team 2 - builders at play

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The Internet of Things Workshop II: Builders at Play September 2-4 Waag Society Amsterdam Smart in Public - Team 2

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Page 1: Team 2 - Builders at Play

The Internet of Things

Workshop II: Builders at Play

September 2-4

Waag Society

Amsterdam

Smart in Public - Team 2

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Smart in Public

Team 2

Dirk van Oosterbosch

field: interaction designer and developerinvolved in: interaction and interface design, building apps and communication toolsinterested in: concepts to eliminate the barrier between programmer and non-programmer Mark Dek

field: architect and researcherinvolved in: designing digital/physical interactive environments, HyperMud workshopinterested in: designing social objects merging the physical and the virtual Casper Koomen

field: industrial designerinvolved in: product designinterested in: design concepts starting with people in mind

 

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AIM

people tend tokeep their distance

in public space

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AIM

give people anon-threatening incentive

and they will connect

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CO-OWNERSHIP

meaningcurationhistory

unwritten rules

sense of ownershipneeds sense of

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INTRO

betaKUUB

A framework in public spacethat invites discovery and play

and that sends local data back to the cloud.

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STRUCTURE

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STRUCTURE

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LOCATION MAP

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LOCATION MAP

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SCENARIO SKETCH

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TARGET GROUP

Inhabitants

Kids

Visitors

Creatives working at the NDSM.

Children of inhabitants or thatcome to NDSM to play.

Visitors of inhabitants orvisitors of events.

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SCENARIO

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SCENARIO

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SCENARIO

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SCENARIO

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SCENARIO

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SCENARIO

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SCENARIO

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SCENARIO

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SCENARIO

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SCENARIO

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SCENARIO

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DEMO

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CONFIGURATIONS

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CONFIGURATIONS

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CONFIGURATIONS

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CONFIGURATIONS

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CONFIGURATIONS

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CONFIGURATIONS

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CONFIGURATIONS

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CONFIGURATIONS

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CONFIGURATIONS

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CONFIGURATIONS

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CONFIGURATIONS

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CONFIGURATIONS

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CONFIGURATIONS

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CONFIGURATIONS

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CONFIGURATIONS

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SCENARIO

Generator

Cube

Pulse

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SCENARIO

Observe

Play

Discover

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SCENARIO

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DEMO