teaching strategies part 2
TRANSCRIPT
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II. ACTIVITY BASED TEACHING
STRATEGIES1. Cooperative learning
2. Simulations
3. Problem based learning4. Self-learning modules
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STRENGTH:
Students are involved in creating andstoring up knowledge for themselves
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1. COOPERATIVE LEARNING
Small groups of learners worktogether toward achieving shared
learning goal
Learners are aware that they are
responsible not only for their own
learning but also for that of theothers in the group.
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TYPES OF COOPERATIVE LEARNING
GROUPS
A. FORMAL COOPERATIVE LEARNING GROUP Done in traditional class / distance learning groups
Individual or group accountability
Most useful in group setting
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B. INFORMAL COOPERATIVE LEARNING GROUPCan be used in any setting
Helps the members to understand and clarify
misconceptions as well as to shareexperiences
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C. BASE COOPERATIVE LEARNING GROUP surveys/focus groups
Applied easily to new staff orientation or preceptor
programs
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ADVANTAGES OF COOPERATIVE
LEARNING
Promotes critical thinkingvaried positionsdiscussions --?
Enhances social skill.
Helps address learning needs & learning stylesMembers learn to function as a team.
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DISADVANTAGES OF COOPERATIVE
LEARNING
> Does not cover all content/ topics in syllabus
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2. SIMULATIONSControlled representations of realityExercises that learners engage in to learn in the real world
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PURPOSES & USES OF SIMULATIONS
1. Enhances DM & PS skills2. Enhances interaction abilities
3. Helps student learn psychomotor skills in a
safe and controlled setting4. Chance to apply theories & principles in
practice
5. Achieves learning objectivescommunication skills
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6. Ensures attitudinal changeHelps discover factors affecting people &
situations (exercise, game, role-playing)
7. Helps in mastery of skills
8. Helps evaluate learning (simulation
tests)
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ROLE OF EDUCATOR IN SIMULATION
LEARNING
1. Plannerread carefully, assign reading2. Facilitatorintroduce activity,
moderator
3. Debriefersummarize what happened,
let learners explain what they did and
why, point out principles and theories
applied
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TYPES OF SIMULATIONS
1. SIMULATION EXERCISE Focuses on process learning
Ex. Earthquake drills, fire drills
2. SIMULATION GAMES
> Focuses on CONTENT / PROCESS learning
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TYPES -- SIMULATION GAMES
A. CONTENT LEARNING Focuses on teaching / reinforcing factual
information (ex. Crosswords, word games,
bingo gaes)
B. PROCESS LEARNING
> Emphasizes problem solving & application ofinformation (ex. Sim City)
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ADVANTAGES OF SIMULATION GAMES
Teaches facts & application ofinformation
Stimulates learningmakes learning fun
Helps to evaluate learning
Increases interaction among learners
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DISADVANTAGES OF SIMULATION
GAMES
1. Waste of time2. Unprofessional
3. Teachers dislike competition whichgames promote
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3. ROLE PLAYINGForm of dramaspontaneous acting out of
roles (interaction)
Lasts for 3 to 5 minutes (illustrates one aspectof human relationship)
Expression of non-verbal and verbal behavior,
response patterns and implementation ofprinciples
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4. CASE STUDIES> An analysis of an incident or situation on
which characteristics and relationships are
described, factual or hypothetical eventstranspire, and problems need to resolved or
solved
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Steps to follow in case studies:1. Develop objectivesWhat do you want
learners to learn?
2. Select a situationChoose a topic & a scenariothat fits the objectives & concept you want to
apply.
3. Develop the characters.4. Develop the discussion questions.
5. Lead the group discussion.
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Note: There is NO ONE RIGHT ANSWER to acase. Many problems are so complex that they
have a variety of resolutions rather than a
solution.
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3. PROBLEM BASED LEARNING
Involves confronting students w/
real life situationsenhances CT &DM
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POINTS IN PBL!
SMALL GROUPS ANALYZE THE CASEIDENTIFY THEIR OWN NEEDS
FOR INFORMATION
SOLVE PROBLEMS. OUTPUT
Students will become GOOD PROBLEM
SOLVERS in their future work
Students become LIFE LONG LEARNERS
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DIFFERENCES
PBL CASE STUDIES> CONDUCTED IN SMALL
GROUPS
> USED BY
INDIVIDUALS/GROUPS
> STUDENTS HAVE LITTLEBACKGROUNDS
KNOWLEDGE OF SUBJECT
MATTER
> STUDENTS HVE MOST OFTHE BACKGROUND
LEARNING THEORY TO
APPLY TO THE CASE
> CASES ARE USUALLYBRIEF & PRESENTING
PROBLEMS ARE ILL-
STRUCTURES
> CASES ARE OFTEN LONG& DETAILED, AND THEIR
PROBLEMS ARE WELL-
DEFINED
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Example of PBL
A small community hospital is confronted with asevere nursing shortage. They are considering
a change in the nursing delivery system to a
model that involves cross training of
personnel and increased use of assistive
personnel. Rumors about a change began to
circulate around the hospital and many staff
seem unhappy.
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Identified issues by the group
I. NURSING SHORTAGESa. How often do they occur?
b. How severe do they get?
c. What causes them?d. What past solutions have been tried and do
they work?
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II. NURSING CARE DELIVERY SYSTEMa. What is this one called?
b. Is it being used anywhere?
c. How would it work?d. What might cross-training involve?
e. Are there published job descriptions for
assistive personnel?
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4. SELF-LEARNING MODULES
Also known as
A. SELF-DIRECTED LEARNING MODULES
B. SELF-PACED LEARNING MODULES
C. SELF-LEARNING PACKETS
D. INDIVIDUALIZED LEARNING ACTIVITY PACKAGES
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DEFINITION OF SELF-LEARNING
MODULES
A self-contained unit or package of studymaterials for use by an individual
Audience where this WORKS BEST:
Adult learners
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Principles in handling adult learners:
1. Adults are self-motivated to learn(relevant)
2. Adults prior experience is a resource for
further learning.3. Adults are problem focused and readily
learn material they can use to solve
problems.
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COMPONENTS OF SELF-LEARNING
MODULES
1. Introduction and instructions2. Behavioral objectives
3. Pretest4. Learning activity
5. Self-evaluation
6. Pretest
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TIPS
1. INTRODUCTION & INSTRUCTIONS Topic for modulesingle topic
Ex. Problem of eliminationdivide this into urinary
elimination and intestinal elimination
2. BEHAVIORAL OBJECTIVES
Expected of the learner
Objectivesover-all objectives / specific
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3. PRETESTOptional
Pretestdiagnostic test / assesses
prerequisite knowledgehelps evaluate which sections of the module
to skip and which ones need to be studied in
depth
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4. LEARNING ACTIVITIESMost creative portion
Designed to help meet objectives
Must appeal to peoplediff. learning stylesEx. Attending short lectures, speeches, demo
Watching a video or slide
Using a computer program
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4. SELF-EVALUATION TOOLSAssesses how the students are achieving the
objectives
5. POSTTEST
A self quiz (MCQ or short answer questions)
Retake is okay
Determines mastery
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DEVELOPING A MODULE
Takes time (weeks/months) Begin with the body (behavioral objectives,
pretest, learning activity, self-evaluation,
posttest)
Last to writeintroduction & instructions
PILOT TESTINGhave one or two people work
at the module for feedback (e.g. unclearobjectives etc)
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ADVANTAGES OF SELF-LEARNING
MODULES
Very flexibledo it at your own pacing,done independently
Individualized approachhelps students
Sparks interest in teachingcreativity
Standardized
Reduces travel timeReduces costs
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DISADVANTAGES OF SELF-LEARNING
MODULES
Miss interactions with people May lead to further procastinationlack
of structures and deadlines
Promotes dishonesty
Takes many hours to design and test
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IV. COMPUTER TEACHING
STRATEGIES
1. Computer Aided Instruction
2. Computer Managed Instruction3. Internet
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LEVELS OF Computer Aided Instruction
1. Drill and Practice Recognition and application of information
Ex. Drugs names and actions
2. Tutorials
Useful teaching material at the rule/concept level
Forces teachers from learning some basic material
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3. GamesGame mode can teach
4. Simulation
Provides off real world experiences
Provides chances to learn how to solve clinicalproblems
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5. Multimedia presentationsAlso called hypermedia
Older form: Interactive videodisc (IVD) program
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EVALUATING SOFTWARE: CRITERIA
1. AccuracyUp to date?2. Easy to usecomputer friendly?
3. DesignInteractive?
4. AppearanceGraphics? Animation & sound?5. Feedbackrationale?
6. Cost-effectivenessprice? Discounts?
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2. COMPUTER-MANAGED
INSTRUCTION
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Any system of record keeping Use of authoring systems
pre-developed software packages that
guide the educator t process ofdevelopment of CAI
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3. THE INTERNET
> A mammoth complex of computer
connections across continents,
connecting many millions of computers
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1. EMAIL (electronic) Greater collaboration between teachers vs.
students and between students vs. students
Source of peer support
Means to seek referrals, for consultation and for
post-discharge follow-up
EX. LIST SERVSa group of people who have similar
interests and want to share information and experience
regarding their interest in a type of discussion groups
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2. NEWS GROUPSDiscussions groups of people with same interest
Messages appear in general mailbox
Ex.Sci.med.nursinggroup discussing all kinds of
nursing issues (needs a news render softward)
Also used for online support groups
Ex. Groups for caregivers of Alzheimers disease
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3. World Wide Web
A collection of documents found on Web pages
A place to find specialized knowledge and multimediapresentations
Ex. MEDLINEfor National Library of Medicine
Criteria to choose WWW site
1. Purposeaudience?
2. Currency
3. Credibility
4. Content accuracy
5. Design
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ADVANTAGES IN HOSPITAL USEProvides home-based care support for the
chronically ill
Tool for patient care managementpart ofhospital information system
Provides patient teaching
Supports mastery learning
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> Maximizes time on task and helps developoverlearning (beyond mastery, responses
becomes automatic)
> Provides instant feedback
> Develops cognitive residues (skills in
researchingskills in managing information)
> Promotes interactivity, institutionalconsistency, individualized instruction, time
efficiency and cost-effectiveness (savings)
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DISADVANTAGES1. High-costinitial outlay for hardware and
software
2. Negative effect
personal and professionalcommunication