V+12VG
ND
GN
D+5V+5V
電源
供應
器交
換式
MW
P-602
防電
延遲
小卡
五合
一AC
IN
X6123
GN
D打擊感測信號
+12V
打擊感測
1
打擊感測
2
打擊感測
3
打擊感測
4
打擊感測
5
打擊感測
6
GN
D +12V
D0
D1
D2
D3
D4
D5
D6
D7
個位數致能
十位數致能
百位數致能
VCC
+12VG
ND
D0
D1
D2
D3
D4
D5
D6
D7
個位數致能
十位數致能
百位數致能
VCC
+12VG
ND
D0
D1
D2
D3
D4
D5
D6
D7
個位數致能
十位數致能
百位數致能
VCC
+12VG
ND
主機板
主機板
V+
V+
COIN
_1
COIN
_2
GN
D
GN
D
1234黑
GN
D(
) 白CO
IN (
)紅
V+(
)
投幣
器
紅+12V
()
黑G
ND
()
彩票驅動
白 ()
彩票檢知
藍 ()
X2
GN
D
GN
D
GN
D
試玩鍵
測試鍵
+12V入錶
驅動
1入錶
驅動
2出錶驅動
LED_1
LED_2
LED_3
LED_4
LED_5
LED_6
LED_7
LED_8
+12V+12V +12V
+12V
玩偶驅動
1玩偶驅動
2玩偶驅動
3玩偶驅動
4玩偶驅動
5玩偶驅動
6
GN
DG
ND
NC
聲音輸出
白 ()
彩票
機
1234
彩票檢知
藍 ()
彩票驅動
白 ()
紅+12V
()
黑G
ND
()
NC
入錶
1入
錶2
出錶
試玩
鍵
電力
開關
驅動
板AC
6線
圈小
卡PC
B
偶頭
致動
線圈
X6
X6X1
燈號
_1
電源
濾波
器
NC測
試鍵
測試
鍵訊
號(JP8_4)
GND
V1.0
燈號
_2燈
號_3
燈號
_4燈
號_5
燈號
_6燈
號_7
燈號
_8
Speaker
聲音
放大
板
AMP 立體
音20W
SP+
SP-
SP+SP-
SP+SP-
+12V
GND
左聲
道
右聲
道音
量調
整
Speaker
SP+
SP-
:時
間燈
號1,2,3,4
:分
數等
級燈
號5,6,7,8
12345678
JP13+12V
裝飾燈
左 _1
裝飾燈
左 _2
裝飾燈
右 _2
裝飾燈
右 _1
左1
左2
右2
右1
中座
裝飾
燈
17
PCB SCHEMATICS
1 23 45 67 89 1011 1213 1415 16
1 23 45 67 89 1011 1213 1415 1617 1819 2021 2223 2425 2627 2829 3031 3233 3435 3637 3839 40
123456
123 123456 1234567891 2 3 4 5
123456789
101112
123456789
101112
12345678
12345678
123456
123456789
1011121314
123456789
1011121314
1 2 3 4 5 6 7 8 9 10 11 12 13 141 2 3 4
蝙蝠
俠
JP1
JP2
JP3
JP4
JP5
JP6
JP7
JP8
JP9
JP10
JP11
JP12
JP13
JP14
JP15
JP16
電源
輸入
NO
USE
打擊
感測
NO
USE
燈號
玩偶
驅動
NO
USE
NO
USE
時間
顯示
分數
顯示
最高記錄聲音輸出
彩票 出入錶投幣器NO USE
黃1.+12V(
)黃
2.+12V()
黑3.G
ND
()
黑4.G
ND
()
紅5.VC
C(
)紅
6.VCC
()
打擊感測 橙9. 2( ) 黃10.+12V( )11.NO USE_B2 黃12.+12V( )13.NO USE_C215.NO USE_D2
14.+12V16.+12V
打擊感測 綠17. 3( ) 18.+12V19.NO USE_B3 20.+12V21.NO USE_C323.NO USE_D3
黑22.GND( )
打擊感測 藍25. 4( )27.NO USE_B429.NO USE_C431.NO USE_D4
打擊感測 棕1. 1( ) 黃2.+12V( )打擊感測 灰3. 6( ) 黃4.+12V( )
5.NO USE_C17.NO USE_D1
黃6.+12V( )黃8.+12V( )
打擊感測 紫33. 5( )35.NO USE_B537.NO SUE_C539.NO USE_D5
黑24.GND( )黑26.GND( )黑28.GND( )黑30.GND( )黑32.GND( )
34.GND36.GND38.GND40.GND
1.NO USE3.NO USE5.NO USE7.NO USE9.NO USE
2.GND4.GND6.GND8.GND
10.+12V12.+12V14.+12V16.+12V
15.+12V
紅1.+12V(
)黑
2.GND(
)彩
票驅
動元王
3.(
)彩
票檢
知藍
4.(
)彩
票驅
動佳威
白5.
()(
)
黑1.G
ND()
試玩鍵
棕2.
()
黑3.G
ND()
測試鍵
綠4.
()
5.GND黃
6.+12V()
入錶
輸出
藍7.
1
()
入錶
輸出
紫8.
2(
)出
錶輸
出灰
9.
()
黃1.V
+()
黃4.V
+()
投幣器
白2.
IN1()
投幣器
灰5.
IN2()
黑3.G
ND()
黑6.G
ND()
串列傳
送紅
1.(
)串
列接
收白
2.(
)黑
3.GND(
)
1.+12V2.+12V
9.NO USE
10.NO USE11.NO USE12.NO USE
7.NO USE
8.NO USE
3.NO USE4.NO USE5.NO USE6.NO USE
棕1.LED_1(
)橙
2.LED_2()
綠3.LED_3(
)藍
4.LED_4()
紫5.LED_5(
)灰
6.LED_6()
白7.LED_7(
)綠
8.LED_8()
9.NO USE10.NO USE11.+12V12.+12V
玩偶
驅動
棕1.
1()
玩偶
驅動
橙2.
2()
玩偶
驅動
綠3.
3()
玩偶
驅動
藍4.
4()
玩偶
驅動
紫5.
5()
玩偶
驅動
灰6.
6()
黃7.+12V(
)黃
8.+12V()
黃1.+12V(
)黃
2.+12V()
3.NO USE
4.NO USE
5.NO USE
6.NO USE
7.GND8.GND
黃1.+12V
()
2.NO USE LAMP
3.NO USE LAMP
4.NO USE BUTTON
5.NO USE LNIK BUTTON黑
6.GND()
顯示
資料
黑1.
D0()
顯示
資料
棕2.
D1()
顯示
資料
紅3.
D2()
顯示
資料
橙4.
D3()
顯示
資料
黃5.
D4()
顯示
資料
綠6.
D5()
顯示
資料
藍7.
D6()
顯示
資料
黑8.
D7()
個位
數致
能棕
9.(
)十位
數致能
紅10.
()
百位
數致能
橙11.
()
黃12.VCC(
)綠
13.+12V()
藍14.GND(
)
顯示
資料
黑1.
D0()
顯示
資料
棕2.
D1()
顯示
資料
紅3.
D2()
顯示
資料
橙4.
D3()
顯示
資料
黃5.
D4()
顯示
資料
綠6.
D5()
顯示
資料
藍7.
D6()
顯示
資料
黑8.
D7()
個位
數致能
棕9.
()
十位數
致能
紅10.
()
百位數
致能
橙11.
()
黃12.VCC(
)綠
13.+12V()
藍14.GND(
)
顯示資
料黑
1.D0(
)顯
示資
料棕
2.D1(
)顯
示資
料紅
3.D2(
)顯
示資
料橙
4.D3(
)顯
示資
料黃
5.D4(
)顯
示資
料綠
6.D5(
)顯
示資
料藍
7.D6(
)顯
示資
料黑
8.D7(
)個
位數
致能
棕9.
()
十位數
致能
紅10.
()
百位數
致能
橙11.
()
黃12.VCC(
)綠
13.+12V()
藍14.GND(
)
聲音
輸出
白1.
()
2.NC3.G
ND4.G
ND
主機
板配
線圖
11.NC13.NC
12345678
161514131211109
S1
12345678
161514131211109
S2
12345678
161514131211109
S3
:時
間燈
號1,2,3,4
:分
數等
級燈
號5,6,7,8
18
WIRING OF 29 LIGHT PCB
WATCHDOG PCB CONNECTIONS
CONNECTS TO POWER SUPPLY CONNECTS TO FAN CONNECTS TO LIGHT
19
TROUBLESHOOTING ERROR CODE REASON SOLUTION
1 Coin Meter 1 (1)Check wire. (2)Replace the Meter.2 Coin Meter 2 (1)Check wire. (2)Replace the Meter.3 Ticket Meter (1)Check wire. (2)Replace the Meter.
4 Coin Selector 1 (1)Check wire. (2)Replace the selector.
5 Coin Selector 2 (1)Check wire. (2)Replace the selector.
6 Memory Card Replace PCB. 7 Ticket Machine Refill ticket bin.
8 Link Game Unavailable
Reset the machine as Auxiliary when give the alarm.
9 10
11 Coil Set No.1 Error (1)Check set No.1 and sensor. (2)Replace the sensor.
12 Coil Set No.2 Error (1)Check set No.2 and sensor. (2)Replace the sensor.
13 Coil Set No.3 Error (1)Check set No.3 and sensor. (2)Replace the sensor.
14 Coil Set No.4 Error (1)Check set No.4 and sensor. (2)Replace the sensor.
15 Coil Set No.5 Error (1)Check set No.5 and sensor. (2)Replace the sensor.
16 Coil Set No.6 Error (1)Check set No.6 and sensor. (2)Replace the sensor.