teaching strategies part 2

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    II. ACTIVITY BASED TEACHING

    STRATEGIES1. Cooperative learning

    2. Simulations

    3. Problem based learning4. Self-learning modules

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    STRENGTH:

    Students are involved in creating andstoring up knowledge for themselves

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    1. COOPERATIVE LEARNING

    Small groups of learners worktogether toward achieving shared

    learning goal

    Learners are aware that they are

    responsible not only for their own

    learning but also for that of theothers in the group.

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    TYPES OF COOPERATIVE LEARNING

    GROUPS

    A. FORMAL COOPERATIVE LEARNING GROUP Done in traditional class / distance learning groups

    Individual or group accountability

    Most useful in group setting

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    B. INFORMAL COOPERATIVE LEARNING GROUPCan be used in any setting

    Helps the members to understand and clarify

    misconceptions as well as to shareexperiences

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    C. BASE COOPERATIVE LEARNING GROUP surveys/focus groups

    Applied easily to new staff orientation or preceptor

    programs

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    ADVANTAGES OF COOPERATIVE

    LEARNING

    Promotes critical thinkingvaried positionsdiscussions --?

    Enhances social skill.

    Helps address learning needs & learning stylesMembers learn to function as a team.

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    DISADVANTAGES OF COOPERATIVE

    LEARNING

    > Does not cover all content/ topics in syllabus

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    2. SIMULATIONSControlled representations of realityExercises that learners engage in to learn in the real world

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    PURPOSES & USES OF SIMULATIONS

    1. Enhances DM & PS skills2. Enhances interaction abilities

    3. Helps student learn psychomotor skills in a

    safe and controlled setting4. Chance to apply theories & principles in

    practice

    5. Achieves learning objectivescommunication skills

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    6. Ensures attitudinal changeHelps discover factors affecting people &

    situations (exercise, game, role-playing)

    7. Helps in mastery of skills

    8. Helps evaluate learning (simulation

    tests)

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    ROLE OF EDUCATOR IN SIMULATION

    LEARNING

    1. Plannerread carefully, assign reading2. Facilitatorintroduce activity,

    moderator

    3. Debriefersummarize what happened,

    let learners explain what they did and

    why, point out principles and theories

    applied

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    TYPES OF SIMULATIONS

    1. SIMULATION EXERCISE Focuses on process learning

    Ex. Earthquake drills, fire drills

    2. SIMULATION GAMES

    > Focuses on CONTENT / PROCESS learning

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    TYPES -- SIMULATION GAMES

    A. CONTENT LEARNING Focuses on teaching / reinforcing factual

    information (ex. Crosswords, word games,

    bingo gaes)

    B. PROCESS LEARNING

    > Emphasizes problem solving & application ofinformation (ex. Sim City)

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    ADVANTAGES OF SIMULATION GAMES

    Teaches facts & application ofinformation

    Stimulates learningmakes learning fun

    Helps to evaluate learning

    Increases interaction among learners

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    DISADVANTAGES OF SIMULATION

    GAMES

    1. Waste of time2. Unprofessional

    3. Teachers dislike competition whichgames promote

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    3. ROLE PLAYINGForm of dramaspontaneous acting out of

    roles (interaction)

    Lasts for 3 to 5 minutes (illustrates one aspectof human relationship)

    Expression of non-verbal and verbal behavior,

    response patterns and implementation ofprinciples

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    4. CASE STUDIES> An analysis of an incident or situation on

    which characteristics and relationships are

    described, factual or hypothetical eventstranspire, and problems need to resolved or

    solved

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    Steps to follow in case studies:1. Develop objectivesWhat do you want

    learners to learn?

    2. Select a situationChoose a topic & a scenariothat fits the objectives & concept you want to

    apply.

    3. Develop the characters.4. Develop the discussion questions.

    5. Lead the group discussion.

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    Note: There is NO ONE RIGHT ANSWER to acase. Many problems are so complex that they

    have a variety of resolutions rather than a

    solution.

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    3. PROBLEM BASED LEARNING

    Involves confronting students w/

    real life situationsenhances CT &DM

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    POINTS IN PBL!

    SMALL GROUPS ANALYZE THE CASEIDENTIFY THEIR OWN NEEDS

    FOR INFORMATION

    SOLVE PROBLEMS. OUTPUT

    Students will become GOOD PROBLEM

    SOLVERS in their future work

    Students become LIFE LONG LEARNERS

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    DIFFERENCES

    PBL CASE STUDIES> CONDUCTED IN SMALL

    GROUPS

    > USED BY

    INDIVIDUALS/GROUPS

    > STUDENTS HAVE LITTLEBACKGROUNDS

    KNOWLEDGE OF SUBJECT

    MATTER

    > STUDENTS HVE MOST OFTHE BACKGROUND

    LEARNING THEORY TO

    APPLY TO THE CASE

    > CASES ARE USUALLYBRIEF & PRESENTING

    PROBLEMS ARE ILL-

    STRUCTURES

    > CASES ARE OFTEN LONG& DETAILED, AND THEIR

    PROBLEMS ARE WELL-

    DEFINED

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    Example of PBL

    A small community hospital is confronted with asevere nursing shortage. They are considering

    a change in the nursing delivery system to a

    model that involves cross training of

    personnel and increased use of assistive

    personnel. Rumors about a change began to

    circulate around the hospital and many staff

    seem unhappy.

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    Identified issues by the group

    I. NURSING SHORTAGESa. How often do they occur?

    b. How severe do they get?

    c. What causes them?d. What past solutions have been tried and do

    they work?

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    II. NURSING CARE DELIVERY SYSTEMa. What is this one called?

    b. Is it being used anywhere?

    c. How would it work?d. What might cross-training involve?

    e. Are there published job descriptions for

    assistive personnel?

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    4. SELF-LEARNING MODULES

    Also known as

    A. SELF-DIRECTED LEARNING MODULES

    B. SELF-PACED LEARNING MODULES

    C. SELF-LEARNING PACKETS

    D. INDIVIDUALIZED LEARNING ACTIVITY PACKAGES

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    DEFINITION OF SELF-LEARNING

    MODULES

    A self-contained unit or package of studymaterials for use by an individual

    Audience where this WORKS BEST:

    Adult learners

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    Principles in handling adult learners:

    1. Adults are self-motivated to learn(relevant)

    2. Adults prior experience is a resource for

    further learning.3. Adults are problem focused and readily

    learn material they can use to solve

    problems.

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    COMPONENTS OF SELF-LEARNING

    MODULES

    1. Introduction and instructions2. Behavioral objectives

    3. Pretest4. Learning activity

    5. Self-evaluation

    6. Pretest

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    TIPS

    1. INTRODUCTION & INSTRUCTIONS Topic for modulesingle topic

    Ex. Problem of eliminationdivide this into urinary

    elimination and intestinal elimination

    2. BEHAVIORAL OBJECTIVES

    Expected of the learner

    Objectivesover-all objectives / specific

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    3. PRETESTOptional

    Pretestdiagnostic test / assesses

    prerequisite knowledgehelps evaluate which sections of the module

    to skip and which ones need to be studied in

    depth

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    4. LEARNING ACTIVITIESMost creative portion

    Designed to help meet objectives

    Must appeal to peoplediff. learning stylesEx. Attending short lectures, speeches, demo

    Watching a video or slide

    Using a computer program

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    4. SELF-EVALUATION TOOLSAssesses how the students are achieving the

    objectives

    5. POSTTEST

    A self quiz (MCQ or short answer questions)

    Retake is okay

    Determines mastery

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    DEVELOPING A MODULE

    Takes time (weeks/months) Begin with the body (behavioral objectives,

    pretest, learning activity, self-evaluation,

    posttest)

    Last to writeintroduction & instructions

    PILOT TESTINGhave one or two people work

    at the module for feedback (e.g. unclearobjectives etc)

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    ADVANTAGES OF SELF-LEARNING

    MODULES

    Very flexibledo it at your own pacing,done independently

    Individualized approachhelps students

    Sparks interest in teachingcreativity

    Standardized

    Reduces travel timeReduces costs

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    DISADVANTAGES OF SELF-LEARNING

    MODULES

    Miss interactions with people May lead to further procastinationlack

    of structures and deadlines

    Promotes dishonesty

    Takes many hours to design and test

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    IV. COMPUTER TEACHING

    STRATEGIES

    1. Computer Aided Instruction

    2. Computer Managed Instruction3. Internet

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    LEVELS OF Computer Aided Instruction

    1. Drill and Practice Recognition and application of information

    Ex. Drugs names and actions

    2. Tutorials

    Useful teaching material at the rule/concept level

    Forces teachers from learning some basic material

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    3. GamesGame mode can teach

    4. Simulation

    Provides off real world experiences

    Provides chances to learn how to solve clinicalproblems

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    5. Multimedia presentationsAlso called hypermedia

    Older form: Interactive videodisc (IVD) program

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    EVALUATING SOFTWARE: CRITERIA

    1. AccuracyUp to date?2. Easy to usecomputer friendly?

    3. DesignInteractive?

    4. AppearanceGraphics? Animation & sound?5. Feedbackrationale?

    6. Cost-effectivenessprice? Discounts?

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    2. COMPUTER-MANAGED

    INSTRUCTION

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    Any system of record keeping Use of authoring systems

    pre-developed software packages that

    guide the educator t process ofdevelopment of CAI

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    3. THE INTERNET

    > A mammoth complex of computer

    connections across continents,

    connecting many millions of computers

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    1. EMAIL (electronic) Greater collaboration between teachers vs.

    students and between students vs. students

    Source of peer support

    Means to seek referrals, for consultation and for

    post-discharge follow-up

    EX. LIST SERVSa group of people who have similar

    interests and want to share information and experience

    regarding their interest in a type of discussion groups

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    2. NEWS GROUPSDiscussions groups of people with same interest

    Messages appear in general mailbox

    Ex.Sci.med.nursinggroup discussing all kinds of

    nursing issues (needs a news render softward)

    Also used for online support groups

    Ex. Groups for caregivers of Alzheimers disease

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    3. World Wide Web

    A collection of documents found on Web pages

    A place to find specialized knowledge and multimediapresentations

    Ex. MEDLINEfor National Library of Medicine

    Criteria to choose WWW site

    1. Purposeaudience?

    2. Currency

    3. Credibility

    4. Content accuracy

    5. Design

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    ADVANTAGES IN HOSPITAL USEProvides home-based care support for the

    chronically ill

    Tool for patient care managementpart ofhospital information system

    Provides patient teaching

    Supports mastery learning

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    > Maximizes time on task and helps developoverlearning (beyond mastery, responses

    becomes automatic)

    > Provides instant feedback

    > Develops cognitive residues (skills in

    researchingskills in managing information)

    > Promotes interactivity, institutionalconsistency, individualized instruction, time

    efficiency and cost-effectiveness (savings)

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    DISADVANTAGES1. High-costinitial outlay for hardware and

    software

    2. Negative effect

    personal and professionalcommunication