team 2 - builders at play
TRANSCRIPT
The Internet of Things
Workshop II: Builders at Play
September 2-4
Waag Society
Amsterdam
Smart in Public - Team 2
Smart in Public
Team 2
Dirk van Oosterbosch
field: interaction designer and developerinvolved in: interaction and interface design, building apps and communication toolsinterested in: concepts to eliminate the barrier between programmer and non-programmer Mark Dek
field: architect and researcherinvolved in: designing digital/physical interactive environments, HyperMud workshopinterested in: designing social objects merging the physical and the virtual Casper Koomen
field: industrial designerinvolved in: product designinterested in: design concepts starting with people in mind
AIM
people tend tokeep their distance
in public space
AIM
give people anon-threatening incentive
and they will connect
CO-OWNERSHIP
meaningcurationhistory
unwritten rules
sense of ownershipneeds sense of
INTRO
betaKUUB
A framework in public spacethat invites discovery and play
and that sends local data back to the cloud.
STRUCTURE
STRUCTURE
LOCATION MAP
LOCATION MAP
SCENARIO SKETCH
TARGET GROUP
Inhabitants
Kids
Visitors
Creatives working at the NDSM.
Children of inhabitants or thatcome to NDSM to play.
Visitors of inhabitants orvisitors of events.
SCENARIO
SCENARIO
SCENARIO
SCENARIO
SCENARIO
SCENARIO
SCENARIO
SCENARIO
SCENARIO
SCENARIO
SCENARIO
DEMO
CONFIGURATIONS
CONFIGURATIONS
CONFIGURATIONS
CONFIGURATIONS
CONFIGURATIONS
CONFIGURATIONS
CONFIGURATIONS
CONFIGURATIONS
CONFIGURATIONS
CONFIGURATIONS
CONFIGURATIONS
CONFIGURATIONS
CONFIGURATIONS
CONFIGURATIONS
CONFIGURATIONS
SCENARIO
Generator
Cube
Pulse
SCENARIO
Observe
Play
Discover
SCENARIO
DEMO