table of contents · in return has come in smaller and smaller rations. even in small rations, the...

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3 DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is copyright 2019 by Eat the Rich Anthology and published under the Community Content Agreement for Dungeon Masters Guild. TABLE OF CONTENTS Tier4 The Devil to Pay 200 Tier2 Burning Hearth 88 Good Stock, Quiet Neighbours 96 The Fury Of Naathrun Delda 108 Fish In Every Basket 124 Life Finds A Way Out 136 House Of The Resplendent Obligation 150 Housing Is A Goblin Right Too 162 Tier3 Escape From Prosperity Hills 174 The Gods That Die By Our Hands 186 Tier1 Before We’re Bled Dry 06 A Mouse Unusual Scheme 16 Smothering Tithe 28 Acceptable Magic 42 Rise And Fall 52 Is Dryad Property Theft? 64 For The Good Of The Few 74 Sample file

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Page 1: TABLE OF CONTENTS · in return has come in smaller and smaller rations. Even in small rations, the Greenstone s magic fertilises the land, allowing the villagers to farm it and making

3

DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand,

Ravnica and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards

of the Coast in the USA and other countries.

This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used

with permission under the Community Content Agreement for Dungeon Masters Guild.

All other original material in this work is copyright 2019 by Eat the Rich Anthology and published under the

Community Content Agreement for Dungeon Masters Guild.

table of CoNteNts

Tier 4The Devil to Pay 200

Tier 2Burning Hearth 88

Good Stock, Quiet Neighbours 96

The Fury Of Naathrun Delda 108

Fish In Every Basket 124

Life Finds A Way Out 136

House Of The Resplendent

Obligation 150

Housing Is A Goblin Right Too 162

Tier 3Escape From Prosperity Hills 174

The Gods That Die By Our

Hands 186

Tier 1Before We’re Bled Dry 06

A Mouse Unusual Scheme 16

Smothering Tithe 28

Acceptable Magic 42

Rise And Fall 52

Is Dryad Property Theft? 64

For The Good Of The Few 74

Sample

file

Page 2: TABLE OF CONTENTS · in return has come in smaller and smaller rations. Even in small rations, the Greenstone s magic fertilises the land, allowing the villagers to farm it and making

How To Use This

Book

You can run mo

st of the adve

ntures in this

book

using only the

Player’s Hand

book, Monster

Manual,

and Dungeon Ma

ster’s Guide.

Some creatures

or

items are from

Xanathar’s Gu

ide to Everyth

ing,

Volo’s Guide t

o Monsters, or

Mordenkainen’

s Tome

of Foes. This

is denoted as

XGtE, VGtM, an

d MToF,

respectively.

If no source i

s provided, th

e relevant

game statistic

s are in the P

layer’s Handbo

ok or

Monster Manual

.

New creatures,

items, and ma

ps are provide

d at the

end of each ad

venture.

For adventures

set in Eberro

n or Ravnica,

we

recommend gett

ing your hands

on Eberron: R

ising from

the Last War o

r The Guildmas

ter’s Guide to

Ravnica,

but they’re no

t essential if

you have a wo

rking

knowledge of t

hose settings.

Now go forth a

nd dine on the

unnecessarily

affluent.

Determining Party Strength

Some adventures offer ways to adjust encounter for weaker/

stronger parties. D&D Adventurers’ League offers a formula for

figuring out whether/how to adjust:

Add up the total levels of all the characters and divide by

the number of characters. This is the group’s average party

level (APL). Party strength is as follows:3-4 characters, APL less than adventure Very weak3-4 characters, APL equal to adventure Weak3-4 characters, APL greater than adventure Average5 characters, APL less than adventure Weak5 characters, APL equal to adventure Average5 characters, APL greater than adventure Strong6-7 characters, APL less than adventure Average6-7 characters, APL equal to adventure Strong6-7 characters, APL greater than adventure Very strong

These adventures contain READ OUT TEXT (in

blue boxes) and SIDEBARS (green boxes), for the DM’s info only

Sample

file

Page 3: TABLE OF CONTENTS · in return has come in smaller and smaller rations. Even in small rations, the Greenstone s magic fertilises the land, allowing the villagers to farm it and making

Tier 1

Sample

file

Page 4: TABLE OF CONTENTS · in return has come in smaller and smaller rations. Even in small rations, the Greenstone s magic fertilises the land, allowing the villagers to farm it and making

6 Liz Gist

Sample

file

Page 5: TABLE OF CONTENTS · in return has come in smaller and smaller rations. Even in small rations, the Greenstone s magic fertilises the land, allowing the villagers to farm it and making

7

Before We’re Bled DryLevel 1| Setting Neutral

Lena Meier

Brightcove, the village where the adventurers grew up, has been exploited by its ruling noble

family for as long as anyone can remember. Each year, their demands become more outrageous and harder to meet. The people have had enough. The party decides to take back the resources the nobles have been hoarding.

This setting-neutral adventure is optimised for four 1st-level characters.

adveNture baCkgrouNd

The small village of Bright-cove is located on the foot of a high mountain that casts its

shadow over the village, so natu-ral resources, specifically for ag-ricultural opportunity, are rare. For as long as anyone in Brightcove can remember, the village has been governed by the Gutliss noble fami-ly. They are the only ones who know

the location of the Greenstone, the source of the magic that is vital to Brightcove’s survival. Without the Greenstone’s nourishing magic, har-vests are almost always guaranteed to fail. The Gutliss family are the ones parcelling out this power to the villagers so they can tend the land and secure their livelihood—for a price. They have always demanded a percentage of everyone’s harvest as a tax for their portion of the Greenstone’s magic.

Over time, however, this percentage has grown larger and larger, and the magic the villagers have received in return has come in smaller and smaller rations. Even in small rations, the Greenstone’s magic fertilises the land, allowing the villagers to farm it and making life in Brightcove possible. By now, the villagers barely have enough on which to survive, and they need to give most of it to the Gutlisses to pay for next year’s magic ration. Now, the village’s finest (or most readily available) have had enough

Lena, usuall

y known onli

ne as Saika,

is a first-t

ime TTRPG wr

iter (though

not at all n

ew to writin

g as a whole

) from Germa

ny with an i

ntense love

for literatu

re, whimsy,

cosplay and

bad puns. Wh

en she isn‘t

thinking

of ways to g

ive the rich

what they d

eserve, she‘

s playing on

e TTRPG or

another, wri

ting a story

, or ramblin

g about lite

rature, vide

o games and

weird ideas

on Twitter.

Follow

her @yakyuu

_yarou for a

lot of word

s and the oc

casional dog

picture.

Sample

file