technology and innovation as a cross-curricular theme in the new national curriculum for estonian...
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Presentation on European Conference of Educational Research, ECER'13 IstanbulTRANSCRIPT
Technology and Innovation as a Cross Curricular
Theme in the New National Curriculum for
Estonian SchoolsMart Laanpere :: Centre for Educational Technology, Tallinn University
ECER :: European Conference of Educational Research :: Istanbul, 13. September 2013
The concept of innovation
New way of doing things in economy, e.g. the introduction of new goods, new methods of production, the opening of new markets, the conquest of new sources of supply and the carrying out of a new organization of any industry (Shumpeter, 1939)
An innovation is the implementation of a new or significantly improved product (good or service), or process, a new marketing method, or a new organizational method in business practices, workplace organization or external relations. (OECD, 1997)
Types of innovation: Product innovation (e.g.iPod) Process innovation (e.g. IKEA furniture) Organisational innovation (e.g. Wikipedia) Market innovation (e.g. social media marketing)
Examples of innovation in Estonia
Innovation in school
Club of Rome, ‘No Limits to Learning’ (1979): innovative learning instead of repetitive learning
Example: it is a fact that printing the Sunday Times on paper “costs” 40 hectares of forest Repetitive learning: remember the fact, there will be test Innovative learning: discuss, what are you going to do about it?
The main features of innovative learning: Anticipatory learning: encouraging solidarity in time Participatory learning: creating solidarity in space
The main objectives: autonomy and integration
Innovation & creativity in curricula
A comparative study on national curricula, carried out by OECD in 33 countries
Technology & innovation in curriculum
T&I: one of the 8 cross-curricular themes in the new national curriculum in Estonia (2011)
Each student in grades 7-9 and 10-12 should: Be able to think and act innovatively while using new
technologies for problem-solving and coping with rapid changes in living, learning and working environments
Participate at least once during three years in a collaborative project, where new technologies are used for innovation that meets the needs of an external client: e.g. a company, local municipality, university
Sample project scenario
Social media marketing campaign to promote own school
Client: school administration
Goal: to increase awareness of recent curriculum change and eventually enrolment of students from other municipalities
Outcomes: a Web page and Facebook group dedicated to new curriculum will be integrated with the school Web site, social media campaign with games & prizes will be planned, conducted and evaluated
Description: a team of 4 students will study techniques and best practices of internet marketing, mentored by the teachers of informatics and economics, as well as an external mentor; participatory design methods will be applied in developing the curriculum Web site and integrating it with school Web site; the other half of the team will work on social media marketing
The other sample scenarios
Search engine optimisation and multilingual Web site for local company producing log houses
Designing and piloting GPS-geocaching game for local ecotourism accommodation provider
The survey on barriers to inclusion in local decision-making, followed by both high- and low-tech inclusion campaign
Producing a Wiki-based robotics textbook for the robotics lab at the technical university
Action research
A 20-hrs teacher training course was developed and piloted with 12 teachers in one of the schools in Tallinn
Hands-on, experiential learning; unleashing the creativity
Teachers created in pairs projects using a simple technology: QR codes
Feedback from teachers helped us to improve the course
35 trainers from all regions were then trained to deliver this course
QR-projects made by teachers
QR herbarium: leaves, flowers and seeds of trees around schoolhouse
QR art exhibition
QR dictionary (English)
QR monument trail
Pilot 2: Project Digital Nature Trails
Funded by NordPlus (Nordic Council of Ministers) 2013-15
Two schools involved: Kolga school in Estonia and Mouhijärvi school in Finland (Norwegian school dropped out)
Students are going to create four trails marked in the nature with QR codes or geotags, each project team has a client with specific expectations (museum, ecotouristic farm, environmental education centre, own school)
Estonian and Finnish student groups visit each other and try out the trails, help to improve them
The next steps
Goal: training 300 teachers (2%) all over Estonia
Web site and awards will be used to collect the best projects form schools, these will be used then in the next teacher training courses as inspiring examples
Innovatoorium: the lab of innovation for top project teams, with mentors/supervisors from the most innovative companies and universities