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The top documents tagged [minimax algorithm slide]
Game playing. Outline Optimal decisions α-β pruning Imperfect, real-time decisions
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Adversarial Search Chapter 6 Section 1 – 4. Types of Games
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1 Chapter 6 Section 1 – 4 Adversarial Search. 2 Outline Optimal decisions α-β pruning Imperfect, real-time decisions
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Applied Neuro-Dynamic Programming in the Game of Chess James Gideon
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Adversarial Search Chapter 6 Section 1 – 4. Outline Optimal decisions α-β pruning Imperfect, real-time decisions
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Experience-Based Chess Play Robert Levinson Machine Intelligence Lab University of California, Santa Cruz Santa Cruz Stanford ML Seminar March 16, 2005
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