tactile wayfinder a non-visual support system for wayfinding

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Tactile wayfinder: a non- visual support system for wayfinding + NordiCHI. 2008 -Wilko Heuten et al. /한상규 x 2017 Spring

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Page 1: Tactile wayfinder  a non-visual support system for wayfinding

Tactile wayfinder: a non-visual support system for wayfinding + NordiCHI. 2008 -Wilko Heuten et al.

/한상규 x 2017 Spring

Page 2: Tactile wayfinder  a non-visual support system for wayfinding

UX Lab, Graduate School of Convergence Science and Technology, Seoul National Univ.

랩미팅2017.4.13.목

한상규

Tactile wayfinder: a non-visual support system for wayfinding

Page 3: Tactile wayfinder  a non-visual support system for wayfinding

UX Lab, Graduate School of Convergence Science and Technology, Seoul National Univ.

Why this paper?

3

“길�찾기�중심의�아웃도어�실험�설계와�평가�방법이�궁금해서”

- 프로포절에서�스마트워치를�활용한�길찾기�실험을�하겠다고�한�상황�

- 실제로�비슷하게�한�실험으로�촉각�피드백을�활용한�벨트로�정해진�경로를�찾아가는�실험�발견

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UX Lab, Graduate School of Convergence Science and Technology, Seoul National Univ.

저자

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길찾기,�차량운전,�운동에서�다양한�방식의�정보�증강�연구

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UX Lab, Graduate School of Convergence Science and Technology, Seoul National Univ.

Own Conclusion

- 기술의�발전을�잘�활용한�앞서간�실험물(pda+웨어러블)의�제작�->�창의성의�문제?�

- 기술적�한계까지�예측�/�측정하여�실험과�결과�분석�과정에�녹여내야�함��

- 야외�실험세팅�보단�실험물의�선택과�활용에�대해�한땀�한땀�정교하게�가져가야할�필요성

5

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UX Lab, Graduate School of Convergence Science and Technology, Seoul National Univ.

Background

- 길찾기�:�사람의�장소를�이동하기�위해�발생하는�제반되는�공간적�문제의�인지적�해결�과정,� 세부적으로�방향�가누기�->�길�선택�->�목적지로의�경로�유지�->�목적지�인식으로�단계�정의��

- 공간인지를�돕기�위한�기존의�방법은�지도보기,�음성안내�등이�있지만�시각적�주의와�청각을� 통해�주변�상황의�인식을�저해하여�각종�사고의�Risk가�있음�

- 저자는�주로�낯선�곳의�여행객,�자전거,�자동차�운전상황을�들면서�사고의�위험이�있음을�주장�

- 이러한�상황�맥락을�고려�촉각�위주의�길찾기�도구에�대한�다음의�5가지�요구�기능을�도출

왜 촉각을 활용한 길찾기인가?

6

1.도구에�시각적�주의를�들이지�않고�주변을�보는데�집중하도록�도와야함�

2.도구를�가지고�다니면�자신의�방향에�맞춰�계속�동기화를�해야함으로�핸즈�프리가�좋음�

3.음성�역시�주변�소리를�저해하여�짜증과�위험을�불러일으킬�수�있어�활용�안할�것임�

4.시청각적�피드백은�멈춰서서�확인해야는데,�끊임없이�직관적이고�방해�없는�피드백�필요�

5.다른�사람에게�특이하게�비춰지지�않아야�하며�현실적/기술적으로�수용가능한�위치�탐색�

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UX Lab, Graduate School of Convergence Science and Technology, Seoul National Univ.

Related Work

- 촉각�센서를�활용한�글러브�:�world�centric�->�ego�centric의�직관적�네비게이션��

- 실제�나침반�형상의�별도�디스플레이와�맞는�경로�진입시�진동으로�지속�피드백�

- 벨트�형태의�연구도�있었으나�진동자의�갯수에�따라�방향의�표현�정확도가�천차�만별

7

E. Rukzio, A. Schmidt, and A. Kru ̈ger. The rotating compass: a novel interaction technique for mobile navigation. In CHI ’05: CHI ’05 extended abstracts on Human factors in computing systems, pages 1761–1764, New York, NY, USA, 2005. ACM.

K. Tsukada and M. Yasumrua. Activebelt: Belt-type wearable tactile display for directional navigation. In Proceedings of UbiComp2004, pages 384–399. Springer LNCS 3205, 2004.

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UX Lab, Graduate School of Convergence Science and Technology, Seoul National Univ.

Related Work

- 촉각�센서를�활용한�글러브�:�world�centric�->�ego�centric의�직관적�네비게이션��

- 실제�나침반�형상의�별도�디스플레이와�맞는�경로�진입시�진동으로�지속�피드백�

- 벨트�형태의�연구도�있었으나�진동자의�갯수에�따라�방향의�표현�정확도가�천차�만별

8

E. Rukzio, A. Schmidt, and A. Kru ̈ger. The rotating compass: a novel interaction technique for mobile navigation. In CHI ’05: CHI ’05 extended abstracts on Human factors in computing systems, pages 1761–1764, New York, NY, USA, 2005. ACM.

K. Tsukada and M. Yasumrua. Activebelt: Belt-type wearable tactile display for directional navigation. In Proceedings of UbiComp2004, pages 384–399. Springer LNCS 3205, 2004.

프로포절에서�들었던�피드백�‘답.정.너’�

여기선�현상�+�선행연구로�끊임없이��반복하여�주장

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UX Lab, Graduate School of Convergence Science and Technology, Seoul National Univ.

Prototype Design

9

- 끊임�없는�정보증강은�시청각에서�불가�/�위험도�상존�->�촉각을�활용해야함�

- 촉각을�통한�인터랙션은�웨어러블이�적합�->�9가지�몸의�부위로�진동을�인식�테스트(6명)� *�주의를�느낌과�편안함�측정에서�남성은�가슴,�엉덩이�부근,�여성은�엉덩이�부근이�편하다고�평가�

- 그래서�벨트로�선정하고�얼마만큼의�방향을�나눠서�인지하게�할지를�고민 *�기존�연구,�사람이�인지하기�좋은�범위�10도씩�해서�360도�전�방위로�하려면�36개�진동자�필요�

- 당시�최신(PDA)의�윈도우�프로그래밍�활용�6개의�진동자�만으로도�전방위를�커버방법�고안 *�각각의�진동자가�독립적으로는�45도씩,�그�중간각은�진동자�2개간�세기조정으로�느껴지는�방향�표시

(a)�45도�방향식�표시할때 (b)진동을�줄여�없는�구간에서�->�(c)그라데이션�형태로�표현

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UX Lab, Graduate School of Convergence Science and Technology, Seoul National Univ.

Evaluation 1

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프로토타입의 방향 인지 정확성 측정

- 벨트를�착용하여�모든�피험자가�동일한�순서의�각도에�대한�진동을�받고�느낀�각도를�받음�

๏ 피험자�총�13명(28~70세)�시행,�각도는�나침반을�주고�느낀�위치에�대한�값을�참조�๏ 각도는�랜덤으로�22개를�선정,�개인별�시행간�큰�영향을�주지�않으므로�동일�순서�적용��

- �결과�

๏ 360도�정면에서�가장�정확,�평균�15도�정도의�오류와�최대�30도까지�틀리는�경우�발생�๏ 개인도�평균�약�15도�오류�발생,�개인차나�캘리브레이션�문제로�특정�부분이�크다고�추정 *�사람들이�5,�0으로�떨어지는�자릿수로�대답하는�경향도�영향이�있을�것이라�주장��

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UX Lab, Graduate School of Convergence Science and Technology, Seoul National Univ.

Evaluation 1

11

프로토타입의 방향 인지 정확성 측정

- 벨트를�착용하여�모든�피험자가�동일한�순서의�각도에�대한�진동을�받고�느낀�각도를�받음�

๏ 피험자�총�13명(28~70세)�시행,�각도는�나침반을�주고�느낀�위치에�대한�값을�참조�๏ 각도는�랜덤으로�22개를�선정,�개인별�시행간�큰�영향을�주지�않으므로�동일�순서�적용��

- �결과�

๏ 360도�정면에서�가장�정확,�평균�15도�정도의�오류와�최대�30도까지�틀리는�경우�발생�๏ 개인도�평균�약�15도�오류�발생,�개인차나�캘리브레이션�문제로�특정�부분이�크다고�추정 *�사람들이�5,�0으로�떨어지는�자릿수로�대답하는�경향도�영향이�있을�것이라�주장��

에고센트릭으로�사용자가�바른�경로로�진입시�전방의�진동�위주,�그외에�방향은�전환시에만�일시적으로�필요함으로�오류차에�대해�

큰�보정없이�진행

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UX Lab, Graduate School of Convergence Science and Technology, Seoul National Univ.

Evaluation 2

- 실제�초원에서�정해진�경로에�맞춰�벨트가�알려주는�대로�이동하는�평가�실시�

๏ 피험자�총�6명(24~40세)이�시행하였고�150mx150m�초원에서�실시(랜드마크�없이�하고�싶어서)�๏ 2가지�코스로�급경사�위주의�375m�1번�코스,�완만한�곡선이�많은�430m�구간�2번�코스�๏ 목표�지점의�선을�15m�반경의�에어리어로�경로�선정�->�당시�GPS�오류�보정��

- 결과�

๏ 1번:�초과�이동거리�평균�18.2m(sd=6.5)�정확도(15m�반경�99%,�10m이내에서는�78%)�๏ 2번:�초과�이동거리�평균�22.8m(sd=7.2)정확도(20m�반경�99%,�15m이내에서는�95%)�

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야외에서 길찾기를 통한 평가

1번 코스 / 이탈률 2번 코스 / 이탈률

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UX Lab, Graduate School of Convergence Science and Technology, Seoul National Univ. 13

Discussion

한계 및 기여

- GPS오류가�개선된다면�꽤�정확할�것임�

- 랜드마크가�있는�곳이라면,�길�모양이�구분된�곳이라면�훨씬�더�빠르고�정확할�것임�

- 역으로�랜드마크나�길�없이�최대한의�촉각�인터페이스만으로�정확도를�높인데�기여를�한�것임�

- (개인적)�시간을�체크하며�최대한�보통�걸음�속도에서의�시행을�알리고자�했으나�대조군이�없음

퓨처 워크

- 운전자�상황,�도심상황,�시골�상황�등�다양한�상황을�가지고�테스트를�해볼�수�있음�

- 진동의�다른�패턴으로�정보를�다양화�할�수�있을�것임�

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UX Lab, Graduate School of Convergence Science and Technology, Seoul National Univ.

Takeaway & Conclusion

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- 기술의�발전을�잘�활용한�앞서간�실험물의�제작�->�기존�도구의�새로운�활용�방안�

- 기술적�한계까지�예측�/�측정하여�실험과�결과�분석�과정에�녹여내야�함�->�명확히�밝히고�인정�

- 야외�실험세팅�보단�실험물의�선택과�활용에�대한�정교화�->�모든�과정을�논리와�근거로�구성�

- 실험실�환경에서�실험물의�기능과�활용에�대한�사전�검증�과정도�필요�

- 선�->�면으로�이탈률을�계산하고�전체�길이를�통한�경로�효율성도�측정�가능

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