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Making robust computer vision in games Presented by: Diarmid Campbell
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Scene Management CSE 191A: Seminar on Video Game Programming Lecture 2: Scene Management UCSD, Spring, 2003 Instructor: Steve Rotenberg
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Chapter 1 Embedded And Real-Time System Department of Computer Science Hsu Hao Chen Professor Hsung-Pin Chang
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Low Cost Virtual Reality Platform Done by: Peter Fang, Kevin Feng & Karen Wai Supervised by: Prof. Edwin Blake & Dave Maclay
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