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FUTURE TIME TRAVELLER OPENSIMULATOR PLATFORM MANUAL 1

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Page 1: Technical Requirements - Future Time Traveller€¦  · Web viewFUTURE TIME TRAVELLER – Transforming career guidance on future skills, jobs and career prospects of Generation Z

FUTURE TIME TRAVELLER OPENSIMULATOR PLATFORM

MANUAL

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Page 2: Technical Requirements - Future Time Traveller€¦  · Web viewFUTURE TIME TRAVELLER – Transforming career guidance on future skills, jobs and career prospects of Generation Z

FUTURE TIME TRAVELLER – Transforming career guidance on future skills, jobs and career prospects of Generation Z through a game based virtual reality platform (FUTURE)

Project N° 590221-EPP-1-2017-1-BG-EPPKA3-PI-FORWARD

This publication (communication) reflects the views only of the author, and the

Commission cannot be held responsible for any use which may be made of the

information contained therein.

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Table of ContentsTechnical Requirements..................................................................................................4

Viewer Requirements.......................................................................................................4

Viewer Installation........................................................................................................5

Setting up the viewer for the first time..........................................................................6

Login to the platform.....................................................................................................9

Communication..............................................................................................................10

Avatar Functionalities.....................................................................................................11

Inventory.....................................................................................................................12

Movement...................................................................................................................13

General movement.................................................................................................13

Basic world navigation................................................................................................15

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Technical Requirements

This section describes the technical requirements of the platform and provides a list with

the most common viewers. Viewers are software programs needed to access the virtual

world. To be able to log in a virtual world, firstly you have to download and install one of

the suggested viewers to your computer.

Viewer Requirements

Table 1 shows the computer specifications needed to be able to install and run a

viewer.

REQUIREMENT MINIMUM RECOMMENDEDINTERNET CONNECTION

Cable or DSL Cable or DSL

COMPUTER PROCESSOR

Windows: CPU with SSE2

support, including Intel Pentium

4, Pentium M, Core or Atom,

AMD Athlon 64 or later.

Mac: 1.5 GHz Intel based

Windows: 2-GHz 64-bit

(x86) or better

Mac: 2 GHz Intel Core 2

Duo or above

COMPUTER MEMORY

1 GB or more 4 GB or more

GRAPHICS CARD(REQUIRES LATEST DRIVERS):

Windows: NVIDIA GeForce

6600 or better OR ATI Radeon

9500 or better OR Intel 945

chipset

Mac: ATI Radeon 9200 and

above OR NVIDIA GeForce 2,

GeForce 4

NVIDIA Graphics cards9000 Series

200 Series

ATI Graphics Cards4000 Series

5000 Series

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Table 1 Computer Requirements

Viewer Installation

Firstly, you have to download a viewer from its website. In order to ensure maximum

compatibility, the suggested viewer is Firestorm viewer (the platform was built using

Firestorm). Open or copy and paste this url in your browser to open the download page:

https://www.firestormviewer.org/downloads/

Select the appropriate distribution depending on your operating system (Windows, Mac

or Linux)(Figure 1).

Figure 1: Firestorm download page, select operating system.

In the next page there will be 4 download buttons, click on the last one called

For SL & Opensim, 32bit: DOWNLOAD ( Figure 2 )

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Figure 2: Firestorm download,select version.

When the download completes, double click the downloaded file to start the installation

process.

Video instructions for downloading Firestorm for windows:

https://cl.ly/b5b5755bdb73

Setting up the viewer for the first timeWhen the installation completes, run the viewer by double clicking the viewer’s icon

created on the desktop. Once the viewer opens, follow the steps depicted in the Figure

3.

Step 1: Click the Viewer button on the top left corner

Step 2: Click the Preferences button

Step 3: Click the OpenSim button

Step 4: Enter the Future Time Traveller login URI:

http://opensim.westgate.gr:9000

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Step 5: Click the Apply button

Figure 3: setting up the viewer

If all the steps were followed correctly your settings will be similar to Figure 4

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Page 8: Technical Requirements - Future Time Traveller€¦  · Web viewFUTURE TIME TRAVELLER – Transforming career guidance on future skills, jobs and career prospects of Generation Z

Figure 4

Step 6: Click the Ok button

Next select FUTURE Time Traveller from the Grid menu (Figure 5):

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Figure 5

After successfully selecting the grid, the FUTURE Time Traveller logo will appear in the

central section of the screen.

Login to the platformFollow the steps of Figure 6:

Step 1: Enter your username (usernames are two words for example: simple user)

Step 2: Enter your password

(You can check remember username and password)

Step 3: Ensure that last location is selected (in order to continue from your last location

the next time you log in to the platform)

Step 4: Click Log in

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Figure 6

Video instructions for setting up and login to Firestorm for windows:

https://youtu.be/ikBWR6ifulM

Communication

There are 3 ways of communication (Figure 7):

1) Chat window

On your bottom left corner, there is a chat window. Open it by pressing the chat button

or Ctrl + H shortcut. Scroll up to see the chat history.

2) Notecards

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Notecards are simple text documents that contain instructions or other useful

information (like this one). To access a notecard you received find it in your Inventory

under the folder Notecards and double-click it.

3) Notifications

Notifications are small messages that appear in your top right corner. They are the only

form of communication that the user can interact with by pressing a button that does

something. An example is the notification you received to accept this notecard that you

reading right now. It is suggested to always accept items that are given by the game. It's

not advised to press mute because you will not be able to receive messages/notecards

from this object or non-player character again. In general, you have to read messages

carefully. Chat and notecards can be re-read, in case of having missed a hint etc.

Figure 7

Avatar FunctionalitiesA user can have access to the avatar’s functionalities either from the action menu which

can be shown by right clicking anywhere (i.e. on objects, virtual world in general) or

using the viewer’s bottom bar(figure 5 highlighted in red). Different actions can be found

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on each menu. The bottom bar gives access to the conversation (Nearby chat), camera

controls, map controls, appearance controls etc. While, right clicking anywhere can give

access to sitting/standing, going to the selected location, editing, and getting more

information about the selected object. It is suggested to have always the Nearby chat open (click on nearby chat, Figure 8 red arrow).

Figure 8: Nearby chat highlighted in blue and the bottom bar highlighted in red.

InventoryYou can have access to various material (such as costumes, clothing, notes, general

equipment etc.) from the inventory. This material belongs to the current logged in user

(avatar) and can be viewed or used any time. To open the inventory window, you have

to select the “Inventory” button from the bottom bar of the viewer’s window or press Ctrl

+ i (see Figure 9 Red arrow). This will show the inventory window. From the inventory,

you can change current outfit, you can read notecards (notecards are saved under

Notecards directory) and more. The inventory and its directories will provide useful

material during the missions.

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Figure 9

RewardsWhen you successfully complete a mission, you will be given a reward in a form of a

notecard that in-game is called badge. This badge will contain information about the

mission you completed as well as reward in a form of a medallion that your avatar can

where in his/her neck (Figure 10). In this example click on the Mission1Badge and a you

will be asked if you want to copy this item in your inventory. After you click accept the

item will be transferred to your inventory under the folder objects. You then go to your

inventory by pressing the inventory button on your screen or ctrl+I shortcut, find the

Mission1Badge, right click it and choose wear, to wear the medallion (Figure 11).

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Figure 10: An example of a badge, it contains a reward (red rectangle)

Figure 11: A screenshot of how to wear an item

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MovementGeneral movement

Walk forward/backward: ↑/↓

Turn left/right: ←/→

Run: Double-tap walk forward/backward key (some viewers: ctrl-R to turn run

on/off)

Jump or fly up: page up

Crouch or fly down: page down

Sit: Right-click on self/object/ground and select "Sit" (some viewers: ctrl-S to

sit/stand)

Stand: Right-click on self and select "Stand"

Players familiar with WASD controls:

Walk forward/backward: W/S

Turn left/right: A/D

Toggle fly on/off: F

Jump or fly up: E

Crouch or fly down: C

can enable this alternative functionality by following the 5 steps of Figure 12.

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Figure 12

Clicking the movement button (red arrow Figure 13) a pop-up dialog will appear

showing the camera’s controls (red box) where you can choose to walk run or fly.

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Figure 13

Basic world navigationCameraThe camera can be rotated using the left and right (←/→) arrows on the keyboard. You

can also change the camera angle by clicking the camera button located on the bottom

toolbar on the viewers window as the red arrow shows in Figure 14. A pop-up dialog will

appear showing the camera’s controls (red box). Scrolling the mouse wheel will change

the zoom level. Zoom in completely and the camera will become first person.

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Figure 14

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